Autodesk Maya Parent Constraints Tutorial for Two-handed Sword/Weapon | HOW 2 ANIMATE

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How2Animate

How2Animate

Күн бұрын

Пікірлер: 41
@fallency5747
@fallency5747 5 жыл бұрын
Thank you for this tutorial!! Finally I understand how it's done. And I love the fact that you kept that tutorial short and simple!
@How2Animate
@How2Animate 5 жыл бұрын
Thanks!
@nicholasricher8840
@nicholasricher8840 3 жыл бұрын
I’ve tried following along twice and both times I get to the very last step and there’s an error with constraining the locator to the other hand control. Maybe this doesn’t work in Maya 2022
@sparkaltitude4763
@sparkaltitude4763 3 жыл бұрын
I've just done it now in maya 2022, you're constraining the hand to the locator, making the hand the child to the locator, and henceforth the sword
@nicholasricher8840
@nicholasricher8840 3 жыл бұрын
@@sparkaltitude4763 might be a problem with my rig then
@niloofarnavaei3752
@niloofarnavaei3752 4 жыл бұрын
Thanks for this video. I have problem with parent constraint locator to hand controllers. It showed this error // Error: line 0: Could not add constraint or connections. //
@momocrysp
@momocrysp 4 ай бұрын
did you found any solution? I'm having the same issue
@abrilfloresgarcia7370
@abrilfloresgarcia7370 2 ай бұрын
Same issue here .-.
@Ph4lip
@Ph4lip 2 жыл бұрын
It worked getting the hierarchy to work. But even though the other controller in the display layer it still animates in a weird way. In short the movement on anything except the hand that controls everything is delayed by some extent.
@najuz8978
@najuz8978 5 жыл бұрын
This video was a real life saver, god bless u man
@bikotheanimator6169
@bikotheanimator6169 4 жыл бұрын
Rigging is always so confusing. I don't understand the ending for my situation. I have the right hand parented to my staff with a locator setup. Now I can't figure out how to get the left hand to follow in IK. Sigh. I guess I will frame by frame it.
@kyoshia
@kyoshia 2 жыл бұрын
thanks for the tutorial really helpful
@KristyJean
@KristyJean 3 жыл бұрын
Thank you thank you thank you!
@Robin-su4fn
@Robin-su4fn 2 жыл бұрын
Thank you good Sir.
@ichingls
@ichingls 7 жыл бұрын
Is there a way to collide the hand with the object for making it more natural holding?
@NenadGub
@NenadGub 5 жыл бұрын
Hi, was wondering if this is applicable to mocap data as well, for example I want to be able to constrain 2 hands to a ball in certain frames then loose the left hand and let it follow the mocap from there on. After few frames I want to constrain it once again. Hope am clear enough. Thanks
@joshuaharrison6081
@joshuaharrison6081 7 жыл бұрын
This channel is amazing! Thank you so much.
@joshuaharrison6081
@joshuaharrison6081 7 жыл бұрын
Could you do a video teaching how to properly rig a bipedal character?
@How2Animate
@How2Animate 7 жыл бұрын
Thanks :)
@How2Animate
@How2Animate 7 жыл бұрын
Yep video will be out soon
@joshuaharrison6081
@joshuaharrison6081 7 жыл бұрын
awesome! I can't wait. Keep up the great work, mate!
@anandv.p5113
@anandv.p5113 6 жыл бұрын
Sir can u pls make a video about fk and ik difference and where we have switch those and how to make our animation more easy
@petertremblay3725
@petertremblay3725 2 жыл бұрын
It's always a surprise to see someone not using blender nowadays!
@47humza
@47humza 6 жыл бұрын
Really easy to understand Thanku
@robertblitz9906
@robertblitz9906 7 жыл бұрын
Thank you!!!! Great channel!!!
@How2Animate
@How2Animate 7 жыл бұрын
Cheers!
@mmikesell1
@mmikesell1 6 жыл бұрын
For some reason the default effectors created by the HIK rig give a "cycle error" when you try to parent them to the null. I clicked "create pivot effector" under the controls section and turned up it's ik sliders, and for some reason this one allowed me to parent it without issue. Is the HIK rig super flawed or something?
@RDD87z
@RDD87z 7 жыл бұрын
THE BEESSTTTTT!!!! thank youuuuu so muchhh . You dont know how much i appreciate this! but i need to ask you some questions with this video. why do you move the locator from the sword to the left hand? i understand that adding it as aparent(ADD no offset) it will put the locator on the sword pivot location but. why after you do the same on the hand? what is the sense of doing this with the same LOCATOR? and 4:24 constrain this 2 again.. which two? and which parents what? this is very confusing for me:D thats why i asked you too much because i saw in other videos and i cannot see what you press in some parts and i get lost:(.. but i think im gona achieve it soon THANK YOU SO MUCH!
@How2Animate
@How2Animate 7 жыл бұрын
Hey, so it looks like I repeated a step at 4:08. Just ignore the part at 2:36 where I delete the contraint. At 4:24 im selecting the locator, then the IK controller for the left hand then adding a parent contraint.
@How2Animate
@How2Animate 7 жыл бұрын
I'll be doing a youtube live steam tonight at 7pm GMT, if you are still having trouble with this you can join it and I'll take you through it again.
@RDD87z
@RDD87z 7 жыл бұрын
i wish i could have read before.. anyway i got it! i could do it finally:D now i just need to polish my animation. you really helped me a lot!
@How2Animate
@How2Animate 7 жыл бұрын
Awesome! Happy animating :)
@niloofarnavaei3752
@niloofarnavaei3752 4 жыл бұрын
@@How2Animate I did the same but it shows error " // Error: line 0: Could not add constraint or connections. //
@reginaldarmah2381
@reginaldarmah2381 7 жыл бұрын
Can this method be used for guns as well?
@snowfl4me
@snowfl4me 3 жыл бұрын
Were did u get that character rig?
@sauronstea1758
@sauronstea1758 6 жыл бұрын
having this issue where every little movement from the rest of the body will mess with the orientation of the hand (which is IK) ive been sitting here counter animating it but its still super jagged and messy
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