Thank you for the clear explanation Mathew. For those who are on UE version 4.27.2, the function on line 10 in the .cpp file called "FPaths::GameContentDir()" is deprecated and replaced with "FPaths::ProjectContentDir()".
@tommasoriconda88452 жыл бұрын
Thank you, was looking exactly at this
@crossmr2 жыл бұрын
This is also relevant for 4.26 gamecontentdir doesn't work
@安柠-l2y Жыл бұрын
Thank you! and for anybody wondering, UE5.0 and 5.1 uses ProjectContentDir() as well, works with mine.
@LoganPinney Жыл бұрын
@@安柠-l2y THANKS!
@Todstaa Жыл бұрын
Hey, thank you for the update. I'm still trying to get this to work. Unfortunately my values don't show up with a change of the .txt :/ They only shortly show up when I use the event "BeginPlay" in Blueprint. Can anyone help me? THank you guys in advance :)
@blakemccorkle185 жыл бұрын
If you use this method (or the 3rd party plugins) you can write strings to an HTML file, and if you follow correct formatting, or append to the file correctly, it will dynamically build a web page from your data in Unreal. (Used in conjuction with the Unreal Web server, it makes a neat, handy little interface that you can control Unreal from your smart phone or anything that can access a web page) Thanks for this Mat, sure a lot of people will find this handy!
@saish244 жыл бұрын
Is there any video to refer to do this with widgets into browser?
@mikeholmes32032 жыл бұрын
tutorial would be awesome
@GoatOfTheWoods5 жыл бұрын
Liking the UE Concepts you're doing, and welcome back!
@getrekt83653 жыл бұрын
Man, you have such great videos! Explaining very important things, thank you so much for all your hard work.
@migzleon40472 жыл бұрын
Thank you for sharing, your stuff is the truly the best...
@michaelvollrath31924 жыл бұрын
Thank you for your wonderful and easy to follow tutorials!
@TheoPernel Жыл бұрын
thank you so much your tutorials are awesome
@frankybleep21675 жыл бұрын
Quite a usefull thing to know! And at the apropiate time too o.o I am right now freelancing a visual novel kinda thing, so probably I can make use of this in a proper way. Thankyou very much!
@mxmtrsv2 жыл бұрын
What is UpdateFromFile Event?
@RodrigoEstape4 жыл бұрын
And how we can apply the FFileHelper::SaveArrayToFile in C++? To write and load binary files on disk direct from Blueprint?
@SoyalicSinan5 жыл бұрын
Welcome back Mathew!
@EricYi-km9dh Жыл бұрын
Hello, I'm a student from taiwan. I have a question about how to update the cloudpoint data in UE4 at run time. There's a Lidar in my lab, and I'll import the cloud point stored as .txt file with the xyz data into my project in UE. Because when I import the txt file into UE, it will be tranfered to uasset file, If i want to update the cloud point when the txt was updated, I have to right click and reimport the uasset file. , I hope the cloudpoint in UE can update with the change of the .txt automatically when I start Lidar rescan the enviorment and change the data in the txt file. thank you for your helping.
@sHootR450 Жыл бұрын
Just use the lidar pointcloud plugin and create a gui with a button that calls the reimport LiDAR pointcloud blueprint node
@omegablast20025 жыл бұрын
Yea!!! Excellent guide!
@youssefelhefnawy70093 жыл бұрын
Thanks man that was very helpful
@Lusiogenic4 жыл бұрын
Awesome stuff!
@osoiman5 жыл бұрын
Is there an equivalent image import function, for, say, profile images, decals/paint sprays?
@CultivationPath3 жыл бұрын
Hi! i'm having some troubles with the code, it does not recognises my class as valid. I have the exact same code, only changing the name "UBPFL_FileIo" to "ReadromText" Anyone know why this may be happening?
@theoshen602 жыл бұрын
Amazing !Thank you for your sharing Mathew! But is there any possibility that I could use C++ to syncronize the data between an Excel table and Unreal Engine in real time? (Both input and output data from UE to Excel table)
@richardkirkden31213 жыл бұрын
Great tutorial, as always! Is there is a way to make this work for a UE4.23 project that has been packaged for HTML5? I could not find a place to put the text file where the packaged project could read it. Perhaps the data have to be in an HTML file instead of a text file, in which case this is the same question as the one asked by George Roboz Recursive Digital.
@johnk65983 жыл бұрын
So this keeps re-reading the file to detect changes? No way to make it event driven?
@MarkOfArgyll5 жыл бұрын
Been over two decades since I last had to code anything so please forgive me if this seems a redundant question. Could this be adapted to allow a BP to get just about any type of file from a specific folder? I'm thinking along the lines of being able to have a dedicated folder for different objects/items etc that can be dynamically added without needing to specifically add each one sort of thing.
@metamatics.3 жыл бұрын
Hey did you ever solve this?
@emin863 жыл бұрын
This is great, thanks. Is there a way to execute the packaged game with CMD with a parameter to specify the data.txt file?
@angrybonobro87115 жыл бұрын
Hello, where could i suggest a topic for a video? I would like some videos on the Blend nodes from Material editor (Blend_ColorBurn, Blend_Darken, Blend_Screen, etc)
@burrito90254 жыл бұрын
Do you recommend this method for a simple database handled by server in a multiplayer online game?
@adam4designss3 жыл бұрын
how we do it now with json plugin in ue4 ,iam beginner
@Motionz.g5 жыл бұрын
hi bro i already started unreal 2month ago i watched alot of tutorial building game but i'am missing base of concepts and i have found alots of useful playlist within your channel which playlist should i start?
@OliverK-XY993 жыл бұрын
Can we download this project somewhere?
@Rafa_VFX4 жыл бұрын
Hello! can I change an image externally without having to insert it into the project? This after I made the package in Unreal. I imagine using a .txt with the folder location of this image.
@NirajMangalvedhekar4 жыл бұрын
Hi, I'm working on a similar thing. Please update me if you find any way out. Also maybe you can look into Cloud database. I'm thinking about that now
@MacielDario2 жыл бұрын
Didnd try yet but you could use a url in the text file. and you change the url to the new image on the web download the image from the url and apply it to something.
@techgnosis36933 жыл бұрын
Thank you..!!
@tarnumthefrail2 жыл бұрын
Nice tutorial! Does this work packaging for Linux?
@TheAxebeard4 жыл бұрын
Would it be possible to allow for the import of FBX or OBJ files to be used at run-time? I'd like to make my project as moddable as possible.
@gentleWack2 жыл бұрын
did you manage to resolve the question?
@TheAxebeard Жыл бұрын
@@gentleWack Yeah, I had to use the Rama Victory plugin, but I've been able to import models and textures at runtime in a project. You basically, find the file via Blueprint, then Set Static Mesh etc.
@tikharhelsing11255 жыл бұрын
nice
@juvusart2 жыл бұрын
What? Unfortunatly we are using c++? :'-( Thanks God, we are using c++! :-)
@tadeuariasvillares7843 жыл бұрын
What's the reason behind the " Unfortunately, we're using C++."? You work with the UE4 at it's full potential when you use both BP and C++, so, UNFORTUNATELY, you made an UNFORTUNATE comment in your video.
@chrisbenton3093 жыл бұрын
You're so right! Epic should just delete the whole Blueprint language and force every user to go through arduous c++ training before they're allowed near the tools! That'll be a secret to UE's success, no doubt. Genius!