As a new learner of UE (and 3d engines in general), I have come to love your channel. Thanks for being so prolific and thorough. Your channel is a necessary addition to the (often barebones) UE documentation.
@WilliamFaucher3 жыл бұрын
Wonderfully explained Mathew! Thanks for this!
@sams_3d_stuff3 жыл бұрын
Hello! When can we expect your next video. Haven't missed one. Thanks for all the help sensei!
@FeedingWolves6 ай бұрын
Excellent overview!! Thank you so much!!
@marcmerten45775 жыл бұрын
I haven't even known this feature yet. Thank You!
@benveasey74745 жыл бұрын
A Niagara tutorial would be lovely...perhaps using a simple water jet as an example...
@mostafanobel4 жыл бұрын
+1
@TheMongobasher4 жыл бұрын
@impostrophe agreed. Additionally, this man is a god. He has singlehandedly sped up my unreal project (and learning process) by 300%
@nomadic6264 жыл бұрын
Great video thanks for this. Dumb question but for some reason I'm missing the viewport. Been looking everywhere within the tabs and can't find an option to bring in the viewport.
@nenovidenovic57162 жыл бұрын
I have this same problem. I can't see a preview in the dataprep asset editor. I've downloaded multiple versions of Unreal and I've clicked on "Reset Layout" in the "Window" dropdown. Nothing has worked yet.
@FlynnRingrose4 жыл бұрын
Hey Mathew, I'd like to put in a request for a video on soft references and when to use them. Thanks for everything you do.
@beuman03 жыл бұрын
I love this channel so much....
@MrCuriousModding4 жыл бұрын
Excellent tut. Wondering... Can we use Dataprep to scale the meshes upon import? I was surprised to see that Datasmith didnt have a scaling option for import.
@fratto11587 ай бұрын
Hi! i've a question related to datasmith. Is it possible to use/visualize datasmith informations inside a packaged project? Thx☺
@terrablader2 жыл бұрын
Hi Mathew, I dont see my smoothing groups from 3dsmax working in UE4, as exported with datasmith any ideas?
@RedzwanulHuq4 жыл бұрын
How can i set up min and max lightmap resolution in the process?
@LeoMKyll5 жыл бұрын
Dude, you are awsome to explain complex problems....pls make a tutorial about gameplay abilities and how to start using this.....pls^^
@Ruhrpottpatriot5 жыл бұрын
There are already two very good tutorials out there.
@RedzwanulHuq4 жыл бұрын
Whenever i execute the data prep file to reimport the changes i made in my 3d model, i removes all my collision settings. What am i doing wrong?
@lexithecalm95195 жыл бұрын
I want to say that your videos are excellent. I just started with ue4 and whenever i have some problem boom... you probably made a video for that :D i would like to ask a question here, maybe you or some viewer could give me a hint, i tried ue forums but i wont get and answer in next 2 years at this rate. long story short, for some reason physical materials applied to a mesh made in unreal ( simple box, plane etc.) work just fine when i use them for different sounds while walking on them, they trigger the correct sound depending oh PM applied to them. problem is when i apply that same PM to a mesh that i made in 3ds max and imported it, it does nothing, just keeps playing default walk sound. Ofc im not looking for a detailed explanation or anything, just a push in a right direction would be great :D all i can think of is that there is some difference between imported mesh and unreal mesh but i cant figure out what it is. I apologize for a long comment, i understand this isnt a place for these kind of questions but im kinda getting desperate :D Thank you in any case, and keep up the great work :)
@lexithecalm95195 жыл бұрын
scratch that i found a problem :D some custom collisions were overlapping surface thats why correct sound couldnt be triggered. Cheers :)
@elliotthopkins86614 жыл бұрын
Awesome tutorial!!
@seanixhe33604 жыл бұрын
Nice video.
@kevinabramo87044 жыл бұрын
Hi Mathew, is there a way to import .fbx files instead of Datasmith?
@a1ex3d4 жыл бұрын
I wrote letter to UE. And they answer: The only .fbx files supported in 4.24 for DataPrep are for VRED and Deltagen. Also .fbx files will not supported for DataPrep in the next Engine version.
@Prez3D3 жыл бұрын
Doesn't work. Using UEd 4.26, doing exactly what you show here and I get nothing in the window. I'm importing an entire folder of FBX files. I got a response from Epic rep stating that: At this time Dataprep can only import the files that are supported by Datasmith. This means that you can only import FBX files that were exported from Deltagen or Autodesk VRED. The list of files support by Datasmith can be found here: docs.unrealengine.com/en-US/...pes/index.html It does not make any sense whatsoever, because FBX is a cross platform format so it shouldn't matter what software is used to generate it. One of the major features in Unreal is useless when using Maya. Very disappointing.
@maxmaxed28873 жыл бұрын
Warning: Datasmith import error: Scene translation failure. Abort import.
@mexico40275 жыл бұрын
do a video abbout how to harvest, to do games like harvest moon