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It can be tricky to resolve noise issues in Redshift volumes. Recently I was working on this short render.
In my original version I found that the volumes were flickering a lot when I rendered out an image sequence.
It turns out that GI rays have a big impact on the noise in volumes and the more transparent a volume is the more prone it is to noise issues.
I had a very transparent volume in my render with a large object beneath it bouncing GI rays back into the volume. So with that in mind I adjusted my settings.
In the GI settings I set both engines to brute force and increased the brute force GI rays from 16 to 512.
This cleaned up my render and brought my noise levels down to a reasonable amount.
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