this video opened a new world of possibilities in a way you'd never expect. i imagined the idea of the ornate knife switch dropping the floor out from underneath the party and trappinf them in different chambers, then thought of using a homebrew ability in my campaign to get out of the trap. this has opened pandora's box onto my campaign as now i realize i was restricting myself to my own confines (i made the homebrew abilities in my campaign and they were made to only be effective on creatures). thank you so much! _now i sleep_
@Dungeon_Bits5 ай бұрын
THIS is what I hope for! I’m glad this could help.
@fluffykitten0775 ай бұрын
"You trigger a pushplate and hear a lound sound of glass breaking somewhere deeper in the dungeon" Later: "You find a shattered Greater Healing Potion laying on the ground"
@Dungeon_Bits5 ай бұрын
“I try to suck the healing potion off the broken glass covered tiles” … this was an intense dungeon!
@MrMuddyWheels5 ай бұрын
I like the Indiana Jones style puzzle trap. If you don't step on the floor tiles in the right order you trigger the trap.
@Dungeon_Bits5 ай бұрын
Yeeees! Maybe even combined with a book of vague hints, or a calendar of months, or a food chain hierarchy, to suggest the order.
@andrewhalmo6565 ай бұрын
I like the idea of spring traps made my kobalds or some other small creature. They can go over it without setting it off because they are too light to set it off. If someone is heavy enough steps in it they get launched into the ceiling covered with something sticky. They take the initial damage and are now stuck. Alternatively the kobalds use these springs to travel past a chasm. Since they are light they pass it without problem, but if a heavier creature uses it they will fall short.
@Dungeon_Bits5 ай бұрын
Very classic, yes.
@stm78105 ай бұрын
I like to think of traps as what logically would someone set up that is good against most adventurers but not a risk to the intended people to be there, nobody would put hidden land mines in their house, but they would totally set something up they can know to avoid, perhaps there's a numonic or other mental key to know what things are trapped, like 13 is unlucky so avoid the 13th tile in on the floor, or blue red blue yellow is the safe pattern of doors. make it a thing the party can learn by paying attention to the enemies. meanwhile if a section of forest is trapped I'll warn players to search by having the remains of an explosion visible for them before reaching that spot, or an animal in a bear trap etc. Anglar fish traps are fun!
@martapato80015 ай бұрын
These were fun ideas xD I'm definitely gonna make use of the disorienting gas ahaha thank you!
@Dungeon_Bits5 ай бұрын
I hope it is super fun!
@justanotheridiot89065 ай бұрын
My approach to traps wasn't ever to surprise them or damage them. I make traps to get their attention. Like a fire trap had scorch marks they got with passive perception. They see it, recognize that traps will be here and start paying attention to any strange details I give. Same dungeon, they spotted a gargoyle statue with a piece of stone gear in front of it. Harsh trap if they ignore it, but they noticed, disarmed it and had a great time.