How to Use Steam Features in Your Game & Enable Steam Achievements // Unity Steam Integration

  Рет қаралды 15,922

AuroDev

AuroDev

Күн бұрын

Пікірлер: 55
@volo7
@volo7 2 ай бұрын
This man right here is a godsend. I've found it extremely difficult to find tutorials for setting up a steam page, and various how-to-do's for creating a demo, uploading a demo, publishing a game to steam, creating a store page, setting up achievements, the list goes on and on, and AuroDev just makes it simple, straight to the point, and concise. Thank you!
@spaghettiSyntax
@spaghettiSyntax Жыл бұрын
You're a lifesaver! You've made this process so much easier even 2 years after the fact. Thanks so much!
@NjecolinaHranjec
@NjecolinaHranjec 3 ай бұрын
This video should have much more views! Thank you so much!
@jonathanlorenz-indiedev
@jonathanlorenz-indiedev 3 жыл бұрын
Yes! At this point I'm gonna have to share revenue from my game with you since you helped on nearly each point I had trouble with. A big thank you, wishing you the best for Chambers of Devious Design!
@AuroDev
@AuroDev 3 жыл бұрын
Hehe, don't worry about it! Happy to hear I've been able to help :)
@hefferwolff3578
@hefferwolff3578 10 ай бұрын
Dude this was so helpful!! Thank you so much!!!
@RecOgMission
@RecOgMission 2 жыл бұрын
Thanks. Your 2 videos have convinced me to incorporate achievements into my game, which launches in about 5 months
@AuroDev
@AuroDev 2 жыл бұрын
Awesome! :)
@EverPaintP
@EverPaintP 2 жыл бұрын
is it launched? how did it go? whats the name of the game?
@RecOgMission
@RecOgMission 2 жыл бұрын
@@EverPaintP Hi. I since got contacted by a large publisher, we made a deal and launch date has been moved out to May/June 2023. I'd have had to launch if I were still on my own to start earning something to keep me going, but now I get a monthly advance, and we've decided to work on it some more to make a larger splash on launch. The game's called World Turtles - you can play a free demo on Steam, and we're currently at just under 19K wishlists (2K followers), with some very big growth in the 4 months before the publisher got involved and the two months since they got involved. If we do this right it could be a big launch, rather than just an OK one on my own.
@williamhiciano394
@williamhiciano394 Жыл бұрын
@@RecOgMission hey, how did your game went?
@RecOgMission
@RecOgMission Жыл бұрын
@@williamhiciano394 Hey. The EA sold about 2k copies in 2 months. Hopefully it picks up on full launch. Still, not horrible for a first game!
@cosnow
@cosnow 10 ай бұрын
Thank you very much!! You made me add achievements in my new game!! :D
@MrNosounder
@MrNosounder 3 ай бұрын
Amazing video bro
@Mehmet-ro5mh
@Mehmet-ro5mh 2 жыл бұрын
finally a good explanation, thank you.
@CescosGames
@CescosGames 4 ай бұрын
thank you 🙏
@r3dc0ncr3t3
@r3dc0ncr3t3 Ай бұрын
👍🏻 Thx
@saidalis6858
@saidalis6858 3 жыл бұрын
Background is soo good 😘
@AuroDev
@AuroDev 3 жыл бұрын
Hehe, best company to have :)
@Fubiou
@Fubiou 9 ай бұрын
Do you happen to have a tutorial on Steam Input and Facepunch?
@AuroDev
@AuroDev 9 ай бұрын
No, sorry!
@Fubiou
@Fubiou 9 ай бұрын
Thank you, anyway!@@AuroDev
@shaman_forest
@shaman_forest 11 ай бұрын
Hey man! Is there by chance a video about integrating ingame purchase using Steam in your game? I didn't check your entire channel!
@AuroDev
@AuroDev 11 ай бұрын
Unfortunately I don't have a video for that. Haven't done it myself yet.
@OtsoTech
@OtsoTech 2 жыл бұрын
Hienoa nähdä myös Suomalaisia käsittelemässä tälläsiä aiheita. Kiitoksia, auttoi suuresti!
@AuroDev
@AuroDev 2 жыл бұрын
Mahtavaa! Mukava kuulla :)
@jayantbarthwal4470
@jayantbarthwal4470 9 ай бұрын
hi, i want to create a shop in my game , where player can purchase items . so what sdk i should import ?
@AuroDev
@AuroDev 9 ай бұрын
I haven't done it myself so I can't give good advice on what is the best approach as you can do this in different ways. You can do it with the Steam integration also - I know Rust has (or at least had) an implementation like this with Steam integration. Might be something interesting to look into.
@light-light
@light-light 2 жыл бұрын
does Facepunch include steam's [save& load, DLC, consumable items, steam overlay ui, steam clouds] functions?
@shadowdargon6111
@shadowdargon6111 Жыл бұрын
I'm using Gamemaker Studio 2 and was wondering if there was a way I could use it on there too? I have my steamapi downloaded but I'm not sure how to use it and the documentation isn't very easy to read. Thx!
@dsnahogaragames
@dsnahogaragames 2 жыл бұрын
Great video! The method of Init() cannot be found, and i'm using the same version of Facepunch as you!! The helll.. any ideas? Thx 😊
@kevinmoo9902
@kevinmoo9902 2 жыл бұрын
I was having some troubles setting up the integration. I had copied everything yet it still doesn't work in the script? What are the requirements i need to setup (I have ID and account setup)
@branidev
@branidev 3 жыл бұрын
This is so usefull thanks, in the future i wanna add Steam features 100%, next video should be how to add Steam Achievements.
@AuroDev
@AuroDev 3 жыл бұрын
Happy to hear that! :) I will make a video about Steam achievements, but it won't be the next video quite yet. I am waiting until I add the achievements myself so I can show everything in practice and see if there are any surprises.
@branidev
@branidev 3 жыл бұрын
@@AuroDev fair enough will you be ready with demo of your game on Steam Fest?
@AuroDev
@AuroDev 3 жыл бұрын
@@branidev Nah, I'm skipping the Fest now in October. But I will be participating to the next one in February! :)
@davedoublee-indiegamedev8633
@davedoublee-indiegamedev8633 2 жыл бұрын
I am getting a missing DLL error (steam_api64.dll).
10 ай бұрын
❤❤❤
@CodeBlues-TimeisGold
@CodeBlues-TimeisGold Жыл бұрын
I have to save it in milliseconds, but the function that submits the score only accepts the int type. What should I do? Thank you for always posting good videos. ^^
@AuroDev
@AuroDev Жыл бұрын
One quick idea I got was to multiply by 1000 so the decimal is removed (and just use code to display it as milliseconds if it is later retrieved). Dunno if it works in your situation :)
@CodeBlues-TimeisGold
@CodeBlues-TimeisGold Жыл бұрын
@@AuroDev Wow! Thank you so much for the great idea!!!! Let me ask you one more question. Facepunch doesn't seem to provide cloud storage, what do you usually use?
@AuroDev
@AuroDev Жыл бұрын
@@CodeBlues-TimeisGold I haven't had a need for cloud storage yet. You can easily store some values with Steam Stats (I have a video about that on the channel), but it's for specific use cases only. So far I have gotten by with just local save files.
@hardworkerstudio
@hardworkerstudio 2 жыл бұрын
how to access Steam IAP in Unity?
@roadtomillion9499
@roadtomillion9499 3 жыл бұрын
Can't we use python :( Is there any other steam API for python?
@AuroDev
@AuroDev 3 жыл бұрын
Based on quick googling, you should check out SteamworksPy, which seems to be intended exactly for that purpose. I have no experience in using it though!
@BinaryBunyip
@BinaryBunyip 2 жыл бұрын
I'm wondering why I should even bother anymore tbh. Why does it cost 100$, to make some app number, so I can even test making achievements and whatever into a game? Screw you Steam. Go to hell.
@ThescreamingRooster
@ThescreamingRooster 2 жыл бұрын
what am i doing wrong? using System.Collections; using System.Collections.Generic; using UnityEngine; public class SteamIntegration : MonoBehaviour { // Start is called before the first frame update void Start() { try { Steamworks.SteamClient.Init(2078820); PrintYourName(); } catch (System.Exception e) { Debug.Log(e); } } private void PrintYourName() { Debug.Log(Steamworks.SteamClient.Name); }
@SantaGamerYoutube
@SantaGamerYoutube 2 жыл бұрын
by a quick look, you have not implemented the facepunch package to the script. I think you need to add to the top of the script something like: "using Unity.facepunch" or something like that
@siriuslemaitre4833
@siriuslemaitre4833 2 жыл бұрын
you forgot one } at the end of your script
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