Thanks a lot for amazing games of yours, Herr Volko!)
@michaelpeloquin6336 Жыл бұрын
Very exciting!!! 🙌
@erichchaves Жыл бұрын
Epic
@古谷信一郎 Жыл бұрын
😊
@Quincy_Morris Жыл бұрын
I’m throwing my money at my screen but nothing is happening.
@volkoruhnke26 Жыл бұрын
Bless you!
@MrKato84 Жыл бұрын
nice vid, anything new to the old version ?
@volkoruhnke26 Жыл бұрын
Thanks! Mechanically, only very minor fixes, as the testing for 2 players was quite thorough two years ago. Lots of presentational improvements to rules and components. Next, we should be seeing initial production art.
@MrKato84 Жыл бұрын
@@volkoruhnke26 awesome thx
@dipdip7250 Жыл бұрын
Out of curiosity, why publish with Fort Circle and not GMT?
@volkoruhnke26 Жыл бұрын
Hi, thanks for asking! After a long effort at getting the game to meet GMT's preferences and that of its preorder audience, GMT and I mutually agreed that Hunt for Blackbeard is a better fit elsewhere. The main issue was GMT's desire for a solitaire system, which we attempted but had not been able yet to make a great experience. But, as I know Fort Circle's KevinB well, and he agreed with me that the 2-player game would be a great fit for Fort Circle's line, the move there was a natural!
@Quincy_Morris Жыл бұрын
Given how great a job Fort Circle did with Shores of Tripoli this seems like a perfect fit.
@dipdip7250 Жыл бұрын
@@Quincy_Morris I was not a fan of SoT. It felt overpriced for the almost redundant gameplay experience it offered. The components, however, were spectacular.
@Quincy_Morris Жыл бұрын
@@dipdip7250 SoT was very inexpensive I thought. Especially given how strategically deep it was after multiple playthroughs. I will say the solo mode is maybe a tad repetitive but lots of solo games have that problem.
@PeterMancini Жыл бұрын
This looks really good. Very few times in history. Do you have a situation like this. It reminds me of the hunt for Imad Mugnia. He was effective at terrorism, politically connected, stealthy, good with logistics, strong reputation, and hard to pin down.
@volkoruhnke26 Жыл бұрын
Hi! That is an apt comparison. Before this design, I did a game about Mexico's (first) manhunt for "El Chapo" Guzman. ... Once one looks, one finds there are quite a few such hunts after well-defended fugitives, and that those hunts share common dynamics and principles subject to modeling in a tabletop game.
@PeterMancini Жыл бұрын
@@volkoruhnke26 I was peripheraly involved in the hunt for mugnia. I considered him the most dangerous of all terrorists. I'm also really interested in Pancho Villa, and on the war gaming table I want to recreate the chaos that was the Battle of Ambos Nogales. A small incident at customs between the US and Mexico led to customs officials shooting at each other and then lighting both towns, both named Nogales, into an absolute shooting match. Calvary, machine guns, two attempts at surrender! This battle had it all.
@Quincy_Morris Жыл бұрын
The actual battle with Blackbeard is one of those epic stories that greatly helped established the cultural ethos of pirates. Two relatively evenly matched sides, the bad guys gain the upper hand at first and board the pirate hunters, but it was a trap! Then a brutal fight where the two opposing captains actually got into a sword fight. Something you see in fiction a lot but in history is quite rare. And Blackbeard only goes down after being stabbed and shot a dozen times and then decapitated. An epic battle by all accounts.
@rayanal-shikhi140 Жыл бұрын
Hi! Scrolled KZbin with "blackbeard" searched and found this. What's this? :3
@volkoruhnke26 Жыл бұрын
Hi! It is a little preview of an upcoming historical board game. Cheers!
@Quincy_Morris Жыл бұрын
This is a boardgame that folks have been waiting to be released for almost half a decade
@andygrant5894 Жыл бұрын
That’s a shame that it doesn’t work solo, so that’s me out. But I wish you well with it.
@volkoruhnke26 Жыл бұрын
Thank you! Yup, I worked for a while on a solitaire system, but did not get it to great, so would rather leave no one disappointed. Thanks for watching!
@Quincy_Morris Жыл бұрын
People need to learn that deductive games can’t be solo.
@volkoruhnke26 Жыл бұрын
@@Quincy_Morris There are examples, such as Black Sonata. boardgamegeek.com/boardgame/231218/black-sonata But that is a solo-only game design, solo from ground up. The challenge here would have been to devise a solo experience that mimicked having another human brain on the other side the screen, and that I doubt we would have ever done very well.