just realized never left a comment on this video, ive been rigging multiple characters with weapons in the past few months and i always come back to this tutorial, thanks a lot for it!
@Cadence24 Жыл бұрын
I wrote here thank you a day maybe after you published this tutorial, but I think you deserve more than 'thank you' THANK YOU VERY MUCH!! its amazing!! I keep getting back to this tutorial, and now Im doing two handed weapon combo, and this setup is so AMAZING! really flexible and easy to setup. I always had hard time with constraint and how to setup that kind of stuff but you really made my animation experience much more fun and comfortable. really really thank you so much!!
@Jeffefferyful9 ай бұрын
This would be a great tutorial even if you didn't have an actual sword to demonstrate with, but the sword really adds a lot
@AntonNikonenok Жыл бұрын
omg this is just golden Thank you so much for sharing this
@ulalalasorvanec Жыл бұрын
nothing extra, only essentials! thank you so much, such an easy and quick explanation 😍
@GameDevNerd Жыл бұрын
I mainly use Maya for modeling and mesh editing, and animate with Cascadeur, but this was still helpful. I'm really an engineer/programmer and got into technical art/animation because there's just as much of a skills deficit with these things as there is with finding competent programmers. This was a concept that caused me quite a bit of head-scratching confusion. I knew better than to parent a hand and a weapon together, and that hands need a "slot" bone for items/weapons. But two-handed constraints left me with a lot of questions. I'm still not sure what the analogous setup in Cascadeur would be, but at least I know what it should look like and how experienced animators approach this in Maya. It's double difficult for me because I have to prepare the models, rig them and _then_ animate them ... and then the real work begins, getting them into a game or engine and programming all the controllers 😂
@junythepooh Жыл бұрын
saved my life ty
@rayanxfit Жыл бұрын
this was really helpful! thank you.
@santiagoruiz7490 Жыл бұрын
This is extremely useful. Came across the video sort of by accident, but I'm pretty sure I'll use it eventually. Thank you!! Hope to se more of this "rigging for animator" type tutorials for specific situations like this one!
@AdamMadejAnim Жыл бұрын
I struggle with hand-prop constraints constantly, especially since I started working on attack animation. After watching that - I am going to ditch the parenting of the prop all together (like built-in Hand-Spaces) and just use that. It's brilliantly explained & easy to use. I hope you'll do more advanced tutorials like this. Also - consider me subbed now.
@ClockwerkAnimator Жыл бұрын
Glad it helped!
@xpler Жыл бұрын
Thank you for the share! The secondary hand setup looks very handy
@Saeklovesdrawing Жыл бұрын
Thank you ❤
@mazew88 Жыл бұрын
Thanks for taking the time to put this together!
@ClockwerkAnimator Жыл бұрын
My pleasure!
@JoshPurple Жыл бұрын
Luv it, Thank You 🙂🏆!
@forzamaya4087 Жыл бұрын
Thanks, nice sword,
@idle_animator6 ай бұрын
Really helpful thanks
@Alinaderi-yv9hs Жыл бұрын
nice
@ericdrob Жыл бұрын
A++
@afidaht299 Жыл бұрын
"Never constraint the prop to the hand control" Lmao that's exactly what I did, he sees through me xD
@ClockwerkAnimator Жыл бұрын
That makes this video worth it!
@nade123111 ай бұрын
how you create locators from the same position of the objects - not at 0-0-0 ?
@ClockwerkAnimator11 ай бұрын
I wrote a "Create locator on object" script. The link for it is in the video info.
@nitinrawat35469 ай бұрын
@@ClockwerkAnimator hi, its working good for translations but i am not able to get exact rotation order is there any solution.
@fsalad Жыл бұрын
😀 i like your hat
@ClockwerkAnimator Жыл бұрын
Thank you!
@mr.coversingh532 Жыл бұрын
Hi can you make a video on character weight not object weight. How can we show weight in our character in jumps runs walks and etc I can be very helpful for many people like me thank you in advance.
@ClockwerkAnimator Жыл бұрын
I'll have to think about it. It's something I can help with but it will take more effort for me to explain it effectively.