Correction: at 1:00, I say that the production cost of districts and buildings scales with the number of technologies you've completed. In reality, only the cost of districts scales with the number of techs you've completed - the cost of buildings is static.
@2xAcTiOnXJaCkS0nx2 ай бұрын
thank you for the correction my friend at the end of the day the accuracy of the info is everything :D and it'll keep us coming back for more
@jimmy-tn1cs Жыл бұрын
how do i unlearn this. I've watched your videos and now my mates dont want to play with me anymore because i have like 700 science and they are just reaching 200 by turn 100
@RauhakGoyal-ug9we8 ай бұрын
I played for the first time today i reached 50 science by turn 134 and my friend also reach 50 science how bad did we play to be 4 times worse than average player 😂😂
@RauhakGoyal-ug9we8 ай бұрын
I made 3 cities and was making 10 gold per turn
@funandgames14235 ай бұрын
Build more cities. By turn 100 you should have 6 cities at least
@Nosebear695 ай бұрын
Did u play on standard or online speed? These games are played at online speed 2x as fast
@HikikoAmore4 ай бұрын
@@RauhakGoyal-ug9we this means you were halfway there but didnt know how to set up your districts for adjacency
@sythanh14 Жыл бұрын
It's always good that the pros shed some light into some less talked or less obvious areas. Makes pacing the game much easier and more fun to do, especially with these governors remake. Nice video !
@nilsp94263 ай бұрын
I feel like this opener is even underrated by this account: - Early commercial hubs are the only form of safety (you could buy units) that is not commital. You don't get attacked? Great, buy things for tempo instead. - Early streets are useful for tempo, since early game units can be painfully slow, easily losing you multiple rounds per moving unit. - Magnus' improved chop ability can jumpstart your capital as soon as Feudalism kicks in. - Yes, techs have defensive value, but many defensive techs (unlocking units) are commital and have a large opportunity cost. - The techs you really want to rush towards (Industrialization, Combustion, ...) come quite late in the tree, with a slog of mediocre techs in the middle for civilizations at peace. So no need to commit to science early.
@Tottte Жыл бұрын
Its great seeing a mod that makes trade actually useful. Commercial hubs feelt like a luxury in vanilla
@gijskramer17028 ай бұрын
The extra traders do yield heaps of money tho
@zedantXiang6 ай бұрын
Trader whit Magnus is pretty strong tho.
@rohangondor62505 ай бұрын
I mostly play vanilla, how does the mod make them more useful?
@Tottte5 ай бұрын
@@rohangondor6250 5:10
@BIGGIECHEESE315 ай бұрын
@@rohangondor6250 the only thing that changes is that magnus provides more yields for internal routes. Traders are stoll good in vanilla
@qdunis39386 ай бұрын
Hi, great video. I would like to add some extra to it. In civ 6 there are many great opening strategies. My openeing strategy is very similar but a bit faster. Is basicly the same what you do, but instead of starting with monuments i imidietly start building 3 campus (one in each city), this ensures that i can use the 40% district discount on the first 2 commercial hubs immidietly as they become available (in my second and third city and i leave the first city's second district slot for government plaza), which results in faster snowballing, but you have to be carefull to have your second and third city at population level 4 (otherwise you can easily mess up the build order by researching state workforce too soon which would ruin your 40% discount). The only drawback to this strategy is in order to get the 40% discount, you cant research any other specialty district until you put down the first two commercial hub. This is my favourite opening strategy i hope i could add some usefull information to your video :) Edit: Plus if with this strategy, if you can find good spots for your campuses you get some early sience which can help to keep up with military technologies as well, in case you are being attacked.
@HersonCiv6 ай бұрын
What you're describing is actually the meta strategy used on a handful of specific civs. The main thing is that you delay your early governor titles and tier 1 government a lot by going campuses instead of monuments, so the civs that do this are generally those who aren't bothered by the lack of culture. Trajan can get away with it since he gets free monuments in his cities, Korea & Maya can get away with it since they have half-cost unique campuses so they can still finish monuments quickly afterwards, Hungary can play like this for similar reasons to the prior two since he has 50% extra prod towards districts across a river from the city center, and Vietnam likes a campus opener for complicated reasons. Vietnam's unique district, the Thanh, doesn't count as a specialty district. This means that unlocking it doesn't hurt Vietnam in the discounting formula, so if you have writing and bronze working unlocked on that civ, it still counts as only having 1 specialty district unlocked for the sake of the formula. However, for some reason, the Thanh can still be discounted, and as such, there's a build order which is 3 campuses -> 3 thahns (all discounted) -> discounted gov plaza + 2 discounted commercial hubs. While this sets you behind in culture temporarily since you're building campuses instead of monuments, you end up with several massive Thahn adjacencies which let you catch up and overtake other civs in the civics tree pretty early. On most civs, however, you do actually prefer building monuments into commercial hubs and ignoring campuses until a bit later (you can discount some when your cities reach 4 pop). Extra culture early on is very important for a ton of crucial power spikes in the civics tree (see my "feudalism is OP" video), whereas extra science doesn't really help you much in the early game.
@qdunis39386 ай бұрын
@@HersonCiv As i said there are many great strategies in civ 6, all of which have their positives and negatives. I would also like to apologise if my first comment apeared to be a correction. I only meant to give more option to this strategy, but english is my third language and i always had a hard time expressing my thought in writting. So sorry for any miscommunication. Just a couple of things that i would like to add to my first comment, is that you can also buy monuments if your start allows you to reserve gold. And depending on the yields of my cities, usualy I can squeeze in one or two monuments after I finish my campuses. But you are totaly right, that in this way you delay your civics, i just like this strategy because you get you economy up faster, if you can build cheaper districts :)
@whytry1007 ай бұрын
These guides are amazing, exactly what I am looking for. In depth meta tutorials.
@powerlifting10129 ай бұрын
I have never played online just diety and lately all I have been playing is religious crusade builds. I actually forgot what its like to build campuses instead of just conquering them. I always do build IZ's aqueducts and dams though because i need Wonder production
@kirilkondratov19647 ай бұрын
Are you planning CIV 6 educational videos for a basse game (without BBG mode)?
@HersonCiv7 ай бұрын
No
@HikikoAmore4 ай бұрын
basically the meta multiplayer community REQUIRE you use bbg and a couple others. so you might as well just get used to it right now
@Mark05284 ай бұрын
@@HikikoAmore If I wanted to play a single player game no mods, am I going to steamroll deity AI with the strategies from this video? Just curious how well these strategies hold up without those mods.
@HikikoAmore4 ай бұрын
@@Mark0528 yeah youll still beat deity with the fundementals here like building districts adjacent to each other before you research a lot of tech, and rushing for the +2 build actions card before you build a ton of builders. those are core game features
@panner113 ай бұрын
@@Mark0528 This starter is also really good in vanilla. But if your concern is deity AI, the hard part of deity AI is really just handling/preventing early rushes from aggressive neighbours which isn't covered. The AI even the deity AI is really bad at empire planning, so as long as you can hold your ground, you will snowball past the AI even without specialized strategies or openers like these.
@SlashyCakesАй бұрын
awesome vid... now Comercial hubs vs harbors please
@jmullet8 ай бұрын
Do you keep your trade routes going to your Magnus city for the entire match? When do you send them outwards?
@HersonCiv7 ай бұрын
You send your trade routes internally to the Magnus city until you get to the Diplomatic Service civic. This unlocks the Wisselbanken policy card, which is a green card that grants +2 food and +2 production on every international trade route sent to an ally. Between this and an alliance which adds yields to trade routes (such as a scientific alliance), international trade routes simply outscale Magnus internals at this point in the game. Furthermore, the most popular golden age dedication for the third golden age is Reform the Coinage, which grants +3 gold on international trade routes for every district at the destination. In a typical game, this usually means I'm sending internal trade routes to my Magnus city until I unlock Diplomatic Service around turn ~60. I could transition to externals later or sooner than this depending on how high my culture is, since again, the main breakpoint is unlocking the Wisselbanken policy card.
@jmullet7 ай бұрын
@@HersonCivThanks so much for the reply. I'm a relative beginner and your videos are really helpful. If you need video ideas - I would love to see a guide about managing era score, which golden ages are the best to go for, and how to ensure you get them.
@liuzhen20085 ай бұрын
lol I do this and can finally beat computer haha. Thanks.
@tomtorres212 Жыл бұрын
Great video, keep on educating us ;)
@YY-ug9mv11 ай бұрын
It would be nice if you have shared the whole ottoman gameplay.
@mikeoxlong36767 ай бұрын
2 scouts and 2 settlers won't work if you have barbs on. They'll destroy you.
@HikikoAmore4 ай бұрын
THIS is the absolute best video anyone new to civ could possibly hope to watch. for that matter basically anyone who doesnt already know this needs to know this. and the feudalism civic / builder strat. both pivotal game changing knowledge
@alinaqvi290210 ай бұрын
Is there any change you would make to this strat if you weren’t using the bbg mod?
@HersonCiv10 ай бұрын
Yes, as BBG makes a ton of adjustments to the governors. Most of the governors, including Magnus, are stronger in BBG than in the base game, and this strategy relies on the changes made to Magnus's promotions. Pingala is the only governor who's actually weaker in BBG than without the mod. If I were playing without the Better Balanced Game mod, then instead of spending 3 whole governor titles on Magnus early, I would instead spend just one title on Magnus to get his bonus for 50% extra yields on resource harvests and feature removals. Like in BBG, I'd use that to chop woods and harvest stone to pop out a ton of settlers from my capital very quickly. Unlike in BBG, however, I would spend my next three governor titles on Pingala, grabbing both of his level 1 promotions. First I'd grab +1 culture per citizen in that city, then +1 science per citizen. Also, the golden age dedication "Pen, Brush & Voice" is way weaker in the base game than with BBG, so your first golden age dedication is going to be a fair bit more situational than in BBG, where you always click the Pen Brush dedication unless you're playing a religious civ. However, if you ever plan to transition into playing Civ 6 multiplayer instead of just facing the AI in singleplayer, I'd recommend learning the build orders for the Better Balanced Game mod. All of the large Civ 6 multiplayer communities use it.
@warkito Жыл бұрын
thanks, very cool. Glad I found this channel
@HenriqueRJchiki4 ай бұрын
Do you improve sheep, rice etc or leave them untouched to chop it later? If I have 2 sheep and get a builder is it worth going husbandry to improve those or save them for chops and build a quarry later?
@WoWisdeadtome3 ай бұрын
Improving a single rice in the early game to boost irrigation is generally fine especially if you have plantation luxuries, if you're seriously unlucky and have no horses then you can improve a sheep to boost horseback riding. You will need animal husbandry to chop the sheep anyway IIRC. Otherwise though, a big yield now is almost always superior to a small yield over 100+ turns especially since you will often improve that tile anyway the turn after chopping it. This is assuming online game speed, you simply don't have enough turns for the improvement to outpace the chop.
@desent4934 ай бұрын
Why did the BBGM buff magnus so much? Provisions is plenty strong with only the settlers taking no pop
@bran_ginger24 күн бұрын
First Herson vido already 1 year old, i am feelin old
@dreampower87384 ай бұрын
Why does Magnus give +2 prodcution on the 2nd upgrade? Because of BBG?
@MarcioFernandes-sl3lq7 ай бұрын
Very good content! From Portugal!
@JahJah-CleverHandle4 ай бұрын
Ironically one of the big money civs in the game
@germanandresmorenoyanez8320 Жыл бұрын
Hi, about Magnus, I don't have the +2 in production with the Settler's promotion, I bought the full game in Epic, with all the upgrades, maybe you know why we have diferences in that? Also, with only the promotion in the food, do you think this is a good strategy?
@fuatgokce6439 Жыл бұрын
he is using a certain mod
@HersonCiv Жыл бұрын
I am playing the game using the Better Balanced Game mod from the Steam Workshop. This mod is very common in multiplayer play. You can find it here: steamcommunity.com/sharedfiles/filedetails/?id=2865001760 I believe there's a way to manually install it if you're using Epic Games Store by downloading it from the github: github.com/CivilizationVIBetterBalancedGame/BetterBalancedGame/releases
@germanandresmorenoyanez8320 Жыл бұрын
Thanks, do you have a tutorial for instaling this in Epic? or maybe you know the link from where you found that? @@HersonCiv
@ЕвгенийСмирнов-у7с10 ай бұрын
Unfortunately with this build it is very hard to place +4 com for second golden and do not ruin the discount of the second district. It should be at least in 4th city, but its rarely near government plaza. Any tips on this era boost?
@HersonCiv10 ай бұрын
The Better Balanced Game mod buffs commercial hubs to grant +1 adjacency when placed next to a city center. In addition to the +2 from being next to a river, all it takes for a commercial hub to rise to +4 is for it to be placed along a river, next to the city center, and next to any one other district. If you're setting up aqueducts for your industrial zones, you can just throw down a commercial hub next to the aqueduct and city center and that's already a +4 commercial hub. A common example is this: You settle a new city around turn 35 which has a good campus spot. You place down that campus, which is discounted thanks to Civ 6's district discounting mechanics. As it finishes that campus 6-7 turns later, you reach Feudalism and start spamming 5-charge builders everywhere with the Serfdom Policy card (As I advise in my other video, "Feudalism is OP"). You then use these builders to harvest resources and chop woods to grant you instant bursts of food and production, and you should easily be able to get that city to 4-pop and finish building a +4 commercial hub in it (and an aqueduct if necessary to facilitate the 4 adjacency) for the extra era score before the second era rollover comes.
@davidanderegg12324 ай бұрын
Why tf did they buff magnus that hard by giving extra production to trade routes?
@neojazex11 ай бұрын
7:49 no preserves 😢 it's probably a food yield though..
@PaulDk11 ай бұрын
Nope, it's actually just nothing
@darudesandstorm59934 ай бұрын
hi Herson great video (I binged your whole channel in like a week). Just wondering when to move Magnus to a different city say if it has better chops? Do u keep Magnus in the capital?
@mahaphoublue76443 ай бұрын
I can hear mansa musa intensifying breathing behind my back while watching this 🤣, this going to be nuke the map.
@Jessica-md7qj4 ай бұрын
i started civ recently mostly becuse a friend played it alot and wanted me to join a few games here and there but he said science is really important but i allways felt like it under performs tbh so i never focused on science i mostly focused on food and production so far im not 2 min into the video so im not sure what the video gona say about it :P
@AndreFerreira180 Жыл бұрын
In 8:10 you say you get a 4f5p bonus but only after you p4omote magnus twice right?
@HersonCiv Жыл бұрын
Correct, you will only get those yields if Magnus has both of his first two promotions that boost internal trade route yields.
@ginsbene8086 ай бұрын
How does buffing magnus make the game more balanced 💀
@dallashill234 ай бұрын
Because everyone can use magnus
@marctremblay4248Ай бұрын
@@dallashill23not every one , u need dlc to use them
@NightBlade587 ай бұрын
What PP do you go with? Classical Republic?
@HersonCiv7 ай бұрын
In 95% of cases, it's going to be classical republic during times of peace, and oligarchy if you get roped into an early war (which, mind you, should be avoided in free-for-all games).
@Zac15Ай бұрын
While this strategy can't be recreated exactly 1:1 on my unmodded switch version and I'm never going to play ffa (or on diety for that matter lol) This and your other tips videos have been the best help for me, a casual single player pleb, learn this game. All the usual "Campus uber alles" guides from diety creators on YT left a bad taste in my mouth. Learning about the power (even with a slightly nerfed Magnus) of internal trade routes feels like it has unlocked the whole game for me. Not having a useless city for 30 turns after I found it is great.
@AndreFerreira180 Жыл бұрын
How does cards that have discount production affect district cost? E.g 30% discount on encampment and harbor districts card: if i place a district without the card can i still have the discount during the turns i have it on?
@HersonCiv Жыл бұрын
It's my understanding that that card does not actually change the cost of the district, it merely adds a +30% modifier to all production contributed to it. So yes, if you place the district without the card and then later slot that card in, you will get the full benefit of the card. In general, policy cards in Civ VI do not actually "discount" anything. They work by multiplying the production you contribute, not by reducing the cost of the thing you're producing.
@anarchistlilia5 ай бұрын
How much would this strat work in an ai game I wonder probably not at a same rate as ai starts with a giant army unlike in multiplayer forcing you use train at least some units but the main I idea should remain the same
@patronkotuner77473 ай бұрын
hmm, magnus has been changed? I don't have his skill available that you show
@TheWilliamKJones3 ай бұрын
Yeah, they nerfed Magnus with the most recent iteration of BBG
@marctremblay4248Ай бұрын
Buff not nerf lol
@The0KukiАй бұрын
where are the barbs?
@gaylenwoof2 ай бұрын
FYI: I just finished playing my first game (blindly, just figuring stuff out as I went and, frankly, not reading all the things and not getting deep into the details of strategy) on level 2 difficulty and I did great. The game declared that I was the victor on turn 484 of 500, and the stats showed that I won on all 4 strategies. Also, I completed every level on both the Tech and Civ trees. Now I'm watching videos to see the advice of expert players. Wow! I was oblivious to so much stuff! But here is the fun fact: most of the videos mention "governors", but I don't recall ever picking any governors. (Is that even possible? Maybe I did, but just forgot?) I think the explanation must be that I never built any government plazas. (Is that possible? Again, maybe I did at some point and forgot about it?) Anyway, the bottom line is that I probably played about as stupidly as possible, but still somehow won on level 2, which suggests that it is nearly impossible to lose on level 2. (Does that sound right? Or did I accidently stumble into a great strategy that, at the moment, I am still too ignorant to understand?) In any case, I will try a second game and, this time, try the Prince level which I guess is the mid-range difficulty/normal level to play.
@msl4797Ай бұрын
dlc
@ibrahimelmhadri65766 ай бұрын
How do you get fast enough trader with a civ that doesn't get any extra ?
@givemecoffee62445 ай бұрын
He buys the first trader in his second city. Usually with just the base +5gold in your capital palace you should have enough gold when you reach the Currency technology
@artemtraer76154 ай бұрын
Does it work for single player without bbg ?
@danielh.83944 ай бұрын
I usually play focused on commercials before campuses in solo, base game, without mods (admittedly with online speed) and it definitely works. Is it better? Hard to tell, I'll say yes, I think had an easier time building up. I'm a little bias though because my favorites are Germany and Japan who may increase the power of the districts a good bit.
@dabulous84604 ай бұрын
Is this strategy still as effective in vanilla?
@HersonCiv4 ай бұрын
Not really, to be honest. Without the Better Balanced Game mod, Magnus only grants food on trade routes, not production - also, moving him between cities to chop tiles is easier and more effective when playing on slower game speeds like standard than when playing on online speed, since governors still take 5 turns to establish regardless of the game speed, and 5 turns is a long time on online speed. Going commercial hubs first is still very effective, sending all of your trade routes to your capital which builds the gov plaza is still very effective, but one thing you should change when playing without BBG is taking Pingala as your first governor (he's much stronger in the base game than in BBG) and roaming Magnus around between different cities for more value out of his +50% yields from chops.
@DarthDaddy-cg6ro3 ай бұрын
Thanks.
@thebigketch85018 ай бұрын
how the hell did you get a second city by turn 12
@HersonCiv8 ай бұрын
I made a scout in 3 turns, then another in 2 turns, then a settler in 4 turns afterwards. Ordinarily the settler would take 5 turns, but I got extra population as a tribal village reward, so I was able to finish it faster than normal. Then, I simply moved the settler across flat tiles so that it could settle sooner. The game is played with "online" game speed, so production costs are half as much as on standard speed.
@MichaelJohnson-kq7qg3 ай бұрын
"How to win every game" (Disclaimers: this guide basically doesn't cover any games).
@sichenli58498 ай бұрын
💯great video,love from bilibili
@havelkonto62302 ай бұрын
Richtig nice.
@sjoerdmiggelbrink88203 ай бұрын
how dafuq u have a city settled on turn 12? my first settler is out turn 22? when i do scout scout settler
@HersonCiv3 ай бұрын
The game speed is set to "online", rather than "standard." This makes everything cheaper and speeds up the pace of the game.
@sjoerdmiggelbrink88203 ай бұрын
@@HersonCiv aah makes sense! thanks
@ollllj4 ай бұрын
kock knock! who's there? 60 archers of that smart player, who never build any settlers/workers/districts/buildings, but only has a lot of archers in groups of >5 and 2-5 melee units (only to capture empty cities), and whatever is captured for free, long before archers get any counter or obsolescence. That player has 60 more archers marching in the exact opposite direction at the same time, claiming EVERYTHING, that is not archer-rushing more than him. this EASILY defeats anything, that you ever came up with. (unless you have map settings specifically against archers). and works equally for EVERY civ though you may want extra money or military stuff via civ+religion) BBG5 barely at all addresses this: early military is weaker till turn 15 because no goodies till then, well i just scout and prepare. defense is slightly boosted +4 instead of +3, well that may backfire as a red-herring actually. Ranged units get no bonus from surrounding, that seems insignificant,. because archers are a 4 tile thick moving WALL and not surrounding artillery, till there is no more free space. Scouts are slightly better, woo ho, archers are my scouts FOR THE SWARM !
@azaeroplex3 ай бұрын
You shouldve said you're playing prince difficulty At that level, any strategy is good
@thechinsmokers3 ай бұрын
*multiplayer
@soulless2962Ай бұрын
ingame difficult settings cant make other human players play different. so settings on prince makes no difference in a 10 player online game with no barbs. "You shouldve said you're playing prince difficulty At that level, any strategy is good" -----> you should have said you are playing vs bot ai and not real brains... at that level any strategy is good, no matter the settings
@nerolykk7 ай бұрын
Oh mod😂
@nicholaslogan68404 ай бұрын
I like how for vanilla you chose vanilla ice cream instead of actual vanilla which is also available at the grocery store, and more widely than Breyer's which is legally no longer allowed to call their product 'ice cream'
@cristofori22304 ай бұрын
Genuine question, did you get an AI to write this?
@nicholaslogan68404 ай бұрын
@@cristofori2230 I mean, you already know I didn't, or you would be calling me a bot or an AI instead of asking me about it. I try to leave a comment to boost creator metrics because of my adblock guilt. Nonsense and trivia are usually inoffensive so that's the sweet spot for me. Also I have been doing a lot of edibles lately so, no I didn't use AI.
@vladislavstashek20633 ай бұрын
Stoped the video right there. “2 scouts” really? Make 2 military units instead, they too can explore AND protect your settlers and cities.
@Thomasnmi3 ай бұрын
But scouts can cover more area quicker
@ThornTheMagnificent2 ай бұрын
In multiplayer FFA it's essential you reach the first golden era and you cannot do it without scouting other civs quickly