The developers have admitted to copying Thrill Drive. A 2019 chronicling of B1s development cycle written by Alex Ward and Fiona Sperry (seems to have only been sent out to people who were signed up to their company's newsletter) revealed that Burnout 1 was partially born out of a proposed Thrill Drive PS2 port. Alex even flew out to Japan to meet with Konami. They made the decision to not greenlight the port, so Criterion started prototyping a new game that would heavily derive from Thrill Drive. And that's what we'd eventually get.
@grandtheftaero110 ай бұрын
The original quote: "In April 2000 I flew out to Tokyo to meet with Konami. We had a Japanese office there and Konami was a major Renderware customer. Yashushi-san set me up with a meeting to see if there was any interest in actually bringing the coin-op version of “Thrill Drive” over to the PS2. It was hard to follow along with everything that was being discussed. It wasn’t a yes or no, but a nod to follow up with their local staff in London. What I did learn though, was that they felt that “Thrill Drive” wasn’t a good game in their eyes, had never made any money and couldn’t really understand why that game was interesting to me. That was fine with me, I knew we could do something better and that just encouraged me even more. I flew home with renewed optimism! In May 2000 E3 was held in Los Angeles for the first time. The Criterion guys had a big stand and we were all based in a motel in Santa Monica. The show provided a chance to see the titles that would form the basis of the US and European PS2 launches. I remember that “Timesplitters” was being talked about as one of the games of the show and it was behind closed doors on the Eidos stand. We had a short and disappointing meeting with the folks from Konami Europe and there was no interest in talking any further. They had no power to make any development decisions. In my experience, the local offices of the big publishers never really have any power of their own when it came to signing titles to be published. You could spend a lot of time - which is ultimately wasted - setting up meetings, and then travelling to meetings without anything concrete ever coming from them. And unless you’re really meeting with the right people, it really can be a waste of everyone’s time."
@f4micom10 ай бұрын
holy shit thank you so much i tried to track down that newsletter for a year to see if it proved my theory right but it was GONE and i could not report on it
@grandtheftaero110 ай бұрын
@@f4micom Yeah I still had it laying around among other things for a scrapped project I was working on. Man there's so much to spill regarding the development of these games, it's kind of crazy. Sticking to the first game for instance, a Dreamcast port was cancelled. Alex was even cheekily teasing the existence of a prototype disc for it a couple years ago during a one-off livestream. Were you actively following the release cycles of TFEs games by the way? (Seeing as you remember the newsletter) Then you'd know Alex is fucking nuts lmao. Man do I got stories to tell
@f4micom10 ай бұрын
i was! i am hyped for their projects, i love their stuff, this entire video is as i said not a criticism to him at all because i love his stuff and i don't think ripping off a concept/making a clone in concept of a game is necessarily a bad thing if you put your own twist on it (see enthusia and gran turismo, i love enthusia)
@grandtheftaero110 ай бұрын
@@f4micom Cool to know actually, it was a niche minority who were actively following TFE as closely. I really hope it's not just me who remembers the Reddit groupchat lol. Alex Ward is a talented creative, that I cannot decry nor deny. I've just been told too much about the dude to properly recognize him for his achievements nowadays. My run-ins with him also haven't exactly been pleasant and for me have acted as confirmation for his terrible reputation in the games industry. He helped give us some incredible games though, that I'll concede to. He led an incredibly talented team.
@4caddit10 ай бұрын
Shoutout to Tommy Tallarico for creating the Burnout series
@Itsumi45610 ай бұрын
His mother is very proud
@AJ-yc3bl10 ай бұрын
Burnout paradise is clear of the rest
@joweraDE10 ай бұрын
Isn't that the guy who invented Sonic and skateboarding?
@BluMndy10 ай бұрын
The bad thing is he sometimes has to pee at night
@emdotrod10 ай бұрын
His mother is very proud
@clementpruvost867010 ай бұрын
Never thought my printer stole a Konami game.
@WohaoG10 ай бұрын
I guess it just scanned and printed it
@f4micom10 ай бұрын
for some reason subtitles are stuck generating timings but they should be up soon! it is something on youtube's side so i can't do anything about it but wait qwq
@LukaTV93910 ай бұрын
same with the game category being Sega GT 2002 (if you didn't notice lol)
@f4micom10 ай бұрын
oh god will fix now thank you @@LukaTV939
@JasonBoon0210 ай бұрын
@@f4micom I also noticed a few mistakes in the subtitles. What is the best thing we can do to fix it? I miss that KZbin removed the feature to grant viewers to make subtitles... had quite some fun with that :(
@f4micom10 ай бұрын
@@JasonBoon02let em know where and i will fix them manually right now
@はるか-i5p10 ай бұрын
Seems KZbin doesn't really know Tony Hawk' Pro Skater series so it got multiple of them wrong, like around 19:03 and 23:55
@SeagullAustralis10 ай бұрын
What was said: _“This is the camera which took autofocus to the masses.”_ What I heard: _“This is the camera which took all those fuckers to the masses.”_
@1997LotusEsprit10 ай бұрын
Not far from truth
@sloweia10 ай бұрын
I can't stop hearing it
@SeagullAustralis10 ай бұрын
@@sloweia I was actually questioning what an “all the fuckers camera” is.
@Davide003310 ай бұрын
oh. that's what she said lol i actually kept only hearing that
@YOEL_4410 ай бұрын
Yeah, her pronounciation can really f*ck with your brain if you're not used to it, I love it!!!!
@ilmc92210 ай бұрын
Love your collabs with MattKC. You both are two of my favorite KZbinrs.
@pnku10 ай бұрын
I was so happy seeing him here! (:
@theautomaticfiend10 ай бұрын
I thought that was mattkc!
@ccf_100410 ай бұрын
5:46 > Netscape was like Chrome before I was even born Firefox was literally built on Netscape's code...
@f4micom10 ай бұрын
firefox killed the netscape star,,,,,,,,,,,,,,,,,,,,,,,,
@richardwilliams87710 ай бұрын
I think I'm just about old enough (38) to have many used Netscape like once or twice, thought it was kinda interesting-looking and then went back to using IE...
@purpleneons10 ай бұрын
yeah but is Firefox the most popular browser right now?
@Darkrut10 ай бұрын
@@f4micom If you haven't already you should look into the browser wars. Seems right up your alley.
@rushhq010 ай бұрын
@purpleneons It should be lol its faster and better than chrome
@HUNT3RdotME10 ай бұрын
Little known fact: One of Criterion's employees pre-EA-buyout was a skilled programmer and producer by the name of Sean Murray. He left Criterion not long after it was bought by EA. I wonder what happened to him since then. Hope he's doing alright.
@HTMLpopper10 ай бұрын
Hello Games Sean Murray?
@HUNT3RdotME10 ай бұрын
@@HTMLpopper huge if true
@mazda962410 ай бұрын
@@HTMLpopperI just checked his LinkedIn. Yes it's *the* Sean Murray
@robertoXCX10 ай бұрын
That's kinda how I feel about the soundtrack composer Jerry Martin. He stuck around for a few years after EA bought Maxis, but after SimCity 4 he was basically gone. Hope he's doing well too.
@Ferrari255GTO10 ай бұрын
He clearly was bought by EA like everything else on this world, next thing you know fucking IKEA was bought by EA too...
@pureorangeness10 ай бұрын
Clicking on every single one of your videos I have no idea what’s going on, but by halfway through I’m fully invested in whatever wild goose chase you’re putting us through. It’s incredible
@f4micom10 ай бұрын
one of my main goals is to talk about stuff that i know is interesting and cool but that people would never think of searching and investigating on their own no trends no algorithm just vibes
@Lumiesfinetoo8 ай бұрын
@@f4micomwhat the internet should always be
@Lumiesfinetoo8 ай бұрын
respect
@batmanuk181010 ай бұрын
the "who wants to be a millionaire" bit was genius lmao
@mazda962410 ай бұрын
This was the most beautifully constructed Burnout/Criterion history video I've *ever* seen! The amount of new things I learned about one of my all time favorite video game series is astonishing. I'll also never get tired of hearing Burnout 2 praise on the internet. The game is too underrated! I haven't caught one of your videos in a while (thanks KZbin algorithm), so I'm not sure if you've been doing this for a while, but I loved seeing your face in a few scenes as well. It felt so different from the videos I'm used to. Also, the MattKC cameo was superb. Really everything about this video was excellent. I wish I could like it more than once!
@VexAcer10 ай бұрын
28:32 IIRC the "No GC port because no online" was basically just PR speak. The actual reasoning in short is that it just wasn't worth the effort based on hardware difficulties with the GC. Based on some forum posts from one of devs speaking on their exp with working w/ early Criterion anyway, but it makes way more sense than "err no online". While the GC's GPU is pretty capable, Burnout 3 actually has some pretty sophisticated systems in place for the traffic generation, crash deformation, physics, AI and certain effects which take place on the CPU (the sparks for example are dynamically calculated in real time) and the GC just couldn't keep up. It could've theoretically still ran on GC, but it'd have to be downgraded and Criterion didn't want something that looked & ran so much worse in comparison to the PS2/Xbox ver.
@u1f98a10 ай бұрын
Also: the PS2 didn't have a built in network connection either, only the Xbox did
@VexAcer10 ай бұрын
@@u1f98a When people say "the GC doesn't have online" they're referring to the lack of any real existing infrastructure or support rather than it being an optional addon. The PS2 technically didn't early on but did later on & by the time of Burnout 3 with Sony's DNAS. Nintendo on the other hand never cared or showed interest throughout the GC lifespan. On GC devs were basically on their own when it came to servers, accounts, etc. which wasn't worth implementing at all most of the time since GC was always guaranteed to be the least popular platform.
@V1VISECT610 ай бұрын
@@u1f98aSlims have a built in enthernet. The Online service for the PS2 wasn't even a thing when the ps2 launched.
@xeienar10 ай бұрын
Woah I remember playing Thrill Drive at my hometown's arcade inside the mall (Barcelona, Spain) The thing I remember the most is the music, it was very tense and the crashes actually made you feel bad, unlike burnout. Oh, and it was the only machine in the whole arcade that gave you 2 credits for one coin, so sometimes I would sneak in with no money and enjoyed some free runs. It was quite difficult, lmao. It felt like an outrun clone with licensed cars and a very weird difficulty at the time.
@ferna18210 ай бұрын
"1996 ... Like Netscape which apparently was like Google Chrome, before I was born" Damn... As a former user of Netscape Navigator back then, I feel personally attacked. And old. Really fucking old.
@nasimfaheemalquadir10 ай бұрын
It's more like Firefox because Firefox was initially designed by the devs of Netscape as an open-source version of Netscape.
@ferna18210 ай бұрын
@@nasimfaheemalquadir Yeah I know, Netscape became Mozilla (more or less) which are the ones behind Firefox. I was just quoting the video.
@coletale10 ай бұрын
i saw the plummcorp joke in the thumbnail gif man, that's not subtle at all. but i still love it.
@f4micom10 ай бұрын
they control denmark's sea ports after all
@NeedForMadnessAuto10 ай бұрын
Very impressive,hope i expect more racing game essays from you such as FlatOut To Trail Out
@topsyandpip564 ай бұрын
I am mostly likely not a typical case, but I will say the DeArrow extension title for this video "History of RenderWare, Criterion Games and the Burnout Series" was why I clicked, and it was exactly that, but now I see the original title - I would probably have not clicked! Great video either way.
@quasarlel10 ай бұрын
currently smashing my canon EOS camera in a fit of rage how dare they let you print Bling-Bob without paying
@stefanmuller404210 ай бұрын
Absolutely amazing. When i was a kid I had one of those game compilation CDs for my WIN 95 PC. For some reason it had CyberStreet on it and over the years that was the only "game" from that disc I remembered vividly. It bugged the hell out of me as a kid, that I couldn't figure out how to progress in the "game", just flying up and down an alley and entering a single room with a guy in it. I was sure I was just missing something. Over the years I tried figuring out what that "game" was, but was never able to find it. And here I am watching your video and the second I see the first frame of CyberStreet I know i finally found it. And not only that, I also find out that I wasn't just a stupid kid...it really is just a Tech Demo with nothing more to do. So over all another amazing video, but for me this was really more than that. Thank you for the closure on one of my childhood mysteries.
@adalinesimonian10 ай бұрын
f4mi strikes again with the exposé about how tommy tallarico created burnout and how billy mitchell was the #1 star player
@NodokaHanamura10 ай бұрын
As someone who was in Activeworlds (one of the first platforms/games to use Renderware) for years - and still visits every now and again, and grew up in the PS2 era, Renderware was a common name for me, having played GTA:SA on PC, A Scooby-Doo Game that used the tech, as well as some of the Tony Hawk games.
@HTMLpopper10 ай бұрын
Okay the editing in this didn't have to go so hard but damn you actually made me feel like I popped a cassette into the VCR to watch this video, very nice work!
@richardwilliams87710 ай бұрын
I PAUSED AND READ THE BIG BLOCK OF TEXT AND IT WAS QUITE INTERESTING Thank you.
@aqua-bery10 ай бұрын
My god, there's a dankpods reference in this video
@MattKC10 ай бұрын
great video!! but it would have been a lot better without that nerd at 1:35
@f4micom10 ай бұрын
NOOOOOOO
@BrainSlugs8310 ай бұрын
Heyyyy! Its a cross over episode with that lego island guy (who is also good at deleting laptops)! -- That's awesome!
@higatowa9 ай бұрын
F4mi x Wolfgang is the crossover I never expected honestly
@slimetb10 ай бұрын
Its gonna be a great day when the GOAT uploads
@f4micom10 ай бұрын
thank you so much!
@EnigPartyhaus10 ай бұрын
If you think SSX is the most 2000s game ever wait until you play The Urbz and then discover its sequel somehow turned into Sims 2 on consoles
@bondthefifth8 ай бұрын
So real and true, The Urbz on GameBoy Advance was a very compelling The Sims RPG
@watch_kitty10 ай бұрын
I thank the KZbin gods for recommending this video! Your edit and summary of events were well done, you earned yourself another sub mrow!
@juanlanas542510 ай бұрын
Holy crap, the lightning matching is so good.
@nicknorthcutt76809 ай бұрын
Dude burnout 3 is the most epic racing game ever. So many good memories playing burnout. And oh my god the soundtrack in the series was amazing. God i miss the early 2000's.
@DarkKillers100010 ай бұрын
7:43 the graphics are too interesting to keep the video in the background :)
@LEXXPortPatrol10 ай бұрын
3:42 I think the synapses in my brain crossed over here because i misheard this as “Diddy Kong Graphics”
@Koutsie10 ай бұрын
been saying this for a long time but I do not understand how you've not gotten more subs already 😮 the storytelling, editing and the genuine self-curiousness you seem to have about the topic you're making a video of *is contagious!
@Shyghost2210 ай бұрын
im glad to see how much more popular you are now, when i first found your channel i think it was when you only had a few thousand subscribers, and youve got a lot more now and i think you deserve it! i think your videos are great, i really enjoy them :]
@Syx7h9 ай бұрын
SSX game possibly being the most "2000s thing ever made" is probably why I love them so much. I spent a lot of my time playing 3. I didn't know until last year that DJ Atomika is also in Burnout Paradise. I'll have to get around to checking it out. Thanks for the video.
@draliththeartist20849 ай бұрын
Ssx is amazing. I wish we got another after the reboot.
@konradlipiec365010 ай бұрын
It’s quite amazing how impactful a single game series can be to the entire video game space and how because of it, we have the games we do today. Amazing video!
@TylerMcVicker110 ай бұрын
Plumcorp
@Carhill10 ай бұрын
I specifically stopped what I was working on to pause the video at 7:43 and read what you wrote. Also, love the gags. Keep up the awesome work Fami!
@Richtr810 ай бұрын
this is an insanely technical market analysis video, great job. whilst i already sort of an instinctive sense that ps2 shovelware & shitty multiplats had to have come from somewhere, i never couldve traced this much deep information about its origin. of course, as usual, it's a hypercommercial western imitation of a japanese artesanal computer handicraft
@yagomizuma22755 ай бұрын
Homosmurf pfp lol
@legodano10 ай бұрын
“but f4mi! alex was hired before they shipped deep fighter-” FOOLS! hath thou not read the note at 7:43! get to it, posthaste!
@PardonJulianAssangeNow10 ай бұрын
Love how MattKC did a colab with you!!
@FeTetra7 ай бұрын
whats crazy to me is just how long renderware lasted, i am a massive burnout fan and its so insane that this software to this day can work on the latest versions of windows, burnout paradise for pc is a fairly stable game on windows 10 and 11, and ironically enough, its remaster is horrifically unstable and barely works on most systems out of the box without modding
@Alex_dlc9 ай бұрын
One of my favorite gaming memories is spending an entire night playing Burnout Revenge with a friend. Driving so fast and crashing into everything on the road was so satisfying. That game was legendary. And I still listen to the music from it to this day. I’m singing these songs in my head as I write this. Unforgettable.
@JasonBoon0210 ай бұрын
F4mi, I always pause video if I see a bunch of text. I especially like it when people insert easter eggs :)
@kelownatechkid10 ай бұрын
This is a fantastic video with some great bits. The MattKC segment is perfect lol love the Regis impression.
@gman_481523 күн бұрын
1:45 "-Помощь зала! Помощь зала!"
@actons.10 ай бұрын
31 minute f4mi video we are eating good tonight
@dogbog999 ай бұрын
Let’s not forget just how good Driver was
@YOEL_4410 ай бұрын
Why the F did YT not recomend this channel to me way before, you're making bangers each time you upload!!!!
@ToyotaSPRINTERTRUENO1986kouki10 ай бұрын
Three things about this video... 1. The live-action bits are amazing. What a unique idea and style to shoot with a vintage camera! Plus the professional lighting and framing is spectacular. 2. It was my understanding Burnout 3 started development prior to Criterion working with EA? Since its Crash+Burn concept and unused original composed soundtrack are more in-line with Acclaim-style Burnouts. 3. The best Burnout ever made is obviously Revenge. But Takedown is a close second.
@DerfJagged10 ай бұрын
f4mi x MattKC crossover!!
@ssupertutorial9 ай бұрын
Mattkc in the video Is the best cameo ever 😂❤❤❤
@kiirabu19710 ай бұрын
been following you for a while and just wanna say, i absolutely adore the style of your videos and the recent increase in live action scenes (kinda like Scott The Woz, just retro), heck, even the aspect ratio alone is pretty cool to have these days. you're definitely a comfort youtuber of mine :3 (and yes, i did stop to read that wall of text-)
@kiirabu19710 ай бұрын
i just noticed that it's 4:3 only half of the time-
@MastermindAtWork10 ай бұрын
I played Thrill Drive 3 at a Round 1 Arcade and immediately got Burnout vibes from it. I had to look it up and come to find out, the first game came out in 1998. Despite being a clone, it worked and I'm glad it carved its own identity when Burnout 2 and definitely Burnout 3 and Revenge released.
@imsometa7 ай бұрын
I did the pause thing!!! Love this video, like all your stuff tbh. Take care f4mi. ❤
@valfonso67810 ай бұрын
this video is amazing, idk how it doesn't have more views. I finally have a new channel to binge watch
@jcKobeh10 ай бұрын
Paused to read the text. Really liking this new format with talking head segments done by you and the little sketches. Recording in appropiate locations and with props, and not juat in A Bedroom gives it a very much more polished feel.
@kid_scarlet10 ай бұрын
i appreciate the time & research you put into your videos! nice work!
@novelezra10 ай бұрын
RIP Sophie
@gfhrtshergheghegewgewgew173010 ай бұрын
the only thing more impressivle than your blend of video editing, scriptwriting, and investigative journalism, is how slept-on you are
@blblblblblblblblb9 ай бұрын
1:00 Auto fuckers cameros LOL LMAO
@szeliaimnine10 ай бұрын
matt and f4mi collab is something i thought i dont need but the truth is different
@gabriwm9 ай бұрын
I were genuinely scared when I saw MattKC there
@brute833029 ай бұрын
Amazing video!! The outro was so cute omg
@ZarzenLetsPlay10 ай бұрын
1:30 minutes into the video and 2 of my favorite niche youtubers collabing? very epic
@MrMegaManFan10 ай бұрын
MattKC in a f4mi video. Awesome! He'd be a great host for Millionaire.
@sprintcharger10 ай бұрын
The first Burnout is an interesting game to look back on with its Thrill Drive influences. Glad to see the story of the making of this game being talked about!
@plume...10 ай бұрын
Holy shit this was really well done. Good job f4mi, really good watch thanks
@CodiMorphett24 күн бұрын
Your enthusiasm for games is infectious
@TheBoxyBear6 ай бұрын
Always love the MattKC cameos
@degeneracywatch545010 ай бұрын
Imagine EA going to Criterion and saying "we want to kill Tony Hawk"
@greenhowie10 ай бұрын
Silicon Graphics workstations are still really expensive, considering a laptop can do the same job now. I know there's a collector's market for them but it would be cool to see an indie game where using an actual SG for the prerendered backgrounds is a selling point.
@RabbitEarsCh10 ай бұрын
That EA decision also fucked up Japanese games for years to come. So many big JP companies used Renderware because it was the only licenseable game engine with competent JP-translated documentation (likely through the Canon connection, which I didn't know about before today!), and with it suddenly dying before the next generation Japanese games took a noticeable hit in graphical quality and stability for an entire generation until something with a competent Japanese translation came along. This is why Unity is so big for JP devs - Unreal documentation in Japanese has lagged everyone else for a long time. With Unity imploding also because of *a former EA president*, I feel like we just keep running into this once a generation...
@lionocyborg60303 ай бұрын
The best Sonic game ever made runs on Renderware for example: Shadow the Hedgehog on Xbox.
@summerlaverdure10 ай бұрын
konami has done enough insidious stuff i think we can let this slide (into oncoming traffic of course)
@summerlaverdure10 ай бұрын
also i did pause to read. i never have video essays in the background
@lorenzotedeschi907310 ай бұрын
This is so good imma put it on loop while i go drinking you deserve the views
@kutayarcan9119 ай бұрын
23:40 Holy sh*t it's the music from that Starsky & Hutch game! I got a disc from a Nesquik box when I was a kid, good times.
@owRekssjfjxjxuurrpqpqss6 ай бұрын
EA really doesn’t learn. After Burnout Takedown the publisher got more and more hands on and controlling. Now they just make boring need 4 speed games you can tell there’s no real passion for, because they’re being told what to make and how to make it by uncreative corporate suits. They could’ve had many more hit games if they just let criterion cook like they did for burnout 3. As a designer, I’ve seen orders from higher ups, marketing, etc completely destroy original concepts and then they act surprised when people are underwhelmed when the creatives deliver exactly what they asked for. This also is one of the main factors that leads to creative staff leaving a company if they don’t just check out mentally and feel a constant state of burn out (hehe pun).
@CosmizEve10 ай бұрын
As someone who has only played Burnout Paradise and only dabbled in the previous games a bit, this is a very in-depth and enjoyable! great video!
@Alchemistake10 ай бұрын
Dude i was suprised by matt kc then wolfgang then you hit me with starsky and hutch music
@emdotrod10 ай бұрын
f4mi with a cap just looks like Garth from Wayne's World if he used Wayne's cap
@f4micom10 ай бұрын
that was exactly the vibe i was going for
@logokas10 ай бұрын
How Burnout Paradise didn't get mentioned in this video is something I am struggling to understand.
@f4micom10 ай бұрын
Paradise comes from the EA era of Criterion, and I would like to touch on that on its own separate video :) I want to give Revenge and Paradise the attention they deserve and not just half-ass it
@UD503J9 ай бұрын
To show how much stay the EF lens mount has in the industry, it's one of the few mounts that have been adopted by other manufacturers and adapters are commonly made for cameras that actually film big Hollywood movies, like Blackmagic, Red, and Arri. There's an Arri Alexa Mini that our video shop uses that has an EF mount and Canon cine lens.
@StuartR.10 ай бұрын
You, Nick Robinson, and Summoning Salt all have the same vibe, and I love it! ❤
@glitchy_weasel10 ай бұрын
EA trying not to be the largest middle finger in the industry... impossible!
@Professor_Genki79 ай бұрын
How come I've never seen this high quality channel before?
@suntaxis10 ай бұрын
I don't know if I am the only one, but I acrtually DO remember that Speedboat Game and, especially, Sub Culture, that was on lots of demo discs and magazines! Also, great story with a sad ending but hey, cool to know that I can give Burnout 2 or 3 a try and have fun.
@TechProGabe10 ай бұрын
Just came to say i love your videos! keep it up!
@sppspharmdude10 ай бұрын
90 day coke party? Everyday was a coke party, got to open them pupils for pictures. Fun video!
@SteamPunk9617 күн бұрын
It almost sounded like the devs were caged and locked in concrete in their offices.
@ShapeyFiend10 ай бұрын
I much prefer Burnout 1 and 2. With 3 and the later PS2 games they lowered the camera, reduced the draw distance, and it sort of became about crashing on purpose rather than racing. Crash mode was a fun diversion but then the whole game became crash mode.
@markdebruyn121210 ай бұрын
I never bothered with crash mode, i was always found in the races
@PHF2810 ай бұрын
I wish the internet had more videos like this. You keep doing you, f4mi.
@diskoBonez9 ай бұрын
This is a whole facet of the game industry I was never aware of. Thinking about the implications of so many companies losing access to RenderWare in 2006, right when the Wii/PS3 launched. I can't stop thinking about how different that generation of games could have been if smaller development studios had access to the tools they needed to make 3D games. Imagine if EA obtained exclusive rights to Unreal engine today!
@yaniv_akrish5 ай бұрын
7:44 well, as you asked, I indeed letting you know that I paused the video to read all of this text, and that I don't keep the video on the background.
@johnbillings526010 ай бұрын
You're doing awesome work on your videos. Keep it up!
@thiscannotbeyourname10 ай бұрын
"-and Netscape, which apparently was like Google Chrome before I was born." I need you to stop, please. I took damage from that.
@Hurriedimpgames10 ай бұрын
It's the case with any industry where something is copied by someone else and it becomes a runaway success. As the quote says "Good artists borrow, Great artists steal"
@xythrr10 ай бұрын
MattKC doing an American accent is uncanny
@Т1000-м1и2 ай бұрын
Someone literally made the crash mode into a mobile game I saw somebody play 5 years ago