this is the best video I ever saw about clean retopology
@jeremytodd13 ай бұрын
This is probably the best tutorial on ANY topic that I've ever seen on youtube. Thank you!
@Gounesh Жыл бұрын
Extremely on point tutorial! Clear and not full of bs!
@joshuadesigfinity Жыл бұрын
Hi i find something that can help sometimes and is use the key "H" to hide mesh in edit mode to only work in the sectioni that you want, also you can show all again using "alt+h"
@blenderbones Жыл бұрын
Absolutely. Not only does this method make it easier to see what you are working on, but it also frees up a little ram and makes for a smoother experience. Thanks for sharing.
@adeadegoke4925 Жыл бұрын
Thanks so much for this tutorial. What I appreciate about this tutorial is how you say exactly what you are doing. Thank you
@blenderbones Жыл бұрын
You are welcome. I hope you go on to create plenty of great photogrammetry models.
@TNrealestatephoto Жыл бұрын
Subscribed!! Love this video - 13 Years ago I was pretty good with MAYA but now that I'm into photogrammetry (landscape, and automobiles mostly) I'm having to relearn a lot of basics . . . this is exactly what I needed!! Thanks so much.
@blenderbones Жыл бұрын
Awesome! Thank you!
@AdamCServices Жыл бұрын
You sound like the guy in the background when watching winnie the pooh haha legend
@blenderbones11 ай бұрын
;)
@stevrgrs7 ай бұрын
Attenborough ;)
@hunterwenglikowski833510 ай бұрын
Tip to find where in the mesh a UV section relates to: There's a button called "UV Sync Selection" in the top left of the UV editor (It's two diagonal arrows going in opposite directions next to the select mode) that keeps UV and edit mode mesh selection in sync so you can click faces in your UV and it will light up on the mesh.
@blenderbones7 ай бұрын
I didn't know that. I have learn't something new. Many thanks.
@cypher82666 Жыл бұрын
One of the most usefull tutorial I've ever seen
@blenderbones Жыл бұрын
Wow, thanks!
@kirkr Жыл бұрын
Great tutorial, very clear and helpful.
@jasonmillington8 ай бұрын
Thank you!!! Just started with Photogrammetry, this has answered so much, feel a really useful tutorial, for someone who is just stepping from beyond the basics on a few area's of 3d modelling!
@blenderbones7 ай бұрын
Glad it was helpful!
@ismailgulsen4755 Жыл бұрын
hi, great tut. you can try quadfill to dill the holes with quads
@blenderbones Жыл бұрын
Quad fill does work well most of the time. But not always, especially when the geometry is jagged and inward facing. It's good to know how to split up geometry manually. Please don't forget to like and share. Thanks for the tip! If you have any suggestions for the next video, please feel free to let me know.
@HammerdownProtocol Жыл бұрын
Fantastic tutorial. I'm an industry pro of many years (mainly concept art and matte painting), and for some reason, retopology has held a special fear for me. I can see me working this easily into the Blender part of the pipeline. Bravo, sirrah. Subscribed
@blenderbones Жыл бұрын
Thanks for this. You have made my day with this comment!
@Wazgrel2 ай бұрын
Fantastic tutorial man!! Thank you!
@cukiris_2 ай бұрын
Thank you so much! BTW, amazing job with this model!
@АндрейЗнак-и1б8 күн бұрын
Thank you very much. Good job!
@Mr3buna10 ай бұрын
If u are using any photogrammetry software, instead of texture painting you can also import fixed mesh back to that software and try texture reprojection or texture whole model again.
@blenderbones7 ай бұрын
I like the sound of that. I will try it out. Thanks for the tip.
@pierremalaise5538 Жыл бұрын
Clear , clever and efficient;
@keterbinah30914 ай бұрын
good Tut , im always learning , forgetting & re learning
@blenderbones4 ай бұрын
You gotta keep on using it! :)
@xingyechrishu6382 Жыл бұрын
Well done my friend. Good tutorial!
@robertomachado75814 ай бұрын
Great tutorial; thanks! Model purchased on CGTrader!
@blenderbones4 ай бұрын
Many thanks. :)
@arnauturadugabriel48754 ай бұрын
nice tutorial, thank you
@fightermingАй бұрын
Definitely worth much more subscription
@agneskener99775 ай бұрын
this is sooo good, super useful, thanks so much!
@blenderbones4 ай бұрын
You're so welcome!
@ahmedouardani237017 күн бұрын
Great video !
@amitanshu11 ай бұрын
Very Helpful...Thanks for this video...Keep it Up...
@keal.vietnam Жыл бұрын
Very useful and thank you so much
@bagadavid94772 ай бұрын
Actually this is sth I need. Thank you soo much
@cinemyscope663010 ай бұрын
My I ask about your workflow if Instant meshes looks fine at solve but then shatters the mesh into many pieces upon clicking extract? Thank you for your excellent tutorial!
@fitzladams Жыл бұрын
Excellent Video. Thank you.
@AnthonyLamb Жыл бұрын
Really good tutorial, thank you.
@johngrayson14416 ай бұрын
Hey Blender Bones! Awesome tutorial, also your voice is epic. I have a quick texturing question. When I fill the holes with the "f" key, the texture has a stretched look to it. I didn't think much of it since I was going to use the stamp tool on top anyway. However, after baking when I got to the stamp tool step, any mark I made on the hole, was then painted many other places on the model. How can I use the stamp tool and have it localized to the part of the mesh I'm working on?
@blenderbones4 ай бұрын
Sorry for the late response. I am glad you like my voice. I am not sure about it myself. I sound like a middle-class Bill Oddie - lol! The holes - you will need to unwrap any new holes. It is better to fill the holes before baking the textures. Regarding the stamp tool, I have to be totally honest, I am not sure. Perhaps another Blender person in the comments could shed some light on this?
@GrummanCheetahPilot11 ай бұрын
Great help for me as a beginner. Is there a way to mirror one half of a capture to create a whole image, I.e. I scanned my airplane using Polycam…..I captured the left side pretty well with few minor holes, but the right side of plane looks like it’s stretched across multiple dimensions. If I could mirror left side then I think I’d have a complete model to touch up and work with. FYI…I’m a compete newb….and know little to nothing about blender. Ty
@blenderbones11 ай бұрын
I like the fact you have an airplane! I would place a large cube over the rough half, and perform a boolean on it to cut it out cleanly. Then, making sure that the reference point is in the middle, add a mirror modifier. Let me know how you get on.
@GrummanCheetahPilot11 ай бұрын
@@blenderbones thanks I tried the Boolean trick and it worked great.
@blenderbones11 ай бұрын
Excellent! If you want the perfect model, try retopologizing it over the existing model, and then bake the textures from the old to the new. It will take a long time, but you will have the perfect model.@@GrummanCheetahPilot
@acsomiT Жыл бұрын
Very good tutorial! 🙏
@msharp624 Жыл бұрын
Is David Attenborough making tutorials now?
@blenderbones Жыл бұрын
Haha! I see what you mean, now you come to mention it.
@jjfoerch11 ай бұрын
great tutorial!
@dreamweavecreations9 ай бұрын
Thank you so much for this!
@blenderbones7 ай бұрын
You're so welcome!
@greenrabbit4075 Жыл бұрын
awesome job! helped me a lot my man!
@antrieb_official48209 ай бұрын
amazing stuff learned a lot
@didiodulaw7417 Жыл бұрын
Thank you very much!
@cinemyscope663010 ай бұрын
Excellent!
@FranciscoGonzalez-wy4bl5 ай бұрын
Muchas gracias!
@kealinit7052 Жыл бұрын
I was doing the image bake yesterday and it was working, there were just some errors with the uv map. so i went into zbrush and re-UVed and re imported into blender. but now it just give me a black image texture. any advice?
@kealinit7052 Жыл бұрын
i literaly spent a whole day trying to fix it. its the metalic its gotta be at 0.
@JamesMiddletonDesign Жыл бұрын
@@kealinit7052 (I am the author of this video...just signed into a different account.) I am glad you got it working. You beat me to it. Thanks for watching the video and please share!
@adibahzulfakar6579 Жыл бұрын
Hi may i know how to export .obj file from blender to context capture master (bentley)? I've tried but it doesn't seem to work. It came out blank on bentley. Thanks!
@blenderbones11 ай бұрын
Take a careful look at the settings on the export dialogue box. It could be that you have "Selected only" checked.
@GaWoP8 ай бұрын
I'm running into the unfortunate issue where when I bake following all of the steps shown here, I get a blank checkered background in the image editor. I have triple checked all of my settings relative to the tutorial. I have ensured that I have High Res selected first, followed by Low Res, and I've ensured I have "Diffuse" deleted in the Shader node editor. No idea what's going on. Any thoughts? Editing to clarify I am on "Version 4.1.0 (4.1.0 2024-03-26)".
@GaWoP8 ай бұрын
I think I finally tracked it down after a lot of headache... I changed my view Render samples to 8, not my actual render samples to 8.While my "bake" was completing, my only theory is that it was so unreasonably large that it didn't bake properly.
@blenderbones7 ай бұрын
So sorry I missed this comment. I'm glad you got it sorted.
@Promeneur6 ай бұрын
Great ! Thanks a lot...
@blenderbones4 ай бұрын
Glad you liked it!
@fernandobastiascroudo7084 Жыл бұрын
Hi, thanks for this tutorial, i need to ask you something, im having some problems.. After connecting the color node to the base color, certain parts of my model do not match, that is, the color that is applied in some areas does not correspond to those, it is as if it were smeared, it duplicated some parts in a certain way. What could be wrong?
@fernandobastiascroudo7084 Жыл бұрын
I decided to make my 3d model again, but now, i made it with meshroom (previously using metashape). With that model i started the tutorial again, and now i dont have the same problem. I just needed some time and to re do some steps from the beginning. Thanks againg for this!
@jimmycote80810 ай бұрын
i need to know if i want to 3d print this and i want all the detail can i convert low resolution to high resolution or it's not possible?
@blenderbones7 ай бұрын
That's a good question. I am not too sure. You might want to investigate the Displacement Modifier. You might be able to do something with that. Anyone else got any thoughts?
@form7245 ай бұрын
Thank you very much
@Rockhopper110 ай бұрын
thank you
@amthero71578 ай бұрын
pourquoi avec tout le monde ca marche et pas avec moi ?
@mathmoze4619 Жыл бұрын
The voice filter lmao 😂
@blenderbones11 ай бұрын
Caught me out ;)
@Fikarblackproject Жыл бұрын
thanksss alotttt
@RickyRollinsMedia10 ай бұрын
where can i find instant meshes
@blenderbones7 ай бұрын
Here we go (better late than never!) github.com/wjakob/instant-meshes
@DEVIANT... Жыл бұрын
almost thought i was watching a animal documentry
@blenderbones11 ай бұрын
Here, in the grasslands of Kenya...;)
@fitzladams4 ай бұрын
Sounds like him doesn’t he!!!!
@niklastsalkos Жыл бұрын
gandalf making blender tutorials in 2023 fr
@dirkdonges13498 ай бұрын
Hi, I sorry but several times I treid to stop and to find an detail WHAT you are clicking and WHY it does not look the same on my PC. For me, being a beginner, you talk MUCH (!!) to fast and you dont show WHERE to click. Maybe I am not the only one, not knowing "out of x-ray mode" ... Sorry... If this should be a tutorial, one should be able to follow, is my opinion. 😊
@blenderbones7 ай бұрын
Thanks for the feedback. The problem is, if I talk slowly, people complain. If I describe everything I am doing, I talk too much. It is a tricky balance to make. I know that these tutorials will not suit everyone. However, you can slow down or speed up KZbin videos. This has helped me a lot in the past get the best pace for my learning.
@JaxiPaxified6 ай бұрын
Having that addon that shows keypresses is very helpful, people can always look at what you pressed if they are in doubt.
@iamjessehamad9 ай бұрын
like watching a dentist work
@blenderbones7 ай бұрын
I hope you're not saying it's like pulling teeth ;)
@googleyoutubechannel8554 Жыл бұрын
It's depressing that in 2023 3d software is still so primitive that so much manual cleanup is required.
@Galllam01 Жыл бұрын
Thats just how it is when you try to convert anything in real life into digital world
@CorruptedKarma Жыл бұрын
the fact that we can turn some pictures into 3d models is already insane
@googleyoutubechannel8554 Жыл бұрын
@@Galllam01 "Thats just how it is" - you've been conditioned by lazy software to think this way, there's no reason why modern ML techniques and even regular advanced hand-coded algorithms wouldn't be able to do 99% of the work cleaning up meshes.
@primalbeans10 ай бұрын
Scan software I'd extremely complex. Vertices are aligned on the fly based on pattern tracking. The fact that a computer can record this data and align it is pretty impressive and takes a lot of compute power. Not to mention it relys on human control. (Hardly perfect.)
@aperson3815 ай бұрын
Blender is free dude. Its already industry standard and everybody can use it. Your perspective is what is depressing if we are just being honest. Perspective is everything my brotha, everything is pretty cool‼️🕺
@catwithlonghair18508 ай бұрын
bro is this gandalf??
@blenderbones7 ай бұрын
You shall not pass! ;)
@makersprototype51154 ай бұрын
So you not use blender for solving the issue like said in the title of you vid. thumb down.
@blenderbones4 ай бұрын
Not sure what you mean? I do use Blender to solve this issue.