How to use Cryptomattes in Redshift and Cinema 4D

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theAstropath

theAstropath

Күн бұрын

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1. The cryptomatte AOV generates mattes for your 3D render based on an ID type which you determine in the cryptomatte settings. It’s much more time efficient and flexible then using puzzle mattes.
2. Add the cryptomatte AOV to your AOV manager. Select the cryptomatte and under ID type make sure Object Name is chosen.
3. There are four different ID types - Object Name, Material Name, RS Object ID, and User Attribute. For this tutorial we’ll go over how to use the Object Name ID type. The "Object Name" ID Type uses the object naming conventions to build individual unique mattes based on object names.
4. If you’re rendering multi-layer EXRs turn off Multi-Pass output for the cryptomatte and make sure that Direct Output is enabled.
5. Import your render and the cryptomatte sequence into after effects.
6. Add them both to the same composition and apply the cryptomatte effect to the matte layer. Now click the layer parameter and hit OK on the box that appears.
7. With the effect selected in the effect controls panel, right click the object you would like to create a matte for. If you need to select several objects, hold shift and right click each object to add them all to the same matte.
8. Under Output select Matte only. Now you can use this layer to luma matte the selected objects.
9. If you found this video helpful please hit like and subscribe! See you in the next tutorial.
#c4d #cinema4D #redshift

Пікірлер: 17
@lhtlamhotak
@lhtlamhotak Жыл бұрын
Wow!!! I didn't know it before!!! I used to manually turn the selected object into white and other objects into black and then render it out for luma matte... It save me lot of time of extra render!!! Thanks 👍👍👍
@adeelkhan216
@adeelkhan216 Ай бұрын
Short, simple and sweet. Thank you!
@TomMcGuigan-qr9jt
@TomMcGuigan-qr9jt Жыл бұрын
This is how you make a tutorial video. THANK YOU!!!!
@the-astropath
@the-astropath Жыл бұрын
Thank you!
@danodesigndanomotion2068
@danodesigndanomotion2068 2 жыл бұрын
Short and precise👍👍👍👍👍
@jonathanbrioschi
@jonathanbrioschi Жыл бұрын
Great tutorial man, straight to the point!
@BentleyRobles
@BentleyRobles 2 жыл бұрын
Omg this helped so much 🙏🏼
@mikhail.n.sobolev
@mikhail.n.sobolev Жыл бұрын
Straight to the point! Thanks, man
@EliasLeo6
@EliasLeo6 Жыл бұрын
good lord this exists, i thought i had to use puzzlemats for everything
@the-astropath
@the-astropath Жыл бұрын
It's a game changer right?!
@DennisLieu
@DennisLieu 2 жыл бұрын
Cryptomatte's are a godsend, thank you for the concise video! I'm running into a problem however where I have some DoF/bokeh in my scene, and when I matte my elements using the cryptomatte I get a white halo. Am i missing a step?
@shehranamin005
@shehranamin005 2 жыл бұрын
hi if you use arnold render please do custom metrial aov in c4d arnold
@shehranamin005
@shehranamin005 2 жыл бұрын
Tutorial
@botondben
@botondben Жыл бұрын
Thanks for the info! How may I save these AOV's of the animation each in a different folder? I am really searching for this information for a while now... :)
@the-astropath
@the-astropath Жыл бұрын
That is definitely possible. I think you would just make sure you un-check the multilayer exr file option when you set up the C4D save. Let me know if that works.
@botondben
@botondben Жыл бұрын
@@the-astropath In the meantime I found the answer :). You have to add a "$pass" token to the path like: D:\YourProject enders\$pass\whatever.exr the token added to the path ensures that a new folder will be created on every AOV you added before.
@shanecsontos-popko1329
@shanecsontos-popko1329 Жыл бұрын
Any idea why the Cryptomatte pass doesn't work over Team Render? Enabling direct output and disabling multipass while using Team Render also doesnt result in files being rendered. This is really disappointing since you basically have to make a secondary render AND render locally just to use cryptomattes.
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