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@sorentappe8745Ай бұрын
"The only thing better than a chainsword is two chainswords." - Decimus
@connorjensen9699Ай бұрын
I really want a double chainsword and double pistol option
@HioshimaFriedАй бұрын
@@connorjensen9699 2 guns on a Vanguard specced into ranged DMG sounds hella awesome Also, Im just waiting (hoping more like it) for when Bulwark and Heavy gets 2handed melees
@joshray3056Ай бұрын
Double chainsword all the way across the sky.
@corvidcoraxАй бұрын
And the only thing better than two chainswords is one, bigger chainsword.
@brotherlionheart6639Ай бұрын
I couldn't agree more with Decimus
@stirringlemurАй бұрын
Another little tip is if you get pulled in by a warriors whip. Just mash the parry button. By the time your character stands up youll have a pefectly timed parry ready for the second attack the warrior always does after pulling you in.
@deejay554Ай бұрын
The description of trampling stride is false. You have to let go the button as soon as you start doing stomp and then press and hold it again. It works flawlessly this way.
@cykeok3525Ай бұрын
The double stomp felt janky, but that's a good description of the input you gave!
@BloodFireDeath_Ай бұрын
So it works the same way as Heavy's double stomp
@youtubevoice1050Ай бұрын
The chain sword is amazing. What stands out to me, is that it's easy to read visually (guard breakers being punches, kicks...). So it lets you know exactly what's going on - compared to the knife where heavy and light attacks are often too similar.
@nicolasvillasecaali7662Ай бұрын
Hopium for a masterclass for the combat knife just like this, thanks for the guidance mate.
@GH-ue5xkАй бұрын
Stayed for the full duration, I'd love to see similar breakdowns for other weapons. The part where you give examples of where each move is relevant is very useful.
@NewMexiCardАй бұрын
Love this. As a sniper main, I love the shoulder dash that always gives a gunstrike. I wonder if there are other great combos I should bake into my rhythm, especially for AOE on the spins.
@abysswalkeraric26726 күн бұрын
I appreciate the cadence, pace, and volume of the commentary. A lot of tutorial type videos for games will have overly enthusiastic commentary with poor articulation full of interjections of how "absolutely broken" a build or moveset is without clearly stating how or why. I've watched a few videos of yours for space marine 2 and have appreciated how well thought and how clearly delivered all of your points are. Still great enthusiasm, still energetic and dynamic commentary, and all clearly delivered. So, kudos for clarity and editing, and of course, informative content.
@PropofolSlingerАй бұрын
W-what are you doing step carnifex?
@YungjehdiАй бұрын
💀😂😂😂
@Matt-uj9wlАй бұрын
My scything talons are stuck in the ground!
@daveadams6489Ай бұрын
Trigger discipline. That's definitely what I need to practice here - it's so easy to just get stuck into a big crowd and start spamming because it feels cool, but I rarely get the big stomp off because of losing track. I stayed to the end!
@cortexkiller3828Ай бұрын
Trampling Stride is working - it's the input timing thats janky. Make sure that as soon as leg rises on first stomp to let go of button n hold again for 2nd stomp.
@LyonatanАй бұрын
It doesn't work with 1 speed chainsaw. The animation is too slow and there's no way to chain it.
@LyonatanАй бұрын
It doesn't work with 1 speed chainsaw. The animation is too slow and there's no way to chain it.
@sneaky5141Ай бұрын
@@Lyonatan this is not true
@docuziАй бұрын
Agreed. Double Stomp works for me on the fencing relic chainsword.
@LyonatanАй бұрын
@@docuzi It doesn't work on standard.
@pete-ot4nuАй бұрын
The fact that the chainsword also has access to the fencing defense later in the version tree is absolutely crazy. By far one of the most fun weapons in Spacemarine 2
@VampKain696Ай бұрын
Switching punch for charging attack is worth it. Not for the attack but for shortining your combo. Thing is if you hold melee button for like 100ms (this timing is very important here) the game will not register it as a charged attack but as a second swing of the combo. Which means that you can perform stomp not as a 4th attack in combo chain but as 3rd. And in big waves of minoris this can be super useful. Even in mixed waves when you don't have a lot of time to make long combo one less swing is a game changer.
@garrettnobles8956Ай бұрын
Yeah this was game changing. I’m all about combos and stomping and this gave me both. I did it by accident and had to go in and lab why it worked lol
@mcmarkmarkson7115Ай бұрын
I'm so happy for private lobbies, no more lag, no more waiting for 5 minutes till people finally assemble...
@zhengbqАй бұрын
Hol up right there buddy, tf is a step-carnifex 💀💀💀
@J-KabarАй бұрын
I smell heresy
@TheRonan92Ай бұрын
Rule 34
@maximusd26Ай бұрын
@@J-Kabar herussy*
@cykeok3525Ай бұрын
When a Carnifex gets stuck, you shred its health then step on its head to perform an execution. Why, what were YOU thinking, brother zhengbq?
@danielrdotcomАй бұрын
Something, something stuck in the dryer…
@daclethnykai4092Ай бұрын
Thx to your tactical guide I´m now enabled to farm these juicy relic armoury data. Still dying 2-3 times per run, but improving. Thx a lot for the quality content! Watched the video till the end, for the Emperor! 😁
@mancooncrest835Ай бұрын
Another great SM2 video! My favorite weapon in the game getting its master class video! Thanks a lot. I often times neglect combos when getting swarmed but I will have to train this, the stomp is invaluable when done properly, especially when surrounded. Thanks again!
@stevenwhite6134Ай бұрын
Hi TV, loving your SM2 coverage, so nice to listen to your voice again every day on my way home from work, calm, relaxing, informed guidance... Great job. I used to listen to your ramblings every day for 3-4 years straight when playing D1 and D2, from sniping guides to self-res sticky nade builds, you had it all, then I left D2 behind and with it some of my favourite content creators for a while. Now I've dove headlong into SM2 and bam! you're all over my KZbin feed again and I love it, and many you're pumping out these SM2 vids at some rate XD. Good to have you back. Thanks for reading my rambling, hope YOU'RE warm and well fed bro, and I'll see you, in the next video 👍 (I'll just sit and wait for that heart you promised now ta) 😅😅
@gabbeshortАй бұрын
Trampling stride does work, at least with the relic fencing sword. As soon as your character starts his first stomp release the trigger and hold it again. Works 10/10 times for me
@mikesavage4743Ай бұрын
Stayed to the end since D1 sniper school. Thanks for years of help TV.
@doh0702Ай бұрын
Oh you don't know the secret tech 2-light attack into stomp combo. The first relic perk in the bottom perk tree replaces the punch with a charge attack. All you gotta do to activate the two-light-stomp combo is you start the charge animation but for like a split second and then release which puts you in the second light attack in the combo instead of the first light attack. Effectively giving you the stomp combo in only 3 inputs instead of usual 4. This effectively means you also can do a 1-light tackle combo making the kick combo useless.
@phucletran2860Ай бұрын
I’ve tried it, more janky than double stomp. What more, i find that some protection from ranged attack is better. Edit: kick combo is not useless, you just haven’t fully utilize it. The kick can stun lock and ground majoris or higher, slash kick, slash kick, slash kick, guys couldn’t retaliate.
@doh0702Ай бұрын
@@phucletran2860 unfortunately for you this is a you problem. My playgroup for tabletop40k I taught this to have no problem with execution. Every single heavy attack in the game can be executed with a slight and very short hold and release instead of using your entire finger strength to hold that button down until the animation finishes. Light-kick is a trap. Maybe it works for you with tyranids because they’re unequivocally easier. You waste your time keeping one or two rubrics in stun lock while if you commit to two light stomp then you gain room to breathe and a gunstrike for armor and more damage in an area in less time. Double stomp doesn’t give you two gun strikes it gives one then overwrites the first stomp gs with second stomp. They’ve yet to release lethal difficulty yet so everyone stuck on kick combo or the three lights to stomp probably need to learn the two-light stomp.
@phucletran2860Ай бұрын
@@doh0702 a Me problems perhaps, yes. Fortunately, i figure the combo myself and used it. I see your point, however, i will still argue that the light kick is not as useless or a trap as you think. I don’t say your is bad. The janky i meant is how much sensitive the heavy attack, just enough to not go into charge, and that where my point, in intense combat situation, not everyone can execute it that well, and will try to fall back on the most reliable. This is even worse if you go solo, or with randos. Another thing, you give a mix match example to illustrate your point. Cause when you stun lock and take out majoris, dealing with minoris is much more manageable, furthermore, dealing with minoris is (if you have a well grasp of melee) already not much of an issue. The example would be you have to illustrate how one light to shoulder bash better than a kick. Edit: second point, more reduce ranged damage when swinging is really better than more of a buff for thing that are already easy to deal with. Dont you hate it that those pesky sniper, range unit peppers away your armor/health, i sure did.
@phucletran2860Ай бұрын
@@doh0702oh, sorry for another reply. Forgot about this. Your example of gun strike really off somehow, i don’t remember we can gun strike on multiple target. That would be too op. I think you mixed up, the second gun strike is usually the finisher once you got them in executable stage.
@doh0702Ай бұрын
@@phucletran2860 it would be janky if it was an intended mechanic but it’s not. It’s a combination of two mechanics to create an unintended animation skip. Like how wave dashing in super smash brothers works. People will figure it out. While double stomp is an intended mechanic with unintuitive inputs that make it janky. You also keep talking like you only play tyranids. In chaos missions you have to thin the horde WHILE engaging majoris because minoris have bigger health pools and bigger damage and If you see you’re getting peppered by shots then you do the fast stomp then move your fight to where the ranged are or do the fast stomp then shoot them. The idea that you keep getting shot at while you stun lock one or two majoris makes no sense. If you apply the fast stomp you get two light attacks on a majoris then stomp which will damage the majoris and damage/knock back all enemy types around you while giving you a gunstrike for contested health healing and armour regen. It’s just that the stomp far outweighs any benefit a kick gives.
@redlightning8493Ай бұрын
What i've relized with the chainsword ,is that the angrier you are with it the better it works. Edit:Also playing Disturbed and Rob Zombie or any kind of aggressive music apparently can give you an attack power boost against anything you fight.
@PjMitchell2328 күн бұрын
Made it to the end. Appreciate all the videos on this game. Helping me get better!
@metal_mojon6831Ай бұрын
great stuff as always, my tactical just leveled up! thnx !
@markusecker820311 күн бұрын
Wow this was really good! I have been smashing and blasting through this game for a bit but feel ready now to crank it up a few notches!
@ramirmaldonado861314 күн бұрын
i LOVE THE CHAINSWORD!!!, specially with vanguard!!! also the parry window perk make it basically a MELEE UNSTOPPABLE DUELITS.
@skyhymitchАй бұрын
Clear instructions! What I like about Jedi Survivor is the saber combat being focused on parries and positioning in order to maximize solid strikes. I think SM2 took that concept and sped up the pace. Your point about not spamming the attack button I think is the most important because you need to be more reactive in order to get the parries and dodges not just to avoid damage but to maximize your output thanks to the aim shots you are given as a reward. The fact combat is more difficult than other hack slash games makes it more rewarding when you cleave through six warriors and your health bar has not been touched.
@PureShrewd27 күн бұрын
Man! I wish I found your channel sooner. Now I’m sharing all your videos. Thanks for sharing
@dantesapprentice458117 күн бұрын
Thanks for the vid! Nicely goes through the fundamentals of the game's melee. Chainsword is the best weapon bar none, I think.
@allbriardup645121 күн бұрын
This is spot on, although 1 light then kick won’t stun lock them as after the second kick the majoris doesn’t give AF and attacks you but allows a nice option for the incoming parry. The shoulder bash seems to stun them as if you did two light +kick combos, I could be wrong but it feels like it’s accurate during gameplay. You make great content and I’ve learned things through playing but your videos actually benefit players as opposed to some videos that don’t give decent advice 👍
@inixi8ocelotАй бұрын
Don't pick the Double Stomp, pick the Full Throttle. It has a Hidden Mechanic. You can do the Shoulder bash in just 1 light swing and the Stomp in just 2 light swings. To do this, press the melee attack just half a second so your first melee swing's animation will become the 2nd swing animation. Accessing the stomp earlier is key to finishing Solo Ruthless run.
@tokatuluАй бұрын
I’m really enjoying these weapon videos.
@Southpaw_BlueАй бұрын
Great watch - love your insights through the whole video. Great to see what the right gameplay rhythm should look like at the highest difficulty.
@michaelchung1526Ай бұрын
Good content. I would appreciate tips and videos on specific bosses showing the proper parry and dodge timings. Especially phase 2 Tyrant
@connman8d61729 күн бұрын
That clip in the beginning of the video is absolutely nutty. It takes an eagle eyed viewer to spot it, but at 0:28 this man actually squeezed 2 pistol shots in between consecutive parries of a Warrior's 2-hit combo. That's bananas.
@vashlotus1891Ай бұрын
Getting COMPLETELY surrounded on vanguard is my favorite. The solo ability of this class is sooooo fun. I amaze others as they watch how i solo my aggroed mobs PLUS my teammates as they are eating floor.
@JDheroic22 күн бұрын
Awesome vid. Technical but well researched and presented, I immediately subbed and so should you.
@sdporresАй бұрын
You are so well spoken, dawg
@ianjohnson5752Ай бұрын
I needed this, because i love using the Chainsword and i want to be a pro at it.
@sixgunsupermanАй бұрын
Great video. I've been looking to up my melee game to tackle ruthless and needed a few pointers. BTW, Liked and watched to the end. Cheers.
@skuirrelTVАй бұрын
Glad your Warhammer content is taking off!
@AndrewOnYoutubeАй бұрын
This is very in-depth. The uppest of thumbs! 👍👍 I stayed till the end 😁
@ianfitchett2768Ай бұрын
If you have the full throttle perk and time the rev up just right so that you hold the button long enough to not do a standard attack but also not long enough to start the Rev up, you will actually skip the first attack in the combo and go straight to the second, allowing you to go straight to the most powerful single target damage attack of melee weapons: the shoulder charge. Rev cancel -> shoulder charge, Rev cancel -> shoulder charge, best single target dps of all melee weapons in the game. You can also use this to get to the ground stomp faster. Full throttle is the best perk in the tree if you use this animation skip technique that it allows
@joeallen338822 күн бұрын
Counting perfect parries towards your combo would make momentum gain so much better.
@armyfreak9389Ай бұрын
Glad I watched the entire vid. It was packed with good info.
@merusoyАй бұрын
Hey I appreciate the contetnt! Guess I need to work on the trigger discipline! I guess the visuals and stress still gets to me when I'm overwhelmed with enemies. Cheers!
@SurrealEdifice18 күн бұрын
came here specifically looking for some advice on optimizing the chainsword weapon perks, have the exact same perk layout without changing anything. GG's thank you for your content lol p.s. trampling stride, if you haven't noticed by now (this is a month later so I apologize if you're aware and already made content about that) but the reason it doesn't work anymore is because of making directional inputs resets the combo immediately. you can get a double stomp, just dont touch the directionals at all after the first one.
@exeverrrАй бұрын
Fantastic video, I have only leveled up knife with Vanguard, but this looks super OP compared to my little butter knife. Though I have not used knife as much and still kinda s*ck at melee especially with combos. Hope you do a guide like this on the knife.
@michalcernak2572Ай бұрын
Great stuff! Please do more of these on other melee weapons
@capitalismnumberoneАй бұрын
there’s a really good full throttle tech where you do a very light charge opener, it comes out identical to your 2nd light and it allows you to skip the first attack of your light chain, meaning you can reach your stomp with minimum charge full throttle -> light -> stomp
@cykeok3525Ай бұрын
Great video, watched it to the end, but tbh it's only because you packed the entire video with useful information, not out of blind support XD
@silentone11111111Ай бұрын
Thanks. Will have to watch this a few times I think.
@phucletran2860Ай бұрын
I would sacrifice the majoris perk for the tyranid perk. The kick really makes majoris a no problem, you can stun lock them to dead, slash kick, slash kick, slash kick.
@TacticalAssaultOpossumАй бұрын
You can't if you want the stomp upgrades. You could sacrifice the final 10% majoris perk and put it in tyranid slayer instead.
@phucletran2860Ай бұрын
@@TacticalAssaultOpossum that what i mean, i rather sacrifice the final 10 % majoris for tyranid
@KetooeyАй бұрын
There's also the basic hold R1 punch to keep in mind, it's the fastest way to knock a minoris enemy to the ground to set up a gun strike, or open up a blocking enemy with your first hit, rather than the second or third.
@travisallen3204Ай бұрын
Just a note, you don’t have to move the camera at all to change your direction of attack. Just use a movement input in any other direction while you attack and your next swing will go that direction regardless of where your camera is pointed.
@Robp787Ай бұрын
Stayed for the whole thing, good vid and well presented 😊
@tippo6805Ай бұрын
Really enjoyed this weapon video, very helpful
@imandaml2953Ай бұрын
The charged heavy attack makes the chainsaw a great weapon. 1 gunstike and 1 level 1 charge hit puts ruthless majors 1 shot. 1 or 1 shots from a pistol, or 1 light hit puts them into execution state. Even if you have to cancel the charge, you can still get faster majoris kills by gking for the charge hit again. The sparks that get sent out on the swing seem it be part of the hurtbox too, add that to the forward step when you release the attack and you can chase down backpedaling majors pretty effectively
@sensoukami19 күн бұрын
"behoove" is a great word lol! PS I watched it until the end!
@corbincompton29669 күн бұрын
You can also replace the second stomp with full throttle in the combo chain with the fencing version and if you're using a balance use full throttle after shoulder bash or after your fourth melee attack
@G8oo8N8Ай бұрын
I've already mastered that on my first characters as a Vanguard. 😊
@SaberRider-g8j15 күн бұрын
stayed until the end 😂 great Video ... I will pay attention to your advises
@mitchellprokopis7904Ай бұрын
Here till the end and forever! Nice vid ;)
@CornerlongshotАй бұрын
I’d love one of these videos for the combat knife
@stevepoulsen8327 күн бұрын
Stayed to the end. Would love some Helbrute fight strategy. That dude messes me up.
@corvidcoraxАй бұрын
Like shoulder bash, you can use spinning strike for movement since it launches you pretty far. Dodgerolling then doing a spinning strike is faster than sprinting, too.
@grisch4329Ай бұрын
9:18 Cracking up laughing here. That was totally unexpected and had me choking on my drink laughing. Thankfully the wife didn't hear me sputtering or I'd have had to explain the joke.
@Viktor_Johansson11 күн бұрын
Full Throttle allows you to skip the first light attack and go straight to the second. This allows you to get to stomp or shoulder bash much faster.
@ShiningDarknes11 күн бұрын
I prefer the enemy damage down on stomp+bigger stomp+additional stomp personally. I feel that actual melee damage is a lie since it never feels like it takes any less hits to kill but debuff enemy damage is like giving allies damage reduction which is never a bad thing. Going that route gives the ability to pick up that minoris damage which unlike majoris damage actually works when doing stomps since it is enough to kill (basically if you don’t hit the right breakpoints damage seems to get oddly applied, probably a rounding error somewhere)
@webbc99Ай бұрын
Great info - chainsword is great! (watched to the end :P)
@davidhache1267Ай бұрын
Great stuff thanks. I tried the combat knife on the Vanguard class but found myself spamming attack more. The chainsword feels a lot better to me for that reason.
@chicomaruАй бұрын
Not finishing full throttle opens up a few crucial techs for your combo. It enables combo shortcuts to stomp and shoulder bash.
@StuckTrippinАй бұрын
Stun locking with the chainsword is hilarious. Mentally, I am shit talking every majoris while I bully them mercilessly.
@mike_v02Ай бұрын
It's a bit hard to execute the 2nd stomp but doable, tho they need to fix it.
@ryantucker697220 күн бұрын
For Vanguard, I've been struggling with deciding to use the knife or the sword. Do knives have a higher single target dps? If so, is it worth loosing the trash clear of the sword? Specifically, which knife has a high enough dps to make it worthwhile replacing the relic fencing sword?
@lionelbarclay6915Ай бұрын
The second stomp works fine, its just timing, hold the attack button down during the initial stomp animation.
@JohnnyCoyoteАй бұрын
Great Video, will use to cleave Xenox and Heretics
@kassanova854Ай бұрын
That last time, about trigger discipline, can be said about every melee weapon. I've been recently playing Assault with the Hammer and more often than not, find myself on the receiving end of a red/blue attack that I can't get out of because I'm locked in the animation. Even with using the tech to animation cancel using the parry, you'll still go through with your attacks sometimes. I'm still trying to beat that into my own head so I can actually survive fighting Chaos Marines especially
@BasSine_StudioАй бұрын
Full throttle weapons perk allows you to skip the first light attack, getting to the double stomp one attack sooner. Imagine a double stomp instead of a shoulder barge. You just charge the attack briefly and this in itself is the second melee attack swing not the first then you just need one light attack before your heavy stomp.
@rmeng3Ай бұрын
With the recent changes to parry where even basic parry kills can restore armor charges, it's hard to let go of the fencing weapons.
@lukewrightheadshotАй бұрын
Great video but you missed the quick punch, actually a great quick heavy attack that requires no combo build up. Great for queing gun strikes quickly when youre in the shit and opening up zhanghor shields when their up in your grill
@jackraymond9643Ай бұрын
I wasnt ready for step-carnifex
@whoopsi5297Ай бұрын
“Step Carnifax” got stuck. 😂😂
@Lamp37820Ай бұрын
I feel like the melee in this game should have a perfect input mechanic. Instead of mashing the melee button, if you attack again as your hit connects, it increases the damage you do and the speed of your next attack as long as you keep the rhythm.
@alexblanchard443319 күн бұрын
Full throttle can also be used to cut down on the number of light attacks needed to get to your heavy combo
@ToliG123Ай бұрын
Would be cool to hear your take on “perfect” team composition. Personally I’m feeling tactical, vanguard, sniper. I have one reason for that in particular: ability cool down for tactical.
@jmo7185Ай бұрын
Thanks! Very helpful
@A_Macarena19 күн бұрын
love this, thanks for the tips.
@Schimiter89Ай бұрын
Thank you for the great guide! Can you make a video for combat knife as well?
@kylelantan9220Ай бұрын
I think the heavy kick for a minoris is fine if it's to generate a gun strike for armor gain. I find shoulder bash as my main go to for the majoris. Usually doesn't take very many bashes on top of a gun strike to finish them off (1-2) I stayed for the full video btw. 8P
@acar416219 күн бұрын
I LOVE chainsword vanguard with the melta. I jusy fly into a huge crowd and shred them like a white scar Tasmanian devil
@zedoc8409Ай бұрын
Stayed and learned a lot
@willharveysfАй бұрын
This is a dumb question but do you have to do the first set of 4 taps before you can do the 2nd set for a heavy kick and so on to get to the ground stomp or can you do a ground stomp combo anytime as long as you get the tap, tap, tap, press sequence in? Also, how quickly are you tapping R1 3 times before the final R1 press. Is it a fast spam of inputs or are you allowing the swing animation to be performed for a tap before the next tap in the sequence? I’m new to games like this and finding it super challenging!
@tomaszk9114Ай бұрын
Question: What is better for your build of the Vanguard? Combat knife or chainsaw? I saw your clip about "blade dancer" and i'm little bit confused.
@RoachyabidesАй бұрын
Thanks TV great tips
@TopCornBiskies19 күн бұрын
Great info!!
@cameroncrawford6871Ай бұрын
Other than timing, for 2nd stomp don’t input any movement after the 1st.
@koriuk5032Ай бұрын
for the whole duration... FOR THE EMPEROR
@timekillers8207Ай бұрын
Great vid I would love to see your thoughts on the combat knife like this one 👍
@c1ownh4rdАй бұрын
I might surprise some people but it's the fencing addiction that holds you back from using a powerful melee. Just keep in mind that if you use block then you can move immediately after blocking, and overall you use evasion instead for the same results of survival but with bigass melee. Try it, hits different. You might want perks that gives you stunlock immunity tho, you'll bruteforce your health back anyways with the damage. P.S. At fisrt I was swearing a lot, then I got used to it.
@quangnguyentrung647Ай бұрын
It's hard to justify using the Fencing weapons where there are multiple perks that go into a successful parry. Tactical - Battle focus, successful parry gives your target an auspex Scan. Pair very well with the headshot perk as gun strike is a headshot. Bulwark - tons of perks that gives you sudden burst AOE damage to knock back a horde. And with the new patch that let you get your armors back by simply perfect parry a horde. There's literally no reason to go for block weapons even if it has great damage.
@c1ownh4rdАй бұрын
@@quangnguyentrung647 yeah agreed. I keep thinking that it should not be "block" but "evade", if only you could evade at any time just like parry. You can cancel anything into parry, so why cant you cancel anything into evasion with "block" melee? If that'd be the case then for Assault's jetpack dodge to be a good build etc.