How to Use Transparent 3D Objects in AR with Blender & Adobe Aero

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Heather Dunaway Smith

Heather Dunaway Smith

Күн бұрын

In this mini tutorial, I will show you how to incorporate transparent 3D objects into an augmented reality scene using Blender and Adobe Aero.
STEPS :
1. First create an PNG file that is partly transparent.
2. In Blender, create a new material.
3. Click on Base Color, Add an Image texture and select the PNG.
4. Open the Shading tab.
5. Hit "Shift" and "A".
6. Add a Transparent BSDF.
7. Add a Mix Shader.
8. Drop it between the Principled BDSF and the Material Output.
9. Connect the Transparent BSDF to the Mix Shader and the alpha of the PNG to the FAC of the Mix Shader.
10. On the material tab, change the Blend mode to alpha blend.
11. Import the object to Adobe Aero and you’re done.
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Пікірлер: 16
@lewisguapo
@lewisguapo 7 ай бұрын
how do you get the textures show up on aero? I exported on glb and nothing happened
@KangGadget
@KangGadget 3 жыл бұрын
hey thank you so much! I have been looking for this tutorial for a long time, and finally i'm here!
@Dunaway_Smith
@Dunaway_Smith 3 жыл бұрын
oh good! I'm so glad to hear that.
@KangGadget
@KangGadget 3 жыл бұрын
@@Dunaway_Smith yes i hope you can make more tutorial with transparent object for AR :)
@yooooskheuduabdwkkq247
@yooooskheuduabdwkkq247 2 жыл бұрын
Omg ur a lifesaver
@ChaarBeats-s4r
@ChaarBeats-s4r Жыл бұрын
very helpful! thanks
@czechjuli94
@czechjuli94 2 жыл бұрын
Thankfull for that hack ! I love it !
@robin_treier
@robin_treier 2 жыл бұрын
Thanks a lot! That is very very helpful! By interest: Do you know if there is a way to import 3D objects with a glass shader into Aero? I can't seem to find a way. I would love to play around with the effect how e.g. a sphere of glass can morph things behind it when you look at it. Or is that currently to complex for AR applications?
@IsabelleAnderson-nj7sc
@IsabelleAnderson-nj7sc Жыл бұрын
Did you ever figure this out?
@Dunaway_Smith
@Dunaway_Smith Жыл бұрын
sry for delay! I don't believe that Aero supports any complex shaders, including glass shaders. Standard PBR is supported, though.
@txnmyn6538
@txnmyn6538 Жыл бұрын
Thank you a lot for the very helpful video! Is it only possible to export object in `Solid-Viewport Shading` mode? I made object in `Rendered-Viewport Shading` mode, then can I export the object with `Rendered-View Port Shading`mode ?
@tony92506
@tony92506 2 жыл бұрын
very cool thank you
@alexlysov7883
@alexlysov7883 3 жыл бұрын
cool
@ajrd2000
@ajrd2000 2 жыл бұрын
Do you think his tip will work on modelviewer object?
@Dunaway_Smith
@Dunaway_Smith 2 жыл бұрын
I'm not sure. This is a tutorial for Adobe Aero. Try it!
@fernandolopez9666
@fernandolopez9666 2 жыл бұрын
still waiting for someone to show me how its done while working on a computer
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