Thanks, this is really cool! I hadn’t thought about that mirroring trick for bending walls like that before
@jamescombridgeartКүн бұрын
Thanks! Yeah it's a good one. I use this ALL THE TIME to get more out of any asset :D especially when 'sketching' in 3D
@TristansfnКүн бұрын
Great video, highly educational! I found the audio to be really quiet though
@jamescombridgeartКүн бұрын
Thank you! And sorry about that! Still trying to get it so KZbin doesn't auto correct it too low on me, looks like it's still happening on some vids
@_casgКүн бұрын
Does your machine lag after having too many polygon dense assets ?
@jamescombridgeartКүн бұрын
Sometimes! When this happens I'll usually apply a decimate modifier, and manage polygon density, favouring high res meshes near the camera, and reducing poly count on assets further away. Those are at least two steps that can help. I might make a more comprehensive video with any other tips to manage scene lag though 🤔
@_casgКүн бұрын
@ yeah thanks bro, that would be awesome for us techies. What I’ve heard is that having too many assets while also having them coming from the asset browser meaning they get appended, cause max lag especially in material preview. I’m dealing with that issue, and my assets are all furniture. Im hoping to find a solution, I’ll definitely try to decimate them.