This is a much more elegant solution than my “slam into a wall and then choose your next tube” approach 😂
@Tekel-Upharsin5 ай бұрын
simple is better
@MrPlayBoyCZ13 ай бұрын
Your solution is better than this video, also easyer... when it works, it works right?
@matteoreina39673 ай бұрын
I just shoot myself out of a cannon and tap the jetpack😂
@tobiaswesseler57412 ай бұрын
@@Tekel-Upharsin Idk, i mean im always a bit confused and dizzy after slamming into a wall ¯\_(ツ)_/¯
@nuarius2 ай бұрын
do you want the extra work to be along the route, or at the start of the route :P in the end, both methods require you to put in the time and effort to select a route. one just lets you do it all at the start lol
@Orblets Жыл бұрын
I've always used hypertube launchers to just fly all over the place but having a connected network like this is actually really cool! Great inspiration
@killman369547 Жыл бұрын
It's certainly safer than HT launchers. However if you make a full blown HT network i highly recommend the hyper boosters mod. The standard HT entrance just isn't powerful enough to send you across the map in any reasonable time. But 2 mk-1 hyper boosters or 1 mk-2 booster will send you across the map in like a minute.
@MattM78812 ай бұрын
@@killman369547make a cannon then into the network and you still go fast as shit
@justinmullis9336Ай бұрын
Just wanted to say - another very happy viewer. Getting that first priority t-junction setup was so awesome. Thank you so much for these videos.
@Zellare Жыл бұрын
I'm still pretty new to Satisfactory, just passed the 150 hour mark, and I'd completely disregarded hypertubes up until this video popping up in my recommendations 😅. However this video changes everything! The possibilities, ideas, presentert to make a functional yet stylish system, and explained in such perfect detail you're not left wondering how to implement it yourself. Truly a masterpiece of a tutorial 👑
@WackoMcGoose Жыл бұрын
Hypertubes are absolutely essential the moment you get past Space Elevator Stage 2, because trying to _run on foot_ between biomes is painful and you won't have enough production infra to set up platform roads for wheeled vehicles yet. But so far I've been only doing the "single hypertubes with manual stops where you have to jump into a new tube to continue" method, I had no idea _junctions_ were a thing you could set up with the right planning and power switches... (ah, just watched Part 1, this kind of thing only works in Update 8 due to a physics improvement and the addition of Priority Power Switches, no wonder i wasn't aware of the possibilities)
@imaprogaming Жыл бұрын
same here just got to 120 hours
@JaxonHile-Hoffer12 күн бұрын
How did you not get tired of running everywhere?
@ColinsFilms10 ай бұрын
500 hours in to my build and I had no idea you could put an entrance at both ends of the same tube. I have been running two tubes for back and forward. That makes new runs so much easier. Thx for that even if you didnt think that was important.
@EnjoyCocaColaLight5 ай бұрын
Your solution is much better. Now two pioneers won't slam into one another.
@NogrimStoneson3 ай бұрын
i realized at around 300, if you hold S and try to go backwards, you just go in reverse mode mid pipe too so you dont have to ride it all the way if you jumped in wrong tube
@rubenheymans19883 ай бұрын
You can also add multiple entrances to go faster, or just build a Canon
@hughjanus99812 ай бұрын
Your design is better if you’re using accelerators, if you try that with one tube you’ll get stuck going the wrong way
@EnjoyCocaColaLight2 ай бұрын
@@hughjanus9981 Literally no such thing as wrong way :o
@TehKhronicler3 ай бұрын
You're a true Satisfactory player, please don't hesitate to make any more videos on any topics in future, they're great.
@LikeMadCops5 ай бұрын
Im shocked this only has 26k views. When 1.0 comes out, im utilizing this for personal travel. While the hyper tube jumps are funny, I dont love how much you need to manipulate youre movement to not land and crash. This is amazing.
@Balrog1322 ай бұрын
This is actually so clever. I never thought about a setup like this. I think I will incorporate something like that in my train setup. I imagine that it would be more easily usable by having a main circuit and then only having priority junctions for the exits. So before jumping in, just switch on the actual exit for your destination or you get sent to a default exit. Or you described it like that anyway and I just didn't pay attention close enough :D
@charliebrenton44218 ай бұрын
It is impossible to understate how complex and elegant this is. Absolutely superb work. And that’s just praise for the build. This educational video is another achievement on top of that! Great content!
@DortamursHobbies8 ай бұрын
Thanks very much!
@AtahualpaSeyffert2 ай бұрын
Thank you for sharing this long and detailed tutorial!!! This is super elegant and will definetly finally use hyper tubes... thx to you ;)
@nickjohnson9640 Жыл бұрын
I haven’t played this game in ages, and I am inspired to pick it up again thanks to your video. Excellent work, and profound usage of the more recently added features. Thanks for this great video!
@Yuscha Жыл бұрын
I've played hundreds of hours in this game, and I've never used hypertubes in any significant capacity outside of making a hypertube cannon to launch myself across the map when trains are too slow. This design is fantastic, and really changes them from a weird one-off to a functional transport system.
@GWYVette Жыл бұрын
Thank you Dortamur! I have well over 1,000 hours into SF and I never thought to use HT's this way. Late game I always just used cannons, trains, and packs to get around as I didn't like adding hypertube spaghettis to my factories. However, the junctions/branching significantly reduces the number of independent point to point tubes! I've already connected up a few of my factories this way, thank you again.
@varjen0186 ай бұрын
Dude. Duuuuuuuuuuuuuuuuude! That was epic. Will steal some of this for 1.0 for sure.
@feedbackwelcome Жыл бұрын
This is a brilliant and much needed guide! On my second playthru I finally tried hypercannons and jetpacks, and relied almost solely on them for transport; then 500 or so hours in, the factory apparently became too large and framerate stuttering resulted in them being unusable - so I went back to my previous save where I could still more or less get around the map using my oldschool prebuilt rubbish tube lines. I simply could not be bothered spending endless hours laying them all out in the new save, especially in their U7 buggy state and with their crappy route selecting abilities in a network... You've given me inspiration to revisit once U8 is released on EA.
@K0T3J1 Жыл бұрын
Quality of both videos is insane. Good job!
@guillaumepinon Жыл бұрын
The video quality is so nice, I love your work ! Thank you for this series, it's so inspiring
@DortamursHobbies Жыл бұрын
Thank you so much!
@cheetor59232 ай бұрын
Like many things in life that seem so totally obvious once it's been explained to you. I have played Satisfactory for years now.. Not once did I think of this little trick!.. Always wishing I could branch hypertubes. Thanks for taking the time to make this very useful and informative video!
@mikadavis3877 Жыл бұрын
No way - i searched for this video sooo long! Thank You for this awesome video! Thanks
@GamesHobbiesLife Жыл бұрын
This has OUTSTANDING production value. I'm blowen away. Thank you for such a great video.
@blacklotus13 Жыл бұрын
i honestly don't care about the hypertube network but the content is so well produced and clean i immediatly subscribed anyway. looking forward to future content
@Denkkar Жыл бұрын
Great stuff, the normal point to point nature of hypertubes has led me to underutilize it so far. I'll definitely try these techniques when I give update 8 a go. Thanks!
@thefullmetalgamr9887 Жыл бұрын
Great Tutorial! Thank you so much for the part 2 and I'm looking forward to part 3!
@Exemus5 ай бұрын
The priority tube interaction is cool. But the system you have to apply that interation to choose custom routes via the priority switch is really incredible. Awesome video!
@DofDPlays2 ай бұрын
Can´t wait for you to update this whole thing for 1.0. Great video and still relevenat even with the new physics downsides. Thank you for this!
@DonkenAndToivolaRR Жыл бұрын
That is really awesome, I haven't even figured out the priority switches (let alone hypertubes) myself. Lot's of inspiration here. Thank you!
@Nozem_YT Жыл бұрын
Your editing and explanations are very good! Keep up the good work!
@dazkaz15 Жыл бұрын
This is an extremely informative and well edited video! Well done Dortamur. Looking forward to learning about using stored power in your next one.
@mymumbakescakes Жыл бұрын
Brilliant, thank you so much for sharing that info.
@jeffintx2 ай бұрын
I'm only about a third of the way through this video, but this is genius!
@CinnamonMiko4 ай бұрын
Superb, thorough tutorial and, well, genius. This is so much nicer than just pelting myself in to a wall and picking another tube. U bet I'm using this in 1.0
@nekizalb Жыл бұрын
Really enjoyed this, and great use of the new features. This makes me want to actually consider putting in the effort to do hypertube travel. Cheers
@CoFloCipher Жыл бұрын
This is so well done. I look forward to more from you! Subscribed!
@deeraz Жыл бұрын
This is quite genius - love this kind of creative use of game systems! :D
@MakinBacon06513 ай бұрын
As a programmer this truly satisfies an itch I have to see my work in a 3d world. My brain sees a bunch of if/else statements XD. I have played satisfactory over the years off and on but have been waiting for 1.0 to get into it again.
@TheMaskedGamer3 ай бұрын
Most of these are simply an amusement, but those leaning T junctions are absolute gold. Nothing else is that convenient for doing that. I didn't realize a lean-junction was possible. Bravo! I personally use conveyor junctions, since they let you hop off and have additional exits along a route and don't require active attention to use the default route. Check those out sometime! Tube -> conveyor -> tube
@Davasto895 ай бұрын
Woooooooooow! I've been fiddling with this for years! This is sooooo good!
@bbqchezit5 ай бұрын
I always used it point-to-point. This design video has opened up so many possibilities
@Idleness76 Жыл бұрын
Great details, eliminated all my questions as I watched the video. Well done 👍
@YezaOutcast5 ай бұрын
wow. thats what i call a great tutorial! awesome work, dude.
@Govanification2 ай бұрын
I admire the effort you put into this network, but I have so dang much fun yeeting myself across the map with hyper cannons and then floating down on a parachute. It takes a few tries to get the right angle and power for the cannons but they don't have to be exact and the view you get looking down while flying through the sky is also phenomenal. For now I'll stick to my hyperyeets.
@therabt5 ай бұрын
This was well made and easy to follow, I am looking forward to seeing more from you.
@stefprivHooman2 ай бұрын
This is impressive man. Job well done.
@delroyclarke19895 ай бұрын
Love the tips and blueprints, keep it up
@Thegame-wc8ls Жыл бұрын
This was a wounderful tutorial, thank you
@just2it874 Жыл бұрын
Wow, I love the idea and way you make These videos!
@copperweave5 ай бұрын
Unironically, this video took hypertubes from a joke to a serious option for me. Thank you.
@cje06 ай бұрын
Just spent 15 mins to find this.... others really need to know about!
@martinferrand47118 ай бұрын
Makes me want to play again! Thank you
@JeyJeyKing15 ай бұрын
In case anyone faces the same problem: It's important that you don't just offset the priority junction by one meter. Only offset it a little towards the center like shown here 4:25, or the junciton might kill your speed.
@uranium_chunk3 ай бұрын
in 1.0, that first 2-way jotion has a problem that will slow player or let player not entering next entry when high speed, which can simply solved by moving power connector bar to somewhere else so player won't hit it. BTW your design is wonderful, i have a great time making hypertube network.
@vadyxac2183Ай бұрын
Great tip. This was exact issue I had😮💨
@oscarelenius4801Ай бұрын
thank you
@Lactosis246 ай бұрын
This is beautifully edited! I love it!
@Fawstah2 ай бұрын
I’ve been using trains for my transport, but I may give this a shot instead! Seems cool :)
@Halterer3 ай бұрын
These junctions are totally awesome, and using them has been a blast! One note though - as of 1.0, the junctions have inconsistent behavior. They generally work fine, but then sometimes the exit tubes don't grab you quick enough and you end up dying on the poles in the middle. Whenever this happens, I've found that restarting the game seems to fix them, and then after some indeterminate amount of time they break again. YMMV, these are totally awesome though, and I hope the variance gets patched soon!
@camiam1443 ай бұрын
I haven't died yet, but yeah, I'm running into a problem where sometimes I lose all of my momentum going into the "priority" tube. It's inconsistent and I can't figure out how to replicate it. Going "back" is totally fine so it's weird. I might try moving the entrances a smidge closer or maybe play around with angles or something. Edit: I removed the cosmetic power pole in the middle and that seems to have solved the issue for now? just get power through the wall and it seems to be fine.
@fhdang89785 ай бұрын
I never thought about this before but now I want hypertubes that still fling you across the map but having junctions instead of a ton of entrances everywhere it’s very interesting that you can have one hypertube a 8th of an millimetre closer and it always goes for that one
@thomasboudier11524 ай бұрын
I wasnt sure the cannon was even effective for hypertubing the normal way. This + the junction stuff handling energy consumption with power switch is such a nice idea!
@FoxGuyGames5 ай бұрын
1.0 coming out and this will get used for sure!
@dot_boi5 ай бұрын
This is pretty neat, I usually end up making a bunch of cannons that fling me across the map and use a jetpack to descend.
@nemesis_46136 ай бұрын
wonderful video and a very cool use of the tubes ty for the inspiration i like it very much
@NogrimStoneson3 ай бұрын
so im liking the concept and now i want to make a hyper tube roundabout.
@wattax929 Жыл бұрын
I like your video style so much. Thanks
@adammurdoch1708 Жыл бұрын
I had tried to build something like this couple of updates ago but just to go around my main base but distances were too small to be easily usable and would miss turns but with this i think i can do it
@MaximumHH Жыл бұрын
Subscribed for Part 3 😉 Can't wait for it since update 8 is out on Early Access 😁
@DortamursHobbies Жыл бұрын
It's coming soon!! 😅
@dzee79364 ай бұрын
First of all, genius design. I like that the alternate ("priority") route is on/off rather than having to independently control both left and right choices. So, off=default, on=priority / alternate / or what I'll think of as the "override" route. When you got to the point of everything out in the SF world, the priority power switches panel got complicated. Whatever the starting point, the individual switches will be shown in the control interface in the same order. From any starting point to destination there is a setting for all the switches involved of either on or off. Each station could have a list of destinations and the switch settings. For example, to go to my steel plant from my caterium wire factory, it's 10011. If there are switches that are not involved, the list could just show those as "don't care" like 0 1 x x 1. Going beyond vanilla solutions, the ultimate control interface may be to integrate this with FICSIT Networks (FIN). FIN allows you to make elaborate control panels. Turning a dial encoder can select a destination on a display (like a bus destination board), and also display it on a vanilla sign above the hypertube entrance at the starting point. It flips all the switches accordingly to get from that point A to the desired point B. While priority power switches need to control wiring, FIN allows you to control regular power switches with a LAN cable. The priority power switches could be retained for cutting power demand, and eliminate the chances that a power shortage would disable the hypertube network.
@killman369547 Жыл бұрын
Nice. I was still using Kibitz's old vertical junctions that launch you into the air and you have to maneuver yourself in mid air to land in the tube you want. It works but if you miss the tube you die.
@Draelon01 Жыл бұрын
I watched your video and it was terrific. You did a great job explaining everything and it all makes sense. I will have to go back again. Its causing me to redo my setup now lol. One thing I would have liked to see, and Im not even sure if it is possible, are two way tubes with speed cannons (not accelerators). Like it would be nice to have a bi-way tube that no matter which way you are going in, you will hit a speed booster. It seems that speed cannons are always a single way so that would prevent what I would be looking to do. So it forces us to make two separate tubes for coming and going. Maybe I am wrong? What other type of content are you looking to do next?
@DortamursHobbies Жыл бұрын
Thanks! I plan to cover launchers/accelerators in my next video, along with some optional uses for stored power. You can make a bi-directional accelerator, although usually it's not what you want, as accelerators tend to be at the start as a launcher, and you don't want a burst of acceleration as you come out of the tube. I'll consider adding in some ideas in my next video.
@Draelon01 Жыл бұрын
@@DortamursHobbies heh heh yeah I have had some deaths from coming out the tube accelerated. I prefer a smaller version of the cannon connected to the Hypertube line for a speed boost. Keep up the good work man, looking forward to seeing more.
@Arddy2 ай бұрын
This is insaley cool! Very well explained, as well - a lot of KZbinr should take notes. Thanks for the vid! Q - If you're on COOP, does that mean other people can control the junctions whilst you're still in it?
@XoIoRouge5 ай бұрын
Okay so like this video quality is like really good. The bird's eye view, the measurement editing, fantastic. I'm not a fan of every Satisfactory youtuber showing off their mega factory beautiful designs with Helicopter Aerial Camera shots that you see in network TV. However, when we got to the actual content, you were easy to follow, you made sense, you proved and showed it working, and the edits helped a bunch. High quality content! Feedback :: Music Volume is quite loud when you're not talking and slightly too loud when you are talking. I'm turning up the audio to hear you over the music but then when you stop talking, the music gets louder and I have to end up juggling the volumes. EDIT: Definitely wanna see how you got such good speed in your hypertubes. I've added a "cannon" in the middle of a tube (not actually launching us through the cannon) and it only gave a minor boost of speed or it only gave speed until we had to go up. Additionally, my friend in multiplayer has an issue when he enters a hypertube that causes his player data to teleport to the end of the hypertube without visually traveling - have you ran into any significant bugs while setting up your Hypertube network that we should be aware of?
@DortamursHobbies5 ай бұрын
Thanks for the feedback! Was the music/speaking balance better in the third video in this series? Hypertubes are currently very buggy in Multiplayer if you're not the Host, and some of the junction switching I show currently isn't as reliable as when I made this video (typically inconsistent losses in momentum through a junction). The upcoming release of 1.0 should fix the bugs, but I'm waiting to see what changes the junction design might need for whatever the final version of the hypertube physics is they implement.
@XoIoRouge5 ай бұрын
@@DortamursHobbies Thanks for the reply! I've basically put a hold on Satisfactory gameplay for now until 1.0 releases, as my computer struggles to run megabases at a decent framerate and my friend constantly has glitches due to not being host. In terms of your 3rd video, the music volume while you're speaking is fine. Definitely not intrusive, your voice is audible and clear, though the music does feel like it's trying to steal the stage. However, when you're not speaking, the volume increase of the music is significant and I have to still juggle volumes. I am a little biased on this as I notice even minor volume increments.
@TheKnightArgent5 ай бұрын
Holy Production Value, Batman!
@joshposey1163 ай бұрын
One thing I just realized is that you can press ctrl + move your mouse left/to set the pitch of the support. You can set the tube to be entirely vertical which is great for elevators on your taller factories.
@Woah_sagez4 ай бұрын
I love this junction idea! Although I must say, throughout most of the video I kept telling myself *why not just skip the power switches and choose manually each time? wouldn't that make it easier?* then I saw your map of hyper tubes, and I was like *Well... that looks difficult to have to remember every time but not impossible* then I saw your launcher method and about lost my mind at how fast you traveled in .2 seconds. No time to make decisions when you're going that fast. 😅
@marcbennett9232 Жыл бұрын
Great video! looking forward to more!
@WouterDeBruycker Жыл бұрын
Great content and clear instructions!
@mike61185 ай бұрын
This is truly awesome, thank you for destroying my spare time 😂
@ZigamusRainbowWizard2 ай бұрын
This is EXCELLENT! Thank you! Subd and Liked!
@ArtaimusАй бұрын
While I've been using launchers to get from major location to major base over long distances, I've been lamenting all the running needed to get to smaller locations like miners. After watching this I saw how to fix this issue and have now blueprinted out various junction boxes that can be plunked down easily, many on top of a standard foundation with ease. I'm even considering doing the priority switch trick for longer distance auto-routing. Sadly there isn't a timer switch in the game to disable things like launcher setups when not in use.
@MichaelMacaluso Жыл бұрын
This is great; thank you. How much of a difference is it to manually steer left or right instead of using switching networks? I'm wondering how much add-value there is early on and at what level of complexity and travel speed switching networks start to become worth it. Subbed and waiting for more.
@DortamursHobbies Жыл бұрын
You can absolutely start a network with basic junctions earlier in the game. Most of the two networks shown in the video were built using basic junctions, and I've been travelling them using the manual steering method for ages! The remote route switching just makes it easier and more reliable to get to your destination without having to steer. The 5-way split shown at the start was manually switched by running wires all the way up to the top of the tower where you enter - you can see the original switches around the edge of the tower (although they've since been upgraded to priority/remote switches). If you use a basic junction blueprint and start building a network earlier in the game, it should be pretty straightforward to replace them with switched junction blueprints once you later unlock the priority switches (and once Update 8 hits the EA branch).
@cameronstroebel3333 Жыл бұрын
Phenomenal video, thank you
@TheRealASN3 ай бұрын
3.2k hours in and I was today years old when I realised you can manipulate the physics for a nice aesthetic
@At0ThEb Жыл бұрын
protect this guy at all costs!
@Buckminsterfullerene02 Жыл бұрын
This is super cool! I'd build this in my own world but there is code and assets in the Update 8 game files for actual junctions and boosters for hypertubes. Technically if someone wanted to they could mod it in to be placable in the world. So I'm going to wait for them to just release that instead (I'm too busy for this game right now sadly anyway).
@crispyrice94425 ай бұрын
YT alg: Now is your time.
@BadAtNames00174 ай бұрын
fr
@skillfulfighter236 ай бұрын
At fast enough speeds, your player body can collide with objects beyond the hyper tube entrances. You can try removing the walls on the hyper tube pieces in the intersections if you keep losing your speed. I had something similar happen to me. It was because of a metal pillar I had about 10m past one of the Y intersections. Another way to fix this is to angle each of the entrances one tick upwards so that your player body gets shot into the air in the split second before it gets sucked back into the hypertube
@SondreGrneng5 ай бұрын
Really cool system Probably going to have to figure out a way implement this in my current game (pretty fresh) My only issue is the need to actually run wires to them so I can't just rely on rail power.
@Night_Hawk_4753 ай бұрын
Question -- is it possible to build one where holding nothing always puts you out on the same path, but it can be overridden by holding a directional button to get a different output path? So that I could have a default line which stuff always follows, and then I'd only have to press a button when I want to exit off that main line.
@DortamursHobbies2 ай бұрын
I think I saw someone design one that was based on crouching! If you were standing you take one tube, but if you crouch as you go through you take the other one. I haven't tried this technique myself yet though.
@Night_Hawk_4752 ай бұрын
@@DortamursHobbies oooh, that's interesting :o I was imagining one that worked off the jetpack, by having a bit of space between exit and entrance, and having your character fall different amounts depending on if they were holding space or not -- but a crouching version seems like it'd be better if it didn't require the extra space between tubes still.
@Cyanogenmod_11 ай бұрын
Huge fan of the designs and also the video quality! I really liked the cutaway shots of the blueprints and the top down camera angles you used were perfect! I'm super curious how you got the top down shots, I'm trying to get similar ones for some of my videos using the Ficsit Cam and can't quite figure it out, any tips would be super appreciated! Excited to see part 3 when it comes out!
@DortamursHobbies10 ай бұрын
Thanks! Yes, I use Ficsit Cam to set up a camera pan from above, starting with a begin and end camera position and angle facing in, then I add some extra keyframes to get the path, and tweak the ease in/out of the keyframe point curves. To get the cut-away, I record a camera pass with it normally, and then repeat with the cut-away, and combine them with effects when I edit the video. :-)
@Cyanogenmod_10 ай бұрын
@@DortamursHobbies ah okay, I see that makes sense, thank you! Sounds time consuming but it’s well worth it with the final product!
@mansionoflostspiritsrecords2 ай бұрын
This tutorial sounds like it's straight from an educational VHS from early 90s
@cje06 ай бұрын
That's so awesome, problem is I made a factory compact so I don't need to travel... so next play through.
@lunarl1ly3 ай бұрын
not sure if everyone else is having trouble with priority conjunctions not automatically sending them out the default, requiring button press. I solved it by just using pillar tech on both openings and bringing both slightly closer.
@nachomahn Жыл бұрын
Brilliant! Thank you!
@harrybaker53 ай бұрын
Professional Tutorial😸
@littleconan79293 ай бұрын
Don t knoz if someone will answer... I have designed a very similar T intersection (not switch for me). The problem is that for instance when i start from the bottom entrance and thus press "left" to turn left, the first intersection works fine but at the second interection the left hypertube does not get me and i am pushed way directly. Any solution ? Maybe just rotating a bit hypertube suports to direct them more in direction of each other ?
@didysiszzLT3 ай бұрын
WOW epic video !
@unfunnyfailure2 ай бұрын
Very well made video
@AxelKrueger2 ай бұрын
Really loved your video, but (and there is always a but) I am looking for a way to create a junction on a wall, meaning more up and down than left and right and without an PPS. Has anyone a idea on how to create such an junction, because for me it seems that those dont allow for choosing thew direction.
@skillfulfighter236 ай бұрын
In multiplayer your friend can troll you by messing with the priority power switches while you're in transit 😂
@Jean_Mi5 ай бұрын
Very good job
@Nevir2023 ай бұрын
Ever consider a hub with a ton of optional tubes, when're you get spit out into a pillar and land on a belt, which takes you around past all the entrances till you get to the one which is on? LOL
@ppeez3 ай бұрын
Hello. I have used your systems now but i have an issue with the junctions, that is they seem to kill my momentum fully. I will play around with curving the entrances a little, but what would be the issue? To add, i am playing on a dedicated server and i suspect maybe that is the reason the momentum gets killed in the junctions
@pizzaboiler3 ай бұрын
I have that issue too and made an unlisted KZbin video to show my friend, kzbin.info/www/bejne/oJjLYmutdsmEmas The reason why I mentioned the video is because he pointed out that if you slow the video to 0.25x playback you can see me hitting the deactivated entrances before I enter the new hypertube. I haven't had a chance to fix that yet but that's essentially what's going on
@spleen564 ай бұрын
I've got 600 hrs in the same save and all my tubes are superdistance runs with minor breaks in between and a smattering of tube endpoints at home base. This makes me want to redo my tubes. I'm Always getting pulled into the wrong tube or pulled in by accident as I pass.