All yall mfers said boomstick was a bad idea but zeekerss literally just added a double barrel shotgun to the game I win
@plaguehead7348 Жыл бұрын
god damnit I hate you called it.
@jonac0426 Жыл бұрын
yessir
@malthe236 Жыл бұрын
yessi
@fsdggsdf Жыл бұрын
it's not the same though, it's attached to an enemy that one shots you, unlike your idea
@SuperHeroLogan6 Жыл бұрын
@@fsdggsdf if you kill it you can take it off of them.
@airodox6593 Жыл бұрын
I think that moons with a single yet terrifying monster inside the building would be interesting. It would feel more like a boss battle, except you know you cant fight it. An idea like the stranger would definitely work if the dev wants to add boss moons.
@CelestialSodapop Жыл бұрын
could be like a weather event. Imagine being like "so the weather just says 'strange,' what does that mean?" I also think there could be a small chance of a Strange moons not being labeled as such. and, you could bring back corpses of monsters from Strange moons, to temper the huge threat with huge loot.
@zek2260 Жыл бұрын
That’s a cool idea. I hope they add it even though it’s expensive and I have to keep up with it. I’d like to add one thing, if you don’t feed the looting bug then it will turn on you, dropping any items it’s holding and attacking you.
@kaibuttt Жыл бұрын
Like a limb-esque parasite that covers the walls slowly with eyes and it’s tendrils can hunt you as long as the eyes can see you.
@ultimazilla981411 ай бұрын
What would be more interesting is if the boss moons just appeared on the terminal and the terminal acted like they were always there, like a warp in the fabric of space time. Then the boss moon would disappear and it would go back to normal.
@airodox659311 ай бұрын
@@ultimazilla9814 that would be interesting.
@Pooba_Stank98 Жыл бұрын
Item Idea: Camera, encourage employees to come in close contact with the monsters to snag a photo for extra cash!
@theashen2019 Жыл бұрын
That’s a great idea. You could also make it so that the more pictures you get of something the more information shows up on your computer.
@RivLabs Жыл бұрын
@@theashen2019Lethal Company Snap?
@zeiar776 Жыл бұрын
This could also make the bracken rage when taking a picture of it and start charging towards picture taker.
@Heavygaming-l6g Жыл бұрын
How would that work for the coil-head? Is it just like I think: you can get infinite cash by taking as many pictures as you want?
@ocomolinaehain1795 Жыл бұрын
To add to that: a small counter in a creature’s bestiary page showing how many pictures of one you’ve taken, if not a "photo album"
@Aburaishi Жыл бұрын
Given that they explicitly describe the forest guardians as "toddler-esque", I think they just shouldn't have object permanence. If you manage to break line of sight completely, with a tree or any other tall obstacle, they'll stop chasing you immediately - as in their mind, you haven't just gone out of sight, you've fully disappeared, never to return. This fits with their description, gives a meaningful course of action when spotted, and still allows for some potentially hilarious deaths when a player tries to hide behind a tree that's too thin and dies screaming "NO STOP YOU CAN'T SEE ME YOU CAN'T - "
@skele9762 Жыл бұрын
the idea of forest giants lacking object permanence is goofy asf
@Just-An-Internet-Gal Жыл бұрын
You cant see me >:] ... wait **Tree skinnyness**
@corbindedecker7658 Жыл бұрын
Anything is better than their current state
@jinglebeels. Жыл бұрын
@@skele9762 playing peek a boo with giant forest protectors lmao
@hhumanoid Жыл бұрын
This is a good idea
@disturbedpictures12 Жыл бұрын
I feel like a mimic like the stranger is something that would be really cool to see
@Zedryx69 Жыл бұрын
Yeah.. but maybe a less "backrooms-y" approach?
@addaccount9246 Жыл бұрын
An impostor you could say
@farbott8137 Жыл бұрын
Not every facility turning into a maze to eventual death has to be backrooms related you know@@Zedryx69
@disturbedpictures12 Жыл бұрын
@@Zedryx69 wytb
@lolman6759 Жыл бұрын
It would be so hard to code tho
@masterpiece1817 Жыл бұрын
Instead of a backpack, I would love a Pet Looter Bug. He can hold one item, and can even carry heavy objects or an active flashlight, but he’s not only expensive, but requires upkeep. Gotta remember to buy him food.
@WhatABinglylittlescronklylil- Жыл бұрын
WAIT HEAR ME OUT Y’know those scavenger bug things already in game that murder you if you take their scrap? What if- What if you can tame one
@dr.consumerock6798 Жыл бұрын
@@WhatABinglylittlescronklylil- How about a spore lizard pet? Any monster that comes after you is disoriented by their pink clouds. They are also said to eat hoarding bugs, so if a hoariding bug nest has a lot of loot, just feed them to your lizard and viola loot is yours Just be careful not to get lost in their clouds or hit them. Requires upkeep as well
@zacharyweaver276 Жыл бұрын
Why not just backpack skins like the suits and one of them is a hoarding bug?
@zacharyweaver276 Жыл бұрын
@@dr.consumerock6798 I heard the spore lizard is a vegetarian but yeah it would be cool if there were more interactions between monsters that live inside the facility. Imagine thumpers and bunker spiders chasing down hoarding bugs giving you a bit of breathing room to grab loot before the day ends
@dr.consumerock6798 Жыл бұрын
@@zacharyweaver276 Imagine you accidentally stare at a Bracken too long causing it to chase after you only to hear a roar down the end of another hallway and see a Thumper just rush the Bracken down and kill it Monster interactions = fun and memorable experiences. Zeekerss, please do
@Noko28077 Жыл бұрын
Love the concept of the "stranger". It plays along with the terror aspect of Leathel company scarily well.
@pitivan3895 Жыл бұрын
leather company sounds like something you really don't want to watch on internet
@ashemocha Жыл бұрын
@@pitivan3895 man, neither of you can spell lethal huh
@TheRandom000 Жыл бұрын
@@ashemochaYo dude you mispelt leethel
@floor_tile Жыл бұрын
It seems hard to do, but would be so cool
@luizbento6240 Жыл бұрын
@@TheRandom000 uma actualy its letoll componio
@mil1780 Жыл бұрын
I've always thought the best idea to implement a mimic type monster would be like this: A form of parasite or a lanky, needle-like creature that skulks around and actively hides from you. Easy to kill in one shovel swing, but hard to spot as it blends in with the industrial environments. If the parasite is in the level, it will start recording all voice chat from all players the moment they enter the building. When a player dies and the body is easily accessible, the parasite will quickly drag the body out of view and enter it. It will be able to be detected from the fact it'll be covered in blood and have a small hole in a corner of it's visor, which reveals a small part of the parasitic body's face when illuminated. After it takes control of a body, it will start patrolling around the building while playing the voice of the player which the body belongs to. It has the exact same animations as a player character, except for some rare twitches. The voice lines it plays while patrolling will be any normal volume communication the player has done, no shouting or screaming. When it spots a player that is in the distance it will stand there and cease all communication for a moment. Before quickly pulling out a stop sign and running at the player and playing any loud sounds the player it is mimicking has done, such as screaming or shouting someone else's name. When it reaches the player, it will attack by swinging the stop sign at them until they die, and then it will holster the stop sign and continue patrolling. If you spot it at close proximity, it will begin the chase state immediately. It is also susceptible to all hazards a player may die to, but not other creatures. Anyways thanks for reading my funky idea, this video was cool and just inspired me to share it.
@bustybishop1753 Жыл бұрын
Check out the skin walkers mod
@coal1235 Жыл бұрын
that kind of got added in the form of the masked, I like the idea of them being able to mimic voices
@berserkfanyois Жыл бұрын
@@bustybishop1753 Dose it work that way?
@corbindedecker7658 Жыл бұрын
No
@OakleyDokaly Жыл бұрын
im not readin' all that
@stiffsocksuker9 Жыл бұрын
the strangers hallucinations should be more vivid or be seen by "most paranoid" employees
@Silverizael Жыл бұрын
And maybe make it so one employee is designated to not see any of the hallucinations, so they think the other players are making things up.
@captainabsolution Жыл бұрын
Or Have the "Most Paranoid" be the one who sees nothing, but hears even more sounds. Sometimes the Ghost, or the Jack-In-Box,for example.
@PurpleFisho Жыл бұрын
@@captainabsolution ...that's already a game mechanic, the "most paranoid" is a mechanic that is in the game BECAUSE of the ghost girl, the most paranoid employee is the one who sees the ghost girl (if she is even ON the planet)
@captainabsolution Жыл бұрын
@@PurpleFisho Oh. lol. Did not know that. Thats explains some stuff. I wonder if other folks know about that... Well, they should add more sounds to it then,if, you know, they already didn't. lol
@Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh Жыл бұрын
That would cause the problem of a random player with the highest fear stat getting fucked over by both the ghost girl and the stranger, which would be annoying, to say the least.
@Klackazoid Жыл бұрын
The stranger is great, I can imagine every time someone enters a stranger facility they will say, be careful there is a stranger This is the fire exit mimic and the skinwalker mods all in one
@Ramconsole11 ай бұрын
Took stranger danger to a new level
@devilbowser25311 ай бұрын
finally "stranger danger" can be a useful term again
@ovalhill11 ай бұрын
battle for circle....
@Klackazoid11 ай бұрын
@@ovalhill shhh….. they ain’t supposed to know about that
@_d_u_c_k8998 Жыл бұрын
I have an idea for the snake: what if it’s false eyeball is worth a lot, it would make the creature similar to the beehive. High risk, high reward.
@TheAllSeeingGamer1 Жыл бұрын
Beehive aint high risk, you caj solo it wothout much damage
@Ardeleus Жыл бұрын
@@TheAllSeeingGamer1 okay
@ezzeldinmohd674011 ай бұрын
@@TheAllSeeingGamer1 Takes a decent amount of practice to figure it out tho
@TheAllSeeingGamer111 ай бұрын
@@ezzeldinmohd6740 not rlly, my second time I was able to get 3 with minimal damage
@rusherdasher882611 ай бұрын
@@TheAllSeeingGamer1want ur medal yet?
@Locurafia Жыл бұрын
I like the idea of The Stranger not being just a creature but the whole facility you find yourself in, trying to lure preys into their jaws just to eat them, making this thing more horrifying.
@patrickguidroz Жыл бұрын
Alternate idea to the backpack. A wearable fannypack. Perfect for holding a few extra small items ( flashlights, walkies, keys, ducks, ect ) Plus, it would look ridiculous ( company bought them on sale )
@patrickguidroz Жыл бұрын
Item mechanics: When you use the fannypack in your hand, it opens a seperate 4 slot inventory, obscuring your normal inventory underneath. In this alternate inventory, the far left slot by default has the fannypack item, which you can click on to close the alternate inventory. The items utility: That fannypack provides 2 extra slots you can fit small items into as compared to not having a fannypack. You can have more than one fanny pack but it competes for item slots like the flashlight and the walkie as they will not work when inside the fannypack.
@MFD00 Жыл бұрын
@@patrickguidroz2 slots is way too good
@normaleverydayman7004 Жыл бұрын
Yeah backpack and radar too op for this game I think added something funny like cart would be better
@Kongozzy8412 Жыл бұрын
I think the back pack should be used for having one large item (like the large axle) in its storage, so you can hols a two handed item and still use ladders, or just hold two large items. The fannypack's idea is rly good, but I would have it where a fannypack could only hold ONE small item, and you could only have two
@rafaelflores448 Жыл бұрын
@@normaleverydayman7004 i also thought about a shopping cart that would be goofy as hell
@BirchBoy1028-qx6nv Жыл бұрын
I absolutely ADORE the veiled weaver, stranger, and polyp welt. Such creative and incredible ideas that have to be added.
@BirchBoy1028-qx6nv Жыл бұрын
I will say though, I feel like the stranger would be more scary if it used the strategy of separation of players only for the first kill. After the first kill, it could stuff itself into the persons suit and would play recordings of the dead persons voice. You would be able to recognize that its a stranger because the suit will have blood all over it and the persons voice would be slightly distorted or pitched down.
@beanwithbasicskills4038 Жыл бұрын
i like the ida of the polyp welt but I feel like a good indicator of one being nearby would be that there are no baby welts in the area because the big polyp ate them all. Idk it would just make more sense to me.
@ThatRussiancat Жыл бұрын
@@beanwithbasicskills4038 ate isn't the right word more like combined
@H0und0fHircin3 Жыл бұрын
@@ThatRussiancatAssimilated, like The Thing
@MeloniestNeon Жыл бұрын
I REALLY like the Forest Giant idea! When I read their journal entry after having encountered them a few times, my first thought was "Curious? Toddler-like? Eating anything that moves? Why not play with their food first?" It'd be a great panic-inducing element, making it sort of an inverse to an eyeless dog encounter. With dogs, your stealth is much more focused before they've seen you, with the skillful dodging and weaving coming into play later, and this change would make being caught by forest giants less of a "Welp, time to die and call out to my teammates that I'm dead!" moment and more of a "Oh crap oh crap am I dead should I call for help???" moment.
@aarepelaa1142 Жыл бұрын
It would be a really good mechanic if the giant dropped you and went for someone else if they ran and made noise next to it, also if you could give then toys or "interesting scrap"
@rhyanlima8977 Жыл бұрын
Oh look! Shiny! *Proceeds to whack the worker around*
@MeloniestNeon Жыл бұрын
@@aarepelaa1142 Yeah, distracting them with a toy robot or any other "toy" scrap like horns would be really cool
@TenBillionAnts Жыл бұрын
I would personally make it so that the chance of getting released goes up if you are quiet and still prior to getting grabbed, so if a forest giant starts approaching you can either stand still and try to get released or try to run for cover adding a little bit more interactivity.
@MeloniestNeon Жыл бұрын
@@TenBillionAnts That'd be really cool! I love games that give you multiple equally awful and terrifying ways of evading monsters, making it nearly a 50/50 on which method could save you or get you killed.
@I_Dont_Believe_In_Salad Жыл бұрын
I love how how Veiled Weaver is just a giant house centipede and over all of it's design and behaviors are very fitting Lethal Company.
@nutemmie Жыл бұрын
An item idea I've had for this game would be markers. You could use them to write on the walls, leaving notes about dead ends or where the exit is. It would also be a good moral booster, cause of course people will write/draw stupid shit. You could also make a monster or modify one to mess with those notes. It could erase them or write false notes to lead people astray, and that way markers don't make the ship operator too useless.
@LuanTheOrb Жыл бұрын
:>
@t.s.teller8530 Жыл бұрын
Not to mention the lore potential of finding graffiti from before and during whatever happened, as well as notes from previous employees. Maybe even a system that saves your drawings to appear in other player's games.
@ThePunisher267 Жыл бұрын
@@t.s.teller8530 that would be too complex to add, it could end up overlapping tons of notes. however notes from "previous runs" could be combined with a item you would find in the facility: next to the squeleton or corpse of a dead employee (not one of your party) you could find a few equipment items as well as a chance to have a drawn map, showing you parts of the facility
@t.s.teller8530 Жыл бұрын
@@ThePunisher267 I'm not saying it would be any more or less possible than anyone else's ideas, just that I think it would be cool, and hilarious to see what people would do to mess with each other. Though I don't understand why you think multiple notes would overlap, could you explain? I'm curious how you think this would need to be implemented.
@BackwardsPancake Жыл бұрын
Great idea - It would probably be simpler to implement and use if we made it a spray can instead, though. Using markers to write in a 3D environment doesn't really work well (unless you have VR).
@artca950811 ай бұрын
I think a shopping cart that can't be taken up ladders or through doors would be a fantastic edition. So you still can only carry a few in the facility. But one man can bring back a good 8 items themself. Or carry multiple two handed items in the shopping cart. Also fits with the goofy horror of it
@bigpigeon23847 ай бұрын
Could also be a shitty cart the company bought on sale so it squeaks and attracts monsters that way
@nonexistor5 ай бұрын
⬆they don't know that zeekerss is gonna add a truck to the game
@Machinewashere Жыл бұрын
Ive though about if they added a "threat" that lives to make your life hell but doesn't actually kill you itself. Basically it would terrorize the team, making loud noises or maybe making fake enemy sounds, moving/stealing items, and spooking people by suddenly walking around a corner or bluff charging, like it was pretending to be a flowerman. A very rare enemy that just bullies you
@lazylonewolf Жыл бұрын
It's already in the game, what are you talking about? They're called "trolls" 😏
@mimic7554 Жыл бұрын
hmmm, a *mimic?*
@GhillyWhilly Жыл бұрын
I mean, there's the lasso man
@kuronya3582 Жыл бұрын
Hoarder bug, spore lizard
@antifurryfoundation55 Жыл бұрын
But they should still occasionally straight up kill the player so they don’t lose their fear factor.
@TheRauzKindred Жыл бұрын
Even if the dev doesn't add any of this, I'm sure the modding community will loooove to sink their teeth into these fun ideas
@anicrue Жыл бұрын
From a design stand-point, I don't think The Stranger is... the easiest to put in. You'd need entirely new room generation, if the flavor text is true. The playing of random noises and audio clips is actually the easiest part to code; after a period of silence is registered, record the first 5-10 seconds of player audio/speech or until silence, then replay a piece of that (you can fudge around with which part based on volume or pitch, see if you can't replay someone's death screech or an eriee "Oh no" as they fall into a hole). Then, play that or asorted in game player noises 8-12 meters somewhere vaguely behind where the player is facing, lightly muffled. The whole idea of The Stranger is AMAZING! Terrifying, but amazing. To incentivise experienced players, the scrap gen can be insane the further in you go, with the lore explination that it is both there to entice employees as well as those being the remains and gear of previous employees who died (boom-sticks, maybe hand held scanners, gold bars, apparatuses). One thing that might be fun is adding the ability for the dead to spectate their own bodies, if there are any, and to then have The Stranger drag any wayward corpses (fall damage) to a mouth. Watching your corpse get dragged away and swallowed by the jaws of the building, unable to communicate other than "I AM FORCING YOU TO LEAVE THE PLANET!" would be amazing. Or, to preserve the scare of getting lost and eaten, instead have the corpse pulled into the floor, like The Stranger is absorbing it.
@Napogaming-gt8nk Жыл бұрын
And basically leaving no blood behind too and maybe also the loot that the player was carrying?
@matijasostojic4288 Жыл бұрын
I love the idea of getting seperated from Your team by even a single room would just trap You (after a while of course). I remeber watching this backrooms video by Kane pixels i believe. A hazmat team enters the facility And the one we Are watching splits off, then he comes back but before his very eyes the entire team dissapears leaving him alone
@samwell9261 Жыл бұрын
yeah like it's cool in concept but this is AAA developer level programming, like I really don't think the room generation and getting lost aspect is feasible
@Axsuroth_ Жыл бұрын
I feel like it should be a fake main exit / fire escape that looks eerily different on the opposite end of the inside rather just sentencing the separated person to death
@UTPTU Жыл бұрын
zeekers already has generation experience from at least 2 of their games and it steals' maze generation is already set in stone for them to move over to lethal company with tweaks. Procedural generation is not as difficult to code as you might think
@sirmemes1225 Жыл бұрын
weeping beetles should absolutely be something that bunker spiders actively chase for food. Like maybe they would be attracted to horn sounds and you could use them to distract the spider or maybe even use them to trick snare fleas into dropping onto a target that poisons it? Idk.
@tortesh1635 Жыл бұрын
I had some ideas for creatures 1. Eekworm: (Uncommon Creature) An uncommon parasitic-like creature that can be found latched to many of the moon’s entities. It emits a destructive wave signal that interferes with walkie-talkies. This parasite is quite large and visible on any creature it has latched onto. It can be killed with a single use of a stun grenade or taser. It is immediately obvious when there is a parasite nearby, as any noise received from walkie-talkies will become jumbled making the player more defenseless for the entity that is hunting it. Additionally, this parasite blocks off all information received by the person viewing from the ship in a surrounding area (map will be contorted). The parasite itself feeds off of the blood/energy of the creature it is attached to, which is why it seeks to benefit them in their hunt. Additionally, the parasite will not be killed if the entity it is attached to dies, it can only be killed by stun/taser-like weapons or after it falls off of the now dead entity it was attached to. Although, the parasite will quickly retreat to find another host so it is advised to kill it quickly after. 2. Morphverk: (Rare Creature) This creature hides in the ceiling and *almost* silently latches onto the player when they walk underneath it. The player will continue normally, but when the player finds themselves in a group or with other players, it has a chance every few seconds to take control of the player, morphing them into an amalgamated monstrosity that chases the other players. The parasite could be removed through a single use of taser, stun grenade, or whack with a sign/shovel. It is extremely small so it is not easily detectable. 3. Cryfeeder: (Very Rare Creature) This creature will make whispering sounds when near any player, signaling its approach. Approximately 5 seconds after it stops whispering, it will attempt to launch itself at the person, attaching to their face. If the person screams, moves their camera, or does anything at all, it will kill them. If not, it quickly retreats back into the darkness. It is vulnerable while retreating and can be killed with a stun grenade, taser, or single whack of a sign. It is not vulnerable before it attacks though.
@kemma_ Жыл бұрын
With the behaviour of the monsters in Lethal Company, it would be pretty cool to see some sort of symbiotic relationship between two different monsters. Imagine being so mad that they formed a collaborative trap mainly for your death.
@spacesoldier66 Жыл бұрын
I'd like to see the monsters interact with each other, like how you can bait a thumper into a spider nest.
@nuclearwill4814 Жыл бұрын
It would be so cool if monsters interacted. Not only does the world feel more believable, but if you stumble across something like a Thumper corpse, than you know something even deadlier is roaming the halls
@bens1cultist405 Жыл бұрын
@@skulkytnah its entirely possible, they just need to make a model for a dead jester, like with its internals spilled out- and then make a creature that attacks it.
@ediblepastries145 Жыл бұрын
Yeah! It does happen sometimes, like one I baited an eyeless dog into a baboon hawk and they juked it out while I hid in the ship. Really shocking to watch
@thedrunkenqrow Жыл бұрын
I've had a baboon hawk emerge from the ground in front of me while there was an eyeless dog behind me sniffing about. Let's just say I got to watch a monster hunter turf war in lethal company
@zacharyweaver276 Жыл бұрын
Yes I want more of this I know Baboon hawks will attack eyeless dogs if there are enough of them so there's a warrant for it. Imagine thumpers and bunker spiders hunting hoarding bugs cause that makes sense to me. You shouldn't be able to bait every monster into fighting other creatures but it would be cool if there were more interactions among them. Imagine the slimes at least eating dead monsters as they move along and maybe making more of themselves or falling asleep after a eating so much
@Arudo1 Жыл бұрын
Considering they fixed the railing thing, i think they should add beartraps
@zacharyweaver276 Жыл бұрын
Would be awesome. Either as something you can buy or hazards inside the facilities like mines and turrets that can affect certain creatures
@mythrilly11 ай бұрын
@@zacharyweaver276Why not both? You can buy them in the shop and place to trap creatures, but teammates can also be trapped in them
@zacharyweaver27611 ай бұрын
@@mythrilly Yeah makes sense there are plenty of items that can be used to troll team mates so it makes sense
@jc_art_11 ай бұрын
@@zacharyweaver276 i think its crazy that the lightswitch comes free with the ship, even though the only thing it does is negatively impact visibility when off. I understand that its for the storm, but they could just make the lights go out for a short while instead of until you turn them back on.
@zacharyweaver27611 ай бұрын
@@jc_art_ maybe in the future they'll have creatures attracted to light or can't see in the dark so there will be a reason to turn the ship lights off besides trolling
@hamanthaa Жыл бұрын
I'm sure that everyone who has thought of any ideas regarding this game has thought of a mimic of some kind, but the idea of the stranger killing every other monster in the facility and turning out the lights is so cool and unique
@familienevensen3166 Жыл бұрын
And maybe also reshape the facilities making it into an infinit maze. Like he said. bending the laws of physics
@joshuawang1307 Жыл бұрын
I feel like a neat idea for the forest giant could be that they stand still, pretending to be trees and are always watching, but when a person gets too close, then it'll chase you and eat you.
@skipperdoodles3275 Жыл бұрын
That’s what the drawing for it in this video looks like, funnily enough.
@MMadMask Жыл бұрын
Given how deadly the outside can be already, I think it could be cool to give the Cyclops Serpent an ecological niche to interact with the fauna that spawns alongside it: its poison could be very painful and debilitating even for larger creatures, and as such the Eyeless Dogs and Forest Keepers could be rather unwilling to approach one when hearing and/or seeing its warnings. This could make for an interesting dynamic where company employees being chased by the apex predators of the ecosystem could run to one such Cyclops Serpent to temporarely defuse the chase and catch their breath, though they shouldn't linger too long near the danger noodle lest they want to find themselves poisoned as the serpent runs away and leaves them stranded with their now perfectly willing predator. Maybe, as additional balancing, they could be diurnal creatures and linger for just a few hours after the sun sets, so that the danger hours remain such.
@bens1cultist405 Жыл бұрын
With the change ideas I have other potential adds 1- with the forest giant, its eyes should glow, it is noted as related to the bracken and it would help to know where it is looking 2- with the thumper the charge bait mechanic should be useable to make it jump off ledges.
@dr.consumerock6798 Жыл бұрын
Number 1 is a great idea horror-wise, lore-wise, and gameplay-wise Imagine just seeing a pair or more of their glowing eyes just staring at you before they come hauling their a$$ towards you. I can already see and hear the comedy and horror
@stevemobcannon7225 Жыл бұрын
It was super fun doing the art for the weaver!! Thanks for featuring me as an artist on this :D
@neurosis51 Жыл бұрын
Nice work, the weaver looks like a scorpion mixed with a house centipede.
@secretname2670 Жыл бұрын
another Artist here - you did done a stellar job! It reminds me heavily of the universe of Turnip28 - I'd like to recommend it to you! Your art is very cool
@omegadragons321 Жыл бұрын
@@neurosis51i was like "what is this person talking about" then 20 seconds later i was like "ohhhhh"
@Zyphr24 Жыл бұрын
That thing terrifies me, great work!
@Kept-safe-Locked-away11 ай бұрын
The “stranger” is a wicked cool idea, but probably really hard to implement, since effectively a moon to itself as it completely changes the bunker. You could take advantage of that though, and have loot that only spawns on stranger moons. Stuff like the equipment of past employees, or items that only drop after another creature is killed.
@gerburgerhamger1404 Жыл бұрын
I really love the forest guardian idea! Since they're described as having a child-like wonder, that's perfect for them! A good way to make them seem less of a mindless monster that you can't get away from and more of an actual curious creature like they're described as being!
@AlexTheFish05 Жыл бұрын
i feel like the concept of the stranger is the best mimic idea thats out there! just the idea of going into the building and realising theres no other monsters but something is wrong would be bone chilling! id love to see more concepts!!
@EatingThatCobbler Жыл бұрын
Was a blast working on this, thanks for the opportunity
@coalnel Жыл бұрын
I think the Weaver would be more inserting if it interacted with other monsters, for example fighting Bracken and Jesters, as well as running away from Coil-Head and Nutcrackers.
@orihiho2978 Жыл бұрын
fighting a jester is crazy
@twinmidgetman264 Жыл бұрын
I think it would work better if it was like a scavenger and stole dead bodies, giving players a reason to go near it to retrieve the body
@alternatempeg Жыл бұрын
I really hope zeeker sees these features/creatures and adds them to the game and if it were to get added it would be a BOATLOAD of content for the game. (also i really hope you make a part 2 of this video with more ideas!)
@aarepelaa1142 Жыл бұрын
Probably got his own stuff he's working on so random community ideas are probably not getting implemented, unless they're balancing related perhaps, but I don't think this game relies on balance too much, just that it's not too crazy, it they end up having like 40 monsters they definitely need to be limited to a certain roster of monsters each seed, like 8 different types of indoor and outdoor enemies total because if there's like 1 of each enemy when there's 20 different enemies it'll be awful to play
@PurpleFisho Жыл бұрын
@@aarepelaa1142Yeah, exactly, and Lethal Company is a 1 person team right? Just Zeekers? So it would be HARD to code like the Mimic or even the Veiled Weaver
@MFD00 Жыл бұрын
@@aarepelaa1142i really hope he adds something like the stranger, it doesn’t have to be exactly like it but the mimicking in a game like this would be insane. And the explanation/description is so cool too the fact that no one knows what it looks like and how it hunts EVERYTHING in the facility, and leaves nothing but dark empty rooms. i also like the scripted death of the fire exit, being a mouth with you having to accept your fate
@hittite_gaming Жыл бұрын
@@aarepelaa1142there is already limits to how much enemies can spawn. Theres a total amount of points per map, each enemy taking a number of points depending on their difficulty and there are caps of how many of the same enemy can spawn.
@nathanial8587 Жыл бұрын
I'd love a part 2 as well!
@CHAAAAAAAAAAAAAAIR Жыл бұрын
I like the stranger idea, but I have a similar idea myself: an anglerfish type enemy that has a lure that looks like an employee. It has prehensile control of the lure and can even mimic phrases it's heard. It'll stalk various team members, making walking sounds, and door openings, as well as the sound of loot being picked up. Once it's stalked for a while, it'll start using your voices to lure you in. The lure has two 'tells' so to speak, one being the way it moves looking odd, the other, a thin strand leading from anywhere on the body in the direction of the monster. It isn't very obvious, but it is noticeable if you look closely. The lure will try and use words that your team has said in relation to 'scrap' or 'loot' towards the angler's body, or what you've called a creature like if your teammate had said 'oh crap a brakken', it'll use that to push you away from the exits, and closer to the main body. It isn't very fast, but it can blend into the ceilings and walls it resides on well. Once prey is within striking distance, it'll leap at them with a scream, and once it's killed you, replace the old lure with your body, now feeding on the old one, so now, it'll appear on a radar as if you're still alive. It'll also prioritize using the voice of the dead player on the lure.
@inedholp1565 Жыл бұрын
one thing i'll add onto the healing jelly visual design, I think it should look lore like a canister rather than a glass bottle. because something like the TZP inhalant is inhaled by being connected on the mask rather than consumed through where the mouth is. and maybe it even work better as a gas too, to work better with the mask idea, I feel like jelly would raise questions like it getting stuck in the mask(but now that I'm thinking about it, that maybe could be a mechanic, it having a chance to get stuck in the mask and slowly suffocate you)
@aarepelaa1142 Жыл бұрын
Maybe you connect the jar liz to the mask snd guzzle it up, would be funny if it left some stains on the mask, maybe you'll burb if you eat too much covering the vizor with jam
@patrickguidroz Жыл бұрын
Could also use the jelly like lotion and apply directly to wounds. Bonus points for the jelly adding stains to your suit.
@matijasostojic4288 Жыл бұрын
Some sort of anti poison gas definetly works better than straight up food. Both for the reasons you've brought up but also there is a theory that there is a food shortage at either the company or humanity as a whole so it would make more sense to be like the TZP inhalant.
@ImNotFine44 Жыл бұрын
I think you apply the jelly to your wounds, not eat it
@matijasostojic4288 Жыл бұрын
@@ImNotFine44 Well its described as having a meaty Berry mixture taste so im Pretty sure You eat it. Also what would rubbing it on a wound do if You have either breathed it in or were injected with it by fangs or a Stinger? Unless i just don't understand how venom/poison works.
@CrypticCobra Жыл бұрын
All your monsters can be avoided by simply "don't fuck with it" and then their is the last one where it's just going to murder everything it sees.
@lakewaltz Жыл бұрын
15:49 THIS DESIGN GOES SO CRAZY whoever drew this ily Also as someone with a massive Rain World special interest who is also obsessing over lethal company, this channel is literally a godsend
@stevemobcannon7225 Жыл бұрын
That would be me! Happy you enjoy the art :D
@glompert7390 Жыл бұрын
@@stevemobcannon7225IT'S SO GOOD
@DIINOWHORE Жыл бұрын
@@stevemobcannon7225 I KNEW I RECOGNIZED THAT ART STYLE SOMEWHERE OMG
@danielszilagyi9112 Жыл бұрын
Oh yeah, this one is one of my favorites other then the stranger.
@hassanjeng5149 Жыл бұрын
@@stevemobcannon7225 looks really cool and also remind me of house centipedes
@jacobledesma895 Жыл бұрын
i like the backpack idea. I would say go further and add 1 clothing slot to players allowing them to wear 1 piece of clothing, changing how players play the game. Like a backpack to add +1 slot in your inventory, plated armor to reduce damage by a lot, but would weigh you down, or a tracksuit to allow you to sprint for longer and would recharge your sprint gauge a little faster.
@catnipflowers5803 Жыл бұрын
What i like about the stranger is the Eldritch horror theme that is implied to exist because of the company store, and ties greatly into the procedurally generated horror of lethal company. The bunker doesn't kill you, only its residents. The Stranger is the exception.
@metgaming954511 ай бұрын
i feel like an alternative for the backpack is a rusty wheelbarrow. The wheelbarrow does not have inventory slots but instead depends on WEIGHT. it can hold around 50-60lbs of items before it inevitably breaks. Even so, the wheelbarrow can still break if its dropped, or damaged by a monster, turret, explosive, or weapon. Pushing items in the wheelbarrow is 2x faster than carrying it normally, though you will still slow down from stuff in the wheelbarrow.
@Burning_Marshmallow Жыл бұрын
A monster idea: Its a centipede-like-bat-thing that would eat up people’s bodies to “copy” them, it would use their player audio throughout the in-game day that they have spoken in, if the player didn’t talk at all, it would simply scrap the body and hunt for another one. To imitate player movement, it would move away from other creatures and avoid hazards, while also choosing a random reachable items to go towards so they don’t just stick in corners of the map doing nothing. To add to this, it could use louder audio if its near a creature, and use quieter yet more distorted audio if it detects players nearby either from seeing or hearing them. Once this happens, it would start speaking whatever audio clips they want from the body they ate (essentially random middle sounding audio), and then enter a roam state to either lure its prey towards it or to find the prey itself by chance.
@boptodatop Жыл бұрын
That's sick as fuck
@Dr.Matchstick Жыл бұрын
it would probably have to mute the existing player or have a emp effect to stop players from just ratting it out, but thats a very fun idea
@maxmorpher Жыл бұрын
nosk in lethal company
@iconica9516 Жыл бұрын
audio copying is such a good concept that just can't never work it would become obviously repetitive and tbe fear of it being your friend or not wouldn't last for so long I feel it would be better if it didn't copy a player on kill but randomly copies a players username the second you get inside of the building it would be cool if it just took whatever the player is currently saying and regurgitated it like a speaker, just slightly distorted so you can catch on if it gets close to its original it will then go for the kill if it's near others I would decide not to but at this point I'm just saying a whole new thing
@aarepelaa1142 Жыл бұрын
Honestly i think instead of recording audio snd playing it back, what if instead it was a duo hunter changing the audio sources of the players? So you could hear one another speaking and also respond to eachother, but the thing you hear is actually from the monster even if it's your friend talking.
@chef_dude Жыл бұрын
I LOVEEEE YOUR IDEA FOR THE FOREST GIANT, having the player give more of a chance against them and making them seem more like giant toddlers and I have an idea of my own for all the monsters already in the game too, what if they're were more interactions between all of them so it could seem like there's an ACTUAL functioning ecosystem? Like we already see how The Eyeless dogs and Baboonhawks interact aggressively with each other but what if they're were more? Like those Baboons running away from giants while the dogs try to fight it but fail and having the giant kick it away? Or when a bunker spider sees a hoarder bug and tries to eat it? Or having something to make the Snare Flea relevant with the other monsters... That's smth I think would be cool and make the moons and its creatures feel more lively
@mythrilly11 ай бұрын
Give Snare Fleas the ability to drop onto other creatures. Sure, its a very situational addition, but it gives some strategy to spotting Snare Fleas; maybe you can catch a Bracken in it?
@lolman6759 Жыл бұрын
The stranger is SO COOL but would be SO HARD to code
@MFD00 Жыл бұрын
i can see the mimicking be done, but the being teleported while separated seems very hard to balance and code well, which is the main selling point of it. and making it just another monster in the bunker wouldn’t do it enough justice. I think he just needs a different type of way to hunt and kill players.
@guineapig0983 Жыл бұрын
@@MFD00luckily for us, its ai is really smart
@Apple-mq5by11 ай бұрын
Abit late but coding it shouldnt be to hard. It would consist of a seamless teleportation through a fake fire exsit to another map with similar world gen until the special hallway event where it could use random rooms until the snake thing
@toheekang174 Жыл бұрын
The Creatures idea: Changling: A small slug-like creature that can cling to the ceiling and the wall. Can be in any moon. When it spot player, it would launch itself at the target. If it connected with the player, it wouldn’t kill them but instead bury into the player. It would remain in the player, even when going out. The creature would split open the player’s chest (killing him instantly ) revealing the row of teeth if it spot another player. It can also not happen immediately. It will die in one shovel strike. Lung Squid: A cephalopods that only appear on the flooded moon which causes it to surface. It moves around the body of water and would used its six tentacles to catch any players who go near the water. It would drop the players into its gaping mouth when it caught one. Behemoth: A large Mammoth like herbivores that rarely appear on any moons. They are friendly to the players and its big sizes scares away Forest Keepers. The loud foot step they make also scares away Eyeless Dogs. Just don’t get step on by the Behemoth. It also advised to not stay with them for too long as they are a favourite prey of the earth worm. Living Trees: They are an immobile creature that looks like a trees and appear in forested moons. The only thing to differentiate between them is Living Trees “leaves” looked like hair. If the player got too close to them, the Living Trees would split the trunk revealing the maws and the tentacles would shoot out of the mouth to drag the player into their mouth. Winter Watcher: A white tall, thin entity that rarely and exclusively appears outdoors on the snowy moons where there is constant blizzards. Its head is a lantern that shines brightly in the blizzard. It never does anything, just watches the players from afar. It would get closer however and the players is advised to not stare at it or get closer it. Should the players stare at the watcher (especially at its head) or close enough for too long, they will burst into flames killing them instantly. The Eclipsed Ones: Appearing only on the eclipsed moons rarely. They are tall, wearing a black robes with a hood over their heads. If they appear, there would be about 12 of them circling the map and they would begin to chant. The players are now on the time limit. If the Eclipsed Ones finished chanting after 7 min, the huge squid faced hulking humanoids called, ”The Lords” would spawned rapidly across the entire map (At most 20) and would chased down the players to consume them. Firestarter: Appearing only on moons affected by misty weather they are a lumpy humanoid carrying a large fuel canister on their back, whose faces resemble gas mask and the right arm surgically fused together with the huge flamethrower. They wander slowly, constantly shooting out the flamethrower which has long range. If they spotted a players, they will aimed the flamer at them though players should always steer clear from their front. They always leave fires on the ground which burns anyone who run into it. However, Firestarter can be burgeoned to death by the players (though they have high hit point) to steal their fuel canister which has high value. The players should not hit the fuel canister on the back Firestarter as it will explode, killing both of them and the value will be significantly reduced. Thundermine: A small spider-like creature that has a tall blue crystal on its back. Appears during thunderstorms, they attracted lightning strikes on their crystal. Its cause a burst of electrical which will instantly kill anything near to the Thundermine. They can be killed for their crystal which have high value but they attract lightning strikes more often than any metal objects.
@towel_gaming Жыл бұрын
Love the ideas, but the balancing may need some tweaking
@nathanial8587 Жыл бұрын
🦣 ❤️
@guycalledcookie Жыл бұрын
pretty good ideas but your balancings super off
@mythrilly11 ай бұрын
I do like the idea of event-specific creatures
@ARandomPersonFromTheNet10 ай бұрын
Great ideas, though the changling is kinda redundant to the snare flea.
@nolandonahue795 Жыл бұрын
I really like the idea of the stranger, it explains why some of the creatures are scared of the player.
@TextualDeviant11 ай бұрын
9:17 There is in fact a random chance that, when a Forest Giant eats someone, they'll just start following people without eating them. You've probably seen this happen and assumed it's a bug, and maybe it even is in some form, but it was clearly intended as 'curious' behavior. Problem is, it's entirely random whether they enter a 'curious' state, and you can't know until they actually get up close to you.
@drier_cola Жыл бұрын
I absolutely love the Veiled Weaver, very well designed and extremely interesting in visuals and speculative evolution. The rest of the monsters and ideas presented are great as well.
@TheHeavierToaster312 Жыл бұрын
Just to add on the whole stranger thing, I think that when you get to the hallway, every single monster would chase you down it, even though they are a hallucination. But the door at the end of the hallway kills you when you open it, as what it looks like to me, it is a door with a mouth behind it. Also, because this ‘stranger hallway’ would have rooms in it, I think that it would be cool if all of the doors are locked, BUT ONE, which would drop you off at a bricked door (like you open the door and get out, but when it closes behind you and you turn around, it’s bricked up). I also think that it would target “the bravest employee” (which would be whoever sprints the most) with more hallucinations, but the most paranoid employee would hear the most sounds. And to get rid of the stranger, everybody must exit the building through the same exit. And one last thing, the ghost girl will not spawn if the stranger has already.
@onibarubary Жыл бұрын
Legit think one of the better ideas would be to simply have more life that is either non-hostile or non-hostile but can add difficulty to your run without being directly damaging (makes it harder for you to see, if it sees you it makes loud noises which attracts other monsters, etc). Like the bird idea, maybe they just run off with stuff you leave on the ground. They don't have to attack, they could just mess up your trash packing tactics. Scanning them will be easier and helpful early game and if you get bad luck or mess up won't be as "welp, guess I'll die and not meet quota" as some of the more one shot enemies can be. Fun though those enemies are, but if all the enemies that get added are that level of danger...well you just become oversaturated with them. Which is why I like the hawkbois update, since they can be dangerous but there's a bit of a lead up to the pack attack. Which is to say, I like a lot of these ideas because for the majority of them getting hit or messed up can still give you options.
@bens1cultist405 Жыл бұрын
I think a mimic type creature with prerecorded lines that just have really shit mic quality would both be funny and easy enough to make but still have great potential for horror.
@DEERCRACKERLOVER Жыл бұрын
Item idea: Color Tapes, the color is randomised on delivery to add up some variety Uses: player crouching and hold click on the floor puts the line of the tape that can help players trace back to the exist without getting lost (Buy another one when run out) (only inside the facility) Item price: cheaper than basic Flashlight
@thiagopose6370 Жыл бұрын
I would make that comms whit walkies are lost when inside the stranger´s facility after like 2 mins the first person comes in. Room generation signals would try to disguise the maze to the terminal so they dont realize so early of the stranger`s presence. I find this idea encouraging the use of radar boosters as they would allow the terminal guy to keep speaking through walkies within a certain range and improving visibility
@Shlime8 Жыл бұрын
I really like the flesh tumour wall idea, but I would say that not only is it found at dead ends, it also shows up in dark areas and can be stopped using your flashlight by shining it to stop it from opening its eyes and attacking you, you can also still kill it with a shovel if you want
@Cappinspiffy Жыл бұрын
7:25 his rain world scav experience is showing
@nicelyspicey3159 Жыл бұрын
So glad that Daszombes shares my Lethal Company obsession
@sealking1775 Жыл бұрын
I would make it so that the giant only sees movement and would hunt the player until the line of sight is broken and you are standing still.
@ogPunkcln Жыл бұрын
I really like the Forest Giant's change. They're the only enemies in the game I actively dislike and roll my eyes every time I see them. My take is add some kind of light emitting from their "eyes", white for normal state, yellow for suspicious, and red for chase state.
@blayas5239 Жыл бұрын
A concept that could be used more is the trapping of players by creatures before eliminating them, for example, some of the spiders' attacks could be non-lethal, leaving the player unconscious to be stored in a web to later be consumed if not saved. Another thing is that there can be more organic interactions between the creatures themselves, to create interesting mechanics and opportunities that the player can use. And a mimic that records excerpts from players' VoIP and uses it for its own purposes is an incredible concept with both horror and comic potential.
@thetwiddler5361 Жыл бұрын
item idea : a literal bag of breadcrumbs to guide you back to the entrance, that certain monsters may or may not eat and follow to you
@bens1cultist405 Жыл бұрын
I had a monster idea while playing with friends the other day. Since the game already has plenty of eldritch horror and ethereal elements why not add- THE ANGEL It would appear like a biblically accurate angel… but dripping in blood if it kills a employee. When encountering the angel it will cause any enemy to de aggro from the player it locks onto, flooding the area in light. The player the angel locks onto has to kneel (crouch and look down) or it will “smite” them by causing their body to violently erupt leaving a skeleton behind which is lighter than a normal corpse and ejects all the players loot in random directions.
@mudgygaming3683 Жыл бұрын
Thanks for letting me do art for this video! It was really fun drawing the Thumper! Also, love the video! These are some very good ideas/concepts
@dimreddi359 Жыл бұрын
You could make this an amazing mod, also I got one: the parasite, these are pretty easy to beat you just hit them or stomp on them. They are usually found in hoarding bug nest, which are the larvae of hoarding bugs. Now for what they do: they live inside the silk of the hoarding bugs hanging onto your, if you pick up or grab the infected item, you must spray the item with bug spray to kill them off in the span of 9 seconds.
@henrimarchildon5016 Жыл бұрын
While watching the part were you talking about improving the forest giant, I've got an idea on if the forest giant were to find 1 or 2 dead employees, there will be a small chance that it will play with the bodies like dolls. (Making them kiss or having a tea party, ect.)
@thebigiron2950 Жыл бұрын
One idea for the backpack is the ability to store one a heavy item, i.e. bottles, axels, and the apparatus (with the only exception being corpses), making it quicker and easier to transport big ticket hauls back to the ship As for creatures, how about something that uses the corpses? A *Possessor.* At the start, without a corpse, its an intangible (and harmless) black fog, simply roaming the facility hanging low to the ground, easily mistaken for a shadow. However, once someone dies in any way that leaves a body (including pits, excluding getting webbed by spiders) the possessor will encase the body in it's shroud and posses it. The Possessed will point at danger, use flashlights, dance with a group, follow the closest person (staying at the back of the group), and collect things, prioritizing tools and high value scrap, even dropping and switching out based on priority. Once it's inventory has high enough "scrap value", or as the group gets close to the exits, the Possessed will discreetly run out of sight and away from teammates, being slower due to carry weight. Once caught and killed, the Possessed will drop everything and the Possessor will wander, unable to possess the same corpse twice. All of that, of course, is if you're in a group and somebody dies. If alone, or if no one dies, the Possessed will spawn anyways around midday, taking the name of a living teammate and avoiding them if possible. In this state, the Possessed will be more 'aggressive', focusing more on scrap than teamwork. The only major tells would be any wounds on it (including a spring head), and not speaking, and as an extra little twist, the dead can spectate the Possessed, and if teleported, it will immediately run for the entrance, no matter the conditions
@ATiredArchivist Жыл бұрын
Props to the artists! All the artworks look great.
@ladylunaginaofgames4011 ай бұрын
Having seperate inventory for tools and loot make sense to me. They base most of the game mechanics off of the ghost game of a similar concept but one game is about learning about ghosts, the other is about loot
@markusandrews1607 Жыл бұрын
Imagine pulling out the hand held radar just to see a red dot following right behind you
@towel_gaming Жыл бұрын
The radar shows the whole facility as red for stranger
@melomelon3 Жыл бұрын
9:00 for the forest guardian you can use one of the many sound items to make sound to lure the forest guardian away which will cause the guardian to run towards the sound (just remember to drop the item) which will cause the guardian to inspect and drop it after 5 seconds which should be enough to run to your ship or a building , part 2 lets say you get picked up by it any of the sound items if used near it can actually make the guardian drop your crewmate which does little damage to the person being dropped
@acticlacid Жыл бұрын
From some of what I’ve seen, thumpers slow a bit after a shovel hit, so if you shovel and backpedal immediately after they aggro you can kill them. Not riskless by any means, but an option if you get caught with your pants down
@Cone_Head44 Жыл бұрын
the jelly would actually go well with the lore because the company is really low on actual food so it would make sense for them to start sending fake food that probably tastes horrible
@maliantt Жыл бұрын
I feel like the idea of The Stranger being some sort of super monster is pretty cool. I like the idea that we could have these incredibly hard to deal with monsters and just balance them by taking up every spawn slot in the facility. Could pair this with more unique facility interiors, whether that be slight alterations to the two we have (variants of them, per say) or entirely new ones.
@nuclearwill4814 Жыл бұрын
To be honest, the stranger isn’t that hard to deal with if you are in the know. If you have a friend stick by you, you are completely safe and although the darkness is inconvenient, unless you are around bottomless pits, it is completely harmless. I could see people even being excited to find a stranger since they can hunt scrap knowing that nothing will hurt them so long as they have a buddy
@maliantt Жыл бұрын
@@nuclearwill4814 I imagine there would be more to the stranger if it existed as a said 'super monster', mechanics to try and split players up and such, disorientate them, so on so forth.
@Hello_9909 Жыл бұрын
That last one reminded me of a cool creature idea. The idea was that a slimy humanoid creature would wander the facility looking for players ofc. When this creature killed someone it would consume the player and assume their body. They will also play back voice clips recorded during the game and on the monitor it would be like the person is still there but they are not instead they are inside the creature. The player inside does not instantly die as the monster absorbs them and other players can beat the creature till death retrieving their friend. Hope this made sense comment if you like the idea or if it is a bit much or wouldn't work.
@sliverside8287 Жыл бұрын
An idea is a mimic but only for dead bodies, plus maybe a reason to bring dead bodies back to the ship. When someone takes the fake body to the ship it turns into a monster or swarm of something
@onerxowns2202 Жыл бұрын
Necromorph Parasire or "IT"
@deadlyadder2330 Жыл бұрын
there already is a reason to bring dead bodies back to the ship, though; it stops you from getting fined for the casualty
@timothywilcox1539 Жыл бұрын
I had my own idea for an employee impersonating entity, but I admit mine is far less ambitious than your own. I called it the neural Hijacker, or just the Hijacker. Its an entity with a small, bulbous pink body and several blue and red tendrils it uses for locomotion, resembling a human's neural system. It spawns commonly, but moves slowly, about 75% the speed of most employees, and its weak, taking only about 1-2 shovel whacks to kill. And its weak to the zap gun. Pattern wise, it usually just tries to approach the cloest human, and try to attack it. Its attack can be baited, but be warned! When it connects, you're dead instantly, and you don't leave a body. Because now it's in your body. In this stage, it moves just as fast as an employee and is indestinguishable from the one it killed. It will try and find other humans, having recorded 2-3 second snippets of dialogue it had over heard from the human it was stalking to. They use these snippets to call out to humans if no one is in 10 meters of it, but once they are they will start using the snippets randomly in response to any vocalizations the players give, often matching their octave with a line with similar octave. Such mimicry is obviously imperfect, but it will try to maintain the illusion for as long as it can. It won't attack another human once it has found one for about 20-40 seconds, trying to pretend to be friendly. It'll pick up objects that its host dropped and carry them to alleviate suspicion. When it's pointed at, it'll point back at the pointer. When music from a jukebox is playing or if someone is dancing, it will dance too. And after that time is over, or if it's ruse is seen through and it's attacked, it'll return to it's predatory state. It'll try and attack an unsuspecting player when their back is turned, and in their host the Hijacker is far tougher than in their base form, but they do not instantly kill anymore. But if they do kill another human, they will mesh with that one also, making a horrific mass that barely passes as two humans. Its speed is halved, its health is increased greatly, and it returns to its previous tactic; moving toward the closest employee to try and eat it and add it to it's biomass.
@alttair17 Жыл бұрын
How about the ghost of an old man that when he touches you for the rest of the round the affected player can only see a version of the planet on it's prime rather than a wasteland, this also makes all monsters invisible but other players can still interact with the affected one. edit: you know what? I thought of a way to make him more interesting, the old man doesn't actively chase anyone and can be found in a random room, he looks very friendly and when he spots a player he beckons them to get closer with a warm smile, obviously those who where already haunted by him wouldn't want to approach him again, so how about making it a double edge sword, while monsters become invisible in his world maybe items become visible through walls as well, alternatively, the haunted player could be able the see and pick up items no one else can interact with.
@rydysmoth7713 Жыл бұрын
Monster ideas: -A monster that is afraid of light from your flashlight, giving another use to your flashlight -A monster that hides above doors, it will grab you with its mandibles if you walk through the doorway, but it takes a few seconds to kill you as it slowly pulls you into its mouth, giving your team time to kill the bug to save you, it can be killed and will not move from the door and its mandibles can be spotted on the top corners of the door if you look hard enough, so look out and you'll be fine!
@Seth528 Жыл бұрын
First idea is great. Second idea is just a snare flea but more annoying
@Jakubix12345 Жыл бұрын
They reworked the thumper, now it work just like you suggested ❤
@lambskrit22364 ай бұрын
I once had a dream that Forest Guardians got a rework that when spotted you’d have to keep staring them in the eye and a blink meter would appear. I had an eye drop item that was one use that refilled the blink meter once but then I blinked anyway and it started giggling and chasing after me behaving like a normal forest guardian I woke up from that nightmare sweating bullets.
@masterpiece1817 Жыл бұрын
An item idea I thought of (but others have probably thought of it before me) is a battery. It’s a heavy device that functions like the recharge station, but only has enough charge to refuel 1.5 items.
@Nockue_1 Жыл бұрын
These are great..But also terrifying ideas. The Ningos give me chills cause imagine you drowning and you see or hear something swimming in the water. Knowing your not alone. Having the option to drown or get eated. And the veiled weaver!
@ThatGuy-c5g Жыл бұрын
I like the idea of hoarding bugs getting scared if they pick up teeth of robots and flying away. Also, anything if it makes sound.
@Leostar-Regalius11 ай бұрын
"the stranger" is basically the mimic fused with the skinwalker mod, it sounds TERRIFYING, but the problem is both teleporters, inverse teleporting would screw evreyone and they can be teleported out before dying
@Elkcrown Жыл бұрын
was really fun being an artist for this :D!! everyone else did a great job -w-
@YourLocalVulture Жыл бұрын
Thanks for the opportunity! Weeping beatle artist here btw, this was a really cool chance
@sammyboy2007 Жыл бұрын
The stranger is such a great one though, because it turns the facility into a high risk high reward type of situation. There is only 1 monster, easily recogniseable by all the lights being off, so once you realise this its just a matter of avoiding the stranger and all the loot is yours because there are no other enemies. Brilliant!
@LTA_BR11 ай бұрын
Thought on some balance to your suggested items: - For the healing jelly, it could be used for ONLY healing, the poison curing functionality could be split into another item such as pills, of which could have two uses. Possibly with a mechanic such as using one pill cure slowly and using twice cure instantly - For the backpack, it could be separated into a scrap-only slot and a tool-only belt slot, allowing only one of each per player, considering the costs and weight - For the boomstick, it could be not only heavy but also two-handed, and possibly obtained by combining scrap instead of by looting the map, sacrificing some selling money - As for the handheld radar, it could have a very limited range, or freeze the user's position on the ship's radar, or even hijack the ship's radar entirely
@Se05239 Жыл бұрын
I want a monster that's a reverse Coilhead, only moving when you're watching it. It's speed ramps up when you look at it, so it doesn't quite rush you as hard as the Coilhead does.
@PurpleFisho Жыл бұрын
The stranger is the type of monster you would meet in a D&D horror campaign and I love it
@greentank106211 ай бұрын
I swear the stranger thing happened to me in a game. I was trying to get back to the entrance, but every hallway I went into, turned into a dead end, and then I started going in circles and I went insane.
@oldreaddy3341 Жыл бұрын
The Stranger would have to be a rare creature... much, much rarer than the ghost girl for it to still be scary. So rare that you're more likely to get 3 or even 5 in a row of the highest quality items from lootboxes.
@towel_gaming Жыл бұрын
Make the chances low enough that even the wiki isn't sure it exists
@benjaminschneider9147 Жыл бұрын
1. For the snake they should have a 20% chance to be guarding snake eggs in bushes and shrubbery. This makes it more in the snakes favor since the stages will probably make it harder for the employees to fall for it unless distracted. So to fix this they should have eggs which cost a lot and by nightfall maybe those eggs can hatch which cause many smaller snakes with less developed venom glands to roam. This also makes the parent snake to become aggressive easier than before. 2. Once the employees get used to them they will become easy to avoid so I suggest that you add and item or something more cosmetic to the end of a hallway which resembles the weavers glowing eyes.
@benjaminschneider9147 Жыл бұрын
The things that may remember the eyes can be something valuable. It allows for rewarding the players bravery
@benjaminschneider9147 Жыл бұрын
You should make a video on a monster that uses dead bodies to attract pray of the same species as the dead body
@boredyoutubeguy Жыл бұрын
"verbally jizzing" is a phrase never meant to be spoken
@noahthecrazy1632 Жыл бұрын
I will say that even before the cheese fix, a skilled employee knows that the thumper’s speed is reset when hit therefore you can backpedal and hit or move around them.
@joodgement3388 Жыл бұрын
The veiled weavers design is super dope looking
@The_Variable1 Жыл бұрын
Idea for An Infection: Molde respiratoriorum (Has 5 phases instead of the usual 2 or 3) Phase 1: GROWTH This is when the fungus appears on the map, and cannot attack you in early phase 1, but can in late phase 1 after like 2 minutes. (It spreads on corners, and you can pretty much mitigate infection entirely, by just walking past it) Phase 2: INCUBATORY Only things happening is that monsters become less aggressive towards you, for infection to progress. Also your vision will be slightly blurry during this. (Can be reversed with the Healing Jelly in this video) Phase 3: CALAMITY Victims Stamina bar decreases faster by around 15%, and vision is blurry on corners of vision and from far away (basically shortsighted) And won’t kill the victim but aids in the killing of it (Can be reversed using healing jelly again) Phase 4: Death This happens when Victim Dies and it’s basically Phase 1, but it grows on the corpse. Which makes it longer to revive and also makes it infectious if you hold it for too long. Phase 5: Rejuvenated spores After a period of time the fungus will die off if it’s on a corpse due to lack of moisture (yes it does survive off moisture) But some spores in the air around the body will survive and just find a another spot to repeat the cycle. EXTRAS: You can pick up the fungus with a shovel which is around a medium sized quota object worth, And you can use it against the jester to stun it for around 5s to 7.5s. And slow or Stun the other entities for 12.5s
@thealdoc Жыл бұрын
i love that therussianbadger's first lethalcompany run was a 10 plus player game and the moment he was about to leave the ship with the others and then the forest giant that arived at the landing zone before the ship itself just reached into the thing, grabbed him like a turd off a toilet and ate him on the spot