Thank you everyone for over 500 subscribers! If you would like, you can join the new Delver's Guild Discord Community here: discord.gg/cZ6vUPRTF4 One more tip I forgot to mention but am using at 8:28 - in Weight Paint Mode you can go to Weights > Assign Automatic from Bones to use the automatic weightpainting on a selection of individual bones instead of the whole armature. Though on the first parent it is faster to disable the Deform bone options which is why I am using that in the video. Hope you enjoyed it~
@forestgunn3 күн бұрын
very cool! thanks
@Lopai3 күн бұрын
Glad you like it!
@maro64773 ай бұрын
Amazing! Love your tutorial! Keep it up!
@Lopai3 ай бұрын
Thank you! Will do!
@cheldardo7 ай бұрын
this was pretty informative, and that's a really nice model! i'll use this in the future whenever i make a new model i also didn't know you could swap between selected bones like that, i used to just click on the vertex group list which was pretty inconvenient and way harder than just alt clicking on the bone like you do
@Lopai7 ай бұрын
Thank you for your kind words. I'm happy to have helped~
@fawneei6 ай бұрын
9:09 how do you move the tail like that?
@Lopai6 ай бұрын
I select all the tail bones and then set the Pivot Point to Individual Origins (press . > Individual Origins). Then I just rotate with R c: