This man right here is a godsend. I've found it extremely difficult to find tutorials for setting up a steam page, and various how-to-do's for creating a demo, uploading a demo, publishing a game to steam, creating a store page, setting up achievements, the list goes on and on, and AuroDev just makes it simple, straight to the point, and concise. Thank you!
@spaghettiSyntax Жыл бұрын
You're a lifesaver! You've made this process so much easier even 2 years after the fact. Thanks so much!
@NjecolinaHranjec3 ай бұрын
This video should have much more views! Thank you so much!
@jonathanlorenz-indiedev3 жыл бұрын
Yes! At this point I'm gonna have to share revenue from my game with you since you helped on nearly each point I had trouble with. A big thank you, wishing you the best for Chambers of Devious Design!
@AuroDev3 жыл бұрын
Hehe, don't worry about it! Happy to hear I've been able to help :)
@hefferwolff357810 ай бұрын
Dude this was so helpful!! Thank you so much!!!
@RecOgMission2 жыл бұрын
Thanks. Your 2 videos have convinced me to incorporate achievements into my game, which launches in about 5 months
@AuroDev2 жыл бұрын
Awesome! :)
@EverPaintP2 жыл бұрын
is it launched? how did it go? whats the name of the game?
@RecOgMission2 жыл бұрын
@@EverPaintP Hi. I since got contacted by a large publisher, we made a deal and launch date has been moved out to May/June 2023. I'd have had to launch if I were still on my own to start earning something to keep me going, but now I get a monthly advance, and we've decided to work on it some more to make a larger splash on launch. The game's called World Turtles - you can play a free demo on Steam, and we're currently at just under 19K wishlists (2K followers), with some very big growth in the 4 months before the publisher got involved and the two months since they got involved. If we do this right it could be a big launch, rather than just an OK one on my own.
@williamhiciano394 Жыл бұрын
@@RecOgMission hey, how did your game went?
@RecOgMission Жыл бұрын
@@williamhiciano394 Hey. The EA sold about 2k copies in 2 months. Hopefully it picks up on full launch. Still, not horrible for a first game!
@cosnow10 ай бұрын
Thank you very much!! You made me add achievements in my new game!! :D
@MrNosounder3 ай бұрын
Amazing video bro
@Mehmet-ro5mh2 жыл бұрын
finally a good explanation, thank you.
@CescosGames4 ай бұрын
thank you 🙏
@r3dc0ncr3t3Ай бұрын
👍🏻 Thx
@saidalis68583 жыл бұрын
Background is soo good 😘
@AuroDev3 жыл бұрын
Hehe, best company to have :)
@Fubiou9 ай бұрын
Do you happen to have a tutorial on Steam Input and Facepunch?
@AuroDev9 ай бұрын
No, sorry!
@Fubiou9 ай бұрын
Thank you, anyway!@@AuroDev
@shaman_forest11 ай бұрын
Hey man! Is there by chance a video about integrating ingame purchase using Steam in your game? I didn't check your entire channel!
@AuroDev11 ай бұрын
Unfortunately I don't have a video for that. Haven't done it myself yet.
@OtsoTech2 жыл бұрын
Hienoa nähdä myös Suomalaisia käsittelemässä tälläsiä aiheita. Kiitoksia, auttoi suuresti!
@AuroDev2 жыл бұрын
Mahtavaa! Mukava kuulla :)
@jayantbarthwal44709 ай бұрын
hi, i want to create a shop in my game , where player can purchase items . so what sdk i should import ?
@AuroDev9 ай бұрын
I haven't done it myself so I can't give good advice on what is the best approach as you can do this in different ways. You can do it with the Steam integration also - I know Rust has (or at least had) an implementation like this with Steam integration. Might be something interesting to look into.
@light-light2 жыл бұрын
does Facepunch include steam's [save& load, DLC, consumable items, steam overlay ui, steam clouds] functions?
@shadowdargon6111 Жыл бұрын
I'm using Gamemaker Studio 2 and was wondering if there was a way I could use it on there too? I have my steamapi downloaded but I'm not sure how to use it and the documentation isn't very easy to read. Thx!
@dsnahogaragames2 жыл бұрын
Great video! The method of Init() cannot be found, and i'm using the same version of Facepunch as you!! The helll.. any ideas? Thx 😊
@kevinmoo99022 жыл бұрын
I was having some troubles setting up the integration. I had copied everything yet it still doesn't work in the script? What are the requirements i need to setup (I have ID and account setup)
@branidev3 жыл бұрын
This is so usefull thanks, in the future i wanna add Steam features 100%, next video should be how to add Steam Achievements.
@AuroDev3 жыл бұрын
Happy to hear that! :) I will make a video about Steam achievements, but it won't be the next video quite yet. I am waiting until I add the achievements myself so I can show everything in practice and see if there are any surprises.
@branidev3 жыл бұрын
@@AuroDev fair enough will you be ready with demo of your game on Steam Fest?
@AuroDev3 жыл бұрын
@@branidev Nah, I'm skipping the Fest now in October. But I will be participating to the next one in February! :)
@davedoublee-indiegamedev86332 жыл бұрын
I am getting a missing DLL error (steam_api64.dll).
10 ай бұрын
❤❤❤
@CodeBlues-TimeisGold Жыл бұрын
I have to save it in milliseconds, but the function that submits the score only accepts the int type. What should I do? Thank you for always posting good videos. ^^
@AuroDev Жыл бұрын
One quick idea I got was to multiply by 1000 so the decimal is removed (and just use code to display it as milliseconds if it is later retrieved). Dunno if it works in your situation :)
@CodeBlues-TimeisGold Жыл бұрын
@@AuroDev Wow! Thank you so much for the great idea!!!! Let me ask you one more question. Facepunch doesn't seem to provide cloud storage, what do you usually use?
@AuroDev Жыл бұрын
@@CodeBlues-TimeisGold I haven't had a need for cloud storage yet. You can easily store some values with Steam Stats (I have a video about that on the channel), but it's for specific use cases only. So far I have gotten by with just local save files.
@hardworkerstudio2 жыл бұрын
how to access Steam IAP in Unity?
@roadtomillion94993 жыл бұрын
Can't we use python :( Is there any other steam API for python?
@AuroDev3 жыл бұрын
Based on quick googling, you should check out SteamworksPy, which seems to be intended exactly for that purpose. I have no experience in using it though!
@BinaryBunyip2 жыл бұрын
I'm wondering why I should even bother anymore tbh. Why does it cost 100$, to make some app number, so I can even test making achievements and whatever into a game? Screw you Steam. Go to hell.
@ThescreamingRooster2 жыл бұрын
what am i doing wrong? using System.Collections; using System.Collections.Generic; using UnityEngine; public class SteamIntegration : MonoBehaviour { // Start is called before the first frame update void Start() { try { Steamworks.SteamClient.Init(2078820); PrintYourName(); } catch (System.Exception e) { Debug.Log(e); } } private void PrintYourName() { Debug.Log(Steamworks.SteamClient.Name); }
@SantaGamerYoutube2 жыл бұрын
by a quick look, you have not implemented the facepunch package to the script. I think you need to add to the top of the script something like: "using Unity.facepunch" or something like that