You saved my school project already a million times, thank you
@tazaur94562 жыл бұрын
yo how are your lines nice and clean like that? it looks so much nicer
@FPChris Жыл бұрын
5:45 The Custom option. I'd love to see a tutorial on the spline/line grab from a distance. Like the way the gravity gloves work in Alyx.
@notacop1477Ай бұрын
Hello, have you/ can you cover how grabbed objects in VR still have collision enabled?
@meliodas6910 Жыл бұрын
I don't understand why the various triggers to select and the VRIntegrationBPI do not appear, does anyone know?
@jonathansandland3126 Жыл бұрын
same issue
@Ticktok_of_Oz Жыл бұрын
I'm still trying to figure out how to deal with this for things like your lock door example, since I don't want to hold the door like a weapon.
@vr5063 Жыл бұрын
@9:10 Couldnt find Trigger options in Unreal engine 5.2. anyone please help
@adithyas4362 Жыл бұрын
me too, does anyone know? i am using UE 5.1
@FPChris5 ай бұрын
My issue is I have a full body "pawn" collision capsule around the player. The grabbable cube has "physics actor" collision. If they just barely touch the movement freaks out or the cube randomly shoots off somewhere.
@dutu000 Жыл бұрын
Hey, man! How can you program a door to open by the handle? So if grabbing the handle (in VR) and rotating it (certain degrees), then to be able to swing the door attached to it? I've seen a video on how to open a door, but not with a handle. Could you do a video like that? :) thanks!!
@natishmaac2 жыл бұрын
you are a gem bro.. thanks for the precious knowledge
@martinmenso6671 Жыл бұрын
How to open and closing a door using this?:)
@KADstudioArchitect5 ай бұрын
Hello, How do I resize grabpoint(component) size, its only i middle of objects no matter size of objects which make hard to work especially when I use hand tracking
@KADstudioArchitect5 ай бұрын
With grips grabs from any surface of geometry but via Hand tracking only grab a point
@ninomancuso70212 жыл бұрын
Hey Thank you! I'm having a real hard time with the grab components not working, I'm in the default 5.0.3 VR template map from unreal, right out of the box, with the Quest 2 and Touch controllers, and none of the grab functions work. I haven't altered any of the inputs mappings, and i see tht they are present under GrabLeft and GrabRight though. I can teleport with the right thumbstick and I can turn left and right with the Left thumbstick, but that's all. Menu button works as well. Any ideas?
@adamhorowitz11172 жыл бұрын
Thank u Alex hang on there your video's are totaly valuble, big like on this one!
@ZarrosUE52 жыл бұрын
Hi! Great tutorial! Can you make a video how to highlight nearest grabable object near the hand? Thank you!
@Onkarr28 күн бұрын
🎉 Top Tips
@riowahaab2 жыл бұрын
Thank you for the explanation. I am having a hard time making object with grab component snapping to other object (like puzzle) Any idea how to do it?
@charithroshana9396 Жыл бұрын
Thank you sir ❤
@michaelbabcock69972 жыл бұрын
what part of the mesh or grab component do you need to rotate to change the orientation of the object with Snap grab type? I tried rotating the object and socket I am using but it is always the same.
@ryukukami2 жыл бұрын
Hey. Why you're links are linears ? It's more readable ! It's much better. I'm curious to know where it comes from :D
@twcloud2 жыл бұрын
Electronic Nodes
@ethanjohnson59832 жыл бұрын
I have no idea how to get this to work on my FBX file. anyone help?
@krasnavin2 жыл бұрын
first import FBX file into UE content folder. Then follow tutorial
@idiotik53212 жыл бұрын
Yo i dont know if u have heard of gorilla tag, but it would be sick if you could do a video replicating it's movement in unreal engine! Also, amazing video!