Hugely Underused Spell? - RoyaL vs Sacsri

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ArtosisCasts

ArtosisCasts

8 ай бұрын

Do you think Restoration Deserves a Buff? RoyaL (T) vs Sacsri (Z) on Neo Sylphid.
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Пікірлер: 162
@sliceyk3970
@sliceyk3970 8 ай бұрын
Ok.... He got restoration but, I didn't see him use it once. Well played.
@2slick4u.
@2slick4u. 8 ай бұрын
lmao
@cl8804
@cl8804 8 ай бұрын
that y it underused
@mackhomie6
@mackhomie6 8 ай бұрын
To be fair, he only asked if it was underused. Another one of life's unanswerable questions
@cl8804
@cl8804 8 ай бұрын
nt@@mackhomie6
@bigmikeobama5314
@bigmikeobama5314 8 ай бұрын
if restoration was an aeo spell like plague it would be sick
@pmendoza6681
@pmendoza6681 8 ай бұрын
Make it atleast autcast and cheap energy
@levonschaftin3676
@levonschaftin3676 8 ай бұрын
@@pmendoza6681 autocast does not belong in brood war.
@baszar24
@baszar24 8 ай бұрын
Would be healthy. Get it? I see myself out.
@user-ky7lx5mt5l
@user-ky7lx5mt5l 8 ай бұрын
@@levonschaftin3676 except it does: medic's heal is an autocast ability. Also, there's a hidden one: some zerg units (mainly, Hunter Killers) automatically unburrow when under fire and it may be quite annoying. Also there're "transport/bunker load" and protoss shield battery: those activate their ability when right-clicked on. It would be a huge boon if medics could autocast restoration on afflicted units like shield batteries restore protoss shields... It might actually be somewhat broken. P.S. Not to mention on-hit spell effects like Devourer's Acid Spores, but that's a different thing. Also, Spider Mines are 100% automatically controlled units with quite complex behavior, ability/state-wise (burrow/unburrow). P.P.S. I've remembered at least one 100% pure autocast ability in SC: Infest CC. Queen uses it automatically if it/she happens to be nearby. And there's some niche stuff that doesn't count: Hatcheries producing larvae is an autocast ability with hidden cooldown; Neutral Creeps roaming is an automatically triggered ability with hidden cooldown which works even if given Neutral Creep is mind-controlled by protoss player; workers auto-queueing "return cargo" when mining; SCV's automatically starting to gather Vespene upon finishing Refineries (auto-queued action, once again)... There're probably plenty more niche and/or hidden cases I've forgot.
@Maldunn
@Maldunn 8 ай бұрын
@@user-ky7lx5mt5lI think having two auto-cast on the same unit wouldn’t be good though cause the medics might auto-cast restoration on 2 or 3 marines instead of your vessels and then your vessels are going to die and you don’t have any mp left for healing cause restoration costs 50 energy. I guess you could have it toggle auto-cast but if you have to go and click toggle the auto-cast on and off you might as well make it a spell you have to go and click on.
@Templarfreak
@Templarfreak 8 ай бұрын
the biggest thing holding Restoration back is that one singular cast affects only one singular unit. it really should have been an AOE spell, and then it would have been used occasionally but still been seen as a very situational spell.
@abstractdaddy1384
@abstractdaddy1384 8 ай бұрын
Wow, I thought Royal had it in the bag.
@justintremblay3182
@justintremblay3182 8 ай бұрын
Irradiated ultralisks are definitely the inspiration for their upgrade in heart of the swarm campaign. The situation really determines how effective the spell becomes, sometimes it works completely against you like a bad storm
@cidiousblack2136
@cidiousblack2136 8 ай бұрын
DM on marines feels better vs Ultras than Irradiate, the hard part is clicking on your marines and not the ultras.
@joemcgilton2091
@joemcgilton2091 8 ай бұрын
@@cidiousblack2136 If I D matrix my enemy's ultra I'll just gg out of the game
@cidiousblack2136
@cidiousblack2136 8 ай бұрын
@@joemcgilton2091 There was a pro game maybe from last year that Artosis casted where an Utralisk got irradiated and D-Matrixed. If pros can do it an not GG so can you!
@christopherwoodjr235
@christopherwoodjr235 8 ай бұрын
Thanks for the brief explanation about restoration. I would wonder about that often while watching games.
@GCP963
@GCP963 8 ай бұрын
Weird game. Royal was up 2 bases with a good sized army and then seemed to fall apart. BCs did not make the impact that I think Royal expected. They would have been better protecting his eco advantage imo.
@Ziegfried82
@Ziegfried82 8 ай бұрын
He used the BCs poorly, as usual. It almost never seems to pay for these players to do the stupid "Ima send 2 BCs alone at a zerg base" thing. Arty is right: keep the BCs as defensive to help burn down the damn ultras.
@JoshDragRace0688
@JoshDragRace0688 8 ай бұрын
Yeah if you get 2 or especially 4 bcs over your cc they can kill ultras pretty dang quick 4 bcs is 100 damage per shot so ya.
@shaggyfeng9110
@shaggyfeng9110 8 ай бұрын
BC + bunker is so strong.
@veidro
@veidro 8 ай бұрын
You can't just defend and macro against zerg, you'll never win that kind of game in a long run. Either you're able to grind them down and keep them from getting 4 bases or choke them out by constantly pushing, or you get absolutely steamrolled later on by mass ultras and defilers.
@OOCMonster
@OOCMonster 7 ай бұрын
@@JoshDragRace0688 It's more likely that they'll do 0 damage because they're blocked by dark swarm.
@MundaneDave
@MundaneDave 8 ай бұрын
I've seen Royal use blind on Overlords, too, and not from some "I have too much money" POV but a rough TvZ where blinding it gave a total sneak ability over a pivotal bridge. He isn't scared of innovating. You know what I miss? When he was using Lockdown in TvP late game. It's just so much APM managing that much extra and making it worth the investment.
@EebstertheGreat
@EebstertheGreat 8 ай бұрын
Lockdown is also _much_ more expensive. You have to get the Covert Ops just to research it, and ghosts cost -100- 75 gas a piece.
@MundaneDave
@MundaneDave 8 ай бұрын
@@EebstertheGreat Yeah, it's a huge investment. The problem really is, "Will this actually help me 4-5 minutes later?"
@user-ky7lx5mt5l
@user-ky7lx5mt5l 8 ай бұрын
@@EebstertheGreat ghosts cost 75 gas.
@sebdeef1086
@sebdeef1086 8 ай бұрын
And they die to 1 storm, 1 reaver shot. They die pretty quick against everything protoss has.
@MundaneDave
@MundaneDave 8 ай бұрын
@@sebdeef1086 I know. Everyone knows how much it costs. It's still a one-shot Maelstrom vs. Protoss. That is huge vs. certain units.
@stiv66630
@stiv66630 8 ай бұрын
Plauged vessels and almost maxed out carpace on ultras with little support for air damage ,you know shit gonna go down when u see that
@kirktown2046
@kirktown2046 7 ай бұрын
I really enjoy this format, you're so insightful and well spoken. Catching your live streams gave me an aneurism with how chat seems to try to be tilting you and it becomes this spiral of frustration far too often... This, however, is really enjoyable! Great insight on what remains probably the best game ever.
@SqrLMaSTeR123
@SqrLMaSTeR123 5 ай бұрын
I agree and love that he separated the 2 types of content for us.
@jemperdiller
@jemperdiller 8 ай бұрын
Come on guys. We all know that optical flare+firebat is a real gamer strategy here
@Maldunn
@Maldunn 8 ай бұрын
He spent so much so much on the BCs and seemingly got so little out of them. I understand the players have a lot to do at one time but it seems worth it to spend some APM repairing/retreating your BCs if not your vessels. Two blowing up like that is 800 minerals and 600 gas lost, not to mention the tech to build them. Was it just to force spores? But the spores survived and they kill vessels and dropships. Spectator here not competitive player so maybe I’m missing something.
@Ziegfried82
@Ziegfried82 8 ай бұрын
Very rare to see these top SC1 players using BCs correctly. No D-matrix on them, sending them unsupported 2 at a time, they really need to stop using the BCs that way. I think I've seen 1 game where that whole sending 2 BCs actually worked and killed a zerg expansion and I've been watching a lot of these SC1 replays.
@EebstertheGreat
@EebstertheGreat 8 ай бұрын
It wasn't just that he failed to repair them. He lost control of them and they almost suicided over spores. He thought he would have enough time to use them well, but it turned out that he didn't. Obviously what he did with the BCs was not the plan.
@cidiousblack2136
@cidiousblack2136 8 ай бұрын
Running the BC's seperate from marines, straight into spores, then they get mass scourged, just sad really. Agreed that Royal needed to do more to defende the BC's
@YoungGandalf2325
@YoungGandalf2325 8 ай бұрын
Medical school is expensive. They have to work overtime to pay off their loans.
@MrOthello7
@MrOthello7 8 ай бұрын
We need more casts RT. Thanks for your all your casts! I love to lisse then and work, eat food and chilling.
@WrathOfMega
@WrathOfMega 8 ай бұрын
Same logic as queens; if restoration saves one science vessel it has paid for itself. I'm more interested if its worth it to use optical flare to do things like blind shuttles in tvp.
@user-ky7lx5mt5l
@user-ky7lx5mt5l 8 ай бұрын
1 blind observer = 1 protoss supply wasted... It's quite cheap in matter of resources, but a tiny bit bothersome for protoss to get rid of. P.S. Speaking about Queens: Queens are used quite often lategame against Terran in high-level matches... But ensnaring net almost never get used (it's effect is based on unit's personal attack animation so it might be difficult to calculate its efficiency), but it's really good. It would be fun to see it being used more often. Too bad ZvZ match ups are too tight on timing and resources to afford Queen's Nest and Ensnare Upgrade + at least one queen (that's like 400/400 resource investment, worth 4 mutas: like, half of a regular zerg's ZvZ muta flock), but if pulled off it would be so rewarding for the player and amusing to watch.
@EebstertheGreat
@EebstertheGreat 8 ай бұрын
The difference is that you already have the medics, whereas queens are expensive. To pay for queens, you need to get one tank _each._ To pay for Restoration, you only have to save one vessel _total._ Granted, that's easier said than done. Royal didn't even cast it this game.
@siah7590
@siah7590 8 ай бұрын
What a come back
@farming4g
@farming4g 13 күн бұрын
Restoration should be area-based.... like maybe not the size of plague, but can congregate some units and throw a restore on, make it cost a little more energy
@drhubs7049
@drhubs7049 8 ай бұрын
Terran is definitely the hardest race
@freehatespeech6804
@freehatespeech6804 5 ай бұрын
Restoration is good, and Terran users know it. They are also skilled enough to use it. The reason that they often don't use it is that you're actually gas starved most of the time and thus can't afford it. Furthermore, it is only strong when you have medics with lots of energy, which you only have if your army hasn't been wiped in a while. So, basically, restoration is good if you're already dominating, skirmishing constantly, slowing down expos, etc, when Zerg is struggling to get a third and resorts to hydra defiler
@Ace_Dreemurr
@Ace_Dreemurr 2 ай бұрын
Yes resto is a spell quite complicated and situational ,the medics must been out some time without dying to store enough energy
@nelsonhill4625
@nelsonhill4625 8 ай бұрын
haha, good job with the clickbait title. Got me to watch.
@arturstatkiewicz6360
@arturstatkiewicz6360 8 ай бұрын
Waiting until Ghosts get proper utilization.
@LoLaSn
@LoLaSn 8 ай бұрын
What, cloaked ghost squad taking out defilers? They only do half damage to them
@Stranzua
@Stranzua 8 ай бұрын
I have yet to see any casts on this channel where ghosts were used at all. Arty has used them but I dont think I've seen anyone else use them.
@user-ky7lx5mt5l
@user-ky7lx5mt5l 8 ай бұрын
Lockdown is actually crazy broken ability. And ghost is worth like 25 minerals and 75 gas. It's a gas-heavy unit, sure... and in current meta terrans sit on 2 bases (max 4 bases during very long games), so gas is sparce, but when minerals are mined out and army spam is limited, 4 ghosts could qute easily decide a match in TvT or TvP my locking down a couple of tanks or Carriers/Reavers/Goons. And investment's not too huge to start with: 50/50 for Spec Ops and 100/100 (if I'm not mistaken) on lockdown... Also, DA are crazy broken against zerg, but never used, since maelstrom is pricy and DTs are costly and better used for harassment + Corsairs and HT are already extremely good at dealing with muta flocks.
@xxXKogasaWe3dL0rd420Xxx
@xxXKogasaWe3dL0rd420Xxx 8 ай бұрын
@@user-ky7lx5mt5llockdown is 200/200 resources and costs 100 energy. The energy cost is high and the upgrade takes longer than a minute to complete so that’s why you don’t see it much. Ghosts only can cast it two times at max energy!
@Winnetou17
@Winnetou17 8 ай бұрын
@@user-ky7lx5mt5l What are you talking about ? Maelstrom is definitely used in PvZ. Not TOO often, but it is.
@gosuf7d762
@gosuf7d762 8 ай бұрын
It seemed that royal was absolutely winning in the late game. However, his army was always out of place and only got the location after the damage was dealt. This happened multiple times, and he eventually lost all of his expansions.
@fencserx9423
@fencserx9423 8 ай бұрын
I am also really enjoying the random ladder games. They’re unsafe and pushing limits. It’s a lot of fun to watch
@TheBryceWade
@TheBryceWade 8 ай бұрын
As a Terran, it's always sad seeing SVs not get repaired. It's such an immense amount of savings over the course of a tvz. Resto is absolutely worth it. Keep 2 medics at the second for resto, then repair crew. How much would that save over the course of a game? Terrans really need to wall expos. 1rax and 1bunk is 250/base to create a bulwark against lings and ultras.
@charlescook5542
@charlescook5542 7 ай бұрын
There is no wall in the game that stops cracklings unless if you want to tie up too much of your army on defense. Late game toss and terran need to keep aggroing the zerg rallies or they get overwhelmed.
@anonvideo738
@anonvideo738 8 ай бұрын
Restoration is simply not worth the APM
@Ziegfried82
@Ziegfried82 8 ай бұрын
Only good on BCs. But seeing as most of these players don't even keep their BCs with their marine/medic, zero reason to have it.
@anonvideo738
@anonvideo738 8 ай бұрын
@@Ziegfried82 BCs arent good if you keep them next to your medics, you suicide them on drones.
@andrerossel8394
@andrerossel8394 8 ай бұрын
Sascri was impressive. Been able to launch those spells on so different places. And Marcro at the same time. It's incredible My only recommendation to the Terran player don't BC they suck . Just assume the zerg player it's an intelligent human and will eventually pick up the vessel's. So just vessels non stop.
@ichessekinder
@ichessekinder 8 ай бұрын
I really like these pro ladder games. Nothing beats BW at the absolute top level. I probably even prefer this over tournaments.
@FlymanMS
@FlymanMS 8 ай бұрын
That game felt like a slow crash
@Fanelan053
@Fanelan053 8 ай бұрын
I was looking for it too... LOL i thought i just missed it.
@violetrecluse
@violetrecluse 8 ай бұрын
The rare Zerg Eraser
@holz_name
@holz_name 8 ай бұрын
wow there was this spell in the game? I played Broodwar for like 5 years never saw it. Never saw or used Optic Flare either, or upgraded my medics with the Caduceus Reactor
@ripsaw07
@ripsaw07 8 ай бұрын
The restoration might've been to prepare for battlecruisers, worth a lot more saving a BC than a vessel with the energy imo
@interestingtimes182
@interestingtimes182 5 ай бұрын
Easy fix, have restoration toggle for autocast. Either toggle autocast heal or autocast restoration
@nathanielgrant6593
@nathanielgrant6593 2 ай бұрын
Defilers are just legit OP. Imagine if Terrans could consume marines and spam irradiate lol
@WickedServantEbay
@WickedServantEbay 8 ай бұрын
wow super close game
@joshbrooker9775
@joshbrooker9775 8 ай бұрын
ty artosis
@mandy1339
@mandy1339 8 ай бұрын
what a game!
@The8bitFighter
@The8bitFighter 8 ай бұрын
I had no idea Sacsri played SC2, let alone was a champion. Apparently the guy won a Dreamhack.
@stefanc4520
@stefanc4520 8 ай бұрын
Restoration cost too much resources and mana. If it was a bit cheaper to buy and used less mana it would be worthwhile IMO
@xxXKogasaWe3dL0rd420Xxx
@xxXKogasaWe3dL0rd420Xxx 8 ай бұрын
It’s literally 50 mana. It costs nothing
@Winnetou17
@Winnetou17 8 ай бұрын
I think that the APM and timing of it is more of a problem actually - you'll too rarely get to use it. The resources cost surely isn't a problem, just one saved vessel and the research paid for itself. I guess it's much more easy to be used on BCs.
@Ace_Dreemurr
@Ace_Dreemurr 2 ай бұрын
​@@xxXKogasaWe3dL0rd420Xxx50 energy is a lot ,that's the starting energy ,after using resto the medic is useless and is a single target spell, a medic would need to be quite some time without dying to store enough energy to use resto and still be able to fight there's no time for that
@alexfriedman2152
@alexfriedman2152 8 ай бұрын
wow... WHAT a game!!!
@yyyy-uv3po
@yyyy-uv3po 7 ай бұрын
I've seen Royal use restoration successfully vs Zerg; he only lost 40 or 60 HP on his vessels for each plague. you need to have a lot of medics though, and despite his 5 bases, he never got enough
@25147212
@25147212 8 ай бұрын
love u arty
@LiquidRR
@LiquidRR 8 ай бұрын
NO SPOILERS
@EebstertheGreat
@EebstertheGreat 8 ай бұрын
If Restoration saves one vessel, it more than pays for itself. So I am a little surprised more people don't try it.
@Winnetou17
@Winnetou17 8 ай бұрын
Well, this game is a good example why. It's also very expensive APM-wise. And, because needing to be pretty close from the start, also quite situational. I'm not sure if RoyaL used it once this game. It's good on theory, but in practice you try to use it and you BCs are just casually flying over 3 sportes because you had to spend AN ENTIRE SECOND just to manually select 1 medic and R and click on a vessel. Maybe even try that multiple times. Though, I guess, just to be able to use it once, you can also just use the hotkeyed medics and restoration directly, even if it's inefficient if all the medic restore a single vessel. Not to mention that the medics might actually get low on mana and not be able to do their main function for a while.
@EebstertheGreat
@EebstertheGreat 8 ай бұрын
@@Winnetou17 It doesn't take a full second to use restoration on a vessel. But yes, I understand the apm requirement. Artosis said as much. The thing is, you don't always need to succeed. If some games you waste 100/100 and some games you save 125 gas or more (100/350 if you save two vessels), it might still be worthwhile. I'm not shocked that people don't get it every game or whatever, but I'm surprised there aren't a _few_ pros trying it. I'm pretty sure it is worthwhile in at least some games.
@Winnetou17
@Winnetou17 8 ай бұрын
@@EebstertheGreat Yeah, it can certainly be made to work to an extent, especially on BCs.
@dimayurchenko4859
@dimayurchenko4859 8 ай бұрын
I think restoration is for BCs. The most Painful for bc is to be plagued
@CobraQuotes1
@CobraQuotes1 8 ай бұрын
I literally did not know that spell existed.
@Winnetou17
@Winnetou17 8 ай бұрын
There are several things that are rarely used in competitive StarCraft. Almost none at all. Actually, I think I can make a list: - Terran ghosts - ok, this is used at times, especially in long TvTs. Built from barracks, needs a science facility addon. Has a long range very weak, very slow attack. It can be upgraded to see more (useful for it's covert ops type of operations), cast lockdown - single unit disable, works only on mechanical. Last like 60 normal-game seconds. It can also get cloak (same as wraith + extra research for more mana). Also if you build a nuclear silo as an addon to one of your command centers, you can build nukes there (200m/200g and 8 supply IIRC) and the ghost can launch it. - medic restoration upgrade - imo way too situational and APM intensive, you barely get to use it. For vessels at least. Easier to do so on battlecruisers - zergs can get the burrow upgrade from a hatchery (nothing else required, forgot the cost). This allows all ground units, except ultralisks, to burrow, that is, hide in the ground, not able to move nor attack, similar to what a lurker does. Except that the lurker does not need the upgrade, and the lurker actually can only attack while burrowed. This is rarely used, but it is seen from time to time. One way to use it effectively is to do an arc of zerlings against the enemy base and burrow them. They might never notice, and you'll be able to see when they get out, especially if they're trying something sneaky, like a dropship/shuttle. The vision while burrowed is pretty small though - zerg queens are rather rarely used. They have 4 (four)! abilities. Initially they can parasite a unit. A parasited unit will also give vision to the zerg who casted it, not just the owner of the units. So you can parasite an enemy science vessel and you'll be able to see it, and everything that's around it, including cloaked units, because the vessel is a detector himself. The unit, when you select it will have a green label that will say "Parasite detected" so the owner will always know that it's parasited. Also, if you select multiple units, the parasited ones will have a greener frame/border so you'll be able to tell from that too. Just visually on the map, I think there's no distinction. - besides parasite, queens can be upgraded to cast spawn broodling. This is what they're usually used for in competitive play. Spawn broodling is pretty long range, single unit target, and that unit is instantly killed (well, there's a little projectile from the queen to the unit, but it gets there fast and cannot miss) and 2 broodlings appear in its place. Broodlings are very weak units (technically the worst in the game, that can still attack) - something like 30 hp, 4 damage, slow attack speed, low vision radius, low speed, 0 armor and will also die after something like one minute or so. Still, if you cast it on the middle of some clumped up tanks, it will kill a tank, and the other tanks, when attacking the broodlings might also kill themselves from the splash damage. This is usually used versus tanks when the terran goes full mech. And usually something like 10-15 queens are made. The downside is that it needs 150 energy + the research of the spell, so quite an investment. - the third queen ability is ensnare. This also needs a research. I think it costs 75 energy. You target a point on the map or an unit, and that area or the unit + its surroundings (not big, about as big as a battlecruiser) will get ensnared. That is, all units will have a green goo on them, basically like mucus (I hope you weren't eating). This will slow down the speed quite a lot, and the attack speed a bit too. And cloacked units will be revealed (like with plague too). Pretty great versus a clump of mutas or wraits, since it slows them a lot, so you can kill them MUCH more easily when slowed like this. This expires after some time. - the fourth queen ability is to infest a command center. Basically a queen can enter in any command center that's below half health. When it gets to the CC, it will literally disappear for several seconds then the command center will be transformed to be an infested command center, with full HP (also 1500 IIRC) and now owned by the zerg. The infested CC can only build infested terrans, but can still be lifted, IIRC. - infested terran - small units that can only be built on an infested CC. They're about the size of a firebat. They're rather fast and their "attack" is to suicide. In melee, kind of like a scourge. It deals 500! damage, with a small splash radius. They're pretty easy to kill. They cannot explode on "ground" so to speak, it always has to "attack" a unit. Also, if it gets killed, it doesn't explode, so it does no damage. Very fun, very rarely seen. - protoss scouts - the basic protoss air unit. It's not used because it's very expensive - IIRC 250m, 125g and 3 supply. Initially is quite slow. Has 8 damage vs ground (kind of like wraiths) and 26 vs air (2 missiles, also kind of similar to wraiths). The problem is that wraiths are MUCH more easy to control, to have them be used like mutas, while you cannot do that with scouts. And they're also much more epensive. They have an upgrade which increases their speed. It gets decent, but still a bit below what a wraith and muta can do natively. They're only really good versus big air units, like BCs, carriers, devourers and guardians. I guess overlords too. The second upgrade, if I'm not mistaken, increases the sight range (they're called scouts, right ?). They also take a while to build, that's why they're not used almost not at all (usually somebody builds a few of them just to troll, to show how much ahead they are). Versus ground they're objectively inferior to wraiths and mutas, while costing much more (they have higher HP too, but that doesn't matter when you're slower) - high templar's hallucination - this one is used from time to time, but overalll quite rarely. You target a unit and 2 hallucinations (illusions) will appear next to it. The illusions will look the same to the enemy, but for you they look different, they're like very blue. Illusions can move the same as the original units. It has the same stats. But they cannot cast any spell. They will "attack" if ordered so, but deal no damage. When attacked, illusions take twice the damage. And spell cast on an illusion instantly dispells it. This is good to be used when sending shuttles or arbiters in the enemy base and have the illusions take the damage from the static defense. It can certainly be used for mind games too, but that's much more rare. - dark archon's feedback - this is also used from time to time, but quite rarely, usually on defilers. You have to target an enemy spellcaster. It works as mana burn - it will remove all its energy and then deal the same amount of damage too. So for a defiler with 100 energy and full 75 hp - it's instantly killed (it takes 100 damage)
@Crud-Stevens
@Crud-Stevens 8 ай бұрын
Cool Beans
@deco90
@deco90 8 ай бұрын
He shoulda remove irradiation from the ultras with medic😂😂😂😂
@attention_shopping
@attention_shopping 8 ай бұрын
thought he had it
@vook777
@vook777 5 ай бұрын
Camera was a bit all over the place. Jumping from one location to another a bit erratically. It seemed justified in the late game, but in the early game it felt unnecessary. Made my eyes tired.
@DreadwayOfficial
@DreadwayOfficial 8 ай бұрын
Medics i my opinion should be fully upgraded vs zerg. Optical Flare on Overlords goes hard too with cloaked wraiths.
@charlescook5542
@charlescook5542 7 ай бұрын
Flare is only useful for walking over lurkers as long as you don’t attack them like mong did years ago when he tried to bust a highground third on circuit breakers.
@TheSuperappelflap
@TheSuperappelflap 7 ай бұрын
big throw from terran
@rhorains5626
@rhorains5626 8 ай бұрын
restoration would be good if it healed energy for vessel/ghost/bc/wraith. say 50 for cost of 100 or something. and plague should have nerf of half duration but double damage. so damage to all units will stay same but medics won't lose all energy healing with the bad AI.
@Mjblazer84
@Mjblazer84 8 ай бұрын
I've always asked why pros don't use restoration
@donniem7979
@donniem7979 8 ай бұрын
cool
@IYPITWL
@IYPITWL 8 ай бұрын
People theorycrafting about Restoration. The spell would be amazing if it came with 2 charges per medic. If a plague lands or marines are stimming and fighting then medics use all their energy and have none to cast rest. So, all th thoughts on autocast, energy, ect are useless.
@HasekuraIsuna
@HasekuraIsuna 8 ай бұрын
Your idea is interesting, I must say.
@Ace_Dreemurr
@Ace_Dreemurr 2 ай бұрын
I like this idea, also resto would be worth it with a cooldown
@thesheepthemightythecrazy
@thesheepthemightythecrazy 7 ай бұрын
The Terran stuck with MM and got no answer for ultras. Why no tanks when he has like 5 bases???
@NealX_Gaming
@NealX_Gaming 6 ай бұрын
Ghosts would be more viable if you didn't have to research Cloak and they just had it by default. It seems silly that they don't since cloaking is the reason they're even CALLED Ghosts. It's just silly that calling down a nuke is the only thing they can do by default without upgrades.
@karpai5427
@karpai5427 5 ай бұрын
Templars can only merge into archon by default. At least ghosts can shoot mutalisks from a bunker.
@feofandeuriman7524
@feofandeuriman7524 8 ай бұрын
Blind is good on observers😅😅
@Ziegfried82
@Ziegfried82 8 ай бұрын
Blind is awesome on overlords if you are using wraiths. I think its 75 energy..so you can disable a lot of overlords with only 3-4 medics forcing the zerg to make queen with ensnare.
@EebstertheGreat
@EebstertheGreat 8 ай бұрын
@@Ziegfried82It's 50 energy. But a zerg still won't get ensnare. They'll just send more overlords and build spores.
@Winnetou17
@Winnetou17 8 ай бұрын
@@EebstertheGreat I don't get it why ensnare isn't used more often. If landed properly on fast units, it basically destroys them. And the clocked units reveal is a nice bonus. Not needed on every match, but I think it could be used in much more than we're seeing now (0.0001%?)
@EebstertheGreat
@EebstertheGreat 8 ай бұрын
@@Winnetou17 I'm sure it could be used more than we are seeing now, since we almost never see it. When it has been used in pro play, it's seen limited success, but it's not like it was terrible. Queen used to get Ensnare sometimes against both Protoss and Terran back when he went by Zero. He used it in combination with dark swarm, zerglings, and scourge to wipe out SK Terran armies. I think that, like Restoration, it's partly just what people have practiced. What they do now works, and while these other spells might also work in some cases, they don't think it's worth their time to practice them. At least, that's my best guess. Ensnare is also a harder sell than Restoration, since Terran already has the medics. Similarly, back in the heyday of corsair/reaver, some Protosses (e.g. Stork) would from time to time get disruption web. They already had a ton of corsairs that stuck around, so it kind of made sense. Of course, the fleet beacon is really expensive, but I guess they still thought it was worth it. But that style disappeared over a decade ago.
@user-ky7lx5mt5l
@user-ky7lx5mt5l 8 ай бұрын
@@Winnetou17 it's also quite cheap energy-wise and can be paired with Spawn Broodlings. And there's one single use case that I have never ever seen: ensnaring workers. This is super-cheap, quite safe (much safer than drops given the Queen's speed and cast range... although the unit's a bit squishy) and can instantly reduce mining speed by like 25-30% for 25-30 seconds... How good is that? I don't know, but would be intrigued to figure it out. I used it several times on Ladder matches and it seems to work, but I'm not a pro, so that doesn't count.
@PositiveNeverNegative
@PositiveNeverNegative 5 ай бұрын
I remember years back when Artosis was starting his streaming career, he had played a TvZ, made 12 BC's and they kept getting plagued OVER and OVER again. He kept sending them back to his base and repairing them, meanwhile, there were TONS of medics just scattered all over the place and doing virtually nothing. I said: "Artosis, get restoration and stop sending the BC's back across the entire map for repairs, only to repeat the process over and over and eventually lose" and he said: "You're an idiot guy in the chat! You must be Flash now?" or some insanely retarded comment despite me obviously being 100% correct. He banned me from the channel shortly thereafter and he of course lost the game. I'll never forget the utter stupidity nor insanity of that game and the childish response I received. Not what I'd expect to hear from a grown man who has played this game his entire life.
@anonymousAJ
@anonymousAJ 8 ай бұрын
The defiler/vessel war is such a huge part of who wins the late midgame Anything that protects vessels or defilers is likely strong even if it's APM-intensive (like resto, repair, hiding defiler in defensive drop-lord, stacking OV on top of lurker/defiler, etc)
@arbootieoaks
@arbootieoaks 8 ай бұрын
Royal seems to have lost some of his mojo lately. I'm judging that based only on his poor asl r16 and this game, so correct me if I'm wrong
@denzelnolet
@denzelnolet 8 ай бұрын
my guy your observing APM is a bit too high. Slow it down a bit
@IfNedWereHere
@IfNedWereHere 8 ай бұрын
I think with Restoration it’s much better the faster you cast it on your vessels. Obviously that takes apms and researching it. But that makes sense to me
@Ziegfried82
@Ziegfried82 8 ай бұрын
This is why it's rarely used, by the time you manage to cast it on the vessels they are often at 1/4 to 1/2 health. It's a far stronger spell to use on BCs to keep plague off those. It's the type of ability that would be stronger when the game speed is played on slow. Because most competitive RTS are played at the fastest speed it makes some of these abilities a lot less useful if they are not autocast.
@stevengerrrard
@stevengerrrard 8 ай бұрын
: )
@yeon723
@yeon723 8 ай бұрын
Royals tvz needs some work lol
@user-nu8rt7ln9w
@user-nu8rt7ln9w 8 ай бұрын
Guys I have found a strategy to beat DARK archon strategy while you playing zerg do you know what?just practice detected him if you don't have units near to kill him but if you have units near him just ensnare him!!!!!
@user-nu8rt7ln9w
@user-nu8rt7ln9w 8 ай бұрын
Don't forget that dark archon cost 250 minerals and 200 gas but zerg queen costs 100 minerals and 100 gas only GO GO GO
@thalanoth
@thalanoth 8 ай бұрын
The 'E' in your profile pick clearly doesn't stand for English; wtf were you trying to say lol
@planinskikozel
@planinskikozel 8 ай бұрын
clickbait title
@Seodoth
@Seodoth 8 ай бұрын
Booo clickbait! No restoration used!!
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