This looks so advanced with so many settings. Completely went under the radar with all the other major ue5 features.
@dievas_2 жыл бұрын
Its not really that new.
@trexindominus8119 Жыл бұрын
@@dievas_ Still, it's a nice addition.
@StudioTatsu2 жыл бұрын
This is great - I've been working on Vehicle Physics and Softbody Destruction in Unity for a while, but these highlights are what I needed to fully convince me to convert to Unreal Engine.
@StudioTatsu2 жыл бұрын
@@piyushguptaji402 that is correct - the learning curve for Unreal is higher but enjoyable.
@prototypechannel6975 Жыл бұрын
@@StudioTatsu I dunno.. I by far struggled more with unity back in the day.. more resources for UE I would guess now too
@nathanielredmon Жыл бұрын
Howd that go. physx is way better than chaos for this application imo
@jcdentonunatco Жыл бұрын
@@nathanielredmon I don't think physx is that great either for vehicles to be honest
@Nitrousoxide812 жыл бұрын
Unreal is becoming better and better not only the amazing engine but the resources to learn are really enjoyable also
@iajhy Жыл бұрын
True that amigo :)
@Alfa_Channell Жыл бұрын
using unreal has become like playing a game...
@ikelos81908 ай бұрын
This video is great but would love an in depth guide into all the settings that affect handling, just brushing over them in this video isnt enough i have no idea how some of these settings affect the physics of the car, and the debug mode helps but not much Especially, the arcade settings , no clue how those work and there's 0 documentation
@JohnDaniels2 жыл бұрын
Where can I download the motorcycle map for testing?
@glebfort920710 ай бұрын
This is the best video of all in recent years
@levimccallum90062 жыл бұрын
Is this sample project available to download? I'd love to see a working example of Target Rotational Control working for the motorcycle. I've been playing around with it in my own projects and can't get the parameters right to make the motorcycle feel like it isn't an oscillating spring around turns.
@stephenfjohnson2 жыл бұрын
Did you get this working?
@WHOOLKAN2 жыл бұрын
i've been trying to figure out chaos vehicles for months, this video was much needed some time ago, good stuff nonetheless. i have a serious question though: how can we make chaos vehicles drift? i've been trying to make a more simulative experience with chaos vehicles but from what i see there is a serious flaw in how the engine rpm is calculated ( PTransmission.GetEngineRPMFromWheelRPM(WheelRPM) ) meaning that when you enter a drift or the wheels lose contact with the ground they lose speed and the engine rpm dies too - add also that a clutch system is missing. How should i go about adding this functionality to chaos vehicles? I'm trying to figure out if i need to code my own vehicles from scratch if i want them to be more simulative or i can edit the chaos vehicles code to add a clutch and expand on the engine/transmission/wheel simulation
@AlessandroSchiassi2 жыл бұрын
I'm having similar issues, not for drifting but for overjumps. To make my vehicle drift I simply changed the Side Slip Modifier in the Wheel BP. 0.52 for the front and 0.4 for the rear, that gives it a nice drift. What you pointed out was actually introduced in Preview 2 and carried to the current release. I had no issues in Early Access, where the RPM went all the way up as soon as the wheels didn't touch any surface. I don't understand why they changed that, it makes no sense physically and it's annoying. Also the clutch input missing is quite stranger, considering how advanced the rest of the vehicle simulations are.
@xplosiveginger87012 жыл бұрын
@WHOOLKAN I'm also having the same issue with engine rpm. Will you please let me know if you find a solution for this problem. Thanks!
@stefandaurer96312 жыл бұрын
I think there are some deeper bugs in the engine, even in the Matrix demo it seems like they didn't use the RPM value to match the engine audio to the vehicle speed, so as a workaround it just goes up and up and up. I've tried to convert the old racer game sample to the chaos vehicle, but what worked in the old version doesn't in the current version (GIT build from the 5.0 branch).
@AlessandroSchiassi2 жыл бұрын
@@stefandaurer9631 Crossfade by Param isn't working in the Sound Cue, but they fixed that so it should work in 5.0.2.
@stefandaurer96312 жыл бұрын
@@AlessandroSchiassi Could be, but you don't even get a usable value out of the engine simulation. 50% of the time the values are random. If you put it on a HUD element you get anything between 0 and 999.
@roman_cg2 жыл бұрын
Thank you very much for this video! It really pushed me forward and I was able to get the rig I wanted. Later, I ran into camera control issues in the game while driving. It's good that the template already has a ready-made blueprint and I could use the camera part in my blueprint. Special thanks for the subtitles. Without them, some details would not be clear!
@romainberger2 жыл бұрын
Finally simulating bikes!!! That was much needed!
@Engels64-u3j2 жыл бұрын
Hello!will there be a video about setting up a motorcycle in the future?
@py86972 жыл бұрын
I wish we could have more details about the motorcycle setup. So far, I haven't been able to create 2 wheelers. I tried but it's always acting weird. Though it's possible to create motorcycle with 4 fake wheels, I'd prefer to know about the setup they used or to be able to download it to study it
@maxpower96222 жыл бұрын
I had same problem, i use 4 fake wheels too, motorcycle slide too much i solve it in wheel blueprint in "friction force multiplier" 1.0 for front and 2.0 for rear.
@plaguedocphd2 жыл бұрын
15:30 Suspension movement is just a mesh deformation? It's ok for the spring but the absorber body too?
@swait2392 жыл бұрын
Where are these assets such as the vehicles avail for download? I see too many tutorials with little to no links to examples. Would love to have those vehicles and test drive, in the same way we do in CitySample vehicles map.
@oblivion_studio_games2 жыл бұрын
Please tell me, where can I get an FBX file to watch the construction of bones?
@richking1z6352 жыл бұрын
Right time to be alive 👏🏼 Can’t wait to play games on UE5
@slateisa2 жыл бұрын
Can't wait to play VR games on Unreal 5 with Chaos!!
@wardhiboy2 жыл бұрын
Would it be possible to get the project for this? I'm having trouble getting my bike to work, it just falls over after driving forward for 3 sec. Would be cool to see how you did it!
@unrealengine-emira34802 жыл бұрын
Hi, Is there any way you can share this skeletal mesh? Thanks
@RodrigoMotta2 жыл бұрын
I love Paolo Suzas videos
@Mr77igor2 жыл бұрын
Where can we find the files???
@jacksparrow75182 жыл бұрын
thanks for this video. would be really amazing a tutorial on how to setup Vehicles Deformation as on the matrix awakens vehicles. the logic of the setup looks easy but a step by step would help so many to implement something like that in their projects
@johnsavage3586 Жыл бұрын
If you're attempting to follow this tutorial in UE4, note that when you switch your wheel simulation type to Kinematic, the vehicle will no longer fall in simulation or in game. But it will work in UE5. I don't know how the chaos vehicle plugin is supposed to work in 4.
@dievas_2 жыл бұрын
Why not share files so everyone could play around?
@Cyael2 жыл бұрын
How do I make free voice packs available for UE5 creators?
@Manim82 жыл бұрын
Create a Unreal Engine Marketplace account and sell them on there 👍👍
@LazyCatAnims2 жыл бұрын
It's amazing how accurate physics have become in games.
@Funatic_Games4 ай бұрын
This is such a great tutorial. However, I am stuck on trying to get a more custom rig back into unreal. You video touches on it but I am getting stuck getting the soft skinned spring suspension hooked up into the Chaos Vehicle rig. Is it possible for you to elaborate more on this?
@GamerChunkZ2 жыл бұрын
could you guys do a video about android config rules to set affinity of gameThread ,Render Thread,RHI Thread and worker Threads and a video about which Operations are again MultiThreaded(in Unity The render Thread use the worker threads to sort,calculate occlusionCulling,and convert some cammands etc...)
@TheGeneralSoundwaveАй бұрын
GRAAAAAAAAAAAAAAAAAAAAAAAH! I have been stuck for almost 3 hours and have watched this tutorial 5 times. I didn't see him disconnect the event tick! Ive been using Event Tick Throttle AND Input Throttle at the same time this WHOLE TIME.
@daveyhu2 жыл бұрын
You mentioned experimental support for a more arcade-y feel, where do we try that?
@marcoseliasmep2 жыл бұрын
Nice tutorial, this helps a lot! Is it possible creating vehicles in runtime by manually specifying the wheels positions without a skeleton mesh? I consider switching from Unity due to better open world support in Unreal. But the requirement of a skeleton mesh makes it unnecessarily harder to setup vehicles. Tried it back in 2019 and failed. I’m trying again and failing haha. Since my project has modding support with hundreds of vehicles already made by users… I would love to keep them all by reading their static meshes and setting up wheels positions at runtime. But I cannot find any documentation about it, is it really impossible or just difficult? Haha :(
@CyberWolf7552 жыл бұрын
Check out control rig or powerIK (also free) tutorials on animating spider and scorpion. Now instead of using a predefined control rig, I think it's possible to attach skeletal meshes as together to merge them and have them operate together or by some parent script
@GamerChunkZ2 жыл бұрын
I need that feature too.I am also thinking of porting my game from Unity to Unreal because of the same reason.Proton Bus sim is your game ?....
@dievas_2 жыл бұрын
kzbin.info/www/bejne/eYnQaYWrqp6ml6M wath this, its easy
@Anthony-nf3rb2 жыл бұрын
TNice tutorials tutorial is so useful,I tried tons of other tutorials but tNice tutorials was the best one
@r2artCH9 ай бұрын
I don't know why everytime I export from blender to UE5, my root bone scale always 100. I tried exporting with FBX unit scale, the root bone scale is 1 but the whole model become 1/100 size
@Manim82 жыл бұрын
Could you please make a tutorial on how to set up a vehicle trailer with hitch, un-hitch system please?! I had a system working in UE4 which was stable, but it doesn't work in UE5 as there's no PhysX anymore so it works differently and is VERY unstable. I need this to be working as I'm releasing my game in the next few months. You showed a truck and trailer in this video. It would be nice to see how to set it up. Thanks 🙂👍
@riquelmeperinpereira11722 жыл бұрын
You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of
@李停-p1t2 жыл бұрын
非常感谢,一个困扰了我2天的问题,终于在这个教程里面解决了,真的感谢分享,好人一生平安!
@gower19732 жыл бұрын
Nice tutorial but why skip over rigging of the suspension system? You just imported a ready made vehicle. Without knowing how to setup the joints we are screwed.
@LFA_GM2 жыл бұрын
Thank you so much for this presentation. Much appreciated.
@thesinkingsun5552 жыл бұрын
Looks much more stable and flexible than legacy physics. Are those vehicle meshes available somewhere?
@tarekwayne9193 Жыл бұрын
Do you still think that? I've never heard anyone using Chaos say that🤔
@amirhm64592 жыл бұрын
It is insane how Unreal take care all the complex car dynamics system for us to use without worrying the codes behind the curtains. Looks very stable too.
@JohnDaniels2 жыл бұрын
We need the Bike level 🙏
@adityapatil9499 Жыл бұрын
Thank you so much sir this template and tutorial help me so much in so many way. I really appreciate.
@AhmedHasan912 жыл бұрын
i waited for this for toooooo long.. thank you so much.. lot's of love ♥♥
@JoshToonen2 жыл бұрын
Does anyone know how to incorporate drifting, or what settings you would need to alter in blueprints on a button press? Like pressing "g" to drift/handbrake as an example.
@raffmusicgaming36875 ай бұрын
Where do I find more details for the buggy type of suspension? if anyone even got information about any other type of suspension set on unreal engine 5 please help
@0xpirate Жыл бұрын
@UnrealEngine can you share the skeleton mesh model with springs to follow along?
@stephenfjohnson2 жыл бұрын
Can you do a video from start to finish on the Motorcycle?
@eyeemotion14262 жыл бұрын
This is really helpful for the game I'm making. Gotten a bit wiser. Glad I'm switching from Godot to Unreal, which should help me finally see progress with my game. Was almost giving up, with getting stuck on it and heaving to guess what did what in Godot.
@pixelrise2 жыл бұрын
May I ask where i can find this simple car model with suspension so I can try practicing this rig by my self? Thank you
@Unit011012 жыл бұрын
QUESTION: How to turn tank at rest?
@Manim82 жыл бұрын
If you mean having one side going forward, while the other side goes backwards, so the vehicle turns on the spot, then I think you could set that up in blueprints. For example... When you turn left, set the right wheels to go forwards at X speed, while having the left wheels go backwards. Use the same throttle input nodes that you use for the accelerate code, only on the left side, give it a negative value (this can be done by multiplying the input value by -1 for the left side). I'd imagine that would work with some amount of playing around with it.
@Mikester44112 жыл бұрын
Any chance we could get the project files for this to look at the different suspension skeletons please?
@palmzmetal91312 жыл бұрын
Have they made it easier to detect drift for adding burnt-tire-prints, sound FX and particle FX? With PhysX Vehicle, you had to open the C++ source and expose "slip values" to Blueprint.
@unrealdevop3 ай бұрын
I really wish they would add the measuring tool to the Mesh Preview Window so that we can measure them from the mesh preview rather then having to drag them out into the world and then measure them.
@R-SXX2 жыл бұрын
Could someone please explain to me the torgue curve? I was literally able to follow the whole video up to this point and understand everything beside this feature. What is the curve doing? What is the 5000 doing? How do the curve know that it is "rpm" ? Which I guess is the engine rotation thing?
@worldwidecatnip7942 жыл бұрын
Hi, is it possible to get the dirt bike model? I'm trying to make a bike blueprint but haven't found a suitable model yet. Thanks!
@bhanukadasanayaka34572 жыл бұрын
Really Helpful🥰😍, hope to see more on vehicle AIs
@goazu Жыл бұрын
I can't find the chaos vehicle pawn class, is not in drop-down menu, do I need to install anything?
@3dtutorialsandquestions23 күн бұрын
I also.
@rebel53452 жыл бұрын
I noticed that the wheels stop turning when the vehicle is in the air. This makes jumps look so unrealistic. Anyone know how I can fix/improve that?
@kettleengine13832 жыл бұрын
is it possible to have a neutral steering like on a tank?
@Manim82 жыл бұрын
If you mean having one side going forward, while the other side goes backwards, so the vehicle turns on the spot, then I think you could set that up in blueprints. For example... When you turn left, set the right wheels to go forwards at X speed, while having the left wheels go backwards. Use the same throttle input nodes that you use for the accelerate code, only on the left side, give it a negative value (this can be done by multiplying the input value by -1 for the left side). I'd imagine that would work with some amount of playing around with it.
@kettleengine13832 жыл бұрын
@@Manim8 okay thanks!
@yuvalzabusky75735 ай бұрын
the wheels working nice but when the car is flipping on the side they penetrating through the floor, someone knows how to fix it?
@MESHQuality Жыл бұрын
Thanks for making this highlight!
@Trait742 жыл бұрын
Really helpful high quality breakdown. Thanks!
@BESTDESIGNERWioutanypretension2 жыл бұрын
i have a problem, my car turn on z axis in 9:44. Can i have help by somebody pls?
@levanlavrinenko4620 Жыл бұрын
Hi, I have a problem with the car, everything seems to work but when the car goes forward it starts to go right slightly, I don't understand what the problem could be, could you help me?
@original9 Жыл бұрын
@UnrealEngine could we get an update on this please....I have no Idea how to implement the Enhanced Input system with vehicles from scratch 😪
@AlexAlex-tl7kd2 жыл бұрын
Where get this project? Cant found it in the store
@speedwaylabsdev2 жыл бұрын
Is it possible to expose the variables to simulate tire wear?
@hariharanvnseven Жыл бұрын
where can I get the project files for this ?
@kapt0xa_by Жыл бұрын
Why do we add the wheel colliders if we use raycasting?
@SuleBandi Жыл бұрын
Does the chaos vehicle system work/ can be packaged on standalone VR devices like the HTC Focus 3?
@reibee19723 ай бұрын
Anyone know how he set up the weights for the dampeners?
@PatrykPonichtera2 жыл бұрын
Amazing, exactly what I needed!
@stefevr2 жыл бұрын
I've followed this 40 times and for some reason the car just won't move, did everything exactly as described... :(
@isaackershnerART2 жыл бұрын
you solve this? same issue here the car is just stuck...
@stefevr2 жыл бұрын
@@isaackershnerART nope i gave up
@MoonPatrol2 жыл бұрын
Great video thank you. Fantastic that it uses real world parameters for engine setup.
@sqwert6542 жыл бұрын
What about wheel support, any info on using a Logitech G29 wheel with force feedback?
@RnBoy15 Жыл бұрын
my car just floats, not doing anything (simulate physics is on). what can I do?
@EricTareDenedoteentalk2 жыл бұрын
How do we use this in sequencer for a movie?
@viledecon2 жыл бұрын
This ones got me stumped. I can drive and steer just fine but my wheels are rotating in the wrong direction under throttle. instead of rolling, they are doing flips and all kinds of weird stuff. rolling on the wrong axis basically. is there a way that you can choose the roll axis for the wheels?
@fallguys188 Жыл бұрын
How make the bike we want video
@realNoobDog Жыл бұрын
how to do a Skeleton like that?
@denysroodriguez2 жыл бұрын
Thanks a lot. TNice tutorials video got started.
@soumysahu2 жыл бұрын
add a detailed tank with free tank in marketplace (skeleton mesh )
@razzor47082 жыл бұрын
My personal Subaru STI project is very happy with UE 5 physics variations to work with
@dominicradosta47812 жыл бұрын
Why do the parts of my suspension shift to slight other locations? I can't correct that.... like the wheel hub. It's in the perfect location in my model but when I make it spin as the wheel does it sticks out it a fair bit.... And do i have to setup some bones in blender so that the suspension moves correctly?
@owngamesgamer40302 жыл бұрын
is there a way to make a simple wheeled vehicle with chaos like with physX so I can calculate the power in my code and just send it to the wheels?
@dackerman123 Жыл бұрын
I want to build an RC car simulator, would this work for vehicles that small?
@AlexTsekot Жыл бұрын
Anyone know how to scale the springs without painting weights? I've worked on a game where there was a AimAndScale function but I'm not sure if there's anything like that in UE.
@vitto81122 жыл бұрын
Hi, someone knows if exist a complete fundamental course or rigging vehicles in unreal 5? This is really advance
@Elon-n9q11 ай бұрын
?
@PARSA-POWER6 ай бұрын
The automatic transmission is broken , please fix it
@nonexegimonumentum858310 ай бұрын
Fantastic movie! 🤩
@Xx-Anwar-xX2 жыл бұрын
hi there , thanks a lot for a much needed video . i wish you could show us how to adjust brakes . even after raising the value of brake and handbrake they dont seem to do much .
@vladimirharamincic1204 Жыл бұрын
I dont understand i turned on 2 days ago the debug mode it was working fine now i cannot get it up anymore?
@r2artCH8 ай бұрын
Does anyone know how to control steering for motorcycle in Chaos Vehicle ? Motorcycle is not like a car, the pivot rotation for steering left and right turn is using the local axis of the motorcycle front fork instead the axis of the wheel. Can't seem to find any tutorial for this. There is one, but it doesn't have suspension system for the wheel.
@mobildisko579 Жыл бұрын
How do I make the wheel spin slower?
@mahnomix2 жыл бұрын
Please give fbx a look.
@dannycooperr2 жыл бұрын
Does this work with the Sequencer and MRQ??
@albertakesson3164 Жыл бұрын
10:10 - This part is skipping alot of explanation about the key mappings. To me, this looks nothing like the way it is here... 10:10 *WTF, there's no action mappings in my project as default. How should I get this right?!?*
@donatoloiacono873 Жыл бұрын
did you manage?
@riotechmod Жыл бұрын
It's not working in ue5.1 , I wasted my 3 days in this ..but at the end when we hit play to drive the vehicle, it doesn't move at all and it is tilted downward or upward without any reasons
@malindurashmika83862 жыл бұрын
I love chaos system
@plaguedocphd10 ай бұрын
Can anyone suggest a way to make that "perfect gradient" spring for the shock?