This video got a bit more delayed than I had hoped. I had to rerecord and re-edit portions of it 3 times :( Patreon video will be up tomorrow, rather than today, for the same reason. Thanks for submissions and sorry for delayed vid. feel free to check out the games, Yestersol, Rogue Tanks and Squid Grid :) As always with these types of videos, I might not necessarily be correct, but hopefully I at least showcase my thought process. This video much like the last one was unscripted and with an extra angle, if you feel ok with this type of style, please comment (they do technically speed up my workflow considerably, this video mostly was delayed due to weird audio-feedback and a rogue white hair strand that bugged me).
@CptTiki3 күн бұрын
Always awesome content friend. Keep it up! I do find some of the jump cuts to be just a bit jarring. Give the end of your speech a second before you jump into the next thought. Feels like you almost talk over yourself a few times. Other than that, I liked the unscripted bits more than the scripted, you can see more of your personality come out. Cheers!
@Nonsensical2D3 күн бұрын
Ye, I also find them jarring at times, the most jarring examples are quite often due to mess-ups though. Where I don't actually have a clean cut of a particular sentence, so I am forced to stitch together two separate takes, would probably get better with time, but it is a problem I recognise :)
@vcdgamer2 күн бұрын
Are there still open submissions? I had no idea it had happened.😢 Never mind, i found it. No wonder i didn't see it on time, I never use reddit.😅
@clayton_games2 күн бұрын
Cool! You talked about my game, Rogue Tanks! I can totally see making the water lines more curvy. I already changed the Armor display to a symbol instead of text. That is another nice point about the wood. I've known my graphics have been sub-par, but when I show them to people or ask for feedback, I haven't received advice on how to fix them specifically like you've done here. Thanks a lot!
@NeatGames3 күн бұрын
Ohhhhh thanks for the tips on YesterSol! I learn so much from your videos and have improved the art over time :D I'll definitely play around with readability!
@vcdgamer2 күн бұрын
Your game looked cool :D
@NeatGames2 күн бұрын
@@vcdgamer Thanks! I think I can finish it within 1 more year haha :D
@vcdgamer2 күн бұрын
@@NeatGames As a fellow dev, it's never too safe to double the year just in case.😅👌🏿
@phatman8083 күн бұрын
Your emphasis on readability and consistent aesthetic regardless of skill has helped me SO MUCH in my game art and overall development. I'm both terrified and excited to eventually submit something for review, but your ability to look at something and point out exactly what makes it work or not work, or just makes it feel "off", and how to fix it is incredibly valuable.
@ric8248Күн бұрын
0:17 This scene is so beautiful man. l can't wait to actually play it one day.
@AdobadoFantastico22 сағат бұрын
This is not only good advice but also good methodology. Experimentation uber alles.
@kirbylover54183 күн бұрын
I'd love to see you do a video on top-down game art. Most of your vids seem to focus on 2D platformers, and I'm curious if you'd think about a top down video's artistic direction differently at all (I know two of the games in this vid were sorta top-down). Great video as always!
@ultimaxkom8728Күн бұрын
Yeah. Please, cover top down too.
@KamiSanzo3 күн бұрын
6:24 this is true, nowadays (and ever since fnaf) people find meaning where there isn't any so having ugly or imperfect art (a la binding of Isaac) can make people appreciate and remember your game even if in reality it was all out of a lack of skill
@HopperGameDevelopment3 күн бұрын
That squid game was cute.
@EGA_SUPREMO2 күн бұрын
Thanks for the upload!
@nileshrajani93033 күн бұрын
Your vids are always fun and insightful. Thanks for the upload!
@6Pope92 күн бұрын
Jenerally
@KamiSanzo3 күн бұрын
Thank you, can you make a tutorial on how to stop godot from ruining my game art? it always end up looking wonky, it looks crisp on the software but even with no filtering or compression godot displays it oddly
@RisingLightningWizard3 күн бұрын
If it's an issue of art becoming blurry, then try [ project settings -> rendering -> textures ] and then change "Default Texture Filter" to "Nearest." Applying that would deblur the sprites/art in your game.
@KamiSanzo2 күн бұрын
@@RisingLightningWizard ill give it a shot, thanks