when the Old Birds got added i immediately remembered the clockwork angel concept lmao
@balloonboy52127 ай бұрын
THEY ADDED THE CLOCKWORK ANGELS AS OLD BIRDS LETS GOOO
@AltAccount-oh6ey7 ай бұрын
They also kinda added the carving knife and it seems like a Cetus-like moon (44-Liquidation) was also planned but didn't make the cut
@liamgraves15647 ай бұрын
@@AltAccount-oh6eyliquidation is still gonna be added just not in v50.
@AltAccount-oh6ey7 ай бұрын
@@liamgraves1564 didn't make the cut for v50* phrased that wrong mb thx
@muaddib43787 ай бұрын
WOOHOOO
@klortikterra44235 ай бұрын
plus the knife. they just straight up gave the butler a knife.
@averagewhatisahandle7 ай бұрын
Ain’t no way this guy (sort of) predicted the old birds
@cherrystobelieve88386 ай бұрын
And like half of the knife
@alphamineron6 ай бұрын
More like the developer used his ideas… Occums Razor or whatever it’s called.
@Frognungun9 ай бұрын
hear me out, a beast that captures and kills people, but, when they die, you don't go into spectator mode, you see the beasts POV, and you can still talk, it sneaks up behind people, so imagine walking down a corridor only to hear in the heavily distorted voice of your friends "DUDE RUN, RUN RUn!!!"
@ZenithAstral9 ай бұрын
That is actually a very cool idea
@nathanial85878 ай бұрын
kinda reminds me of the "Bear" from Gemini Home Entertainment
@akystaracer22294 ай бұрын
Oh I love that
@godzilla_fan_134 ай бұрын
that could be terrifying, or really goddamn funny. i'm imagining somebody killed by the monster yelling "RUN, FUCKING RUN!"
@hughmann88242 ай бұрын
Kinda similar to an idea I had for a monster... A wild pack of insects that infest the walls. They have a unique, static-like chittering as they move through the walls. If a player makes a lot of noise while looking at the swarm, they will back off, though you'll usually need a group to do so consistently. When they leave the wall and reach the player, they begin to deal consistent damage, killing the player in about 3-5 seconds. The CRITICAL INJURY warning changes to YOU'LL BE FINE after a moment, and the LIFE SUPPORT: OFFLINE switches to NO, NOT QUITE YET. The body will be automatically dropped if grabbed, dealing damage to the player grabbing the body. Once other players leave, the player gains control of their body again, as a popup in the corner says: SELL THE BODIES. The player infected by the swarm can talk and run around, with the bonus of being able to slash at enemies and do lunges. They also take less damage. This makes it easy to kill monsters, and then carry them back to ship to sell. Sadly, no scrap seems to be visible to them, nor are fellow employees audible... nor do their fellow employees look like employees anymore. Coworkers look like loot bugs in the factory, baboon hawks outside and maskeds if they're staying at ship. There'd be many conditions for what to make a player look like based on where they were and what they have on them. A highly skilled player would be able to tell their friends apart from how the enemies normally behave, but if you don't, you might just ravage your entire team. After killing something, a little supportive message appears on the infected players screen. Some enemies also fear infected players. To outside observers, the infected employee has silver fluid covering parts of their visor, scan as a dead body, move brutishly and view as an enemy on the terminal... but they still can talk like normal, just not hear any voices. Enemies killed by the infected are hollowed out by insects, barely making them carriable, compared to the ease the infected can carry cadavers with. The bugs will also occasionally bite players holding hollowed-out enemy corpses. If the infected is killed, the large swarm that got inside of them will burst out and try to find a new host. The infected player is considered dead, and thus will have the ship leave them if they are the only player alive (unless playing solo), and get disinfected by going to space.
@ZombieManF9 ай бұрын
Cetus being free of outside enemies makes sense, but imagine if it could spawn Earth Leviathans; more specifically, a reskin of them to be just… regular leviathans. So you would actually get to see the massive beasts squirming in the water like they would silently burrow through the Earth on the other moons, making escapes from Cetus even more tense when coupled with the rising tides, since it grants the Leviathans more places to move on the map as time passes.
@Theonlyrealonethereis9 ай бұрын
Cetus from the hit game centaura
@someoneudontknow37099 ай бұрын
Don't forget that cetus is also the perfect place for the sirens from the previous concept video to be making cetus even more dangerous
@ZombieManF9 ай бұрын
@@someoneudontknow3709 True, but he already mentioned that in the video
@engi45399 ай бұрын
@@Theonlyrealonethereis artillery hell
@TommyJase9 ай бұрын
deafening screams @@engi4539
@Kilton6067 ай бұрын
It's real interesting how many similarities the Clockwork Angel has to the new Old Bird enemy in the V50 public beta. Both of them stand still until night, have a narrow cone of vision indicated to their bright light, and both of them kill anything and everything on sight.
@hypermaeonyx49697 ай бұрын
Zeekers definitely must have taken inspiration but made his own interpretations.
@prussianapples14899 ай бұрын
There could be a tactic where the Tar stalkers can instantly die by a well placed stun grenade.
@catrinacoons3909 ай бұрын
Ooh or maybe throwing a stun grenade would attract all Wayfarers to its location, drawing them away from the ship for a limited time.
@frog40009 ай бұрын
@@catrinacoons390 so maybe that’s another use for the radar booster’s stun ability!
@Firewall_FR9 ай бұрын
I feel like the blazing Minotaur was a person who took the “you look like you should be locked in a labyrinthine maze for the safety of Crete” insult too literally.
@tigran0109 ай бұрын
Wer ran worl
@usornaem9 ай бұрын
Wouldn’t it be cool if the carving knife could retrieve bodies stuck in webs?
@boringkobold73679 ай бұрын
You can just grab them if I recall, or you can smack them with the shovel if you can't grab them
@someoneudontknow37099 ай бұрын
@@boringkobold7367 you can just grab them all the webbing does is tell you what killed that person
@potatorat25089 ай бұрын
in my experience you never can grab webbed corpses, even if you teleport them.
@Zack_Zander9 ай бұрын
@@someoneudontknow3709 Nope, the grab option will appear, but the corpse can’t actually be held
@thej68469 ай бұрын
@@someoneudontknow3709 depends on how far theyve been webbed if the spider managed to wrap them but got stopped before it hung them they are grabbable after the spider hangs them up on the ceiling they cannot be grabbed
@Shinmegamitenseistrangejourney9 ай бұрын
The ocean moon is actually my natural enemy, im so prone to seeing a flooded moon, spending to much time, and thinking "lightwork" before drowing immediately
@MeloniestNeon9 ай бұрын
The Clockwork Angel is such a perfect endgame enemy, it just says "Aight, playtimes over, LEAVE" and it feels like the most natural inclusion alongside things like the screamer (perfect comedy in the making there) and the carving knife!
@cutestcreeper5699 ай бұрын
Imagine that the angel is the reason why the company makes the ship leave at midnight. It would be such a cool lore thing. It would make it better that sometimes the ship leaves a few hours later if voted by the whole lobby at the price of having to deal with the angel.
@MeloniestNeon9 ай бұрын
@@cutestcreeper569 Yeah, like the angels ALL wake up at midnight, that'd be sick
@nathanial85877 ай бұрын
I can see it now, people modding The Screamer to play comically loud music instead of loud screaming
@notwhoiseem7 ай бұрын
They ADDED IT IN THE LATEST TEST BUILD!!!
@cutestcreeper5697 ай бұрын
@@notwhoiseem The angels are more eldritch and massive, but the old bird is similar.
@ZombieManF9 ай бұрын
I know the whole point of the Blazing Minotaur is that it makes going to Hephaestus a challenge towards the beast directly, as if your crew itself is taking after Theseus… but IMAGINE if the Stranger could rarely spawn in the Labyrinth as well. A crew that knows of the Minotaur would head in, expecting to deal with the beast, only to find the caverns completely empty and infinite, with the corridors slowly getting tighter and tighter as they’re picked off one by one.
@FrenchToastWaffle9 ай бұрын
YES I LOVE THIS
@CadenStevenson-xi4vy9 ай бұрын
This needs to happen
@lor1den6279 ай бұрын
Gosh dang The Buried is at it again
@cutestcreeper5699 ай бұрын
It would be better if the labyrinth layout was 50/50 and the rest of the layouts make the moon the most likely place to encounter the stranger in the game. That would be so horrifying.
@CommanderCrab9 ай бұрын
Did NOT expect a Magnus Archives reference in the comments of a Lethal Company video.@@lor1den627
@Wapcvm9 ай бұрын
I had an idea of a dumb mechanic of a monster that doesn't hurt you but if you find it it just walks over to nearby entrances to block them off and starts giggling at you that'd be funy.
@DS-bk7nb9 ай бұрын
Imagine coming across that thing and a jester 😂
@nathanial85879 ай бұрын
"Troll" would be the perfect name for it ngl
@cutestcreeper5699 ай бұрын
Imagine it's almost midnight, so you try to leave with the last of the scrap just to have the monster block the main entrance, resulting in the ship taking off and you losing all of your progress.
@petrzacharias66229 ай бұрын
So, basicaly its Lydia from Skyrim. :D
@TheSourcerer999 ай бұрын
That idea is so In tune with zeekers style. Could definitely see something like this in the future
@josephsolis80859 ай бұрын
Idea For the clockwork angels they have a 50% chance of defeating a forest guardian and a 50% chance of losing to it making it seem like there is a constant battle between nature and machine
@nathanial85879 ай бұрын
my money's on the Clockwork Angel anyday
@davidmingle59109 ай бұрын
The only way for a giant to beat an angel would be to have it pick up and throw stuff, because the angel can fly
@josephsolis80859 ай бұрын
I mean he never said they can fly as far as I can tell they just walk around but it would probably be a 65 35 in the angels favor @@davidmingle5910
@ThefifthBishopofGord9 ай бұрын
Idea: clockwork angels deal higher damage to forest guardians with their light beam because the forest guardians are a lot larger than most enemies and are going to be closer to the light source since they are taller.
@jacobrutzke6919 ай бұрын
@davidmingle5910 I don't believe he mentioned that arnt the wings just for decoration
@THE_NERVE9 ай бұрын
I've had an idea for a while for a sort of big "lightning bug" that just wanders around indoors, kind of like the spore lizard. Employees can charge their equipment on it, with a randomized number of glowing segments on it's abdomen showing how many charges are left. If you try to charge an item with no lights left (or hit it with a shovel), it will explode. Another possible idea is that the items you charge with it attract lightning, even if the map isn't stormy.
@scootergirl48179 ай бұрын
Spontaneous combustion firefly
@catpoke95579 ай бұрын
You can tell Daz has a very specific taste in games because the two games he likes making videos on the most both have weirdly realistic AI lol
@TheRealDismantler9 ай бұрын
He’s like me. He likes things that are creepy and wet.
@smithbabies78869 ай бұрын
When you stop saying "wow this AI is so deep and complex" and start saying "damn this is a really stupid animal" is when you can tell it's good AI
@catpoke95579 ай бұрын
@@smithbabies7886 Very true.
@GhillyWhilly9 ай бұрын
@@smithbabies7886 Absolutely
@northernwuds32239 ай бұрын
An idea I had for an enemy comes in the form of a question: what happens to those that are left behind and declared missing by the autopilot of their company ship? The Forgotten are the answer, but players will remember their gamer tags that still hang over their head when found wandering the halls during the day, and a night when they stalk for prey. Having to find their own means of survival, the former employee will be seen attacking various creatures in their area, and consuming their flesh to stay healthy, or so they think, as consuming any monsters flesh on a planet cause them to heavily mutate; their exposed head will have skin pulled taught around it, their suit will tear and break as new sharp bones protrude from its back, and their hand will mutate into a massive claw, ending at one large finger way out of proportion. However, they are human… kinda, so they can be killed in a few hits or less then what it would take to kill one of their own, that is to say if you can get in arms length of them, as they will immediately attack any employee that gets to close. A Forgotten can always be identified by the mad ramblings throughout the halls, and the sound of tearing flesh. Be careful Employees.
@ZombieManF9 ай бұрын
This doesn’t really make sense with how the Wayfarer works, but I like to imagine that they’re attracted to the end of the laser pointer, like cats lol.
@Mr.C710.9 ай бұрын
that sounds like a good idea for a item..a laser pointer that distracts smaller enemies like hoarder bugs and spore lizards
@davidmingle59109 ай бұрын
It makes sense, they are attracted to light, after all
@Galeboy9 ай бұрын
@@Mr.C710. There's a laser pointer in the game its just scrap, maybe he could add that
@Zack_Zander9 ай бұрын
@@Mr.C710. I would expect Spore Lizard to be naturally afraid of everything, but find it adorable if a Hoarder Bug is attracted to it.
@dinomon10189 ай бұрын
@@Zack_Zander they're scaredy cats til you fight them, then they become gods
@slenderface12399 ай бұрын
I saw someone point out the more supernatural looking enemies represent corrupted childhood concepts (Jester, Nutcracker, and the girl) so maybe there could be another toylike monster like a flesh monster piloting a robot that looks like a G.I. Joe figure as it plays broken voice lines.
@michaelelischer15659 ай бұрын
And the coil head is a mannequin/doll.
@smallandstressed23649 ай бұрын
Maybe something like the Fabrication Machine in the movie 9. It collects scrap to make monsters. Maybe the company does something similar.
@midgematic86599 ай бұрын
Now I’m thinking about an old decrepit gumball machine that kinda works like presents in the game where the gumballs give you various effects but because they’re old ass gumballs you dont know what kinda effects each one gives…
@nathanial85878 ай бұрын
@@midgematic8659Gobblegum Machine
@jonathanwatson44848 ай бұрын
Have an idea for giant toy robot that shoots lasers once the power has been stolen as they relatively harmless but as soon the power is gone they are activated.
@Brigtzen9 ай бұрын
With some if these items you could forego gathering scrap and instead just hunt monsters outside the facility to meet quota, like using shovels and the knife to gather teeth from eyeless dogs to sell. Actually, becoming monster hunters sounds like it could be a cool expansion to the game, where instead of being a team of novice scrap haulers you are an elite team of monster slayers, all depending on just the gear you bring to the job
@diegoyanez18689 ай бұрын
I think that for something like the camera, it should automatically give you the money after you take off, meaning it wouldn't count toward quota, but instead simply raise your credit count. But the monster trophies definitely could become an alternative to scrap hunting.
@towel_gaming9 ай бұрын
Different skill trees
@Galeboy9 ай бұрын
I actually like that, alot of people do complain about the linear gameplay that is boring to some of just picking up items, monster hunters, photographers, why not extend the company work to new highs :>
@abluerat70879 ай бұрын
Plus if you bring the boom stick from the previous video you can easilly take one monster
@Tiosedan9 ай бұрын
I imagine monster hunters only entering the facility to get shotguns/ shells.
@nonoo21579 ай бұрын
Loot bugs: *_*happy that they have dragged a body back to nest*_* Corpse flies: _"Nuh uh"_
@casbertv9 ай бұрын
The problem with the organic ‘scrap’ like the organs and the carved out trophies from dead monsters is that the company doesn’t seem to want organic items. They want inorganic metal to feed to the giant monster within the walls. The only organic thing you can sell right now is a player’s corpse, and even then it’s only worth 5 dollars (which many have theorized is just for the suit alone).
@vipertoxic85939 ай бұрын
Maybe make it that even the fleshy ones have some metal and increase the cost of a body to 20/35 but make the penalty way bigger like 50/70 when youre killed by the tentaće monster
@Napogaming-gt8nk9 ай бұрын
Bee hive
@Croaux9 ай бұрын
Aren't bee hives sort of organic? Even then, the ranking of scrap in this game is really weird and Jeb seems to ranks the price of scrap based on its rarity / difficulty to return back to the ship (Or just how funny it is). So despite the organic nature nature of the cursed items, I'm sure they'd still have a high value since they all have a unique challenge required to their retrieval.
@KeyboardTarantula9 ай бұрын
@@Croaux you see? that makes sense.
@lampylightbulb9 ай бұрын
Also I saw the the monster - trophies- as more like ways that the company can study the life forms on the moons
@legomyexplosiveeggo9 ай бұрын
I fucking love the cursed scrap concepts, genuinely so creative
@zerphyxios9 ай бұрын
"Creative"
@nudgemepapi9 ай бұрын
@@zerphyxios what
@zerphyxios9 ай бұрын
@@nudgemepapi they lack proper understanding of the game and while 1 or 2 of the designs do look creative, Daszombes has bloated it with some way too gamebreaking effect. Plus it not even his idea fully, its already a mod to some degree
@cloudbounc39 ай бұрын
@@zerphyxios it’s meant to be ideas, not perfectly created things ready to be implemented. Stop hating
@zerphyxios9 ай бұрын
@@cloudbounc3 im being critical and realistic, if it wasnt supposed to be ready for implementation it wouldnt have been so detailed and specific
@pufferboi09079 ай бұрын
The radiators should be affected by pulling the apparatus, seeing as the “increased radiation detected” status doesn’t do to much right now beside spawning more enemies as far as I know
@marioruiz57589 ай бұрын
My idea for an item would be a mirror. It'd be a small, average value scrap item with the ability to see behind you. This can warn you about a braken behind you, and seeing a coilhead through the mirror would count as looking at it directly. Also, the ghost girl would be vissible even if you are not haunted
@michaelelischer15659 ай бұрын
Actually good idea
@Sadaze9 ай бұрын
Fire idea 🔥
@Partysanta699 ай бұрын
Original and really thematic idea
@Nikowo16109 ай бұрын
Oh I love that actually
@Copiasbabydaddy5 ай бұрын
Hm, I’m not so sure about seeing a coil head through the mirror counting as looking at it. On top of it sounding difficult to implement, it’s implied that coil heads are not actually incapable of moving when being looked at. They simply stop to make the player think they have control over the situation because it’s amusing to them. I think having the mirror would give the employee too much security and take all the fun out of it and they’d just stop playing the game. Instead, I think the mirror should be used to navigate while walking backwards, including being able to open doors without turning to face them.
@beamishbee04759 ай бұрын
love the double Greek mythology reference with Hephaestus and the Minotaur
@Daszombes9 ай бұрын
minotaur is also based off of the brazen bull, an ancient greek torture method, and cetus is also named after greek mythology!
@ZombieManF9 ай бұрын
Cetus as well
@beamishbee04759 ай бұрын
@@Daszombes dats a lot of greek lol
@nathanial85879 ай бұрын
yeah and the Greek references are actually sensical too 👍
@punkabooiscool11119 ай бұрын
Had a idea for a creature, more found on moons outside the facilities, some act like a mix of baboon hawks and loot bugs, taking loot left, and moving around the moon surface, they collect items, but if encounter the player near items, and see something they want, they will walk off, and return after about a minute, having highly valuable tools in usage, but not company value. Often trading a spear like weapons which deals high damage at a range, making a " hunter" which can occasionally scare off forest guardians for 30 seconds, or can be sacrificed while being eaten to kill the guardian. If the creature is attacked, the rest in the map will become hostile, attacking the crew, if you act hostile, they will. But if you act friendly, next time you visit the moon, they will be as well, sometimes for a certain item drawn in the soil, a group moving items to your ship . They are beneficial allies, but can be the largest threat you can deal with. ( Imagine tribal monkies/apes that understand basic trade and communication (@@Daszombes
@coolgoose95209 ай бұрын
I love the idea of the labyrinth, but wish some scarce yet well adapted creatures roamed the giant halls and tight spaces of the building. But only the ones that make sense, like say brackens having the ability to both out run and hide from the bull but still being highly capable hunters, or the tar stalker resting in the cramped corridors of the little hidey holes, waiting for anyone unfortunate enough to wander into them without a light, and pushing anyone back into the giant halls to get trampled by the minotaur. I think it'd also be cool to see something like snare flees high above where not even the minotaur can reach but dropping down on you at unfortunate times if youre not looking up. But make the enemies few and far between with low spawn rates. The enemies would act more so as a distraction from the real impending threat, the minotaur, rather than being huge threats themselves. The creatures could have learned to drop anything theyre doing and escape when hearing the minotaur drawing near, imagine encountering a bracken in the halls on your first experience and seeing even them run as fast as they can when they so much as hear the bull, the sense of dread would be off the charts. Also I don't think I missed it but make the tar stalkers weak to stun grenades when open and if you throw it right into its mouth its full body will be exposed and vulnerable for a few seconds, not a guaranteed kill, but still make it a really easy kill. I love the idea and the art either way. Great video once again!
@vipertoxic85939 ай бұрын
Love the idea mostly just fast flying or clingy enemies But maybe instead if brakens who are mostly made from plant based material thumpers could be present
@VampiricDarkDragon9 ай бұрын
An idea for a planet I had recently was a "Warzone" themed one. Once the site of a great battle, this ashen landscape is now little more than a maze of trenches, barbed wire, and broken vehicles. Unlike other moons, the outside hazards consist almost entirely of mines and turrets, as well as possibly new versions, like automated sniper or flamethrower turrets. The turrets are primarily only a threat if one tries to risk running over no man's land, which is also the quickest routes between the ship and the main entrance/fire exits. As night approaches, however, all the turrets deactivate, meaning that the trenches can be bypassed... but also meaning that the eyeless dogs (or perhaps another, new biological threat?) become active as they burrow their way free of the ash and begin to actively hunt your crew.
@Dazzybhoy319 ай бұрын
Maybe the souls of dead soldiers attack you and can be stopped by the incense?
@vipertoxic85939 ай бұрын
@@Dazzybhoy31how about big piles of combined flesh I feel like that would be kinda scarier and more on point maybe they could fight eyeless dogs
@vipertoxic85939 ай бұрын
@@Dazzybhoy31like flesh of the solidiers that diead
@Dazzybhoy319 ай бұрын
@@vipertoxic8593 Like the bodies in mass graves ended up stuck together?
@Dazzybhoy319 ай бұрын
Or like the bodies come back as zombies because of some virus that caused the place to be abandoned in the first place? It feeds off of their emotions. In this case it feeds off of their rage and such because… well they just fought and died for a planet that was then just left to rot. Their bodies weren’t even recovered
@LordExetior9 ай бұрын
The Clockwork Angels and Blazing Minotaur are my most favorite creature ideas you made yet. Especially the Blazing Minotaur, I just love giant entities that do not hesitate in showing how threatening they really are.
@SuperiorBeing9 ай бұрын
I really like the idea of cameras and the labyrinth. It's kind of similar to It Steals in a way. I also like the giant clockwork angels. might be overthinking, but the fact that they will kill anything they can seems like they were made to defend a planet in case a certain tentacle space monster that literally ate a planet somehow got free and came for one of these moons.
@TehHolySpudBoi9 ай бұрын
it would also explain why the ship leaves at midnight, maybe they all wake up at midnight
@1TitanicFan17 ай бұрын
Well congratulations for the clockwork angel basically is now in the game now.
@PunchPunchPunchPunch7 ай бұрын
18:18 I wouldn't be surprised if the Old Bird was inspired by this.
@memetal50949 ай бұрын
I love the tarstalker. Really reminds me of Legs from Zeekers previous game "it steals". For those who haven't played "it steals", Legs is the enemy chasing you in two of the 5 modes and scaring it off is only possible using the flashlight/camera flash, but only a couple of times. Once he's been scared off multiple times, he starts chasing you, saying "I had enough".
@etheundead7 ай бұрын
The clock work angel might have been inspiration for the old birds
@TheRainWorldCreature9 ай бұрын
My ideas: New ship upgrades: Lightning rod, preventing power outages and lightning strikes in a radius near the ship Beach chairs: 2 chairs and an umbrella on the roof for chillin Sonar emmiter: a flashing, loud speaker that scares off dogs and giants, but after attracts them, useful for getting that last bit of scrap back Ship radio: Built in walkie talkie that doubles as a boombox Comfortable beds: 1 extra hour to a day. Storages: more lockers Enemies: Mimic (the one from prey): pretends to be loot or a fusebox. Can easily be scanned and attacks exactly like the centipede Sensor worm: any employee who thinks spamming a scanner is a good idea will be hunted by the worm. More lootbugs. Guards, scavengers, chill ones,and traders. Loot: Knifey, the talking knife: a better shovel, but don't hold it out near your team. Will save you from a mask (cursed loot) Company landmine: purchasable landmine that will kill anything (including you) if stepped on. Massive explosion radius to prevent panic placing. Bug spray: keeps all bug like enemies away, but has to be constantly applied or they will find you. Won't stop already aggressive bugs other than the headcrab and the tiny corpseflies. Can run out (and promptly attract every bug to you) Ghulie suit: makes you almost unseeable by giants, but walking and running are LOUD.
@brandonvelde57749 ай бұрын
These are all good ideas
@nathanial85879 ай бұрын
finally, Bug Spray
@lojika1majik9 ай бұрын
Fuck the sensor enemy, all my homies hate the sensor enemy.
@brandonvelde57749 ай бұрын
@@lojika1majik It would be super annoying to deal with and that's exactly why I want it added to the game.
@lojika1majik9 ай бұрын
@@brandonvelde5774 brother no. My entire friend group doesn’t use flashlights, it would ruin our experience.
@smorggs78609 ай бұрын
I think the camera is a cool idea for an item, but I think it would be cooler if it paid not just based on the creature, but also what that creature was doing. For instance, a charging thumper is more valuable an image than one that's just wandering, and a jester in its box pays practically nothing, while being insanely lucrative while exposed. Basically, the more dangerous of a state a creature is in, the more you get paid for your picture. Another thing that I think would make the camera more interesting is have it only release the photo's it's taken when it can't take anymore, so the crew has to decide whether they want to waste all the potential images they have left, or risk any of the valuable pictures they've already taken. I also have a couple of ideas for soundaffects for the wayfarers and clockwork angels. When I see a wayfarer, I can imagine it making a soft chime as it hovers, which could help build the atmosphere of the creature, as well as alert anyone inside the ship that it's starting to be surrounded. As for the clockwork angel, building off of the ticking, I like the idea of it producing a loud ringing like a grandfather clock whenever it locks onto something, and this can be heard pretty much everywhere, maybe even in the facility, telling employees that an angel is active, and to be very afraid.
@vipertoxic85939 ай бұрын
Maybe make those who will get activated . Release a small ticking sound that gets more intense the longer youre on the moon maybe not even noticible at 12 am but at like 3 pm you can hear it faintly
@somedude40879 ай бұрын
**sees tar stalker** oh hi black lizard
@syrup59409 ай бұрын
*sees eyeless dog* oh hi black lizard
@somedude40879 ай бұрын
@@syrup5940 technically not wrong
@syrup59409 ай бұрын
@@somedude4087 there's a lot of connections from lethal company and rain world creatures Like loot bugs = scavengers Snare fleas = dropwigs Circuit bees = pain cone Etc you get the point
@Awsome_opossum9 ай бұрын
I want a pet tar stalker
@hughmann88242 ай бұрын
V50: -Adds Old Birds (clockwork angles) -Adds kitchen knives (Carving knife in combat) -Almost added an oceanic moon with very few outdoor enemies (Cetus) Daszombes stays winning
@Zhongliwowza9 ай бұрын
The clockwork angel seems to have the most potential of being in the game for me. It’s so unnatural that it’s horrifying, imagine it wondering through the land and you hiding behind a rock hearing the loud (way louder than the tree giants) knowing that if it sees you, it’s over.
@underplague63447 ай бұрын
Hey guess what
@thingy21957 ай бұрын
17:37 bro zeekers literally added a reskinned Clockwork Angel to the game that's insane, wonder if he watched the video... (I'm talking about Old Bird btw)
@interessiertermatheschuler84059 ай бұрын
Imagine if you could kill the minotaur and carve his bronze head off. Make it like a raid boss where a highly geared and coordinated team is required. Also because the head is so heavy, at least 2 employees have to be alive to carry the massive thing back, the more employees carry it, the faster you move. Because the way to the facility is so long, even if you kill him, you may not get the head back to the ship.
@toheekang1749 ай бұрын
But how to kill it?
@matigo51959 ай бұрын
bros became pikmin for the quota
@nathanial85879 ай бұрын
I'd think we'd need alot more than Shotguns, Shovels, signs, stun grenades, zap gun, boomsticks and a knife, but damn that's a sickass idea! perfect house decoration
@vipertoxic85939 ай бұрын
@@nathanial8587i think it would be enought to use those weapons especialy ranged ones but make it that most body parts can be colected not just the head and be sellible or eatible to regain little bit of health maybe make it get stuned when it tramples a aparatus because it would explode when its crashed and then its your chance
@mythrilly9 ай бұрын
I've had this idea for a good 5 days, and i think it'd be a good place to share here The Stormcaller This creature can only spawn on Dine and Titan. This is an outside enemy, and can only spawn with no other outside enemies. The Stormcaller is a large outside enemy, scaling to about twice the height of Forest Giants. It appears as a large suit of knight's armor, creating loud clanks of metal and whirrs of gears as it walks. It's internal structure is entirely mechanical and has absolutely zero organic matter. Depending on the moon, the Stormcaller will stand guard near the cabin or fire exit stairwell. The Stormcaller wields a large sword in each hand, their blades constructed from a void-black metal. When the Stormcaller clashes its swords together, it can call a series of lightning strikes in it's area, serving as an ultimate threat to outside life. This creature can be defeated, but requires a rainy planet. With enough stress from zap guns and the relentless rainfall, the Stormcaller's mechanical structure will fail. While one of its swords is physically welded to the hand, the other will fall, allowing scavengers to obtain the Tonitrus. While weighing nearly 80 pounds, the Tonitrus is a powerful melee weapon that can pulverize smaller enemies such as hoarding bugs and snare fleas, while effectively stunning large enemies like Eyeless Dogs and Nutcrackers. Special Enemy Interactions: Hygrodere: Upon contact with Hygroderes, the Tonitrus can be enchanted with its acidic properties. This makes the Tonitrus able to defeat the Eyeless Dog. Jester: Upon contact with the winding Jester, the Jester will immediately emerge from its box.
@JackSloane-z2h9 ай бұрын
I feel like a laboratory type bunker would be cool. With scrap like flasks and chemical jugs being more common.
@CrazyDutchguys9 ай бұрын
Like the tar stalker but i think its just a hybrid between the bracken and the thumper. The clockwork angel has some Church of the Broken God vibes to it, love it
@Dumb_Game_Enjoyer9 ай бұрын
Bro these are so cool, I love the art and work put into these. I also had an idea for an indoor creature the other night that relies on sound (like the eyeless dogs but inside). It would be smaller (obviously) and would mainly spawn in the default indoor layout, though it wouldn't spawn often and would be rare. Its body is a lean but muscular built reptilian with an abnormally long and think tail with a gripper at the end that could be snapped like a finger to make a noise as this creature uses a week-ish echo location. It has long, retractable, hook claws made for slicing that are unnoticeable unless unsheathed. It's mouth only has 4 teeth too long to fit in its mouth leading the bottom teeth to go up above the upper jaw and visa-versa for the top. The purpose of the teeth is to hold pray while the claws rip in as it usually swallows it's food due to it not having many teeth. It will only spawn in POI rooms like the storage rooms and when it does the lights in that room go out so make sure to check on rooms you've already been to. When spawned, 75% of all creatures alive will run away and procced to despawn and have a lowered chance to spawn again depending on what monster it is (ex. very deadly monsters won't spawn and passive/weaker monsters will spawn sometimes). When my monster spawns it will start asleep in the room it spawned. If there is any noise within it's radius it has a chance to wake up depending on how close the noise was and how loud it was, if it doesn't wake up, there will be an audio cue that sounds like it woke up very briefly to then go back to sleep immediately. If it does wake up it will make a deep echoed roar to alert everyone that it is awake. When it's awake it will do a slow trot toward the location it heard the sound from as its hearing gives it an almost GPS like tracking to the sound. It will also try to use a crooked path so that it won't run into any long halls where creatures/employees could get a good line of sight on it. If it encounters a sound on the way it will redirect to that noise, this can sometimes be a monster like the loot bugs which it likes to feed on. When it reaches a certain proximity, probably a room or 2 away from the noise it will start prowling, taking long slow strides and will also start clicking its tail to see its surroundings. If it sees anything with its echo location it will stare at it and freeze before very slowly approaching the target like a cat, never letting it's face look away, with every slow step it clicks until it reaches a good 0-4m away then it will freeze very briefly and pounce with its claws, one shotting anything it hits. With creatures, it will be unnoticed by them and while it's prowling it would effect the ai of what it's hunting a bit (ex. making loot bugs freeze with fear as it looks into its false eyes before getting pounced. If the pray gets away around a corner or sneaks off it will follow a tiny bit quicker until it knows it has lost you/the creature, then it will start roaming it's way back to it's room and go back to sleep as it's hunts are rarely successful so it has to save lots of energy. If the pray makes a loud noise while near it (only employees) like running away or smth as loud it will almost jog at it and will pounce if close but will keep running in the direction the running came from even if they miss the target (still hard to avoid it by doing this). If it hears a VERY loud noise... your in for a treat. It will overload the hearing of the creature, greatly hurting it's ears. After a delay of it covering its head and finally unsheathing its claws the fun begins. It will procced to go into a frenzied state of rage and will rush through any direction of sound at amazing speeds swinging and dragging its claws along the walls in order for nothing to make it passed it killing anything it hits in one shot and will keep going for a limited but long-ish time. If there is no sound in the building it will rush random locations. It cannot be killed, it will kill all in its way including any other creature and would be the only known in-game way to kill a coilhead and jester. At the end of it's rampage it will usually hit a wall. When it does, if there is a dead body from it's rampage it will drag/limp it's way to the body in this state it will ignore all sound apart from loud noises which it will avoid. If it encounters anything it will scare it off with a slash of its claws but will not pursue them. when it makes it to the body it will swallow it whole and go to sleep again body where the body was, but if there is no body it will sleep next to the wall it crashed into and will be unable to hunt for the rest of the run and will stay there asleep. if someone tries to attack it while asleep they will get slashed and swallowed and the creature will renter its 'normal' sleeping state making it able to hunt again. I haven't been able to name it or gone more in depth on it's looks so idrc what you think it looks like or what it's name is.
@Dumb_Game_Enjoyer9 ай бұрын
also chance of spawn would be: 0.2% in experimentation 0% in vow 1% in assurance 2.2% in offence 0% in march 1.5% in rend 0% in dine 4% on titan ...roughly idk
@RylixBlizzai9 ай бұрын
i am in love with the blazing minotaur adore the combination of the brazen bull with the minotaur's labyrinth, and i love the the idea of just how terrifying it'd be for an unaware crew, being stuck in a very limiting space with this giant beast cloaked in fire that can instakill them, and the only way to be safe is to duck into even more limiting claustrophobic spaces where you feel like there could be some unseen threat that'll come for you out of nowhere from the other end of the tunnel
@CRAZYGAMERreall9 ай бұрын
Moon idea! Decimation Hazard Level: A of A- Scrap type chances: 34% Cheap small item, 31% Cheap large item, 26% Average small items, 4% Average Large item,3% Valuable large item, 2% Valuable small item (Scrap spawn chance is the same as March) Details: The Main Entrance is about as far as Offense. There is ONE fire exit that takes as long as the one on Experimentation and is in the direction opposite of the Main Entrance. This map also contains more Landmines then creatures. Lastly it is a Mansion Map! Description: Decimation is actually a former Moon(or planet) that can sustain life! But was unfortunately bombarded by meteors wiping life off it's once beautiful and lush land. Dozens of craters are found all over its surface while exploring, some small some large. This also means that tons of dead trees are scattered across the surface, this makes indoor power more likly to be off. Even after being bombarded by there are some batches of dead grass. Lastly this Moon contains its own exclusive weather effect (or something like that), Bombard. Shadows will appear over the map and a meteor will strike it these are also in random locations they are not but can never hit the ship. Decimation has a 15% chance of being Bombarded. Btw I wanna hear your thoughts about this and feel free to ask questions!
@nathanial85879 ай бұрын
damn who would've guessed The Rock would be the only enemy on this planet
@vipertoxic85939 ай бұрын
Maybe when the ship lands it docs in a small garage like area and even when not bombarded theres a small chance for a meteor to apear on the planet ?
@Indiana-o4j9 ай бұрын
Here is a idea for a unique monster for this map it’s name would be the conductivitiesit would be a ambush predator at day and a wandering predator at night it would be a amalgamation of tentacles eyes and mouths(Day) it would hide in Holes if you get close enough you will see a tentacle stick up if you get too close it will grab you and pull you into the hole to be devoured after that it will go on a 20 Second cool down(Night) it would come out of the hole too Hunt anything it can fit in its mouths it cannot hear but has good vision its eyes light up the things it looks at like a projector when it sees you it will madly dash at you trying to grab you and eat you it is also one of the only enemies in the game that can kill you while you are in the ship they will spawn in numbers from 3 to 5
@EatingThatCobbler9 ай бұрын
BACK AGAIN YEEAHH, thank you for the opportunity to work on one of these videos again, was a yet again very fun to do
@KieranH6129 ай бұрын
I am OBSESSED with the Blazing Minotaur!!! Mixing medieval torture methods and ancient mythology like that is such a cool idea!
@honestlyeddie9 ай бұрын
An idea about the clockwork angel is to make it similar to the coil-head in backstory. Both are weapons of war, but one is biological (coil-head) and the other is built (the clockwork angel). The clockwork angel's tactics and ideas are amazing, but I feel like a different design would make it match the game a tad better.
@rogueisded9 ай бұрын
Clockwork Angels sound awesome and incredibly terrifying. Imagine being on Vow making your way back to the ship and you hear that thing stomping around, gears whirring and it’s light shining off in the distance looking for things. Or, being in the ship and hearing it creak to life as day turns to night. Love that idea.
@tony8edits6299 ай бұрын
11:40 When i was hearing this idea of the wayfarers i remember that the generator of a bunker emits light so if someone is holding that generator at night, wayfarers would be tempted to go to you and it will be a matter of time before massive groups of wayfarers go floating towards you and swarm you into a monster or a corner
@shapeswitch_mood72219 ай бұрын
The creator of Lethal Company NEED to see this video.
@AlacrasEden9 ай бұрын
One idea I had is a pesticide spray which would get rid of the circut bees so you could collect the hive safely it could probably work on other stuff too.
@WhoRUTalkingAbout7 ай бұрын
Love how 2 of the new added monsters look like they were based out of your fan made ones! The clockwork angels and the plague doctor!
@mantis79399 ай бұрын
Mr. Rain World does it again
@cristalschroeder44859 ай бұрын
Nahh he’s Mr. Lethal now
@Greenbeaninspace59 ай бұрын
Truly a Mr. rainworld moment
@dadatheartist-pt4th9 ай бұрын
Mr. Raining company Or Mr. lethal worlds
@me3and18beans9 ай бұрын
Mr. Karma company
@BARCINO-du4dg9 ай бұрын
Mr. Rain world
@garygordle51469 ай бұрын
i want a robot with a sword thats all
@Zedryx699 ай бұрын
That's cool and all but what about two swords
@laurenromero21349 ай бұрын
@@Zedryx69three swords
@garygordle51469 ай бұрын
@@Zedryx69you are so right
@SisisisaiJennerstilldnno-rp3yo9 ай бұрын
Four. Like that guy from starwars
@d.j.b17279 ай бұрын
Swordmachine
@arandomdude51479 ай бұрын
The moons you recommended are actually suprisingly similiar to some mods on the thunderstore page, mainly Hephestus, Infernis is a fanmade moon which not only has terrain incredibly similiar to what you described, but is suprisingly identical to some drawings you comissioned, even to some details like the entrances so im sure you'll love the mod! theres also Aquatis, which ill admit, isnt super close to what you described, or drew, but follows kind of the same theme. So yea.
@E-Gaming-k1c9 ай бұрын
I have an idea for an item that being the Swiss Army knife: it would have two uses one a key that can open only two doors, two a knife pretty easy just damages the monsters but very useless only doing about 0.5% of damage of the shovel/sign. Edit: I realized how overpowered the Swiss Army knife is so I say it would be bought for about $200 maybe $150 in the shop and can be found in the building but the key attachment would be damaged so it'll only work once.
@cainothecreator83639 ай бұрын
Well since all I've done so far is propose changes to your own designs I think it's about time I actually come up with an original idea myself. Ceiling Stalkers Description: Ceiling Stalkers are long, lanky lizard creatures resembling an elongated chameleon with abnormally long limbs and claws, and about the size of a Cheetah but very thin. It's color is naturally an ashen grey, but like a chameleon it can alter the pigmentation of it's scales to match the color of it's surroundings. Additionally it's mouth is covered in rows of sharp carnivorous teeth, and it's tongue is more like that of a cat's, but a little longer. Behaviour: Ceiling Stalkers (much as the name implies) stalk the facility looking for prey, usually on the roof where it's safe from the Thumpers. They can't see very well in the dark, but do have decent hearing. If they hear any movement nearby they'll freeze in place waiting for the prey to approach their location. The one exception being Snare Fleas, which they will just attack. Game Design: Ceiling Stalkers do a lot of damage if you get in range and move about as fast as a Bunker Spider, maybe a little quicker, but can be repelled with a single shovel swing. It takes about three hits to kill but will retreat after one. After all it's not worth to fight prey who fight back when there are other easy pickings to choose from. If you don't have a flashlight Ceiling Stalkers are near impossible to see with the way they blend in, and even with a flashlight you still have to be paying attention. Special Interactions: If a Ceiling Stalker comes into contact with a Snare Flea it will instantly kill it. If one is baited onto the floor and a Thumper is in range, the Thumper will attack the Ceiling Stalker and it will flee if it can. Bunker Spiders will attempt to hunt any Ceiling Stalkers that come into contact with their webs, the same as a player, and will more often than not win if it can't escape in time. Hoarding Bugs and Ceiling Stalkers don't care about each other. Rarity and Moons: Since these creatures are very hard to see, and can deal a lot of damage if you're not prepared they fall under the rare creatures. A little less danger value than a Bracken. They don't spawn (or spawn very rarely) on Rend and Dine, and aren't super common on Offense or Titan as they're not well equipped to deal with dangerous ecosystems. They don't show up on Experimentation much since that's a noob map, so you most likely run into them on Vow, Assurance and March. If anyone has any thoughts or feedback I'd love to hear them!
@dragondonk85959 ай бұрын
always love how creative these concept videos are! very talented artists as well
@TheFiniteSillyGuy7 ай бұрын
its crazy how a lot of these ideas are included in the new beta, with the knife, big robots, and other stuff
@minicrewmate78659 ай бұрын
i just had a grandiose idea, a simple contraption bought from the company known as the "wayshower", made up of lightbulbs, wiring, and many different doohickeys and doodads, ending up in a single-use intense chemical reaction inside the lightbulb, which will produce alot of light and sound, making a deafening screech and blinding light, the light will spill and blood will be shed if there are any eyeless dogs nearby the lightbulb when it gies off, attracting any nearby wayfarers and possibly getting them killed along with a few eyeless dogs in presumptuation.
@EquinFrost9 ай бұрын
The incense should cause the cursed items to provide useful effects, however the insence would be much harder to obtain. One example of a useful effect could be making the small disc creature hum a tune that heals nearby employees and causes nearby entities to stray from the creature, of course you will need 2 players for this to work, one holding the incense and one holding the disc - making sure to stay nearby at all times
@thecomicman68909 ай бұрын
Hephaestus is the coolest concept for a moon yet. I would love to see more things be a danger outside like lava or magma.
@dr_doritotf23059 ай бұрын
I have t watched the video yet but I think landing on a group of high rise buildings with light streaming in and parkour through out the building would be so cool. There would be catwalks between buildings and parkour everywhere illuminated by windows or darkened by blinds !
@dr_doritotf23059 ай бұрын
Also thoughts on the screamer: It shouldn’t be « cursed » scrap but more lumped in with the beehive in categorization. Some ideas I had for it: It will actually damage dogs Thumpers are unaffected Remove whacking ability You can kill it but it won’t be worth as much A gun fired next to you will bust your ears for the rest of the moon, making you immune, but unable to hear anything but muffles.
@dr_doritotf23059 ай бұрын
Also thoughts on the mechanical angel Ideas: When it starts to hunt there should be a large loud long creaking noise that can be heard over the whole map (not inside) When caught in a beam the employees vision should go near opaque and a high pitched ringing and sizzling should be heard with faint holy chorus. Hitting the angel enough should drop mechanical scrap like pistons engines and axles, however the more you hit it the earlier and angrier it wakes.
@OscarGreenworth9 ай бұрын
There’s actually two modded moons like how you suggested already! Wateridge and Infernus! They’re bothering fun maps!
@shwackedshmeat65199 ай бұрын
Id honestly would love a sort of mechanical being that roams the halls of the interior only if the bunker spawns without the lights on. Visually id think the mechanical being would be a previous guardian of the bunker as the turrets and landmines have a dimilar purpose. The being would have a large headlight for a head, stomping through the halls and creating an ominous white beam in its path. If a player gets caught in the light, then it will instantly agro and light would go red. It would open compartments from its arms into saw like weapons that spin around violently. It'd then begin build up momentum, much slower than a jester but could still reach intense speeds overtime. It would only target the one person that had gotten in its line of sight until they are dead or gone from the building. Id like to think that it could also have a unique ability to open the mechanical doors if they get in its way, possibly welding their way out with an arm attachment, id love to see the reactions of those who stare at one of the doors the mech is locked in and then just seeing sparks fly off of it like its breaking its way out.
@trueomega9 ай бұрын
id like to imagine an It Steals inspired moon with outside areas littered with boxes and hedge mazes to get to the fire exit, with the looming threat of living walls on top of an A or S threat level on the inside.
@trueomega9 ай бұрын
you could probably design a Hide and Seeker too, who might find his way out of the facility (or more commonly a new maze layout) if you get too careless during a chase
@dozeropolis22199 ай бұрын
I had the idea for a telesearpant. A snake like creature with a camera on its tail and a television for a head. It would sneak up and coil around employees putting its face in there’s and facing its camera tail in front of them. The screen would mimic the feed in front of the employee so if you wouldn’t be aware that it’s on you. If you blink you might miss the moment when it first attaches, but coworkers would easily be able to spot the creature. As far as how deadly the creature is, is it wouldn’t do anything to you, unless you tried to leave the facility with it on you. Then it would begin to constrict you and attempt to kill you. Getting it off is as simple as walking into mist or hitting it with a shovel.
@C_LT_Classic9 ай бұрын
These videos are incredible! I love how the Clockwork Angels add further credence to the 10-12 pm icon on the HUD being a skull.
@BlakeTheGamblingHero9 ай бұрын
i do absolutely want to see more of these concept videos cause i just love to see people come up with these cool and unique ideas for a game like Lethal Company that has SO MUCH possibility. and with that, id like to share my own idea to give to you for a creature. this is a creature i like to call "Screen Sirens". Randomly on higher level moons, facilities can end up having flat screen tvs along its walls. These TVs are sometimes found turned off but usually can be found with static and white noise playing on them, which that alone can cause issues such as drowning out the sounds of other creatures, but their true intentions are far worse. There's small chance that one of these tvs will begin to audibly change their distorted white noises to screeches akin to a VHS Player rewinding a tape. When this sound plays, the tv thats admitting this sound begins to burst from the wall and revealing to be a biomechanical creature with the tv screen making up its face. It will crawl out of a small hole and unravel into a body shape and structure of a humanoid quadrupedal creature with a long, snake like neck , bladed pincer like arms and bright green skin, its anatomy bearing similarity to a praying mantis. This creature will proceed to chase you and slash at you with its bladed pincers, dealing massive damage and running at a speed similar to that of a Bunker Spider. It cannot be traditionally killed, but damaging the tv head with a shovel or shotgun can cause it to go in a retreat, heading back into its hole and turning its screen off. These tvs can also be damaged through similar means before it goes into its attack phase. This, however, is only a temporary relief, as this creature now has moved on and connected itself onto another tv somewhere else in the facility, detaching from its original tv head and reaching another tv through a hidden tunnel system in the facility's walls. After this, its hunting process will Repeat. If all tvs in the facility are damaged in some way, it will no longer be a threat and will remain hidden and dormant for the rest of the session. Just a small little idea to impliment a biomechanical horror element as many of hte other creatures in this game offer the horror in other ways. Spiders contributing to arachnaphobia, the coil heads the fear of mannequins, so on so forth. hope it was a good read!
@techknight37539 ай бұрын
Since the last time you made this video, I had an interesting idea on how Loot Bugs could be redesigned to better fit into all stages of the game. My suggestion is to make the loot bugs themselves a good bit smaller (think like 150% the size of a large bolt item), and one 1 hit with a shovel to kill, but far more numerous. Along with your idea of the loot bug nest having a distinct look, I think loot bug specific passages (like vents) could work very well. A personal hope if this was implemented, is that it would take 2+ of these smaller loot bugs to carry most items; in the style of pikmin. In the interest of them not becoming a lag issue with later enemy scaling, loot bugs that are grouped up could be identified as a "swarm" entity. The swarm would have hp equal to the number of loot bugs inside it, and hitting the swarm would simply kill 1 bug. With these changes, loot bugs could be used on litterally any threat level simply in different amounts. (A common complaint I have heard is that the yipee! bois aren't found on the tier 3 moons. (Or atleast are very uncommon.) Everyone likes the loot bugs, and I honestly feel like they would be fitting as the single "neutral" party in any given facility, which is (I feel) a missed oppertunity. They want nothing to do with you unless you have loot or have hurt one of them. If loot bugs are hostile to the company: - Loot bugs more likely to travel in swarms. - Loot bugs may lay in wait inside their tunnels to ambush company workers. - Company workers brought back to the nest will be used as food to create more bugs. If loot bugs are neutral to the company: - Loot bugs will rarely swarm outside their nest unless they think they are being threatened, or have found a large/heavy loot item. - Plenty of solo "scout" bugs will roam as they currently do in game. Scouts can only carry the smallest/lightest of items alone. (Keys, "Toys", Remote, etc.) - May "stalk" company workers out of curiosity, will not become hostile unless company workers directly steal from the coloney, or pick up something the scout could take alone. Dropping the item will de-escalate the situation immediately. - Corpeses will be left alone unless marked for retreval by a scout. (1 minute grace period for stalking scouts. "Why large friend stop moving?") If loot bugs have been gifted something valuable or "shiny" (Key, Flashlights [On], Walkie Talkie[On], Laser Pointer [On], or anything worth 75+ gifted directly to a large enough swarm.) by the company: - Gifted bug/swarm will "mark" the worker with a pheremone that lasts for the remainder of the day. - After returning the gift to the nest, gifted bugs will return to the marked worker, forming a swarm if conditions are met. They will not leave the facility however. - If the swarm is large enough, sight based predators will ignore the marked worker, or even flee them in extreme cases. - If a marked worker dies without their body being eaten or "unrecognizable" (coil head, haunted), the corpse will be brought back the the nest. The worker will then be restored to critical condition over a minute's time, and escorted to the nearest exit. (Note, while this may sound like a lot, keep in mind the worker will be stripped of their loot/tools. Not to mention their crew may not even know or have time to wait for the rescue to complete. Further more, corpses can't be marked, only living workers who give up something to the bugs.)
@calebward72279 ай бұрын
I like the idea of flooding but I think something really cool for the water planet, would be to give it massive several-story tall waves like in interstellar during eclipses. These would not damage the bunker or ship, but would kill any employee stuck outside when they hit.
@ZECRA6029 ай бұрын
I want a friendly creature that can be tamed
@omegadragons3219 ай бұрын
hopefully a tameable thumper mod will exist in the near future
@theminiyosshi29019 ай бұрын
I have a new item idea: those shakelights. They’re those flashlights that power on when shaken. It adds a sorta risk-reward thing, you never have to charge it because you have an “infinite” flashlight but you’ll be making a lot of noise in the process, so do you risk making said noise to see where you’re going?
@stevesabba23799 ай бұрын
Cursed scrap idea: Dilapidated Computer A rare cursed scrap item that takes the form of either a floppy disk (Value around 30, can be found rarely on tier 2 and 3 moons ) or a really old worn down computer (Value around 120 found on tier 3 moons). It seems like a normal piece of scrap at first until it is dropped in the ship where infects the ships terminal with a Bonzi Buddy esque virus named "YOUR_BESTEST_FRIEND_:)" (note: only the computer is able of infecting the terminal. With a floppy disk you would have to download the virus yourself). Once installed the virus will randomly input terminal commands like opening and closing doors around players and sending turrets into their 'beserk stages' around the facility. Sometimes it will also obscure the radar and terminal screens with pop up ads and games to a point where they are unusable to employees; The only way to make it stop this behavior is to appease it through beating it in games or downloading something from the pop up ads. Downloading ads will give any cursed computers and floppy disks currently inside the ship more value to be sold to the company. However doing so will give it control over certain ship capabilities like closing/opening the ships door and even using the ships upgrades (e.g. teleporters, signal translators etc). Note: All malware installed would be erased if no more cursed computers or floppys are present on the ship after the end of a day. ______________________________ I think this would be a fun way to add more chaos to end game runs and integrate risk/reward mechanics into scrap. Btw thanks for reading :).
@nathanial85879 ай бұрын
damn even during your job working in a (Lethal) Company, you can still get trolled by the internet trolls
@jackhinkley81339 ай бұрын
Idea: a creature that isn’t harmful, but sells for a lot and will try to run away, like an emerald insect, you’ll have to hit it to keep it from escaping. Another idea: a monster that will slowly approach you out of curiosity/hunger, and is not 100% aggressive, it scared of large stimuli and imitation/confrntation, like a sudden yell or flashbang, or approaching it. but will get agitated if constantly provoked, like constantly yelling or chasing it.
@lunarcod71879 ай бұрын
13:19 Imagine playing Lethal Company and the mf Air Force One Angel pulls up
@Istanduncorrected9 ай бұрын
Didn't expect a monument mythos fan here in these parts
@midgematic86599 ай бұрын
That was the very first thing I thought when I saw that, Im glad I wasn’t the only one 🤣🤣🤣
@Amongusaurus9 ай бұрын
Fellow monument mythos fan spotted in the wild
@Daszombes6 ай бұрын
Someone caught the reference
@lunarcod71876 ай бұрын
@@Daszombes HELL YEAH
@BEEGTHEBEEG9 ай бұрын
This feels fun so I would like to try Monster Idea: Calm Coat Hanger It is a coat hanger, with four pegs evenly spread, one on each side, spawns in the mansion environment, in big open rooms. On the CCH, 4 fancy hats, one for each peg, worth a lot of money, but if you take one hat off, it will begin to wake ( normally it is asleep). Better get the rest of those hats quick, before it fully awakes. When it has fully awoken, it has the scent of it's missing possession, and will pursue whom ever had stole it. Think you can out? Once in (short) range, it will lift its head and SLAM it down, crushing you in one shot. Drop it? You still have the hat's scent. It doesn't know! It doesn't care! It will still follow you. "Oh. Neat hat! Anyway...". Leave and re-enter the facility? Still have the scent. Go to another moon? Still got it. By passing another calm coat hanger, you can take their hat too. Now you have two scents for two monsters! Way to go! How to get rid of the scent? 1. Die 2. wait until it eventually runs out ( who knows how many moons) 3. spray can youself to give you a "paint" smell instead. Most importantly, if you just ignore the CCH and don't take the hat
@JdanFoster7 ай бұрын
Hey, zeekers watched your vid. The new update has a monster that is basically the clockwork angel.
@draglitch90639 ай бұрын
The carving knife is cool in concept, but I don't think it makes sense with the lore, which implies that the scrap is sought after specifically to feed an otherworldly terror that needs it to grow/live. Maybe there could be like... trophy hunter outposts that have a chance to spawn on moons where you can trade the trophies in for money or specific pieces of scrap. or they just give a unique decoration for the ship.
@Yetta-meta7 ай бұрын
Wait holy crap clockwork angels kind of got added
@pixels_per_minute9 ай бұрын
Personally, I'd love for some maps to have key items and objectives to them. Some moons feel redundant to visit after you know which ones are the best for scrap collection. Having a hidden objective to them that, for the most part, flow into the objectives of other moons would make it necessary to visit them at least once too find the items needed to move on. For example, It could be as simple as some important company data from an industrial plant that needs recovering. A simple one and done mission for some extra cash and lore. Or for more complexity, we could have a large vault on Dine with some high value items locked behind it and the only way in is through finding the code within the mansion or by hacking into it with a radar booster and the terminal. Each failed hack leads to a loud "screech," attracting enemies. Maybe, after getting into the vault, you find a mysterious ID card and some paperwork that gives you the location of a "lost moon" and the ID card is needed to even enter the facility and open some doors on said moon because it's security is far more complex. Maybe one of those security doors even showed up on a starter moon. You might need to go back and see what was inside...
@nickpopalopalis81829 ай бұрын
What if Cetus had a really low water level but occasional massive title waves like in interstellar, and inside the bunker having a water leach enemy that has the same function as the snare flee
@trace15069 ай бұрын
I absolutely love the cursed scrap concepts and I imminently got an idea for cursed scrap. the idea is the fallowing. Scrap name: Scrap mimic Description: a sort of "psudo-creature" being a mix of inorganic compounds and organic ones allowing it to change its forms, color, texture and temperature the scrap mimic by default is a small fungus like worm that wiggles around on the ground from where it spawns being just barely visible to any unsuspecting employee, when stepped on the worm would attach to the player character's foot/leg until they inevitably reach the ship with whatever scrap that they had accumulated in the bunker and automatically dropped off just underneath any scrap that the employee has dropped in which within an hour long span will devour whatever piece of scrap they became attached to literally become whatever they had just eaten; at first glace has no value however will slowly but surely make more of itself every four in game hours and latch onto more scrap eating it and becoming one with it nd if not dealt with can and WILL infest an entire ships scrap, selling a scrap mimic will anger Jeb as they are parasites and cause him to doc some pay (and a 15 of your quota) while also imminently lashing out to the next person who goes near the counter. to deal with a scrap mimic is simple, they hate the scent of incents as its a sort of poison to them and will imminently let out a long high pitch screech from where they are for the employee to grab the infected scrap and throw it away OR have it go under long exposer to kill the scrap mimic and restore the scrap they have eaten.
@TheG0ldenW00dsss9 ай бұрын
As a dinosaur nerd, tar stalker is absolutely awesome. Also, it should leave trails of tar behind to alert unexpected players that something is lurking in the darkness of wherever they are exploring. And maybe if you step into the tar, it’ll slow you down for a while, like thirty seconds or smth. I think it’s a great idea, just animating all creatures mentioned in the video can be honestly confusing.
@theinkslicer9 ай бұрын
I think a neat item idea that you could purchase from the store would be something like sneakers/running shoes that increases your speed and stamina bar, or boots that can help you walk across quicksand
@Cyrel07 ай бұрын
The clockwork angels actually got added lol
@TheSqoad9 ай бұрын
The Warfarer sounds like it could also be lured away by shining a flashlight on them. Not very risky on its own, but the presence of forest giants and blind dogs could make it so. A slightly safer method would be to drop a lit flashlight somewhere for them to swarm.
@legion4te9 ай бұрын
New monster idea: Swarmer Ant. This monster looks similar to our real-life Ants, except they have 4 more legs and have one eye for a head. They would be barely visible, but if you do see them, they are a yield-sign yellow. They would be the smallest monster in the game, being similar in size to a bottle cap. They would spawn both inside and outside on all moons, excluding Dine, Titan, Rend and Cetus. They would be very low level monsters, similar in difficulty to the Snare Flea. They would spawn inside in cracks in the cement corridors, and outside on the cement in most moons, and on the forest planets (March and Vow) would spawn in plants. These little guys would latch onto your foot, making your footsteps slightly louder. The longer you have one on your foot without noticing, they would reproduce and create more, making your footsteps louder and louder, slowly damaging you at only the amount of ants on your foot% per real-life minute, but they would not do any damage until a minute has passed, since that's when their eggs are laid. Every minute that goes past, the amount of ants, and in exchange, damage, is doubled from the previous amount of ants, so it would go 1,2,4,8,16,32,etc. The way to get them off is to jump off a high surface, reccommended to not be high enough to get fall damage, because you don't want more damage, but not low enough to be jumping from a railing or just default jumping. They are not carnivores, but the eggs they lay are harmful to skin and toxic. The reason they do not spawn on the snow or water planets is because they hate wet climates, so another way to get rid of them is to walk through a puddle, and they will drown instantly, since the way they get oxygen is breathing in constantly, and if that is blocked, they will die on the spot, because of their little tiny lung which is basically the size of an oxygen atom. The footsteps getting louder would also apply when crouching, making the trip back to the ship while blind dogs are around much harder. Blind dogs would also charge faster the louder your footsteps are.
@mothies22609 ай бұрын
Idea: Paint buckets, there’s a certain tier system of paints, like brown being less attractive, and gold being highly desirable. They sell for more, look cool, and may or may not attract more loot bugs if their shiny or bright
@Ech_The_Sentiant9 ай бұрын
Great video. Also, I had two critter ideas. One could be a serpentine abomination called the basilisk. It would maybe have a human-ish face and drag itself around on dozens of fairly human like arms. One could potentially spawn in more flooded areas on Cetus or perhaps in dark crevices on other moons. It would be super noisy, so you know that it is coming, but the challenge would be pinpointing from where. It becomes hostile if you look at it (Mayhaps the eyes?), so you gotta find where it’s coming from and plan around that. On harder moons, it could mimic voices and sometimes sounds of other monsters, which it would hunt and kill, prioritizing its favored prey, hoarding bugs, over you. The other one could be a creature that hunts by smell could be interesting. Maybe it could have an interaction with the intense, perhaps following the the sent, but you could drop the intense to prevent it from easily tracking you. I imagine it being a scaly, lizard like creature with bristling spines on its back. And coyote-like posture and size. They would probably be in the facilities in harder moons and maybe could be called chupacabras.
@zebitus57319 ай бұрын
I imagine the clockwork angels are around EoE’s mass produced Evangelion size, like a 500 foot giant wandering around looking down on you only being outmatched by earth leviathans and flaming bulls in size
@lun4rt1c9 ай бұрын
Heyyyy! Thanks for the opportunity this was really fun to work on
@Nikowo16109 ай бұрын
I would absolutely love if the sound of clockwork angels actively made dogs run away from it as fast as they can, it'd be terrifying for one, but you could also be risky and get uncomfortably close to the angels to ensure your safety from the dogs
@dayvismiffed6 ай бұрын
It'd be cool if you could get rid of the corpse flies with the spray paint
@CH_original9 ай бұрын
*The Snowman* , a tall creature that only moves when it doesn't see you. This creature doesn't target anybody, moves slowly, and only spawns on snowy maps. Multiple can spawn, and if you get to close, it will grab you and eat you, and that goes for *mimics, baboon hawks, and eyeless dogs to.* The entity is a living nervous system that uses objects around it to shield itself due to its fragile structure, giving it the snowman shape. And It can often growl which scares away giants surprisingly.
@tamamo39649 ай бұрын
Dude I CANNOT express how cool and creative these ideas are. I was really excited seeing another one of these had been uploaded!
@Mookie_iz_flugzueg9 ай бұрын
i had a little idea what if instead of new moons they added a new type of moons that are deserted spaceships there could be new types of monsters or even mutated base monsters. I feel like this would be a cool mod and would add more variation to the game.