The depths totem is one of the most unique datapack items I've ever seen. Really neat concept! Hopefully Mojang sees this video and decides to expand on the deep dark
@arthurlouiskarl Жыл бұрын
it is just a reverse chorus fruit
@cricketboy014911 ай бұрын
@@arthurlouiskarlchorus fruit teleport you in a small range around you after eating it, the depth totem allows you to reach the surface in case of an emergency by using it in your offhand. How are they the same? Because they teleport? In that case the enderman is a reverse shulker.
@aexxir9 ай бұрын
All it does is tp you up are you good bro?
@dana_videos_99 ай бұрын
@@aexxir thats still unique.
@MB-be1ew Жыл бұрын
I want to install this and make my mind think this was always the deep dark. A perfect masterpiece for such a deep and dark place.
@Speedy-Aussie Жыл бұрын
I love how you remade the ancient city, but I it's ancient so I feel like its supposed to be more like ruins, like its been sitting there... for hundreds of years, supposed to be falling apart but intact enough to be able to make out the structure they once were.
@_Launzelot_ Жыл бұрын
This is what Minecraft should be! Excellent job as always!
@Connor_Moore Жыл бұрын
I love the thoughtful redesign! Especially the outposts - I think it adds nice variety while also making the deep dark feel more common and therefore more integrated throughout the world. I love the new content but it’s relative isolation kept it feeling more like an auxiliary system. If you ever wanted to expand on this pack I think it would be interesting to add more defensive blocks / mechanics to counter the increased difficulty. It would be cool if there was a modified calibrated skulk sensor that halted the spread of the sound waves: acting like the equivalent target block for redstone. Additionally I think the warden antenna is a great idea, but it’s quite overpowered on its own. I think it would be cool if it was instead an ingredient in a potion rather than a stand alone element. That way killing the warden does grant you a cool reward, but not one so amazing that it permanently alters the rest of the game.
@CodeNeonMC Жыл бұрын
Truthfully, these are all *great* ideas, but data pack implementation of them would be nightmare-ishly complicated, if not impossible all together. It took me almost 2 weeks alone just do make the Keeper, for instance, because I had to re-code about 80% of mob functionality since datapacks don't have a proper way to interact with those systems. Blocks are even more complicated, because you can't ACTUALLY add new blocks. The ones I have are technically entities using some tricks to create the illusion that they are blocks, but its imperfect. For example, you have to kill the Soul Spawner, not break it, because it's not really a block. So while I 100% agree that there are some better ways to execute some of the features, time constraints and data-pack limitations are the main reason I couldn't make that happen....especially with the scale of the whole project! Edit: you did get my brain mulling over the antler though, the more I think about it, the more I see your point. I would point out it ONLY shows mobs in the direction you are looking with a range of about 30 blocks, but still. Some limiting element of it's use would be a good idea!
@TageSage3 ай бұрын
@@CodeNeonMCthe fact that you still made it free thank you
@jacobhafar538 Жыл бұрын
The Keeper is absolutely mortifying and I love it. This all brings out the best of what the Deep Dark has to offer, great job.
@stephb19958 ай бұрын
You know mortifying means embarrassing or shameful.... right?
@jacobhafar5388 ай бұрын
@@stephb1995 can’t say I did 8 months ago lmao. Definitely not what I meant.
@fluffypapaya1717 Жыл бұрын
i come from a viking stream (he says to say hi) where we had a fun convo about the warden, and he recommended folks come watch this video. i see why. the thought put into this project is frickin astounding, and appeals to both sides of me (i think the warden was never meant to be fought, and it isn't a boss, but is instead a punishment for failing a sneak task) (the deep dark could be Better). i love how every inch of this datapack has had thought put into it - the rewards are fitting for where you find them and what you need them to do, and i'm very genuinely impressed with how it all looks. great job, josh!
@CodeNeonMC Жыл бұрын
Thank you so much!!! I worked very hard on it! I'll have to thank Viking for thr shout out 😄
@shanemiguel7653 Жыл бұрын
@@CodeNeonMC hey dose the keeper have a sonic boom
@pickle8533 Жыл бұрын
this is so cool!!!!!!!! the outposts are absolutely awesome, making the deep dark feel like an interconnected realm underground rather than just spots, i love it. and the watchers add a whole other level of difficulty i think it needed. love it!!!!
@DudeInADinoOnesie Жыл бұрын
In my opinion, I think the original warden should've been able to climb, break blocks (When mob griefing is set to true), and tunnel through walls, instead of using a sonically charged shriek, which kinda feels out of place to me. Immunity to arrows, drowning, and water effecting its speed would've also been a nice addition to prevent players from killing it. Also, great video! This is probably one of the most well-made datapack I've seen!
@Arkifer Жыл бұрын
These are super cool, but I feel like the watchers go against the sculk sound motif. I feel like something akin to a radar or something that echolocates would fit a lot better.
@unique_storm_777 Жыл бұрын
It would be cool if there was some sculk flora
@scottymeerkat93653 ай бұрын
Something that should be in the deep dark is a sculk charge to light the portal but if you do you will lose 3 mob spawners one is the skulk golem which u can tame and make an army of another is the skulk lantern which reveals ur location to the warden with a light that makes a noise and is also a light source when dropped and the other is a skulk skeleton which shoots u like a normal skeleton helping the warden but also 2x strength and speed and a skulk warrior which is the skulk golem but bigger and stronger like another variant of the warden and drops a sculk rift which can make portals to get to other areas with a limit of 50 blocks which can be increased by echo shards with a max of 500 blocks but it also uses a diamond to teleport giving it another use and u can get a new variant of the ancient city which is not infested by skulk and instead of a warden there is a deep slate golem which can be ridden and works as an iron golem and new villagers to trade with that wants skulk
@whateverppl1229 Жыл бұрын
4:30 with the soul spawner, normal mob grinders with or without a normal spawner, zombies die with looting, one zombie drops 3-4 flesh, creating more zombies than you started with, creating an infinite amount of zombies.
@AverageWatched Жыл бұрын
I feel like the Keeper losing hearing and smelling makes them pretty much docile barring an erroneous step on sculk that can be pretty easily avoided, assuming no hearing means everything but hitting them and stepping on sculk can’t be detected. You would need God Apples and maxed out Netherite to kill with a bow if you’re not preplanning a ladder up; I do think the Keeper does need hearing to be a real threat - at least for me - or else it’s very easy to trap it in a hole like you would a warden. Still a spectacular mod regardless
@Ertos. Жыл бұрын
Song at the beginning: Aiyo - New Terrain
@huzaifahahmed4303 Жыл бұрын
Untapped potential describes most of the new content added to Minecraft honestly
@thehatmanplays15814 ай бұрын
I love the fact that its a datapack, so if i so wanted to I could just... make a "vanilla" world (I would have to use essential for multiplayer tho) and invite my friends telling them it's just a normal world
@TheDarkLadyOfTheNight Жыл бұрын
This was a really cool twist on the deep dark
@whateverppl1229 Жыл бұрын
5:30 hopefully the watchers are immune to arrows, otherwise it will be far too easy to shoot them from afar
@Candle_eater7685 Жыл бұрын
Minecraft should hire this guy ngl
@TheKimcha Жыл бұрын
This data pack looks awesome! I think lots of people will probably want 2 use it.
@gravitationalredshift Жыл бұрын
This is so awesome!! I'm working on my own deep dark mod and it's so cool to see others' ideas on how to expand on the biome! (Also, I LOVE the new structures omg)
@SamS-zu8up3 ай бұрын
I think a fundamental problem with bigger, stronger weapons is that no matter how difficult it is to find it, if once you find it you've already done the challenge, you're just gonna use it to make the rest of the game OP. There needs to be continuously increasing difficulty afterwards, like Terraria, through something like a new dimension. And ideally, I'd make a weapon that's more unique than strong, or uniquely useful against, say, underwater mobs It'd also be maybe far more interesting, IDK if it'd be annoying, if the new guy you added simply could NOT be reasonably defeated without first running away, being relieved he can't hear you, and doing some series of events that lets you come back
@ahaokatano3153 Жыл бұрын
This is actually sick af bro. I’m praying they update the deep dark like this and maybe even a dimension🤔 I think the totem might be a lil common tho imo
@RENK06710 ай бұрын
One thing I think would be nice is something that would help with stealth, like a cloak you’d make from wool and the eye of a watcher or anything like that. It would do something like temporary making you invisible or letting fade through walls, idk a lot about Minecraft moding but something like that would be pretty cool
@thewatcherinthefog4664 Жыл бұрын
so glad that this is free, most people would make you buy a patreon, thank you
@SamS-zu8up3 ай бұрын
You get early access with patreons and it seems they have enough patrons to work on this full time depending on where they live
@Speedy-Aussie Жыл бұрын
I feel like you and Whimzee should team up for a Collab video and work on some more of these projects
@StarboyXL92 ай бұрын
An interesting idea I had while watching, have you thought about introducing permanent consequences for farming Wardens or Keepers? For example, if you kill several Wardens and/or fewer Keepers, each kill will increase the chances of a Skulk Apocalypse happening to your world. If you're going to give rewards for killing creatures you aren't supposed to kill, the other way to deter players from killing them, especially repeatedly and in the face of power creep, is consequences. I'd recommend making this a collaborative effort between you and the authors of the Skulk Apoc. mod, and ofc its just a suggestion and would be good for content too.
@CodeCreature Жыл бұрын
What you do with datapacks is amazing!
@laudahl49126 ай бұрын
thank you for making my favorite struckture in minecraft even better. i have always felt like the loot could've been a bit better and that it wasn't dangerous enough
@laudahl49126 ай бұрын
Thank you codeneon for likeing my comment. This has brought me great joy
@mendenhall02395 ай бұрын
The idea of killing the Warden only for the Second, Bigger Warden to show up is hysterical to me.
@iDunnoMan900010 ай бұрын
The mod as a whole is awesome, though there's always gonna be things that people disagree on... The Depths Totem, however, is one of the SINGLE BEST items I've ever seen in a mod! Awesome creativity and thinking outside the box!!!
@Mr.Perkins Жыл бұрын
Man thanks for inspiration for making custom dungeons!
@aprilblair751 Жыл бұрын
Minecraft should hire this guy
@Rizmas27 Жыл бұрын
You deserve to blow up big you have some great ideas. They should honestly hire you to build for the actual game. Never stop doing what your doing. Just found your channel, can't wait to go watch all your videos
@CodeNeonMC Жыл бұрын
Thank you!!
@alisonabrooks Жыл бұрын
Bro your packs are always so cool.
@skeletor3.041 Жыл бұрын
I love these videos where you fix vanilla structures. Keep up the fantastic work
@CodeNeonMC Жыл бұрын
Thanks!!! Ocean overhaul is up next!
@skeletor3.041 Жыл бұрын
@@CodeNeonMC nice not my first choice but it definitely needs one, I think I saw some pictures you posted(idk coulda just been my imagination) I think I saw a submarine. Not really a fan of that idea but 1. My opinion is invalid 2. It’s not my project 3. I can just ignore it. But so far it looks sick. My favorite was the dungeon overhaul, I was actually working on making my own “randomly” generated dungeon(which is how I stumbled upon the video) unfortunately I’m on bedrock and can’t use jigsaw blocks so imma definitely overcomplicate things with commands, but I’m not very good at commands so to make the commands easier I’m going to overcomplicate the building. I can talk about this project for hours it’s a few days in the making and nowhere near done I have 57+ room templates so far(not decorated yet just basic skeletons to lay out the different room types, imma make several variations of each one completely decorated… eventually) the room size im currently working on will have 250+ possible variations that I am considering(if I don’t take any shortcuts) with almost infinite more and that’s just the third room type I want two more sizes bigger, and rectangle rooms, and specialty rooms that aren’t just boxes(like that cool intersection in the stronghold, stairs, oddly shaped rooms etc.) so this will take a while. I just bought ps+ so I can play with my cross platform friends and they can help speed up the process(they aren’t the best at building[except my gf, she’s almost as good as me, but the real reason is she is WAY better than me at terraforming, interior designing, and whatever that thing is called where you randomly replace blocks with similar ones to add volume and texture, which is very important) they can help speed up the process exponentially because the rooms are rather basic rn, just skeletons with doorways in different spots, so they should be able to handle that, and my gf can help hand build a huge mountain on the flat world to hide the dungeon(I built it for 2 hours and got it 2 blocks tall, it’s rather large[insert your mother joke here]) oh my, I’ve typed a lot, sorry I’ll shut up, if you want me to explain how I’ll “randomize” it, or why there is 250+ basic variations on a simple 17x17 square ask and I’ll keep typin
@arv_is Жыл бұрын
I wonder if the depth totem works like /top in essentials and will spawn you in a skybase if used correctly?
@CodeNeonMC Жыл бұрын
Pretty much exactly that! It will take you to the highest block at your coordinates that isn't air.
@Facha115 Жыл бұрын
Why this video doesn't have millions of views? This is amazing!
@arpadbarta7774 Жыл бұрын
Underated
@Cyberfox237 Жыл бұрын
Spawn a stronger mob than the Warden when it’s defeated is a step in the right direction, but still giving them loot drops...kinda stray away from its original purpose, i think there should be another way of obtaining the drop loot, and remove the drop on both of these mobs, also make it so that when the Warden’s hp reaches a certain hp it retreats into the sculk before keeper spawns, make it unkillable without making it unstoppable, I believe that’s how it should be handled, like an actual threat you’re supposed to run from, this is what they should’ve done in vanilla, when 1 warden is down 2 wardens takes its place, so on and so forth
@yardite7777 Жыл бұрын
In the first 2 seconds i thought you said "cmon just a couple more head"
@NanoNerd09 Жыл бұрын
The Keeper is spoopy
@Stevelocks100 Жыл бұрын
i love your content. This truly shows that Java can do more than people have ever thought was possible!
@CodeNeonMC Жыл бұрын
Thank you!!!!
@coderg7126 Жыл бұрын
god damnit patreon sigghh
@andrewbeck990 Жыл бұрын
Dude that intro- so epic, this guy is awesome at making great content
@coledoe1030 Жыл бұрын
Honestly I was planning on making my own deep dark datapack but this is WAYYYY better
@mosshivenetwork117 Жыл бұрын
This reminds me of scape and run parasites! :)
@Ayte69 Жыл бұрын
this is hella underrated. Immediatly subscribed after this video to support your channel
@Quipnip3 ай бұрын
You should focus on the horror aspect of the deep dark, but this is still a great video
@OlTimeyChara10 ай бұрын
I feel like the Keeper should be a phase 2 of the warden. You know the souls in his chest? What if when you kill the warden, the souls take over and transform him into the keeper
@jakeplayzrandomstuff47386 ай бұрын
Mojang: creates something Modders / Creators: So much missed potential...
@shrub8644 Жыл бұрын
Warden isn't designed around being killed so it shouldn't drop anything, unless you change how the mob works from a stealth mob into a boss mob or a tough regular mob
@CodeNeonMC Жыл бұрын
I addressed this in the video. In essence, basically people are going to kill it no matter what, so it might as well drop something. But, to punish you for doing so, the Keeper spawns. So basically, instead of deincentivizing it with loot, I deincentivize it with even more danger.
@snazzymango8577 Жыл бұрын
The watcher is cool but isn't the whole point of skulk is that it is blind. That is why it uses sound to spawn the warden
@green-ji9uu Жыл бұрын
2:01 you dirty brother killer
@collasalbot79007 ай бұрын
You should make the warden hear your microphone. Would be interesting
@alfie8Studios Жыл бұрын
Minecraft mod idea: it uses your mic for the deep dark sculk sensors
@waterlessant5355 Жыл бұрын
a voice chat mod already does this, i think it's called "simple voice chat"
@splaturials9156 Жыл бұрын
I think the depths totem needs a charge up time so that you cant just instant eacape like a 15 second start up
@derrickperkins7728 Жыл бұрын
The beginning music is EPIC
@waynebritting293411 ай бұрын
i like the idea that skulk is what KILLED the people of the deep dark, like some kind of zombie virus that slowly took over the place, kinda like a deadly version of moss.
@OscelotTheCat2 ай бұрын
Ouch, 50c an hour is so little money. Glad you started a patreon! Your work is really cool.
@donttalkaboutmypfp Жыл бұрын
Honestly deep dark has alot of potential smh
@johferson09 Жыл бұрын
this guy shouldn't have the right to add more eldritch horror into Minecraft.. Also, I like the concept of an entity that does the polar opposite of Sensors and Shriekers so players won't always rely on Wool and the Shift button, making hiding a must as well.
@slugintub2836 Жыл бұрын
Keeper seems easy, just place a non sculk block and youre good
@CodeNeonMC Жыл бұрын
This is why he removes your ability to jump! So you can't place blocks under you as you go. However he isn't meant to be impossible to avoid, just harder than the Warden.
@slugintub2836 Жыл бұрын
@@CodeNeonMC ah, right! Forgot that, and mining fatigue prevents digging the sculk! I completely forgot
@shaneseem-sin3856 Жыл бұрын
I feel like the depths totem feels way to cheaty for the deep dark. If you summon a warden, you can just teleport out, and not deal with the danger
@BillyZeKat Жыл бұрын
you may keep classic ancient city model (along your enhanced version) to keep compatibility with deeper and darker mode, and to have more variety in anicent city generation
@CodeNeonMC Жыл бұрын
The original city is still in this, yes. It generates both
@BillyZeKat Жыл бұрын
@@CodeNeonMC Oh yeah, haven't noticed yet. Thanks for the answer👍
@thrift272 Жыл бұрын
very creative I love it
@jackysbin3860 Жыл бұрын
I think the sword should use 2xp and half a heart of health off you in order to use the attack cause it’s a bit op
@shaneseem-sin3856 Жыл бұрын
To be honest, the only thing Mojang need to fix for the deep dark is the loot
@shaneseem-sin3856 Жыл бұрын
The ancient outposts would also be a great addition
@KattyKitten69 Жыл бұрын
True, i hope they bring back the stone chest and the stone vases for a next deep dark update, we should also have more enchantments to help you with the warden, it's just not balanced
@xx_emma_xx4357Ай бұрын
Personally I’m not to keen on this (HEAR ME OUT), this update (ALTHOUGH GREAT) makes exploring the ancient city much harder then before, while the loot is… still basic… at best. Bc most players, will be risking their entire inventory and for those on hardcore risking their entire WORLD when coming here, so the rewards you get for it are not worth the risk ya know? I think adding better loot, for example… maybe diamonds can become a common loot item here as well as other rare ores, instead of normal golden apples maybe it could be enchanted golden apples, enchanted books that have the higher lvl enchantments, as well as possibly more custom items that can ONLY be found in the deep dark/ ancient city’s, oo maybe even normal monster spawners plus spawn eggs (cows, pigs etc) could be a thing! As those would be extremly sought after as they would upgrade the entire animal farming experience! 😊
@crimsoncapricorn1884 ай бұрын
The portal is definitely a portal, but i do doubt we'll ever see the dimension behind it.
@Shpoople Жыл бұрын
Make the own skulk world from four the skulk portal, from the original deep dark
@whispyr_ Жыл бұрын
that's terrifying thanks!
@UltimateSpinDash Жыл бұрын
Uh, speaking of the soul spawner... could it be used to respawn Elder Guardians and thus multiply sponges? Because that is really something that's missing from the game. The Elder Guardians are so underutilized. What I will say though is that this datapack does NOT sound Hardcore friendly AT ALL. Like nothing that adds instagib-mobs or stuff is. Especially if you really removed the warning level for all sculk items (rather than just the new watchers). And if watchers respawn, that means an ancient city is never truly safe, removing a fair bit of conquest you could previously do.
@thevoicej2511 Жыл бұрын
How did you get the devourer model working so smoothly? Also you can use HideFlags:4 to hide the annoying “Unbreakable” text for things like the depths totem And idk if you wanted the killedwarden to be announced to chat but you can also change that in the advancement’s json file.
@CodeNeonMC Жыл бұрын
The killedwarden was an accident I meant to fix xD thanks for reminding me actually, I'm updating this pack today and I need to fix that. Also great tip on the hide flags, I wonder if that'll help me remove "ponder" from my custom goat horn in my archaeology pack. As for the devourer, it's because Animated Java now uses item displays instead of armor stands! Movement translation for them is no longer locked to TPS, so Animated Java models are much more fluid in general!
@thevoicej2511 Жыл бұрын
@@CodeNeonMC I generally use MCstacker whenever I need a HideFlags number.
@name36154 Жыл бұрын
I was just chatting with some people about how we would improve the deep dark and ancient city and I get recommended this! Also for the depths totem, how do you differentiate between a cave above and surface? Finally, once I get a chance to download this I'm gonna make a chicken duping matching with the spawner. OMG what is going on this is gonna be the longest comment ever, I think the watcher could drop an eye you could craft with an observer to make a new redstone block that would detect mobs just Infront of it, but I think this block would be quite revolutionary for redstone so maybe it would be a bit of a rarer drop. FINAL EDIT, I swear. Maybe there could be wool boots that's remove some defence and make you slow but reduce vibrations
@CodeNeonMC Жыл бұрын
All great ideas! Some of them couldn't be implemented via data pack tho, unfortunately...but yes, the totem is actually crazy simple! The /spreadplayers command always chooses the highest solid block on the Y axis unless you set a limit on it, so it just uses that!
@name36154 Жыл бұрын
@@CodeNeonMC ahh that's cool how the totem works!
@name36154 Жыл бұрын
@@CodeNeonMC that has trap potential too. Imagine if someone had a skybase and wanted to tp up it, you could cover it with lava
@anthonythompson5225 Жыл бұрын
These creatures are sick!
@pogrammer9 ай бұрын
I would absolutely love to learn how to do cool stuff with datapacks. I don't think I'd ever be able to do something crazy like this though 😅
Love it! But is there a way to change the watcher particle?
@faimynth6030 Жыл бұрын
Installing this and gaslighting my friends to think it's a new update
@onionOnion7489 ай бұрын
Mojang need to hire you
@d.w.stratton40785 ай бұрын
So...what's the nasty surprise when you get the sword of the deep?
@PavL1k_3 ай бұрын
Deaths totems are too op 😂
@Samit-r3h Жыл бұрын
PLSSSS READDD THISSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!😭😭😭😭😭😭 1. ADD NEW FLOATING WOOD BLOCKS in the game that float on water much like boats do but they move, make it so using these blocks we can build a top water and make them move on touching like how items on ice move after throwing, make these blocks have weight mechanics that is if a player stands atop them they will sink a bit also if a certain block is placed atop them they will sink a bit. Also add sails to the game used for propelling such blocks with appropriate physics. NO ENGINES ONLY SAILS!!!! We keeping shit vanilla friendly... 2. Allow players to make boats out of these blocks that actually float and even sink if too much weight is added to them, this will add whole new functionality to game and allow a new whole new jonre of building, the weight mechanics will encourage players to build bigger boats if they want a lot of storage (Make cheats movable plss) and it will give a whole new meaning to moving bases. I mean how many times have you seen builders make epic ships in the game and wished they actually moved??? NEW MOB- PIRATEEEEEEE!!! A perfect addition in this new ocean world would be a new mob called pirate! Pirates are much like raiders that is they generate randomly in the world atop one such ship and will try to raid your ship if they find it, they will also eventually spawn on shores, make them have special loot on their ship like special pirate armour trims giving payers incentive to raid them, make variants of the pirate mobs with only one captain much like there is one in raids and make em difficult to fight.
@jackirish9022 Жыл бұрын
It would take mojing 2 years to Make this.
@jamesfrench510 Жыл бұрын
6:27 Please make a deep dark dimension!
@DSTchimes11 ай бұрын
I thought the sculk altar would summon a boss just using one item like L_Ender's cataclysm mod
@NatterGerry_ Жыл бұрын
Very epic
@NITRO_NIK Жыл бұрын
This is good content keep up the work wnd youll strike gold
@Mitsi1210 Жыл бұрын
Am I the only person that noticed the “portal” from the original city is one of the unused Warden ideas?
@stevebrine9657 Жыл бұрын
very cool
@squidcraft3135 ай бұрын
6:30 ERRM ACKSHULLY THe PORTAL IS A SHTATUE OF THE WELL OF FATE SHYMBOL FROM MINECRAFT LEGENDSH!!
@robinlayley475810 ай бұрын
Can you please make a option for the normal ancient citys to spawn as well
@NanoNerd09 Жыл бұрын
This is great, when does the free download come out, i need this on my server
@CodeNeonMC Жыл бұрын
In the next week!
@lunarrvx Жыл бұрын
mojang: we added 1 new block and 5 reskins of it, 2 useless mobs, and no new items this chad: i redid the entire deep dark update in 3 weeks with a resource pack and a datapack bedrock compatibility is the only thing stopping this from proving the ppl who think mojang are the perfect devs wrong