You guys did a great job keeping the hyper light aesthetic while moving to 3d.
@alexof_fКүн бұрын
Now, we got a mix of zelda+risk of rain 2...
@alastor8091Күн бұрын
No they absolutely didn't.
@NoobishEliКүн бұрын
@@alastor8091 and that's your opinion lol 🤷♂
@alastor8091Күн бұрын
@@NoobishEli no waaaay? Really???? Tool.
@aarshlally37452 күн бұрын
As much as I would like to see something more from the HLD franchise, HLB feels very tonally different from the mystique that really made the original unique- and I find it hard to believe that a similar emphasis on exploration can be kept with procedurally generated areas compared to handcrafted dungeons and proper level design. I want to be excited for it but I’m not convinced it’ll bring the same energy that made me so invested in HLD.
@KP_Uravity2 күн бұрын
I feel like this too. I really just wanted more hld. Not more solar ash. This feels like solar ash rogue lite with hld skin :/
@keybirdgaming45272 күн бұрын
I mean it's a Rogue like, so having unique crafted set pieces wouldn't really make sense in a game that you're likely meant to have dozens if not hundreds of runs in. Not saying it's good or bad, but it is different. By design.
@d00mnoodle242 күн бұрын
@@KP_Uravityas someone who loved solar ash and HLD i see this as an absolute win
@Oryyyt2 күн бұрын
@@KP_Uravity3rd person multiplayer rogue lite with Solar Ash's aesthetic sounds really dope ngl. I'm really digging the visuals.
@alenietouh47892 күн бұрын
I think HLB is gonna have more replayability than HLD at the cost of being much more simple and less mysterious. It will be a totally different experience but I think it will still be fun
@deadwhitedragon97512 күн бұрын
This looks absolutely amazing, but I feel it's missing part of the creepy, hostile feeling from hyper light drifter from the sharp/jagged edges of the pixel art. Everything looks really smooth, and although it looks really good and I loved it in solar ash, it's just tonally very different. Maybe some of the enemies and architecture could be changed while keeping the environments and characters the same to contrast them from each other. Also there seems to be a lack of impact to attacks that made the combat in drifter feel so deliberate and satisfying. Overall though I'm very excited, and curious to see how an open world roguelite would work.
@Benz1452 күн бұрын
As a huge fan of Hyper Light Drifter, I've been anticipating this game for *years*. I want to love it, but the combat animations just really aren't doing it for me. I want to look and feel awesome when fighting-just like in Hyper Light Drifter. But many of the animations feel stilted and lacking in character, especially the 'dash'. I noticed this in the gameplay reveal from a year ago, but I figured the game still has quite a way to go so maybe the animations will get polished up closer to release. Unfortunately this latest footage isn't giving me much confidence that's happening. It's not that the animations are bad, I'm just dying to see them go from B to A+. A game bearing the Hyper Light name deserves that level of polish in its combat.
@Bleeperish2 күн бұрын
Yeah, it’s truly a shame… The only thing this shares with the original is its name They might as well call it Hyper Light Grifter at this point
@MrDanno2 күн бұрын
So you're upset a game in its alpha doesn't look completed and polished?
@ZectifinКүн бұрын
looks fine to me
@LucyfersКүн бұрын
good thing it's early access and they're specifically doing it to obtain feedback like this!
@penguinmonk7661Күн бұрын
Perfectly valid feedback, go tell the devs, thats what early access alpha is for ;)
@rtemisveille25332 күн бұрын
I'm overall kinda excited for the game, the primary issue I have is that I'm not psyched about the paragliders. It feels like everything since Breath of the Wild has had a paraglider and I won't lie they don't feel like an original or interesting way to explore a game world anymore. Part of what made me fall in love with Solar Ash Kingdom was that the exploration and movement felt fluid, dynamic, and I wasn't restricted to slow-falling in whatever direction I wanted to go as the primary means of exploration like you would on a paraglider. Not to mention that Solar Ash felt fairly unique in terms of movement all on its own, and I was really hoping a movement system like that would be present in HLB, but I can see that's likely not going to be the case. I'll probably still end up getting Hyper Light Breaker and playing a fair bit because I want to support the developers. I figured early-ish feedback would be appreciated, even though I know that at this point it's extremely unlikely to change much.
@NickHunter2 күн бұрын
Get over it jeez
@Ruokone13 сағат бұрын
While i'm fairly unfamiliar with the HL series thus far, i totally agree with your sentiments about the glider stuff. I think it'd be cool if they added movement customization options for your build like x piece of gear can help you run super fast or z piece of gear will make you hover instead. I feel that this would allow people to choose their preferred method of mobility and make it more interesting than the usual copy paste zelda glider. but im hopeful nonetheless.
@haasithgarapati82612 күн бұрын
Glad to hear back from you Heart Machine! I was surprised to not see Alex Preston narrate this video though (Michael Clark did a good job regardless). I hope everything is all good with Alex!
@theoneandonlyskrubz2 күн бұрын
A little bit sad about the parry mechanic, because lack of defense made the original require alot more movement and positioning. Plus this has so many words! But im keeping an open mind. Still excited either way!
@Marthroy90002 күн бұрын
I love parry mechanics so I might be biased, but as long as the timing is tight I think that it will only adds to the feel of controlling a crowd because if you don't want to move your not forced to. It rewards remembering patterns, but still has a huge risk when things get out of control.
@theoneandonlyskrubz2 күн бұрын
@Marthroy9000 that's true. I'm just bothered if it'll feel closer to unsighted or dark souls (no shade on those games. Love both of them, just thought HLD felt more unique) but I do love parry mechanics.
@zegaskmask5659Күн бұрын
Dodging in a top down game where you can see all around you is far easier than a game in 3D. You couldn’t play a bullet hell game in 3D unless the FOV was large enough
@theoneandonlyskrubzКүн бұрын
@zegaskmask5659 I've seen good games do it, but I get your point.
@Fancy_Raptor2 күн бұрын
I truly hope the game has options to turn things like depth of field and temporal anti aliasing off so people prone to motion sickness can play it
@MidnightSvshi2 күн бұрын
I hope you make another singleplayer narrative game in the Hyper Light world. This looks cool and all but I'm not the biggest fan of procedural generated rogue-lites, especially after how meticulously crafted HLD was.
@user-qw3lt2rg9lКүн бұрын
Honestly I'm not too put off by the procedural generation, the way they described it in the livestreams made it sound more like deep rock galactic's procedural generation than it did something like minecraft. Overall pretty excited!!
@skiesquiggles73192 күн бұрын
Difficult to express how excited I am for this
@Beanman-242 күн бұрын
Getting huge Risk of Rain 2 vibes
@gunnertoad1913Күн бұрын
Finally, Risk of Rain 3
@mrmarian_Күн бұрын
@@gunnertoad1913 Hyper Rain Breaker
@silenthell666Күн бұрын
Has nobody here played Solar Ash?😂
@atlas1619819 сағат бұрын
@@silenthell666they're referring to the gameplay, not artstyle, because it's very similar to ROR2
@Lessen06 сағат бұрын
I bet the gameplay will feel significantly different. Risk of Rain 2 (like Risk of Rain 1) has a lot of very plodding "run away and spam" gameplay whereas this looks like it (like Hyper Light Drifter) has much more focus on making your individual actions very intentional. Bigger slower weighter melee attacks. Tho the guns look like they allow for some "run away and spam".
@KILLIAN87Күн бұрын
Delays don’t bother me as long as the product performs well. Can’t wait to play this🤘
@blahybris60819 сағат бұрын
As a fan if both HKD and rogue-likes, I can't wait for the game and, considering your track record, i have absolute trust, that this game will be great
@mr_clean575Күн бұрын
This looks so sick. Really excited for this! I know many are upset about the procedural generation decision, but I'm actually super excited for it, as roguelikes are my favorite genre
@GrundleGrabberКүн бұрын
Doesn't look like many fans are thrilled about the direction of this
@Just_Beboy2 күн бұрын
The Prodigal Son has arrived!
@OniGhoste2 күн бұрын
Cant wait for you to try to top Hyper Light Drifter soundtrack 😌 one of the best of all time, and excited to hear whats next!
@JoshMathews172 күн бұрын
Do you know if Disasterpeace has been confirmed as the composer??
@OniGhoste2 күн бұрын
@JoshMathews17 not sure, I don't think there's info yet. I sure hope so, that would be AMAZING
@NickHunter2 күн бұрын
@@JoshMathews17 Joel Corelitz is the composer
@wapple37702 күн бұрын
@@JoshMathews17 Disasterpeace is, unfortunately, not the composer. Troupe Gammag and Joel Corelitz, who worked on Solar Ash, are doing the music for HLB
@floydhopkins7901Күн бұрын
@@JoshMathews17That guy has moved far beyond indie game work, he's full on Hollywood now.
@Bleeperish2 күн бұрын
Thanks guys! Looking forward to Hyper Light Breakin’ 2: Electric Boogaloo
@Wolfsheim2313 сағат бұрын
Speaking of that the music in this doesn't seem so epic as HLD
@NaughtyKlausКүн бұрын
I love what's goin on here. You guys made a transition from a retro-looking cyberpunk 2D adventure to an anime-style cyberpunk 3D co-op roguelite with a hint of those retro animations. I'll definitely be picking this up ASAP.
@theoutergod86662 күн бұрын
I was looking forward to this game, but right now, I am kind of... not a fan. A: While the color scheme is there, the art direction itself does not really feel that aligned with first game. It was generally more blocky, especially the landscapes, they were all clear-cut, abrupt edges and so on. It was artificial, alien and interesting. This new, more natural way, it is... bland? Generic? And now the few things that are actually blocky like the few VFX or structures now just stand out and don't fit a tall. B: Same with enemies, they all feel like a mish mash, mashup of random creatures that don't really... fit? HLD had carefully crafted enemies which all blended well into the environment, but the things I am seeing here just stick out like sore thumb. C: Another prequel... I have two problems with that personally. Firstly it seems that everyone makes mostly prequels nowadays. Secondly, part of fun of HLD was the fact that its world was drowned with mysterious history, we could've guessed what happened, we could deduce it, but most of the history was still hidden, obscure, sometimes downright mystical and intentionally obtuse. This, even if adding interesting details or a nice new story, will inevitably break some of that mysterious charm for me. D: I get you wanted to make your own spin on a glider/horse game and I can respect that, but I am personally filled up with them these days.
@rjb_30192 күн бұрын
Add more customization options I guess, would be awesome with changeable cloaks or mask for each breaker
@aluinkali7100Күн бұрын
Is this co-op only? The game looks great but I’m not sure I’ll play it much if it’s dependent on having 2 friends online and willing to play at all times.
@HamuelinКүн бұрын
I'm really surprised to see so many people sharing a similar sentiment to what I've had when keeping an eye on the development of this project. I'm really happy to see that it's being put across in a way that is respectful and helpful. I'm probably going to enjoy HLB regardless, it's my kind of game. But it doesn't really look like an entry into the world of HL. I can't imagine how difficult it is to translate a game from top down into 3D AND pixel art into this. But it's clear to see you're struggling with it. All the HLB stuff so far looks great, but it's also lacking the 'soul' and overall vibe that made HLD good. And don't get me wrong, I don't think it being 3D or Rouge-Lite is necessarily the issue. Open-world and procedural potentially is a bit though. The environments look off at the minute. Let me clear, I don't think there's anything wrong with multiple biomes, and exploring new ones not seen in HLD, I think that's great, and obviously it's set in a different time. I just worry that you've changed too much all at once, and it's leaving HLB feeling like a game inspired by HLD rather than being any kind of follow-on or actually related media. The odd things like the unlock symbol and diamond effects are instantly recognisable, but aren't really fitting with the rest of the visuals at the moment. The art team have done a good job, it's high quality work. I just don't think the direction and overall scope of the game is right.
@jizwiz784217 сағат бұрын
I feel the same way. HLD was one of my favourite games years ago, but every time I see more of HLB it just looks like they watered down all the atmosphere and feeling that made HLD so immersive and enthralling. I'm also personally just growing tired of rogue lites in general, there is only so many times I can play procedurally generated content for hours on end before I just want something with actual meat on the bones.
@miqsm2 күн бұрын
In my heart i truly wish this game the best and for it to be good. Hyper light drifter has been my favorite game since release period, but the mentioning of procedural generation and this honestly just being a reskinned risk of rain 2 gameplay loop has me not interested. Hyper light drifter was an experience through and through because of dedication to intimately crafted spaces and exploration that truly made you feel like you were in a much larger world than you were in. I have no qualms with the art style or anything but I hope one day there will be a return to form with a proper open world adventure rather than just... well... risk of rain 2 reskin.
@freeipods2 күн бұрын
agreed except the art style blows too
@TheSwooj2 күн бұрын
risk of rain? this looks like genshin
@otamatonefan89962 күн бұрын
Risk of Rain 2 reskin..? I mean, some artstyles like the environments, are similar, but HLB seems to be dramatically different in gameplay and progression. As for Procedural Generation, understandable doubts. I do know a game that does it well while still maintaining a sense of exploration, lore hunting, and mystery: Wizard With A Gun. That game explains it with a imperfect time-rewind, but there is always things that are too important to never restore. Idk how well they do this in HLB, it is a easy thing to mess up.
@d00mnoodle242 күн бұрын
Finally got around to playing hyper light drifter this year and it's my favorite i've played this year. I knew it was going to be great but once i was actually playing it i understood why it's so beloved. I'm beyond excited for this even though i'm not the best gamer and i'm generally not into roguelikes that much. However the world of hyper light is just so engrossing and awesome that i'll be playing this a lot regardless
@YangBalanceYin2 күн бұрын
I'm pretty excited for the game but man, this soundtrack... I will happily buy it.
@starrybookКүн бұрын
I can understand why some people are a bit off put by the art style. I personally think it looks amazing and I'm really excited to play it in January!
@TheNoMoreGamerКүн бұрын
“We have risk of rain at home” Risk of rain at home:
@LousyBuddhaКүн бұрын
Been having this on my wishlist for so long now!
@Rienli2 күн бұрын
I'm still curious of how many characters and weapons are going to be available at the start of early access since they mentioned the two bosses.
@ChariTTКүн бұрын
Why many indie sequels are 3D? Wizard of legend 2, Moonlighter 2, Windblown, this one... I'm not angry, it's just curious
@it-s-a-mysteryКүн бұрын
Windblown isn't a sequel to Dead Cells. It is it's own thing.
@orenbartal8504Күн бұрын
Risk of rain!
@OArthurFeitalКүн бұрын
It’s easier to sell 3D games to normies. They need to justify their purchase every step of the way and 3D looks more advanced/expensive than pixel art to a normie.
@HappyWulfКүн бұрын
Wider appeal.
@dragonsnackproductionsКүн бұрын
Congratulations to the Team ! A day one buy for me as I loved and supported Hyper Light Drifter. Truly an innovative game coming up :D
@WaxWound2 күн бұрын
I'm so tired of procedurally generated maps. I hope this game isn't just a loot grindfest.
@tylerdanger35Күн бұрын
2D games (or isometric) going 3D has to be my favorite genre of sequel
@pavilionman6422 сағат бұрын
Hope we will see HLD II at some point, that game was really on point in audiovisuals, story and gameplay.
@irboredlol2 күн бұрын
Co-op only ? Or balanced for solo as well ? Hoping you can properly progress solo as well
@heartsockette2 күн бұрын
so unbelievably excited oh my god
@janky477Күн бұрын
If this is done right, this could easily become the runaway hit of Winter 2025. It's like a Combination of Ys, Zelda, and Risk of Rain
@ffac78916 сағат бұрын
There are very particular reasons I love HLD, and I’m not sure this game achieves those, especially after such a drastic perspective and aesthetic change. It looks fun, and I do enjoy rogue-lites, but I’ll reserve my expectations for final release. Hoping for some smooth gameplay during EA to assuage my concerns.
@Brainrotteruwu2 күн бұрын
This is my first time seeing this series, but I can see that it is extremely promising and can go so many right ways, but it can also go wrong in a lot of ways, I am very intrigued on this game’s development
@PenguinjitsuXКүн бұрын
I really wish this wasn't a rogue-lite. This is really disappointing. The first game was so amazing because it felt like a real world, and there was so much detail you could tell it was handcrafted. Unfortunately, procedural generation is going to ruin this. If they wanted to make a rogue-lite, it should have been as a completely separate game. Trying to tie this back to HLD will only disappoint fans because this is just not the same. It would have been amazing if they did a smaller version of Breath of the Wild and turned it into a small but detailed open world at least.
@elaias49552 күн бұрын
my primary issue is that this is a hyperlight game… with WORDS? numbers are excusable because it’s a rougelike but small things like using a stylized crown symbol in crown locations in the map or using the preview system for upgrades make the game more in touch with the original
@LucyfersКүн бұрын
I believe anything "in-world" will still be without words, they seem to just want to prioritize clarity for the player here. The idea of HLD was cool, but I understand why they've chosen to use text here
@PaperworkWeightКүн бұрын
It would be pretty cool so see Judgement make an appearance even though this is decades before HLD
@g3ng4rb0i3Күн бұрын
I really need to open my eyes to more games cus I've never in my entire life heard of this game, and I see 90% of people in the comments saying they are hyped for the game while being a huge hyperlight fan. From PAST hyperlight games, like WHERE ARE ALL THESE GAMES IVE NEVER HEARD OF.....ok done
@tharrison481515 сағат бұрын
If it runs well on the Steam Deck or if it’s on GeForce Now then I’ll definitely be buying this.
@capalmondega7031Күн бұрын
I'm gonna say that I am cautiously hyped, while I'm really looking forward to this, something tells me that this game would fit so much better if it was a spin-off rather than a sequel (or prequel lol) I'll admit that I'd like some things to be different, but that would be too much for a simple comment. In any case, I definitely want to see how it will turn out!
@Just1PlayerLikeUКүн бұрын
Looks stunning - people that played the first game are complaining ofc - I love the new direction and i m glad they’re not just recycling the same concept over and over. Can’t wait to play it
@ewlynnn13 сағат бұрын
Similar vibes to Risk of Rain 2 especially with the swap from 2d to 3d. Definitely playing this it looks super fun.
@jerzyjeziorny423622 сағат бұрын
looks great, hyper light drifter is one of my fav games of all time and i cant wait to discover the whole world all over again!
@georgy.designКүн бұрын
The game looks amazing! I wonder if it will be Steam Deck Verified. Also, imagine split-screen support!
@mossy_nutz17 сағат бұрын
game looks much much more stable. I'm now a lot more excited for the game. I was really worried about the performance after the last few show case.
@witheredprince8592 күн бұрын
Looks amazing I'm looking forward to checking it out.
@lawrence9713Күн бұрын
Boss: "Hey Jeff, hard at work again?" Jeff: "Jep, 🤷♂" Boss: "Jeff, I have to fire you"
@sikerow3180Күн бұрын
Do the biomes change in colour? I really want procedural colour palettes as well
@johndelanie3649Күн бұрын
It's giving Wizard of Legend 2 vibes and I don't mean that positively.
@Wolfsheim2313 сағат бұрын
Wasn't it Hyper light Drifter that had the most unforgettable synth soundtrack? That is what I want to hear.
@loocidmeems2 күн бұрын
I really liked hld but for some reason i am also excited for this game as a whole being different and I'll probably pick it up because the vibe is really solid. Kinda confused about the sweet baby thing since there's like no dialogue and everyone kinda looks like an alien by default but yeah if it were me i wouldn't have felt the need to hire them for anything if that makes sense
@futakisserКүн бұрын
The combat looks sooooo satisfying
@ninetaledgundamxКүн бұрын
question? how long is a game/instance estimated to take?
@czekola2 күн бұрын
So, we can expect basebuilding? roombuilding? Or is the hub prebuilt?
@snyder60142 күн бұрын
ngl great job continuing the look and sound of hyper light drifter, but i feel 3D on top of being a build. craft, explore type of game just isnt the right way, maybe turning 3D with the same gameplay of drifter while it being a continuation would be the way to go. At least thats what i'd thought it be lol, this just has the gameplay of no man's sky with the look and sound of hyper light drifter and i dont have much expectations from it
@theoneandonlyskrubz2 күн бұрын
Is it a build and craft game? I haven't seen them mentioning it. It seems keen on combat and exploration like the original. Or do you mean crafting better weapons? God, I hope that's not a core feature.
@Over_Toasted2 күн бұрын
It's not a build, craft, explore game. it's an open world hack and slash with roguelite elements. How is it the gameplay of No Man's Sky? Have you played No Man's Sky? There is very little combat in it. This trailer was like 80% combat. A better comparison would be Hyper Light Breaker looks like Breath of the Wild and Risk of Rain 2 combined.
@Over_Toasted2 күн бұрын
@@theoneandonlyskrubzit looks like you will upgrade stuff with an in-game resource in between runs like any other roguelite. OP clearly meant crafting like a survival game. They compared Hyper Light Breaker to No Man's Sky..that doesn't make any sense.
@Over_Toasted2 күн бұрын
Also, No Man's Sky is great.
@theoneandonlyskrubz2 күн бұрын
@@Over_Toasted in terms of combat focused games, having resource gathering as a large portion makes me wanna scream. Except kingdom hearts. It was fun cus of the special ways you get some of the stuff. I just hope it's not a huge portion.
@RyBrown12 сағат бұрын
this looks awesome, idk why all the comments are so pensive
@NalyoGaming2 күн бұрын
You guys should consider doing PlayStation Early Access as well now that they are accepting certain projects.
@sofaking118021 сағат бұрын
With this being a co-op rogue-lite, does that mean it is strictly co-op or will we be able to play this solo? Because playing single player is my preferred way to play.
@ThatGuySquippy2 күн бұрын
I really hope there will be a lock-on feature, since it seems like the combat is fairly souls-like apart from the shooting. I can't imagine trying to fight a crown boss without being able to lock on to it.
@Over_Toasted2 күн бұрын
It doesn't really look souls-like to me.
@ThatGuySquippy2 күн бұрын
@Over_Toasted Just the combat, in the sense that you have to learn enemy attack patterns, time your dodges, take advantage of attack windows, parry, etc. Obviously the game is rogue-like overall, but the combat is of the variety that is typically accompanied by a lock-on feature, the most common of which being souls-likes.
@mercuryinretrograde4202 күн бұрын
@@ThatGuySquippythat describes every single to ever exist except turn based games
@heartsockette2 күн бұрын
There is a lock on.
@ThatGuySquippy2 күн бұрын
@@mercuryinretrograde420 No it doesn't? Have you never played any old school hack n slash games? You hardly ever need to parry or dodge. You can just button mash and string together a bunch of combos because you almost always stun-lock the enemies. The dev even says as much in the video; "you can't just button mash".
@LegitCactus19 сағат бұрын
Excited for the game and combat seems cool. But I feel the same critiques a lot of other people have here in the comments. Impact of dash/attacks/movements, somewhat the art style, hesitancy regarding the depth of exploration and whether this will be just a grind loot fest. I feel like outlining players/enemies/npcs in cel shading might add more personality to the style of the game. And adding slight vibration to heavy impact attacks or when your player is hit while creating more personality focused animations
@DesertMuskratКүн бұрын
I follow this hype as much as I do with silksong, ever patient, ever excited for the best outcome. I believe in you guys!!!!!!!!
@GLo-qc8rz2 күн бұрын
Loved the 1st, but this seems like a serious deviation from that gameplay style, reminds me of RoR.
@thatnekoalastor12 сағат бұрын
I can't express enough how much of a gremlin I am for coop rougelikes
@DelatoDarion2 күн бұрын
I am so excited for this! Great job, team!
@pikusek255015 сағат бұрын
Not a big fan of roguelikes but i'll make sure to give it a try as i trust the studio whom have made my fav games
@Professor_Utonium_17 сағат бұрын
Gamers when devs don't rehash the same idea non-stop :( Gamers when devs rehash the same idea non-stop :( You guys can just never be happy lol This looks cool af
@Golem-Helm6 сағат бұрын
Just looking at this my main issue is that I like every other design better than the player characters. Shop NPCs, enemies, all of it is much more my style than atleast these player characters. Hopefully I can make an alligator type similar to the enemies I see.
@Hairdresseroctopus223412 күн бұрын
Looks VERY fun, my god it`s so refreshing to see a coop roguelike that doesn`t have you rushing to do everything, exploring with friends is gonna be great.
@FutonJohnКүн бұрын
Game looks si GOOD. It would be cool to customize character looks more tho
@floydhopkins7901Күн бұрын
I was so ready to get this day 1 but it looks like I'll be waiting for 1.0.
@triple_thrice2 күн бұрын
Hope the haptics are good for the PS5 version - traversal wasn't represented much in Solar Ash
@starkiller39959 сағат бұрын
World design looks great but the animations for character movement and pivoting are a little stiff, maybe update them with a little bit smoother pivoting animations so it doesn't look like you're just snapping to a direction?
@alfreton401Күн бұрын
I USE TO PRAY FOR TIMES LIKE THIS
@caspian47922 күн бұрын
The soundtrack sounds great!
@CexCellsКүн бұрын
Breakers are tasked with restoring 🤨
@nikiboi2cool2 күн бұрын
Looks great. I hope it’s not exclusively multiplayer though.
@fuy02Күн бұрын
I must say, this looks very similar to Risk of Rain 2; it's like a version that has ReShade applied to it.
@dungeonmaster16Күн бұрын
Somewhere in beyond: they finally added 60fps from get go I see. Yes excellent (sips tea).
@DesGaizu2 күн бұрын
3:30 yo is that Vicar Amelia 🐺
@carnivoured2 күн бұрын
HOORAY!🎉🎉🎉
@ohword62011 сағат бұрын
It looks like everything I've ever wanted
@Burrito20613 сағат бұрын
The art style looks exactly like Furi
@Maza_vamp2 күн бұрын
Genuinely so excited to play this, I guess my biggest question is will Disasterpeace come back for the soundtrack of the game? One of my favorite parts was the aesthetic, lore and soundtrack for hyper light drifter. It added to much to the experience, I really hope you're able to replicate it for breaker!
@maddrok2 күн бұрын
I salute the Devs, looks great! i cant wait for this!
@bluegiant132 күн бұрын
Looks really good to me and I love the aesthetic. Feels like a different game like many ppl pointed out but to me this different game looks fun. Dodging seems a bit stiff/slow thou.
@miguelitobugКүн бұрын
Will it be possible to create our own breaker?
@alenietouh47892 күн бұрын
it looks like risk of rain with breath of the wild and honestly, it looks really cool but so different from Hyper Light Drifter. I don't think it's gonna be bad but it is gonna be less mysterious and intriguing as HLD was. Still, I'm excited to see how this game will launch and will surely buy the early access
@hypercake1660Күн бұрын
Looks, absolutely amazing, cant wait!
@lilkwarrior55612 күн бұрын
Something seems really off with the shadows; it'd be nice if this game adopts ray-traced global illumination and other current-gen technology.
@-Spartanoblivion15152 күн бұрын
Question: when will Hyper Light Breaker be on PlayStation?
@PatrickJJonesКүн бұрын
Looks fantastic, very excited.
@_electricfinger2 күн бұрын
Yayyyyyy now I can ask it for my birthday (01/17) let's gooooo
@rivengle2 күн бұрын
The gameplay is looking nice but I think the textures just need a bit more… texture? It’s almost a bit too smooth, like when you don’t have smudges and dust in a 3D render.