Now that the world has passed on from you, was your successor one of the people you had in mind when you made this video? If so, which one, and who was the other? (Or who were they)
@iamafanofmanythings39733 сағат бұрын
ngl im a tiny bit sad he didnt grab the music disc shards, since thats a quest
@anonymousperson4209 сағат бұрын
Tip: you can make an outer layer that then generates interior rooms. Instead of making a middle room section that expands outwards to either side, you could create a large outer shell then generate segments within the shell. This can also take other forms. For example, you could create a “backbone” segment that has a bunch of structure voids and structure generation blocks, allowing you to make very large and seemingly complex structures that don’t even need to be touching each other. For example, as a dnd player, I might make a backbone structure that is a whole dungeon story tall and includes a structure generator block to generate another backbone structure below, to create several dungeon levels down, and on each backbone structure, I have an irregular grid that looks almost like a puzzle of tetris pieces, and where each of those pieces are I have a structure generator block that generates a segment that fits into that tetris shape. This would give up to 6 levels of dungeon.
@ConnorZwahlen-cp1bx10 сағат бұрын
So trial chambers, but with Regular and mossy cobblestone
@MooffomaticКүн бұрын
mojang saw this and then made trail chambers 🔥
@xAshesxElitex2 күн бұрын
I love how being the historian and paying attention to detail has paid off so often for Neon. :-)
@everybodyhappy48242 күн бұрын
the 1st trial chambers
@robertocarloshernandezrami86512 күн бұрын
To surpass Mojang, wouldn't they have to make a version for Bedrock?
@Atze.Tatze692 күн бұрын
even though is video is years old, those dungeons still - sadly - do not exist in vanilla minecraft to my knowledge. One thing i would love to see is a end-segement that generates ore. Because, to be honest, a player would stumble over these in search of Dia's, Gold, Iron and so on. The pile of loot is a great idea to give you something, but this seems artifical due to the limitations of creating i guess. To have these "empty" segments ending in an increased chance of ore, would be very rewarding to a player. In many of the Spider/mining shafts dungeons, we have segments of "normal" cave with chance of ore, wich in my humble opinion is a great feature
@GrimblyGoo3 күн бұрын
JORT STORM!
@surr3ald3sign4 күн бұрын
Hm... teleporting aninated display blocks to moving entities 20 times a second feels like a REALLY poorly optimized solution that will induce severe lag
@surr3ald3sign4 күн бұрын
What id really like to see is somebody A) remove minecrafts arbitrary build limit, B) extend world generation to make full use of an uncapped build height and C) make oceans MUCH deeper and more terrifying (think subnautica)
@surr3ald3sign4 күн бұрын
All of these are very possible aslong as you also fixed minecrafts inherent optimization issues, which can be done but is very annoying to do without just remaking the entire game from the ground up bc Java sucks ass sometimes.
@KoralTahir154 күн бұрын
Minecraft dungeons 👍🏻
@Decodingmnetwork7 күн бұрын
Anybody can send me the world file or .mcStructure ? I am on bedrock, watching after 2 years 2024
@tomarjjh7 күн бұрын
._.
@Gamesux4217 күн бұрын
2:58 its funny because hes saying that it will inevitably be connected to the meme but here i am getting this recommended 1 year later and i would NOT have thought of the Titan Submersible had you not brought it up.
@orsonzedd8 күн бұрын
Putting the files in the thing doesn't work, what am I doing wrong?
@Krivvet8 күн бұрын
"20 times a second" okay cool now spawn 500 of them.
@block_legend-mc8 күн бұрын
I just uploaded my firdt video about the upgrading the trial chambers if youwanna see code neon
@KaneyoriHK9 күн бұрын
One thing I get tired of is people putting music in videos and not putting it in the description. It sounds like an instrumental Jort Storm lol
@FirebunbunYT9 күн бұрын
quick question, at 15:58 you say the max distance is 138... Is that a cubed distance? Ie; if my structures origin is at 0,0,0, can a structure generate as far away as 138,138,138, AND also -138,-138,-137? Ignoring the limits of the void for this example ofc. Can a structure it's generating generate blocks beyond 138, but jigsaws just won't spawn past that point? Or is 138 more like an invisble bounding box for the structure? I can't imagine actually wanting a structure that insanely huge, but I need to understand.
@realisticeyeball10 күн бұрын
good job you ruined another great part of minecraft!