You just saved me from hours of pain thank you so much!
@troy795411 ай бұрын
This is the best tutorial for this topic I have found. Thank you.
@tommygunn27822 ай бұрын
Wonderful tutorial - thanks a million!!
@JustAnotherDangHowToChannel2 ай бұрын
You're very welcome!
@randomancy14 күн бұрын
Can I socket bones together? Like the hands of two players, or a car with steering-wheel and socket the hands to it?
@Drakuba11 ай бұрын
i also think using sockets is more economical than adding that stuff as components. Dont quote me on this, but i remember it being because the item held by socket takes its information, such as world locations and rotation values, among other things, from the bone they are socketed into, instead of generating their own set. And since the skeleton needs those values by default to begin with, you get some extra performance by using sockets Them being modular is also a big + imho
4 ай бұрын
Awesome video, thanks a lot!
@loomissimool8070 Жыл бұрын
Hi, the socket i want to use is scaled correctly but when it appears near skeletal mesh is giant, i checked again and it's dimension and scale is right, do you know how is it possible?
@RootsThunder9 ай бұрын
Thank you for sayying you need to reset location transform.
@Akill10711 ай бұрын
is it possible to change socket location during runtime? like switching weapons in the hand from pistol to rifle. I want to change the hand socket location
@JustAnotherDangHowToChannel11 ай бұрын
not sure about runtime, but you can create multiple sockets and assign weapons to particular sockets.