How to Use Snap Points in Tabletop Simulator

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Ludo Lodge

Ludo Lodge

Күн бұрын

Пікірлер: 82
@weheartgames
@weheartgames 4 жыл бұрын
Thanks for this, it was super helpful! I also discovered a use for the "clicking an unlocked object puts the snap point at the centre of the object" feature that seems kind of weird: I wanted to create a partial grid using snap points, but didn't want to have the grid turned on for the whole table. I tried showing the grid lines and clicking as close to the intersections as I could, but it was of course imperfect. Then I realized I could turn on global grid snapping, place an unlocked object at each intersection where I wanted a snap point, and click on that with the Snap Point tool. Perfectly spaced snap points. :D
@LudoLodge
@LudoLodge 4 жыл бұрын
That's a great tip, thanks Mike!
@Ireella
@Ireella 4 жыл бұрын
Wow, thanks! Building a table where i want people at the sides with a lot of snaps, this was perfect advice for that!
@urdaanglospey6666
@urdaanglospey6666 4 жыл бұрын
Awesome advice! Thank you!!!
@ndvballer
@ndvballer Жыл бұрын
Doesnt this create the same challenge? Now instead of your cursor trying to exactly match a grid line, you now have the challenge of getting that object centered exactly on that intersection, right?
@weheartgames
@weheartgames Жыл бұрын
@@ndvballer Yep! But there's a couple ways to get it the way you want. First is as I described, by turning on a grid temporarily, laying out and lining up your items on the grid, then clicking on each item with the snap tool. Then you can disable your grid, or even change it to a different size for a different part of the table. Another tip is to "hold" a bunch of objects and press a number key on your keyboard. TTS will arrange everything you're holding into a grid with that number of rows (or columns, I forget which). Now you have a bunch of objects that are perfectly lined up in a grid (or single row, or column) and you can drop them where you need them, and click on each of them with the snap tool. PRO TIP for this method: if you have a bunch of spaces for tokens, for example, but you want a bit more space between them, hold them, then tap the "+" key on your keyboard a few times (count how many times you press it); this scales up your objects a bit. Then press your number as above to arrange them into a grid. Drop them, create your snap points, then grab them and scale them back down to their original size by pressing the "-" key the same number of times you pressed the "+" key.
@OricaMania
@OricaMania Ай бұрын
I know I'm a bit late to the party, but thank you so much for investing the time and effort into this video. It's always a privilege to learn new tech, and learn I did - I'll be adding Ludo Lodge to the 'Hall Of Fame' of my card design channel. Sir, I owe you one - thanks again! :)
@LudoLodge
@LudoLodge 28 күн бұрын
Glad I could help! -Ryan
@andreasthedude3843
@andreasthedude3843 4 жыл бұрын
Another very helpful video. With this problem of one centered snap point I wasted much time and didn't find a solution elsewhere. You really know what kind of problems a beginner is struggeling with. Thumbs up again !
@talscorner3696
@talscorner3696 Ай бұрын
Brother, you have my endless thanks, I wanted to do something like this for AGES!
@LudoLodge
@LudoLodge 28 күн бұрын
Glad I could help! -Ryan
@KAMIGENO
@KAMIGENO Жыл бұрын
Thanks for all these tutorials! Even if I will not use most of what you teach... your vids are actually pretty cool to watch! Plus it helps people make good workshop stuff.
@lucaspaivadasilva1497
@lucaspaivadasilva1497 Жыл бұрын
helped me to clear up the doubts that I had to solve my problems, thank you.
@gusdelvaux7068
@gusdelvaux7068 4 жыл бұрын
Super helpful video! You're crystal clear in speech and what info you give. As of what I'd like to see more in your video's: I'm curious how to add bags full of tokens, tiles, etc to my game.
@mooshamooshamooshme241
@mooshamooshamooshme241 3 жыл бұрын
Thanks!
@DotLicker
@DotLicker 4 жыл бұрын
Very helpful and clear video with great examples. Thank you!
@N7_Kobold
@N7_Kobold 3 жыл бұрын
I’ve been trying to figure this out forever epic video
@mwhite20wesjxb
@mwhite20wesjxb Жыл бұрын
Very helpful. This video seems to stop just short of my need so maybe I'll get lucky and you would kind enough to advise me on my issue. So I have tiles with a hex patterns with snap points in each hex on the tile. The game token used on these tiles is, however, a two-hex game piece. Ideally, it would pivot off either hex (not the center point), rotate limited to 60,120,180 etc, and and drop into the snap points on the tile accordingly. Help? Thanks doing what you do.
@pandacidio
@pandacidio 4 жыл бұрын
Estuve buscando en muchos lugares esto que acabas de explicar en este simple video. Todos decian de usar LUA. Gracias por estos videos.
@mwhite20wesjxb
@mwhite20wesjxb Жыл бұрын
I have a game where each player has a series of tiles that need to move at times, and are a hex grid. They player will be using - on top of this hex overlay tile - a 2-hex token (so two hexes connected at one edge). This token moves lengthwise and pivots (1 or more hexes) on the tile's hex grid during the game. 1. Can the tile (which wont stay in same place during game, can be replaced by another tile, etc) have snap points to the center of each hex and 2. Can the 2-hex token be made to pivot on the rear OR front hex (both may be possible in the game)? In 'real life' moving in this manner on such a hex grid is easy, but I am struggling to translate to easy on TS... moving and pivoting the center of the 2-space hex means having to move the token back onto the hex spaces every single movement. Thx.
@tastyw0rm
@tastyw0rm 3 жыл бұрын
Perfect for what I needed. Thank you!
@coconut9637
@coconut9637 7 ай бұрын
THIS IS SUPER HELPFUL THANK YOU!
@zzzeagle
@zzzeagle 4 жыл бұрын
Thank you for making these videos Ryan! Super helpful!!
@billwumsen4108
@billwumsen4108 7 ай бұрын
Awesome! thank you! exactly what i needed!
@brucef5430
@brucef5430 2 жыл бұрын
Thanks for the detailed tutorial. Super helpful! 🎲😊👍🏻
@U1traHP2024
@U1traHP2024 3 ай бұрын
Great explanation, thanks man! One question: I am currently prototyping a game that involves multiple rotating discs with tokens on them. The tokens should rotate with the discs and stay in place. However, currently the disks either rotate underneath the tokens or I lock the discs and then the tokens stay fixed nicely but I can't rotate the discs anymore... does anyone have an idea on how to solve this issue?
@photelegy
@photelegy 4 жыл бұрын
Very helpful!!! If you have a board (e.g. chess) can you make a snappoint grid or need you to add every point separately?
@LudoLodge
@LudoLodge 4 жыл бұрын
Unfortunately, without getting into scripting, you would have to add the points manually. Sometimes it can be easier to move a piece onto each space, and click the piece to add the snap point. As long as the piece is not locked, and the board is locked, the snap point will go through to the board to match the current location of the piece.
@RB028
@RB028 8 ай бұрын
Any way to apply a specific snap point location to every cards of a deck ? I can't get snap points to stay with any components at all. Cards, tiles...
@intevolver
@intevolver 6 ай бұрын
I don't know if something changed in TTS but I cannot get a snap point to parent to an object, locked or unlocked
@therwannes
@therwannes 3 жыл бұрын
Very helpfull! I still have a problem though. I want the pawns to move with the board as I rotate it. But only the board rotates and the pawn remains in the same spot
@Koolkole27
@Koolkole27 3 жыл бұрын
I have a fairly large hex map and want to have every hex have a rotaton snap point on the outline of the hexes how best do i do it fast and concistant?
@Duke_Blitzein
@Duke_Blitzein 4 жыл бұрын
Hi Ryan! I would love to see videos on how to make transparent parts of items or entire items. For example I want to sleeve the cards and have text on it. Or I have a 2nd floor floor that is transparent so players can still see what is underneath the second floor . I would also like to make a transparent container like the ones that come with Risk.
@LudoLodge
@LudoLodge 4 жыл бұрын
Thanks for the suggestion, I have added it to my list of topics to look into!
@Duke_Blitzein
@Duke_Blitzein 4 жыл бұрын
@@hl9807 It seems like in Tabletop Simualtor that decals and tiles use transparancy. I tried doing a search on how to make transparent 3D objects, but I really could only find how to 3D print transparent objects.
@urdaanglospey6666
@urdaanglospey6666 4 жыл бұрын
Hey! Thanks for this info! I'm prototyping a game and considering switching to TTS (from Roll20, which "works" but isn't ideal--it's AWFUL at handling cards) and this will be SUPER helpful!
@emmaseay4068
@emmaseay4068 3 жыл бұрын
Immensly late, but if you want a free place to make tabletop games tabletopia is a great option, though TTS is much better, even though costing
@urdaanglospey6666
@urdaanglospey6666 3 жыл бұрын
@@emmaseay4068 Thank you for the info. I already own TTS (and have for a while). It's the massive amount of knowledge I lack about implementing the game in TTS that is why "considering". Is Tabletopia easier to do automation in?
@emmaseay4068
@emmaseay4068 3 жыл бұрын
@@urdaanglospey6666 Automation in tabletopia is extreamly limited, the most you can do is snap-points, though if thats all you needed, it would be a lot easier on tabletopia then on tabletop with the lack of knowledge, i dont exactly know how your game would work, but tabletop simulator would be able to do a lot more with, even without scripting.
@edmundengland
@edmundengland 4 жыл бұрын
A very informative video!
@張原通-y5p
@張原通-y5p 3 жыл бұрын
It's useful and helpful. Thank you.
@ufomurphy
@ufomurphy 4 жыл бұрын
I love this video. I do want one more bit. How to have TTS place the snap point in the centre of the object but also move with the object? Thanks so much this video was so useful.
@LudoLodge
@LudoLodge 4 жыл бұрын
Good question! Two approaches come to mind: 1) First add a snap point without the object locked, so it appears in the center. Then lock the object. Then delete the snap point and click in the same spot to add a new one to the locked object. Not perfect, but should be close. 2) The fact that you want a snap point on the object implies that there will be some other component you will want to snap on top of it. So you can lock the object, place the top object where you would want it to snap, and then click the top object with the snap point tool. Since the top object isn't locked, it will go to the center of that object, and since the bottom object is locked, it will stay on that object. This allows you to position things exactly how you ultimately want them to snap. Hopefully that helps!
@denholmspurr7211
@denholmspurr7211 2 жыл бұрын
Hey I was wondering if might have a solution to an issue I'm having with snap points. I have a token imported to become a playing piece, then I have dice that sit on top of that token. When I move the token the dice move about but I want them to stay snapped to the playing piece. I have snap points assigned to the token and the dice snap to it when I place but once I move the playing piece itself, they jumble about again! is there a way I can mess around with the settings to stop that from happening. The issue is I think the dice being drawn to the snap points beneath the token on the board, as well as the snap points on the token. I just want them to stay still!
@T3chN1nja
@T3chN1nja 3 жыл бұрын
This is very useful as I was just wondering how to do this. Now to create spots for decks and tokens! Question about the tokens, to get irregular shapes I am guessing the background of the image has to be transparent?
@LudoLodge
@LudoLodge 3 жыл бұрын
Yep, and it will need to be a token, you can see an example at 11:53 in my intro video: kzbin.info/www/bejne/anK9qINqpbCihpY
@T3chN1nja
@T3chN1nja 3 жыл бұрын
@@LudoLodge You are a saint! I appreciate all the hard work you are putting in with these videos. Eventually I will catch up on all of them.
@talktodaveuk
@talktodaveuk 4 жыл бұрын
Really useful thanks. Is there a way to automatically deal cards on the table ? to a way to make this quicker than 1 by 1?
@LudoLodge
@LudoLodge 4 жыл бұрын
If you are talking about flipping cards from a deck to be face-up on the table, I am not aware of a faster built-in way than click dragging each card, and using to flip. For dealing cards to players' hands, you can right click and use the Deal option to send them to specific players, or click the middle color repeatedly to deal to all players. There are a lot of mods that use some of the more advanced scripting options to do things like auto-deal to fill a row of cards... I definitely would like to do some tutorials on the scripting functionality eventually.
@talktodaveuk
@talktodaveuk 4 жыл бұрын
@@LudoLodge Ah ok, and yes that would be really cool, im a complete newbie and making my first game - a simple matching game for little ones and will next try a picture bingo, or if i can get the mp3 playlist working with it (if it can) ill do a sound bingo game :) If could to pick up cards quick but not drop them, anyway i liked your video as it developed on from the generic basic ones and really will help with my ability to make new games :)
@andrealarosa3250
@andrealarosa3250 3 жыл бұрын
Thanks a lot for this!! One question if you might know - is it possible to allow placing of objects only to snap points? I.e. if you place an object anywhere, it would go to the closer snap point automatically. I know you can achieve something like this with the grid on, but I would like the actual positioning of the snap points to be custom :/
@LudoLodge
@LudoLodge 3 жыл бұрын
While TTS does provide snap points as a shortcut for placing pieces "perfectly," it still primarily simulates what it is like to be around a real table. As a result, it relies on players to put things where they should go, without supporting something like what you are describing. That said, TTS had full scripting support, allowing users to program their own functionality and extend the built-in features. I have no doubt what you want is doable with scripting, but definitely more of something you'd have to build yourself. I have a playlist on scripting in TTS if you are interested in going down that route: kzbin.info/aero/PLdHW9On5G8NKyYMnXzF8E52qmxQX5r8bb
@andrealarosa3250
@andrealarosa3250 3 жыл бұрын
@@LudoLodge thanks!
@SomeSayApple
@SomeSayApple 2 жыл бұрын
Thanks for sharing! Quastion: Is there a way to use custom rotations? I want to work with angles that don't fit the standard 15° baseline ^^'
@thumperhunts6250
@thumperhunts6250 Жыл бұрын
Can i have certain object only snap to certain points?
@IanWagner94
@IanWagner94 3 жыл бұрын
Great tutorial! But I have a question: may I select a face to be put up when snaping a die? Like, I import custom die and want that when they snap into place the logo comes up
@The578unit
@The578unit 3 жыл бұрын
Perhaps put a small scripting zone around the snap point which sets the die to that orientation upon entering
@IanWagner94
@IanWagner94 3 жыл бұрын
@@The578unit i ended doing that, thank you! If any other way come up tell me!
@camposbeca
@camposbeca 4 жыл бұрын
Great tutorial!!!
@avardamir
@avardamir 3 жыл бұрын
Hi, nice tutorials! Anyway, I am currently learning to make a snap point on my player board but came across a problem. It seems the snap points are through to the back side of the board, which my player boards are double sided? Is there a way to go around this?
@LudoLodge
@LudoLodge 3 жыл бұрын
Hmm you might be able to get around it by using states for the two different sides of the board. So instead of physically flipping the board, you just toggle between "Side 1" and "Side 2" which each have their own snap points. I have a video using states that might be helpful: kzbin.info/www/bejne/g3aUXpmtnKelirc
@avardamir
@avardamir 3 жыл бұрын
@@LudoLodge Wow, this is what I am looking for. Super helpful like always! Thanks!
@avardamir
@avardamir 3 жыл бұрын
Tried this using state, but the problem is that when I tried to change the state, the components on top of it got bumped all over the place. Is this normal and is it possible to avoid it?
@Duke_Blitzein
@Duke_Blitzein 2 жыл бұрын
Okay, it seems that if an asset is locked to the table and you create a snap point where it is the snap point anchors to that object. If an asset is not locked to the table the snap point anchors to the table.
@chrisleonidas300
@chrisleonidas300 3 жыл бұрын
wow, this is so damn cool! wish I had seen b4 ;) thx
@boardgamebeccy531
@boardgamebeccy531 4 жыл бұрын
Thanks for this, really useful. A game I'm currently working on has phases where certain resources all need to snap back to their original places after the first phase is over. Is there a way to do this swiftly. Eg. grab all resources at one time and snap them back to their individual locations? Any help would be much appreciated! :)
@LudoLodge
@LudoLodge 4 жыл бұрын
You would probably need to use Tabletop Simulator's scripting functionality to set the positions back to a predefined value. I have a few scripting tutorials that may be helpful if you aren't familiar with it yet, maybe I'll do a tutorial on specifically resetting positions sometime.
@boardgamebeccy531
@boardgamebeccy531 4 жыл бұрын
@@LudoLodge thanks, I'm very new to this and scripting seems so far out of my ability right now, but I'll have a look at the tutorials :)
@LudoLodge
@LudoLodge 4 жыл бұрын
@@boardgamebeccy531 Nothing wrong with being a beginner! With anything that isn't already built-in functionality in Tabletop Simulator, scripting is pretty much the answer. Definitely a bit of a learning curve, but hopefully some of my videos can help if you go down that route.
@DeltaSpider_
@DeltaSpider_ 3 жыл бұрын
I still can't get my snap points to attach to objects, and then move them and have the snap points move with them. I locked it while creating the snap point, like you said to, but the snap point does not attach to the object.
@LudoLodge
@LudoLodge 3 жыл бұрын
Weird... What kind of object are you trying to add snap points to?
@DeltaSpider_
@DeltaSpider_ 3 жыл бұрын
@@LudoLodge If I recall correctly, it was trying to attach a snap point to a tile.
@RolandTitan
@RolandTitan 4 жыл бұрын
hello! im curious if you have any ideas on how to address modular boards that attach together using this. Great for on top of a board with pieces. not so great at putting board sections together.
@LudoLodge
@LudoLodge 4 жыл бұрын
Hi! Do you mean having modular boards snap into place side by side? If so, you might be able to use the global grid to handle some of that. Most games that have modular boards don't change them much after setup, so even if they don't snap into place, you could just lock them once they are set up correctly.
@MD-yd8lh
@MD-yd8lh Жыл бұрын
Greate stuff!
@OliverMillin
@OliverMillin 4 жыл бұрын
Thanks for this!!! Was really helpful. I too was looking to put snap points on a player mat but was confused on how to get the parent-child thing happening. My real life player mat is dual layer with sockets so i need to also figure how to replicate that in TTS (and my tiles drop into it). Being new I think i might need to make a 3d asset of it and do it that way. If you have a tutorial or guidance on that it would also be super useful! Thanks for your time and effort to help us all! :-D
@AstroTibs
@AstroTibs 3 жыл бұрын
I deleted my table and imported my own object to act as a table. This tutorial still works, but I have to go to first person mode and REALLY zoom in on the objects I want to add snap points to to get them not to float in mid-air.
@FlintSteel220
@FlintSteel220 4 жыл бұрын
thank you sir
@FilosofoInsidioso
@FilosofoInsidioso 8 ай бұрын
thanks
@igorkivi
@igorkivi 7 ай бұрын
that cool thx
@4th_Hill_Games
@4th_Hill_Games 4 жыл бұрын
Go Broncos!
@haywoodyoudome
@haywoodyoudome 2 жыл бұрын
Clunky interface as a result of being built on Unity......garbage software that should never have been released.
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