How to time offset clone's animation in Cinema 4D

  Рет қаралды 46,093

Dave Shaker

Dave Shaker

11 жыл бұрын

This video tutorial will show you how to offset a clone animation trough others over time. This trick use the shader effector and present a nice technique to get crazy motion effect with a very simple setup
PS: This is my first tutorial ever. Any feedback about the quality, speed or any suggestions are welcome. Thanks for watching and I hope it will help you.

Пікірлер: 25
@luismedranog
@luismedranog 10 жыл бұрын
yall can skip to 3:55 :)
@dmellis
@dmellis 9 жыл бұрын
Skip to 5:00 if you only want to know how to apply the shader and timing. Everything up to that point is modeling and animating the instance of the cloner.
@perryharovas
@perryharovas 10 жыл бұрын
Easiest to follow and best tutorial on this specific effect I have found. Thank you for taking the time to do this and type out all the text for the voices. I really appreciate the effort you put into it!
@kudjo24
@kudjo24 4 ай бұрын
I come back and watch this probably twice a year lol, thank you
@TheColors90
@TheColors90 9 жыл бұрын
wow. really great explainer! thank you!
@jennenorton
@jennenorton 8 жыл бұрын
Amazing. Thank you!
@sorinalexandrucirstea1994
@sorinalexandrucirstea1994 7 жыл бұрын
Great tutorial, thanks a lot! :D
@Matthew-uz7cp
@Matthew-uz7cp 5 жыл бұрын
Thank you so much for this!!
@DC-yl5rw
@DC-yl5rw 9 жыл бұрын
great tutorial. thank you Mr. Shaker.
@hamatoioshi
@hamatoioshi 7 жыл бұрын
awesome man! Thanks. It is that simple :-)
@cgdata9213
@cgdata9213 8 жыл бұрын
Thanks dude! Would never expect this option to be found under shader effector! )
@heckmouse
@heckmouse 8 жыл бұрын
All of the effectors have this option FYI
@MlProd-ue3mn
@MlProd-ue3mn 6 жыл бұрын
Thanks !!
@beautifulrust1
@beautifulrust1 5 жыл бұрын
Thank you kind British man
@edmungbean
@edmungbean 6 жыл бұрын
4:36 actual answer
@tyme9556
@tyme9556 7 жыл бұрын
Thanks for the tute. I love the voice, what did you use for that?
@dankcik09
@dankcik09 7 жыл бұрын
amazing! Maxon should really attach this to "time" effector as that makes most sense. This might make sense procedurally, but not in a common sense way. TY!
@alborzdesign
@alborzdesign 5 жыл бұрын
Agreed.
@lifeon2wheels965
@lifeon2wheels965 10 жыл бұрын
whats with the voice?
@JayBaggio
@JayBaggio Жыл бұрын
Hi, thanks for this but this only seems to work for a short animation that loops many times within the total length of the project. I have a wind turbine farm which I need to rotate with some randomness (for each turbine) and I have a full rotation loop from 1st frame until last frame of my project but the shader, even with a noise, moves all the rotations fwds or back at the same time. Any solution for this?
@Advection357
@Advection357 7 жыл бұрын
Can you apply a custom animated shape to the cloned mesh? Or it's just limited to simple deformers like twist etc... ?
@alborzdesign
@alborzdesign 5 жыл бұрын
any animation would work. I have 3 sub-folders and nested complex animations. Put them all in a null, put it in a cloner and apply the shader and it works like a charm. (I know it's been 2 years since your comment, but hoping someone else can benefit from this)
@KintaroTakanori
@KintaroTakanori 5 жыл бұрын
set it up the same way....doesnt work.....im out
@MrMaa2007
@MrMaa2007 7 жыл бұрын
haha, "our ugly robotic voices"
@JasonBurnettsProfile
@JasonBurnettsProfile 3 жыл бұрын
This is cheating really. It works because of the simplicity of the shader effector. What can you do if you have a short animation that you want to clone 100 times making the animation times offset by the length of the short animation?
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