I added FARMING & BUILDING to my witch game

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AIA

AIA

Жыл бұрын

Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/AIARaid and get a special starter pack 💥 Available only for the next 30 days
In this video, I tell the story of how 460,000 pumpkins almost ruined my witch themed RPG game. It was a very close call.
You can wishlist my indie game Mana Valley on steam here:
store.steampowered.com/app/19...
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As an indie game developer, making a game is full of ups and downs. I like to keep everyone updated on my progress through these development logs. The good and the bad. This video is a compilation of all of my recent development updates, and was made possible by the 460,000 pumpkins and the unity game engine. Watch as I go through the highs and lows of developing my game, and learn some valuable lessons along the way!
For more educational content on video game development, unity tutorials, and c# programming don't forget to subscribe!
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► Credits
Edited by - @TheShelfman
This game uses the Unity game engine combined with the asset Game Creator 2 commonly referred to as unity gc2. This is an indie game devlog, the team is currently composed of a single solo dev.
//about
I'm a licensed architect who somehow made his way into becoming an indie game developer. Before starting this journey I literally had no experience with Unity, c#, coding, or programming. Now I share fun (and hopefully funny) videos about what I'm working on via this devlog / devblog.
Check out some of my other videos!
AIA - I HAND-CRAFTED a WORLD for my RPG Game
• I HAND-CRAFTED a WORLD...
AIA - Adding FLIGHT to my DREAM Game
• Adding FLIGHT to my DR...
AIA - Building My DREAM Game
• Building My DREAM Vide...
AIA - I made a game that makes people FALL in LOVE
• I FORCED people to fal...
AIA - I accidentally Made Dani's Game
• I Accidentally Made DA...
My specs:
Graphics card - RTX3090
Mic - Shure sm7b
Boom Arm - Rhode PSA1
Mixer - Go XLR
Other related videos:
Sypdev - I made a farming system for my game
• I made a farming syste...
Floky - I Added Base Building to my Survival Game!
• I Added Base Building ...
Thinmatrix - Starting Work on my New Farming Game!
• Starting Work on my Ne...
SharkyGames - The Witchery Farm/Social Rpg We've All Been Waiting For! - Witchbrook News
• The Witchery Farm/Soci...
#gamedev #madewithunity #wholesome

Пікірлер: 702
@AIAdev
@AIAdev Жыл бұрын
Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/AIARaid and get a special starter pack 💥 Available only for the next 30 days
@thatpigboss
@thatpigboss Жыл бұрын
Name the destroy attack "Destroica kokonica" and no it doesn't mean anything cool I just came up with it in the spot
@EmileAnimation
@EmileAnimation Жыл бұрын
its not a witch game with out a skill tree, add it NOW!!!
@AIAdev
@AIAdev Жыл бұрын
@@EmileAnimation true
@AIAdev
@AIAdev Жыл бұрын
@@thatpigboss
@azullemon
@azullemon Жыл бұрын
@@AIAdev getting sponsored by raid proves that ur making it as a content creator, gg!
@thatonedudelive7260
@thatonedudelive7260 Жыл бұрын
I think a lot of people don’t realize how much work goes into making a game. How many HOURS of adjusting, tweaking stuff to get it correct. Love all the work. Wishlisted, and patiently waiting. 👉🏼👈🏼
@AIAdev
@AIAdev Жыл бұрын
This is VERY true. It's certainly not a linear process.
@thatonedudelive7260
@thatonedudelive7260 Жыл бұрын
@@AIAdev if it was everyone would be a developer.
@simhwui
@simhwui Жыл бұрын
@@AIAdev why not just have a dedicated reflect button on the building to flip the model building it on the edge of the grid? (haven't watched the entire video yet, so idk if its in)
@koenraadhilde
@koenraadhilde Жыл бұрын
@@AIAdev yeah definitely, i really admire the work you do
@wafflewirdoGs
@wafflewirdoGs Жыл бұрын
Me too
@erikschuit9540
@erikschuit9540 Жыл бұрын
Love the videos! Some spell name suggestions: Repress, Collect. Vanish(ment), Compress. I feel like you could "flavour" the spell to fit any name. For instance, with compress, the object would become very small quickly, so it looks like you compressed it to fit in your inventory. Or for vanishment, a little smoke effect, before the object vanishes.
@Zogitar
@Zogitar Жыл бұрын
I love "Compress," it gives the player the perspective that you are using magic to shrink the items and hold them in your bag!
@muichirotokitou2615
@muichirotokitou2615 Жыл бұрын
yeah compress is a good one.
@roclaw8374
@roclaw8374 Жыл бұрын
I wanted to like but it had 69 likes and I didn’t want to ruin it
@bunnybradford
@bunnybradford Жыл бұрын
I have an idea for the name of the spell which destroys objects. And I have 2 other spell ideas which are completely original. Spell idea #1: where you summon in a monster which will fight for you probably will be a pomp Lou but you can make it whatever monster you want. This spell is called Destructovaporalis. Spell idea #2: a bunch of homing projectiles goes after an enemy and freezes them solid for a few seconds. These ideas could really work for the project. Excited to see what you do next.
@AlohaCxbe
@AlohaCxbe Жыл бұрын
if you struggle with the placements of walls and fences, the satisfactory type is pretty good. Basically it snaps to the edge as normal, but the outside always faces the player. So basically the sprite visuals and the position are seperate
@piyushguptaji402
@piyushguptaji402 Жыл бұрын
suggestion: i think you should add a spell, that will summon a familier (like in the animes) from another world, that you can form a pact with, and command it to do work for you, like watering plants or telling them to construct a building or anything you will add later in game
@sirsnenser2613
@sirsnenser2613 Жыл бұрын
Ahh yes, slavery.
@zawdan606
@zawdan606 Жыл бұрын
Maybe add different "tribes" that use mana differently? For example, witches - elemental magic, like the magical wind that makes the broom fly, or the spell that summons the rain cloud you were talking about. Others may be elves with the ability to accelerate plant growth and healing people (magic of nature?) or demons with the power of destruction (they could live near witches and from them they would learn a spell that allows you to destroy previously placed objects). And the player would wander between different tribes to learn their ways of using magic. Traveling would involve the risk of being attacked by hostile creatures, but I guess the ability to use new spells would be worth it.
@wafflewirdoGs
@wafflewirdoGs Жыл бұрын
Yes!
@joewantsabrew
@joewantsabrew Жыл бұрын
This is a pretty cool idea! Dunno if AIA would add it, as it's a pretty big thing
@zawdan606
@zawdan606 Жыл бұрын
@@joewantsabrew Yeah, I know it would be something big and probably a little complicated to do, but I can always share an idea. In my opinion, it would add a nice reason to explore the island and push the plot a bit forward. E.g. in Muck you can just try to survive as long as you can, but you can also collect powerups, try to fix the boat, defeat the guards, the dragon and finish the game, so in Mana Valley you could do something similar by looking for other tribes and learning their spells that could be useful in the game and would add depth to the storyline of this world
@Uprank
@Uprank Жыл бұрын
i think the destroy spell should be called something more construction like, like "Deconstruct" or "Disassemble", loving the game so far!
@anispinner
@anispinner Жыл бұрын
AIA: At some point you just expect things to know what they're supposed to do. ChatGPT: Hold my beer
@AIAdev
@AIAdev Жыл бұрын
@FanaticChain
@FanaticChain Жыл бұрын
I would love an ai that can make games
@thatpigboss
@thatpigboss Жыл бұрын
​@@AIAdev L
@xderpassassinx7779
@xderpassassinx7779 Жыл бұрын
I saw the title and was like.... "Yeah... That makes sense"
@AIAdev
@AIAdev Жыл бұрын
punkin smash
@StarStalker28
@StarStalker28 Жыл бұрын
I am really enjoying the concept and progress of the game. The suggestions/ideas I have are: - Name the spell something simple like deconstruct, reverto, dismantle, return construct - Add the ability to tame monsters as familiars or pets, whether through feeding, magical contracts or a magical spell that makes an enemy a temporary or permanent friend - Make it so the game rains sometimes, making a day where you don't need to water crops - Add fishing, I love fishing minigames and you can easily add more ingredients, foods and unique items - Add a possibility of a double harvest, gamers like the extra serotonins they get when they successfully grind and get an extra reward based on RNG (ex: get 2x as many fruit) - Make a resting mechanic to skip time or days
@AIAdev
@AIAdev Жыл бұрын
love these ideas!
@StarStalker28
@StarStalker28 Жыл бұрын
@@AIAdev I am glad you like them! I love your content and can't wait to play the game when it's ready or needs beta testing :D
@ziefling4211
@ziefling4211 Жыл бұрын
Love the work so far, have the game in my wishlist and waiting patiently! If I could give a suggestion just for a general idea of what could be implemented how about a resource collection mechanic? Like chopping wood or mining ores for building? Also maybe a small village as well? Don't know if those ideas work but who knows. Keep up the great work!
@noctesig
@noctesig Жыл бұрын
This looks awesome! Im glad you are implementing some of the original concepts of your original game into Mana Valley. I think the destroy spell could be called dismantle, disassemble, or deconstruct if you are sticking with english naming sense for the magic system. Or if you want to take a more wild flair to it you could use Rewind as if you are rewinding the time of the components used to assemble to objects back to their base form.
@whitedarkness8053
@whitedarkness8053 Жыл бұрын
New name suggestion for the destroy spell : dismantle
@AIAdev
@AIAdev Жыл бұрын
ooo I like that
@supermaster1565
@supermaster1565 Жыл бұрын
The spell should be called "Mana Dematerializer" Also Im pretty sure you might be thinking of adding classes e.g. mana user, spiritualist, wizard, overseer, warlock, saint or something like that. And to make sure that farming is used in some sense you can make it so that you need a specific amount of mana to activate these classes. Furthermore, you will need some materials to help with your evolution/advancement to the next class. You can add a cool cut-scene where the material are put into a potion then your player drinks to go the next stage of mana. Familiars Familiars are a common thing with rpg's you can maybe integrate them into the game. These Familiars would give buffs to different aspects of the game. Weapons Weapons can be sorted into different forms, a staff, a wand, crystal, book and etc. These will give different buffs and some can only be used a specific class then a little description e.g. Staff of Yygdrasil (Staff type) "Can only be used by the class saint" The staff was made with the wood of Yydrasil and has the power of life flowing from the tips of its branches, only a "saint" could every contains its power. Or Eye of the Seventh Circle (Crystal type) Can only be wielded by a warlock "This weapon is one of the eyes of the demon ruling the lowest of the circle in hell, the corrupted energy chaoticly bursting out of this weapon can harm it users. Only the "warlock" could ever wield it and not be driven insane"
@anicrue
@anicrue Жыл бұрын
Suggestion: Once every 15 harvests of a specific plant species (guaranteed on the fifteenth, but with an increasing chance from the first of the cycle onwards, so the first harvest is 1/15 chance, second is 2/15, and so forth) you can get a higher tier or special version of the crop, like a silver pumpkin, mana carrot, flowering onion, radiant sunflower, etc. These can be used in alchemy the same as their lower tier counter parts, but also have unique spells or rituals that only they can do but aren't strictly necessary to progression. It would be something obtained and randomized upon harvest, so designing new 3D sprites wouldn't be required, and some spells/rituals/skills can change the probability. Additionally, because it would be guaranteed within x number of harvests or less, there wouldn't be as much frustration from players as there is with rare loot drops in some games because it isn't based on a luck system as much. Idk, I just find systems where progression is tied to luck kind of frustrating, and if these crops are the basis of a number of spells/rituals/alchemy, then players will already be harvesting/growing a good number of them, making the occasional higher tier surprise something pleasant, useful as a basic ingredient, but also useful for niche prank/cosmetic/bonus spells.
@youndev9717
@youndev9717 Жыл бұрын
Loving the series so far, I look forward to the progression of this game :) For the problem you were having with corners and such, I think a possible workaround would be to go back to the edge tiles you had at the start, but have an option to "flip" the thing you're placing inside out Alternatively you could make it so that the player can place walls and fences on multiple edges of the same tile and simply have the inside part be facing them, which would have the same effect as "flipping" the tile but could also allow for greater design control Hope you figure it out 👍
@theai_1
@theai_1 Жыл бұрын
Suggestion: What if there were some kind of "explosion" spell, perhaps launching a little explosive-magic that detonates when it hits something? It could probably deal damage to enemies, at the cost of using more mana than the normal attacking spell And what if you could also use it to rocket jump?
@purincqt
@purincqt Жыл бұрын
Once the game is done, you could make the wave survival another mode/spinoff game, that would be fun! PS: name the destruction spell Destructo Mente!
@ezrahuffman
@ezrahuffman Жыл бұрын
After implementing an inventory system for my own game I can understand a bit of the frustration when you were talking about having the right items equipped without having to loot a chest. My game doesn't even crafting, but I can imagine how some of that might become frustrating to debug and test. Good luck and the game looks really good 👍
@Supermax10x
@Supermax10x Жыл бұрын
This game is very interesting so far, and I love the work that you’ve done in Mana valley. A good name for the spell you created good be “deconstruct”, speaking of spells you should add one that can speed a a plants growth by a stage or two, it shouldn’t cost too much mana but still have a pretty long cool down. You could call it accelerate, anyways I can’t wait to play the game and see more of your development.
@Thimas
@Thimas Жыл бұрын
Always looking forward to these! How about adding a spell to chop the trees. I'm thinking something along the lines of a magical axe being attached from your wand through a magic "lead" or stream - Harry Potter style? - and then later you would get the ability to chop trees faster with a magical chainsaw spell? Keep up the great work!
@Aikaik0
@Aikaik0 Жыл бұрын
I am really excited for this game it seems like a really relaxing game to chill and vibe with I hope there's lots of different and immersive music throughout the game as well that makes things 1000% times better!
@AIAdev
@AIAdev Жыл бұрын
Yeah, I there to be a lot for the player to do and interact with. Certainly a main quest line but lots of side quests and other tasks the player can do, just for fun. I found a really talented composer and I'm excited to work with him!
@theomeunier6120
@theomeunier6120 Жыл бұрын
You should add different spell combinations that lead to interesting and creative ways to approach different game mechanics! :D (Love your vids btw)
@twisterdark3270
@twisterdark3270 Жыл бұрын
I love your devlogs about mana valley, keep it up! I think that it would be cool to add magical beasts that you can tame to help you with the farming and with other gameplay stuff
@AIAdev
@AIAdev Жыл бұрын
thank you! this is a cool idea. friendly animals of some sort will be in the game for sure. maybe not to this extent. We'll see.
@twisterdark3270
@twisterdark3270 Жыл бұрын
I can't wait to see how it would turn out! You keep amazing me with every new devlog
@sasquatchbgames
@sasquatchbgames Жыл бұрын
Dude this is looking fantastic!! I can't wait to see how this shapes up
@koenraadhilde
@koenraadhilde Жыл бұрын
Make different types of wands/staffs that each have a special ability and a passive For example: Water wand Unique ability: water ball (launch a water ball that when it hits a enemy makes the enemy go in it till it pops) Passive: water magic deals more damage
@yellowsheep9703
@yellowsheep9703 Жыл бұрын
Love your work! But please change the tree leaves gradient!! Make it span a longer distance and make the bottom and top colors more similar :)
@sandydarkfall
@sandydarkfall Жыл бұрын
I loooooove!! your game!! been following your dev logs now for a while and they are honestly great!! I can not wait to be able to play this game one day
@AIAdev
@AIAdev Жыл бұрын
Thank you so much!
@martinlasek
@martinlasek Жыл бұрын
I love the stylization/style/shader of the game! Keep up the awesome work AND THE DEVLOGS. I like the way you're structuring/talking/explaining things. It's not too flashy like some other devlogs - it's more personable 🙂!
@AIAdev
@AIAdev Жыл бұрын
Thank you so much Martin, this means a lot!
@maocommando
@maocommando Жыл бұрын
I have a suggestion! You should add mana deprived zones that have unique properties to them. Like no gravity or one that makes flying islands. My favorite thing about games other then cosmetics is a diverse world. Maybe one with an upside down waterfall👏
@FireMelony
@FireMelony Жыл бұрын
Hiii! I love your videos and I can't wait for the game to come out!! Maybe the spell could be called "Reducto" (a different version of Reduce, that can be reduce in space to put it in the inventory or reduce to ashes, as in destroying it) Some features might be a Levitation spell to make it easier to travel animals (if they would be in the game) or even players; Some type of mana powered Golem that helps you with crops for example; Some type of portal to make it easier to travel between two places (for example if you have your house and your farm in two separate places, the portal will allow for faster travel); Some kind of ruins with multiple floors for some adventure.
@AIAdev
@AIAdev Жыл бұрын
oooo very cool suggestions!
@FireMelony
@FireMelony Жыл бұрын
@@AIAdev ^^ I can't wait for the next devlog!!
@azullemon
@azullemon Жыл бұрын
Add a spell that allows you to tame slimes and stuff as pets or as help for fights. If this game ever has bosses, you should be able to tame them after you get them low enough and they'll be able to help you.
@slBrelaz
@slBrelaz Жыл бұрын
For the fence and wall problem, I think you could address it by moving the fence to the edge ome of the following ways: - ensure that the inside is always towards the center of the square and allow fences/walls going perpendicular to be placed in the same square along with flooring. - ensure that the outside is ways facing in and make the fence slightly larger than the 2 blocks it occupies, designed so that it looks good when clips with other fences placed in the same orientation but also so that it looks like a corner when it clips into fences going perpendicular. You are probably going to want specific corner shapes, but at leats this way the roof and flooring won't require as much custom shenanigans. Before you fully implement either test them both with floors, you'll want to see if you like the look of the floors clipping through fences/walls (first option) or if they need to be slightly bigger than their square and clip through each other (possible for second option).
@lejodev
@lejodev Жыл бұрын
Amazing, can't wait to see where this is headed!
@AIAdev
@AIAdev Жыл бұрын
Thanks Lejo!
@AlfredBaudischCreations
@AlfredBaudischCreations Жыл бұрын
Thanks for showing Quantum Console in the video! It finally convinced me to buy it from the Asset Store, especially that now that Unity has a sale going on.
@AIAdev
@AIAdev Жыл бұрын
Hopefully you got the non-deprecated version. I bought it and then a week later they came out with a new version lol. I still love it though.
@AlfredBaudischCreations
@AlfredBaudischCreations Жыл бұрын
@@AIAdev oh what a bummer. Yeah, I got the newest one.
@wortwortwort117
@wortwortwort117 Жыл бұрын
Glad im not the only one that gives future me challenges to overcome. I even leave little notes directly in my code for future me to have an easier time figuring it out.
@edwardbull8687
@edwardbull8687 Жыл бұрын
Good stuff. Maybe add something like an object such as a tree with a door that acts like the Tardis from Doctor Who. If you haven't seen it it's the idea of walking into something small on the outside that's big on the inside. This also appears in Harry Potter with the tents they have and the bag Hermonie has for storing them.
@AIAdev
@AIAdev Жыл бұрын
this is a cool idea!
@riliththerogue
@riliththerogue Жыл бұрын
Love the game! For the water icon changing to red, it kinda looks like it changes to blood, which while metal af, doesn't seem to represent the artstyle lol. so maybe instead you could put a face on the drop from happy (watered) to neutral (needs water) to sad (desperately needs water) or something like that?
@bahaatamer1245
@bahaatamer1245 Жыл бұрын
Man, I got so much respect for your originality! I'm still learning how to create an RPG from a course I bought online. It's good (trust me, it's insanely good!), but you my friend, you're doing the impossible. Keep up the amazing work man!
@AIAdev
@AIAdev Жыл бұрын
thank you!
@do_it_like_rei
@do_it_like_rei Жыл бұрын
Looks great! I love seeing your updates. What would cool is if you could grow vegetables to eat/use orrrrr bewitch them to become defenders, like growing a pumpkin that turns into a monster pumpkin that can fight with its vines or something 😂😂😂
@AIAdev
@AIAdev Жыл бұрын
thanks so much
@GamesBySaul
@GamesBySaul Жыл бұрын
Very nice work! (And very nice spreadsheets 👀) looking forward to how future you overcomes the fence issue! Name suggestion for destroy spell, Deconstruct? (Says what it is on the tin, and sounds technical, also imagine deconstructing someone!)
@AIAdev
@AIAdev Жыл бұрын
thank you! I'm excited to see how future AIA overcomes it too. There have been some good suggestions I want to try. Deconstruct is def. a good option.
@GamesBySaul
@GamesBySaul Жыл бұрын
@@AIAdev Looking forward to seeing it! :D
@travisc8406
@travisc8406 Жыл бұрын
so happy that you got a sponsor! glad your channel is growing
@AIAdev
@AIAdev Жыл бұрын
Thank you!!
@dadante2536
@dadante2536 Жыл бұрын
Spell idea: turning enemies that are on their last leg into alchemy ingredients with a curse type spell. Those ingredients could be what you don't get from planters - classic animals used for potions. The curse could be combined with various elements to yield different results: FIRE - dried newt WATER - bloated toad WIND - bat wings EARTH - mole tooth The curse is essentially "transmogrification" + "harvest materials". A simple name like "pluck" or "curse of [element]" or "curse of [animal]" could work. A name like "Pluck Toad" might be most intuitive. After upgrading the curse, less standard "elements" could be combined with it for materials of mythical beasts: WOOD - ??? METAL - ??? LIGHT - ??? DARK - ??? Also, this way you don't have to implement each animal nor kill peaceful creatures (unicorns?) just for the ingredients, and can go all out on creative monster designs.
@ziadhassan7
@ziadhassan7 Жыл бұрын
I usually get bored of dev vlogs but yours are always fun
@whaleboink
@whaleboink Жыл бұрын
You could add villages full of npcs that could trade you items or give you quests and you'll get a new spell as a reward
@AIAdev
@AIAdev Жыл бұрын
💯💯💯
@paulhempel8116
@paulhempel8116 Жыл бұрын
@AIA you could place wall-type objects on the edges of your grid (like Satisfactory). I think this would solve most issues and is quite future proof.
@Magma_gorillatag
@Magma_gorillatag Жыл бұрын
Hey! I'm really excited for Mana Valley! Could you add caves / caverns to the game? Maybe you could go down and mine for materials, then bring them back up to craft better things. (like bigger plant beds)
@kellerwhite9299
@kellerwhite9299 Жыл бұрын
Nice update! I think a good name for the spell would be "deconstruct"
@Alexprotonotarios250
@Alexprotonotarios250 Жыл бұрын
I think you should add a castle weights be a lot of wizard or whatever it is people anyway or is nothing. maybe you can add secret items underwater. Teleportation portals will get you to another dimension. More enemies. quest maybe. finding more spells. And more movement options.
@brettgalaxy837
@brettgalaxy837 Жыл бұрын
Super crazy watching this game evolve, keep up the good work!
@AIAdev
@AIAdev Жыл бұрын
Thanks so much for watching!
@CWorthStudios
@CWorthStudios Жыл бұрын
I love the artstyle and aesthetic for the game. I don't ever use Steam, as I don't play many games, but this game is on the wishlist. It's actually the only game on the wishlist. So, is there going to be a painting system? Perhaps using alchemy, different colors can be made. It's fun when games have a lot of customization, especially building games. Perhaps also a banner system, where you can make very basic designs but very custom designs, reminiscent of patterns in animal crossing games or clan flags/emblems/banners in multiplayer mobile games. Perhaps the designs can be used as stamps that can be placed on surfaces. Keep up the good work, it's looking great! :3
@AIAdev
@AIAdev Жыл бұрын
I hadn't thought of a painting system, but it is a cool idea!
@UsmanDev
@UsmanDev Жыл бұрын
Damn the farming system actually looks sick, I can already see the future vision of how this game will play out. Looking forward to it 🔥
@AIAdev
@AIAdev Жыл бұрын
Thanks! I'm curious if your vision aligns with mine lol
@DeathxStrike18
@DeathxStrike18 Жыл бұрын
Have you tried making it snap to the closest edge center and make rotation based on that snap point? In this case you would need objects that snap to the grid from center of grid square, and objects that snap at edges of the grid. For the plant problem of floating above planters change the origin point in a 3d software like blender to the point you want the plant to be at the surface so for a stalk the models origin would be slightly higher than its base, in this case you can just create "seed spots" using an empty parented to the planter in this case the origin of the object will use the "seed spots location" for where it should be when it changes model.
@realmastersilver1849
@realmastersilver1849 Жыл бұрын
This is some very good progress towards the game, I would possibly look towards some offensive spells so you can "repel" or destroy the enemy.
@AIAdev
@AIAdev Жыл бұрын
100%. a witch needs magic!
@Beffel
@Beffel Жыл бұрын
The idea for you game is good, having something like a lively tower-defender. Didn't expect that, tbh. About spells, I like skill trees, that require 2 previous skills to learn a more powerful one. ofc elements is best base for spells.
@MikeOlaoye
@MikeOlaoye Жыл бұрын
Super proud on how far you move gone on this game bro!!
@AIAdev
@AIAdev Жыл бұрын
Thank you Mike!
@ondrejpolcar2872
@ondrejpolcar2872 Жыл бұрын
Quick thought about the wall issue: put them on the grid line (corners solved), maybe wall collider should ignore certain layers (to prevent from not being able to put items next to the wall), but you have to check, if the next grid field doesnt contain the same object (to prevent walls going through objects). Or make colliders for other objects slightly smaller, that there is a room for the wall on sides. Or simply google how it was done for example in The Sims:)
@sr.p4306
@sr.p4306 Жыл бұрын
You can add a pet to the game, like, if you kill one monster ther's a chance of a pacific version of this mob spawn, and it pet can give a bonus to the player. (I'm Brazilian so my english is bad sorry for that)
@Squiggy8440
@Squiggy8440 Жыл бұрын
Maybe planters could be for herbs and flowers but regular farming plots for the rest of the crops. Also orchards. Oh! Maybe in the future there could be different ways to cook and refine the crops? They give extra boosts if eaten and give more money when sold. :>
@martinecko302
@martinecko302 Жыл бұрын
Cool idea can be terraforming on small scale (meaning, spell to remove grass, to grow and the same with trees)
@flibflop8219
@flibflop8219 Жыл бұрын
I think the spell used to give you the places item should just be a shrink spell so you can have multiple used for the spell and it makes sense because your shrinking it so it can fit into your backpack/pocket/invento ry
@whaleboink
@whaleboink Жыл бұрын
You could add a quick travel spell that will use mana. The map will only show parts you've been to and maybe there will be structures that you can quick travel to.
@FanaticChain
@FanaticChain Жыл бұрын
I am always so hyped when AIA uploads!
@AIAdev
@AIAdev Жыл бұрын
@Gureenu
@Gureenu Жыл бұрын
cloning spell where you make a clone that takes the agro of the enemies, also fun potions to fuck around with :P
@BobsiTutorial
@BobsiTutorial Жыл бұрын
Great video as always! ^^
@AIAdev
@AIAdev Жыл бұрын
thank you!
@BobsiTutorial
@BobsiTutorial Жыл бұрын
@@AIAdev Ofcourse! Been following your project for a while. I got super excited when I saw you being publicly subscribed to me ^^ So thank you!
@fritzfahrmann4730
@fritzfahrmann4730 Жыл бұрын
my wish for the next devlog is to arrive earlier length was fine with this one, i really liked it
@AIAdev
@AIAdev Жыл бұрын
lol do you mean for there to be less time between devlogs?
@fritzfahrmann4730
@fritzfahrmann4730 Жыл бұрын
@@AIAdev I would never do that 😅 but maybe but most important -> keep having fun (and don't get pushed by comments demanding more videos)
@ramazaninanli8423
@ramazaninanli8423 Жыл бұрын
Suggestion: Would be could if you had fantasy plants that you grow with different stuff. For example: fire flowers that you use for flaming splash potions or semthing. The way you grow it is with lava instead of water. Or dairy daisies that you grow with milk (the milk you can get from cows or maybe a costum mob). Stuff like that would add some depth to farming.
@eliasvargas3422
@eliasvargas3422 Жыл бұрын
You should add companions that can follow you and help with quest. Maybe even add different creatures for pets that help with farming or just carrying stuff around with you. I know this might be a lot but what about environment getting destroyed when fighting?
@wafflewirdoGs
@wafflewirdoGs Жыл бұрын
You could maybe try making a enemy that can burrow underground like some kind of duo, the two enemy's switch between each over like their attached to each over. The first one could be like a flying guy and the other one would be like a carrot guy who burrows underground
@kadoggie7808
@kadoggie7808 Жыл бұрын
11:05 deconstruct maybe? Still kinda sounds like destroy but makes more sense in a building scenario.
@validfire2
@validfire2 Жыл бұрын
Please add a snow spell that covers the place with snow and you can also melt it with a fireball spell or any hot spells
@hayden-donnelly
@hayden-donnelly Жыл бұрын
You could call it the reclamation spell since it doesn’t actually destroy the item, but just moves it from the world into your inventory.
@leavarioxstudios
@leavarioxstudios Жыл бұрын
i like how the planter gets placed back in the inventory when you destroy/recall it.
@AIAdev
@AIAdev Жыл бұрын
@Raidy2108
@Raidy2108 Жыл бұрын
I saw your videos a long time ago and I'm very surprised how good the game looks right now
@AIAdev
@AIAdev Жыл бұрын
Thank you!
@lorinckorodi4789
@lorinckorodi4789 Жыл бұрын
I think you should try to incorporate some MC Witchery or Occultism like circle rituals. I really like those.
@ashtonisvibin561
@ashtonisvibin561 Жыл бұрын
For the spell name, id say deconstruct, if you ever add puzzles this spell could be used to dismantle mechanisms too. In terms of things to add, first off merging! So many magic games are lacking in the ability to have unique builds and actually merge spells, like having a compress water, and then using a seperate spell to heat it up into a steam burst with tons of knockback. In terms of coding its adding 3 spells (sorry AIA) but the simple ability to get creative and the joy people get from accidently discovering something they can use is unmatched. Dragons are gonna be a common one, but id actually go the less game breaking route, and have them be related to the building system, like having a little hatchery you can build for your dragons and maybe they are just like... little, they just scavenge for bits of gold and passively get it to you slowly. (bonus points if we can breed the dragons for different colors, but i do understand all of that is a big ask) and third just animals in general, with the farming having unique magic animals that maybe eat the crops and prodouce even more mana, but they take longer and require extra water. Absolutely love the work man, keep it up!
@squiggledude1659
@squiggledude1659 Жыл бұрын
For the problem you had with fences, maybe you could have it so that objects like fences and walls get placed based on the lines of the grid and not the squares. That way the player could choose which side of the square they want the fence on, and rotate the fence so its oriented the wrong way. This would also fix the corner issue and the gap between the floor issue.
@AIAdev
@AIAdev Жыл бұрын
This is a great suggestion. I can't wait to try it!
@kartoffellicht863
@kartoffellicht863 Жыл бұрын
more foilage and maybe even Normal maps. I dont know the style you want to go for, but you could take a look at 'Which it!'
@EricS501
@EricS501 Жыл бұрын
Suggestion : Make 4 bosses where the first 3 have rhyming names and the 4th is like bob or smth kinda like the ghost from paceman . Inky, Pinky, blinky, and Clyde
@Valentin_Teslov
@Valentin_Teslov Жыл бұрын
If you make tornadoes or a tornado spell make sure to make it throw placed objects around like a real tornado
@kepkep_kep
@kepkep_kep Жыл бұрын
I feel like the most logical name for the spell that deconstructs things is ... deconstruct but I'll be honest who wouldn't love a spell named YEET
@AIAdev
@AIAdev Жыл бұрын
I do like the spell name YEET
@mikastrae
@mikastrae Жыл бұрын
@@AIAdev honestly, that might be the best possible name
@pedrinho_ehe
@pedrinho_ehe Жыл бұрын
OMG- I've been reading through the comments and I had a great idea (in my opinion). So. Imagine that hostile creatures could break some things (steal plants, rob water from the well...) but could not totally destroy the things. You could make some kind of protection spell and a repair spell. You could also use the protection spell on you as shield. Just an idea. I just want to play this game!
@daxdoesstuff4978
@daxdoesstuff4978 Жыл бұрын
I have a suggestion. Can you add dungeons for looting? And mabye Dragons guarding them? Thx for reading!!
@enzomtp
@enzomtp Жыл бұрын
For the mobs, you could add basic silme, or even fantasy creatures like dragons, wyvern and others
@AIAdev
@AIAdev Жыл бұрын
yes!
@randomrants148
@randomrants148 Жыл бұрын
Will you adding the dark arts into your video game, Aidev? Where people want to roleplay anti-hero prehaps villain to screw around with other players. I would love to see spells that use your health bar and mana bar at same time. I would like to see cartoony chibi blood fimilars and chibi zombie horde defend your fortress.
@AIAdev
@AIAdev Жыл бұрын
I'm not sure how much I can say without spoiling the lore... but in short... yes. But perhaps not to the extent you suggest.
@The_Foreman
@The_Foreman Жыл бұрын
Have walls be placed on the boundaries of the grid. For wall objects with similar inside and outside, have the ground tile glow on the inside.
@AIAdev
@AIAdev Жыл бұрын
I'm so glad I make these videos so smart people like you can help me lol
@ProblematicBear
@ProblematicBear Жыл бұрын
I think you should add some sort off potion that will reduce the time you have to wait for all farming things so in the future maybe a plant could be added with long duration to harvest.
@AIAdev
@AIAdev Жыл бұрын
cool idea!
@fxhx3365
@fxhx3365 Жыл бұрын
suggestion: if mana defines how big/powerful your spells are, then I think it would be cool if you could get different types of mana depending on your actions in the game. for example gardening would give you plant mana and mining would give you rock mana.
@Kaitri
@Kaitri Жыл бұрын
Just the issues shown IN THIS VID ALONE overwhelms me. Id love to make a game myself or be a playtester but jesus this is insane
@oldsoul3539
@oldsoul3539 Жыл бұрын
Are you going to have magical alternatives to the farming tools to work at unlocking? Summoning a rain cloud to water a whole area, maybe enchanted tools doing things by themselves or levitating a crop over to storage so you don't have to carry them
@AIAdev
@AIAdev Жыл бұрын
yep! I don't know how deep I'll get with it, but I'd like to ad some progression to farming for the player
@creeperizak8971
@creeperizak8971 Жыл бұрын
I might be a little late, but why not call the spell 'minimize' or something? For reducing placeable objects to inventory item size.
@Dion06
@Dion06 Жыл бұрын
Suggestion: what if you can summon some "voluntary workers" to help you with the plants, collecting stuff, ect.
@AIAdev
@AIAdev Жыл бұрын
this is a neat idea. someone suggested scarecrows that help you
@wazaDev
@wazaDev Жыл бұрын
Awesome video, great work
@AIAdev
@AIAdev Жыл бұрын
Thank you! Cheers!
@patypotato5522
@patypotato5522 Жыл бұрын
All the spells you have should be unique like instead of having just a bland fireball spell u can have like a fire tornado (like from crubeworld) or something along those lines, so it feels more rewarding when u get the spell, be it learning of obtaining idk how u would get spells
@XxTurk3ybo1xX
@XxTurk3ybo1xX Жыл бұрын
suggestion: pumpkin golems/headless horseman enemy type that tries to 'liberate' either all pumpkin crops or pumpkin crops that aren't happy or yknow just a headless horseman that wants to kill you idk
@AlexeyHays
@AlexeyHays Жыл бұрын
Suggestion: you could just add the town defence as a multiplayer mode/mini game cause I think that sounds fun
@what8586
@what8586 Жыл бұрын
love this i am using the same people models, i saw some videos from code monkey with the grid system
@AIAdev
@AIAdev Жыл бұрын
unity chan represent!
@bradjones7491
@bradjones7491 Жыл бұрын
Suggestion For Performance: I don't know if you are already doing this but I would highly recommend having a world manager that ticks every frame then in that manager you can iterate through all the plants in the world to age them all from one component, instead of having several hundred behaviors in the scene all running on update functions. This should help to reduce the overall performance cost of plants and allow you to age them even when the player isn't nearby. You could also hook in several other systems at a later point like time of day, hunger, etc, if you want them of course. Also I would suggest that you use vfx graph for particle effects, it takes a little bit more leg work to learn but it's hundreds of times more optimized so long as you don't need the particles to interact with physics. You can still have gravity, but world collision isn't really possible with vfx graph. as for the planters I would just have set points you can plant in each one that center the seed on mouse over that way the player doesn't have to be very accurate to plant the seed, and you can get more control over exactly where the seed is growing and how many plants fit in each planter. You could then expand on that idea further by having specific plots in the planter only suitable for specific sized plants, and if you wanted to go really deep you could even add data structs to those plots for things like fertilizers.
@AIAdev
@AIAdev Жыл бұрын
these are great suggestions. I'm doing the first already. I'll have to look into vfx graphs. I'm not sure I understand the idea.
@bradjones7491
@bradjones7491 Жыл бұрын
@@AIAdev VFX graphs are just another way of making particles in unity it works with the urp and hdrp render pipelines and has a node drag system more similar to how unreal does particle effects, but instead of going through the usual processing loop of geometry -> cpu -> shader -> gpu it just puts all the particle calculations on the gpu from the start. This means you can easily have particle systems with millions of particles without tanking fps although I still don't recommend going quite that far, but the downside is that since the particles aren't being calculated on the CPU at all they can't interact with collision as that is only happening on the CPU. kzbin.info/www/bejne/bZOwgJuEiqZkmKs&ab_channel=GabrielAguiarProd. here's a link to some very handy VFX graph tutorials. The VFX graph is not only much more performant but is capable of significantly better results.
@sundrym
@sundrym Жыл бұрын
0:18 First time we see dani in 6 months 😂😂 also add ducks please
@AIAdev
@AIAdev Жыл бұрын
lolll quack
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