I got MORE artists to draw my ideas for Lethal Company updates

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Daszombes

Daszombes

Күн бұрын

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@balloonboy5212
@balloonboy5212 6 ай бұрын
THEY ADDED THE CLOCKWORK ANGELS AS OLD BIRDS LETS GOOO
@AltAccount-oh6ey
@AltAccount-oh6ey 5 ай бұрын
They also kinda added the carving knife and it seems like a Cetus-like moon (44-Liquidation) was also planned but didn't make the cut
@liamgraves1564
@liamgraves1564 5 ай бұрын
​​@@AltAccount-oh6eyliquidation is still gonna be added just not in v50.
@AltAccount-oh6ey
@AltAccount-oh6ey 5 ай бұрын
@@liamgraves1564 didn't make the cut for v50* phrased that wrong mb thx
@muaddib4378
@muaddib4378 5 ай бұрын
WOOHOOO
@klortikterra4423
@klortikterra4423 4 ай бұрын
plus the knife. they just straight up gave the butler a knife.
@Frognungun
@Frognungun 8 ай бұрын
hear me out, a beast that captures and kills people, but, when they die, you don't go into spectator mode, you see the beasts POV, and you can still talk, it sneaks up behind people, so imagine walking down a corridor only to hear in the heavily distorted voice of your friends "DUDE RUN, RUN RUn!!!"
@ZenithAstral
@ZenithAstral 7 ай бұрын
That is actually a very cool idea
@nathanial8587
@nathanial8587 7 ай бұрын
kinda reminds me of the "Bear" from Gemini Home Entertainment
@akystaracer2229
@akystaracer2229 3 ай бұрын
Oh I love that
@godzilla_fan_13
@godzilla_fan_13 2 ай бұрын
that could be terrifying, or really goddamn funny. i'm imagining somebody killed by the monster yelling "RUN, FUCKING RUN!"
@hughmann8824
@hughmann8824 Ай бұрын
Kinda similar to an idea I had for a monster... A wild pack of insects that infest the walls. They have a unique, static-like chittering as they move through the walls. If a player makes a lot of noise while looking at the swarm, they will back off, though you'll usually need a group to do so consistently. When they leave the wall and reach the player, they begin to deal consistent damage, killing the player in about 3-5 seconds. The CRITICAL INJURY warning changes to YOU'LL BE FINE after a moment, and the LIFE SUPPORT: OFFLINE switches to NO, NOT QUITE YET. The body will be automatically dropped if grabbed, dealing damage to the player grabbing the body. Once other players leave, the player gains control of their body again, as a popup in the corner says: SELL THE BODIES. The player infected by the swarm can talk and run around, with the bonus of being able to slash at enemies and do lunges. They also take less damage. This makes it easy to kill monsters, and then carry them back to ship to sell. Sadly, no scrap seems to be visible to them, nor are fellow employees audible... nor do their fellow employees look like employees anymore. Coworkers look like loot bugs in the factory, baboon hawks outside and maskeds if they're staying at ship. There'd be many conditions for what to make a player look like based on where they were and what they have on them. A highly skilled player would be able to tell their friends apart from how the enemies normally behave, but if you don't, you might just ravage your entire team. After killing something, a little supportive message appears on the infected players screen. Some enemies also fear infected players. To outside observers, the infected employee has silver fluid covering parts of their visor, scan as a dead body, move brutishly and view as an enemy on the terminal... but they still can talk like normal, just not hear any voices. Enemies killed by the infected are hollowed out by insects, barely making them carriable, compared to the ease the infected can carry cadavers with. The bugs will also occasionally bite players holding hollowed-out enemy corpses. If the infected is killed, the large swarm that got inside of them will burst out and try to find a new host. The infected player is considered dead, and thus will have the ship leave them if they are the only player alive (unless playing solo), and get disinfected by going to space.
@usornaem
@usornaem 8 ай бұрын
Wouldn’t it be cool if the carving knife could retrieve bodies stuck in webs?
@boringkobold7367
@boringkobold7367 8 ай бұрын
You can just grab them if I recall, or you can smack them with the shovel if you can't grab them
@someoneudontknow3709
@someoneudontknow3709 8 ай бұрын
​@@boringkobold7367 you can just grab them all the webbing does is tell you what killed that person
@potatorat2508
@potatorat2508 8 ай бұрын
in my experience you never can grab webbed corpses, even if you teleport them.
@Zack_Zander
@Zack_Zander 8 ай бұрын
@@someoneudontknow3709 Nope, the grab option will appear, but the corpse can’t actually be held
@thej6846
@thej6846 8 ай бұрын
​@@someoneudontknow3709 depends on how far theyve been webbed if the spider managed to wrap them but got stopped before it hung them they are grabbable after the spider hangs them up on the ceiling they cannot be grabbed
@nLuna
@nLuna 5 ай бұрын
when the Old Birds got added i immediately remembered the clockwork angel concept lmao
@ZombieManF
@ZombieManF 8 ай бұрын
I know the whole point of the Blazing Minotaur is that it makes going to Hephaestus a challenge towards the beast directly, as if your crew itself is taking after Theseus… but IMAGINE if the Stranger could rarely spawn in the Labyrinth as well. A crew that knows of the Minotaur would head in, expecting to deal with the beast, only to find the caverns completely empty and infinite, with the corridors slowly getting tighter and tighter as they’re picked off one by one.
@FrenchToastWaffle
@FrenchToastWaffle 8 ай бұрын
YES I LOVE THIS
@CadenStevenson-xi4vy
@CadenStevenson-xi4vy 8 ай бұрын
This needs to happen
@lor1den627
@lor1den627 8 ай бұрын
Gosh dang The Buried is at it again
@cutestcreeper569
@cutestcreeper569 8 ай бұрын
It would be better if the labyrinth layout was 50/50 and the rest of the layouts make the moon the most likely place to encounter the stranger in the game. That would be so horrifying.
@CommanderCrab
@CommanderCrab 8 ай бұрын
Did NOT expect a Magnus Archives reference in the comments of a Lethal Company video.@@lor1den627
@prussianapples1489
@prussianapples1489 8 ай бұрын
There could be a tactic where the Tar stalkers can instantly die by a well placed stun grenade.
@catrinacoons390
@catrinacoons390 8 ай бұрын
Ooh or maybe throwing a stun grenade would attract all Wayfarers to its location, drawing them away from the ship for a limited time.
@frog4000
@frog4000 8 ай бұрын
@@catrinacoons390 so maybe that’s another use for the radar booster’s stun ability!
@Shinmegamitenseistrangejourney
@Shinmegamitenseistrangejourney 8 ай бұрын
The ocean moon is actually my natural enemy, im so prone to seeing a flooded moon, spending to much time, and thinking "lightwork" before drowing immediately
@ZombieManF
@ZombieManF 8 ай бұрын
Cetus being free of outside enemies makes sense, but imagine if it could spawn Earth Leviathans; more specifically, a reskin of them to be just… regular leviathans. So you would actually get to see the massive beasts squirming in the water like they would silently burrow through the Earth on the other moons, making escapes from Cetus even more tense when coupled with the rising tides, since it grants the Leviathans more places to move on the map as time passes.
@Theonlyrealonethereis
@Theonlyrealonethereis 8 ай бұрын
Cetus from the hit game centaura
@someoneudontknow3709
@someoneudontknow3709 8 ай бұрын
Don't forget that cetus is also the perfect place for the sirens from the previous concept video to be making cetus even more dangerous
@ZombieManF
@ZombieManF 8 ай бұрын
@@someoneudontknow3709 True, but he already mentioned that in the video
@engi4539
@engi4539 8 ай бұрын
@@Theonlyrealonethereis artillery hell
@TommyJase
@TommyJase 8 ай бұрын
deafening screams @@engi4539
@MeloniestNeon
@MeloniestNeon 8 ай бұрын
The Clockwork Angel is such a perfect endgame enemy, it just says "Aight, playtimes over, LEAVE" and it feels like the most natural inclusion alongside things like the screamer (perfect comedy in the making there) and the carving knife!
@cutestcreeper569
@cutestcreeper569 8 ай бұрын
Imagine that the angel is the reason why the company makes the ship leave at midnight. It would be such a cool lore thing. It would make it better that sometimes the ship leaves a few hours later if voted by the whole lobby at the price of having to deal with the angel.
@MeloniestNeon
@MeloniestNeon 8 ай бұрын
@@cutestcreeper569 Yeah, like the angels ALL wake up at midnight, that'd be sick
@nathanial8587
@nathanial8587 6 ай бұрын
I can see it now, people modding The Screamer to play comically loud music instead of loud screaming
@notwhoiseem
@notwhoiseem 5 ай бұрын
They ADDED IT IN THE LATEST TEST BUILD!!!
@cutestcreeper569
@cutestcreeper569 5 ай бұрын
@@notwhoiseem The angels are more eldritch and massive, but the old bird is similar.
@THE_NERVE
@THE_NERVE 8 ай бұрын
I've had an idea for a while for a sort of big "lightning bug" that just wanders around indoors, kind of like the spore lizard. Employees can charge their equipment on it, with a randomized number of glowing segments on it's abdomen showing how many charges are left. If you try to charge an item with no lights left (or hit it with a shovel), it will explode. Another possible idea is that the items you charge with it attract lightning, even if the map isn't stormy.
@scootergirl4817
@scootergirl4817 8 ай бұрын
Spontaneous combustion firefly
@UTKC_OfficerSmiles
@UTKC_OfficerSmiles 5 ай бұрын
That's a great idea!
@Kilton606
@Kilton606 5 ай бұрын
It's real interesting how many similarities the Clockwork Angel has to the new Old Bird enemy in the V50 public beta. Both of them stand still until night, have a narrow cone of vision indicated to their bright light, and both of them kill anything and everything on sight.
@donutlovingwerewolf8837
@donutlovingwerewolf8837 5 ай бұрын
Zeekers definitely must have taken inspiration but made his own interpretations.
@ZombieManF
@ZombieManF 8 ай бұрын
This doesn’t really make sense with how the Wayfarer works, but I like to imagine that they’re attracted to the end of the laser pointer, like cats lol.
@Mr.C710.
@Mr.C710. 8 ай бұрын
that sounds like a good idea for a item..a laser pointer that distracts smaller enemies like hoarder bugs and spore lizards
@davidmingle5910
@davidmingle5910 8 ай бұрын
It makes sense, they are attracted to light, after all
@Galeboy
@Galeboy 8 ай бұрын
@@Mr.C710. There's a laser pointer in the game its just scrap, maybe he could add that
@Zack_Zander
@Zack_Zander 8 ай бұрын
⁠@@Mr.C710. I would expect Spore Lizard to be naturally afraid of everything, but find it adorable if a Hoarder Bug is attracted to it.
@dinomon1018
@dinomon1018 8 ай бұрын
@@Zack_Zander they're scaredy cats til you fight them, then they become gods
@marioruiz5758
@marioruiz5758 8 ай бұрын
My idea for an item would be a mirror. It'd be a small, average value scrap item with the ability to see behind you. This can warn you about a braken behind you, and seeing a coilhead through the mirror would count as looking at it directly. Also, the ghost girl would be vissible even if you are not haunted
@michaelelischer1565
@michaelelischer1565 8 ай бұрын
Actually good idea
@Sadaze
@Sadaze 8 ай бұрын
Fire idea 🔥
@Partysanta69
@Partysanta69 8 ай бұрын
Original and really thematic idea
@Nikowo1610
@Nikowo1610 7 ай бұрын
Oh I love that actually
@Copiasbabydaddy
@Copiasbabydaddy 3 ай бұрын
Hm, I’m not so sure about seeing a coil head through the mirror counting as looking at it. On top of it sounding difficult to implement, it’s implied that coil heads are not actually incapable of moving when being looked at. They simply stop to make the player think they have control over the situation because it’s amusing to them. I think having the mirror would give the employee too much security and take all the fun out of it and they’d just stop playing the game. Instead, I think the mirror should be used to navigate while walking backwards, including being able to open doors without turning to face them.
@VampiricDarkDragon
@VampiricDarkDragon 8 ай бұрын
An idea for a planet I had recently was a "Warzone" themed one. Once the site of a great battle, this ashen landscape is now little more than a maze of trenches, barbed wire, and broken vehicles. Unlike other moons, the outside hazards consist almost entirely of mines and turrets, as well as possibly new versions, like automated sniper or flamethrower turrets. The turrets are primarily only a threat if one tries to risk running over no man's land, which is also the quickest routes between the ship and the main entrance/fire exits. As night approaches, however, all the turrets deactivate, meaning that the trenches can be bypassed... but also meaning that the eyeless dogs (or perhaps another, new biological threat?) become active as they burrow their way free of the ash and begin to actively hunt your crew.
@Dazzybhoy31
@Dazzybhoy31 8 ай бұрын
Maybe the souls of dead soldiers attack you and can be stopped by the incense?
@vipertoxic8593
@vipertoxic8593 8 ай бұрын
@@Dazzybhoy31how about big piles of combined flesh I feel like that would be kinda scarier and more on point maybe they could fight eyeless dogs
@vipertoxic8593
@vipertoxic8593 8 ай бұрын
@@Dazzybhoy31like flesh of the solidiers that diead
@Dazzybhoy31
@Dazzybhoy31 8 ай бұрын
@@vipertoxic8593 Like the bodies in mass graves ended up stuck together?
@Dazzybhoy31
@Dazzybhoy31 8 ай бұрын
Or like the bodies come back as zombies because of some virus that caused the place to be abandoned in the first place? It feeds off of their emotions. In this case it feeds off of their rage and such because… well they just fought and died for a planet that was then just left to rot. Their bodies weren’t even recovered
@abbiebabbles
@abbiebabbles 8 ай бұрын
the clockwork angel and blazing minotaur make my heart race with both fear and adoration and even thinking about having to play around them sends chills down my spine. wonderful writing as always, daz. if it ever happens, ill have high hopes for part three.
@xolopaii
@xolopaii 8 ай бұрын
so true bestie
@abbiebabbles
@abbiebabbles 8 ай бұрын
​@@xolopaiiwoahhh kissing you!!!!!!!!
@TheRainWorldCreature
@TheRainWorldCreature 8 ай бұрын
My ideas: New ship upgrades: Lightning rod, preventing power outages and lightning strikes in a radius near the ship Beach chairs: 2 chairs and an umbrella on the roof for chillin Sonar emmiter: a flashing, loud speaker that scares off dogs and giants, but after attracts them, useful for getting that last bit of scrap back Ship radio: Built in walkie talkie that doubles as a boombox Comfortable beds: 1 extra hour to a day. Storages: more lockers Enemies: Mimic (the one from prey): pretends to be loot or a fusebox. Can easily be scanned and attacks exactly like the centipede Sensor worm: any employee who thinks spamming a scanner is a good idea will be hunted by the worm. More lootbugs. Guards, scavengers, chill ones,and traders. Loot: Knifey, the talking knife: a better shovel, but don't hold it out near your team. Will save you from a mask (cursed loot) Company landmine: purchasable landmine that will kill anything (including you) if stepped on. Massive explosion radius to prevent panic placing. Bug spray: keeps all bug like enemies away, but has to be constantly applied or they will find you. Won't stop already aggressive bugs other than the headcrab and the tiny corpseflies. Can run out (and promptly attract every bug to you) Ghulie suit: makes you almost unseeable by giants, but walking and running are LOUD.
@brandonvelde5774
@brandonvelde5774 8 ай бұрын
These are all good ideas
@nathanial8587
@nathanial8587 8 ай бұрын
finally, Bug Spray
@lojika1majik
@lojika1majik 8 ай бұрын
Fuck the sensor enemy, all my homies hate the sensor enemy.
@brandonvelde5774
@brandonvelde5774 8 ай бұрын
@@lojika1majik It would be super annoying to deal with and that's exactly why I want it added to the game.
@lojika1majik
@lojika1majik 8 ай бұрын
@@brandonvelde5774 brother no. My entire friend group doesn’t use flashlights, it would ruin our experience.
@scotchbomb
@scotchbomb 8 ай бұрын
The problem with the organic ‘scrap’ like the organs and the carved out trophies from dead monsters is that the company doesn’t seem to want organic items. They want inorganic metal to feed to the giant monster within the walls. The only organic thing you can sell right now is a player’s corpse, and even then it’s only worth 5 dollars (which many have theorized is just for the suit alone).
@vipertoxic8593
@vipertoxic8593 8 ай бұрын
Maybe make it that even the fleshy ones have some metal and increase the cost of a body to 20/35 but make the penalty way bigger like 50/70 when youre killed by the tentaće monster
@Napogaming-gt8nk
@Napogaming-gt8nk 8 ай бұрын
Bee hive
@Croaux
@Croaux 8 ай бұрын
Aren't bee hives sort of organic? Even then, the ranking of scrap in this game is really weird and Jeb seems to ranks the price of scrap based on its rarity / difficulty to return back to the ship (Or just how funny it is). So despite the organic nature nature of the cursed items, I'm sure they'd still have a high value since they all have a unique challenge required to their retrieval.
@KeyboardTarantula
@KeyboardTarantula 7 ай бұрын
@@Croaux you see? that makes sense.
@lampylightbulb
@lampylightbulb 7 ай бұрын
Also I saw the the monster - trophies- as more like ways that the company can study the life forms on the moons
@SuperiorBeing
@SuperiorBeing 8 ай бұрын
I really like the idea of cameras and the labyrinth. It's kind of similar to It Steals in a way. I also like the giant clockwork angels. might be overthinking, but the fact that they will kill anything they can seems like they were made to defend a planet in case a certain tentacle space monster that literally ate a planet somehow got free and came for one of these moons.
@TehHolySpudBoi
@TehHolySpudBoi 8 ай бұрын
it would also explain why the ship leaves at midnight, maybe they all wake up at midnight
@1TitanicFan1
@1TitanicFan1 5 ай бұрын
Well congratulations for the clockwork angel basically is now in the game now.
@LordExetior
@LordExetior 8 ай бұрын
The Clockwork Angels and Blazing Minotaur are my most favorite creature ideas you made yet. Especially the Blazing Minotaur, I just love giant entities that do not hesitate in showing how threatening they really are.
@PunchPunchPunchPunch
@PunchPunchPunchPunch 6 ай бұрын
18:18 I wouldn't be surprised if the Old Bird was inspired by this.
@memetal5094
@memetal5094 8 ай бұрын
I love the tarstalker. Really reminds me of Legs from Zeekers previous game "it steals". For those who haven't played "it steals", Legs is the enemy chasing you in two of the 5 modes and scaring it off is only possible using the flashlight/camera flash, but only a couple of times. Once he's been scared off multiple times, he starts chasing you, saying "I had enough".
@CRAZYGAMERreall
@CRAZYGAMERreall 8 ай бұрын
Moon idea! Decimation Hazard Level: A of A- Scrap type chances: 34% Cheap small item, 31% Cheap large item, 26% Average small items, 4% Average Large item,3% Valuable large item, 2% Valuable small item (Scrap spawn chance is the same as March) Details: The Main Entrance is about as far as Offense. There is ONE fire exit that takes as long as the one on Experimentation and is in the direction opposite of the Main Entrance. This map also contains more Landmines then creatures. Lastly it is a Mansion Map! Description: Decimation is actually a former Moon(or planet) that can sustain life! But was unfortunately bombarded by meteors wiping life off it's once beautiful and lush land. Dozens of craters are found all over its surface while exploring, some small some large. This also means that tons of dead trees are scattered across the surface, this makes indoor power more likly to be off. Even after being bombarded by there are some batches of dead grass. Lastly this Moon contains its own exclusive weather effect (or something like that), Bombard. Shadows will appear over the map and a meteor will strike it these are also in random locations they are not but can never hit the ship. Decimation has a 15% chance of being Bombarded. Btw I wanna hear your thoughts about this and feel free to ask questions!
@nathanial8587
@nathanial8587 8 ай бұрын
damn who would've guessed The Rock would be the only enemy on this planet
@vipertoxic8593
@vipertoxic8593 8 ай бұрын
Maybe when the ship lands it docs in a small garage like area and even when not bombarded theres a small chance for a meteor to apear on the planet ?
@Indiana-o4j
@Indiana-o4j 8 ай бұрын
Here is a idea for a unique monster for this map it’s name would be the conductivitiesit would be a ambush predator at day and a wandering predator at night it would be a amalgamation of tentacles eyes and mouths(Day) it would hide in Holes if you get close enough you will see a tentacle stick up if you get too close it will grab you and pull you into the hole to be devoured after that it will go on a 20 Second cool down(Night) it would come out of the hole too Hunt anything it can fit in its mouths it cannot hear but has good vision its eyes light up the things it looks at like a projector when it sees you it will madly dash at you trying to grab you and eat you it is also one of the only enemies in the game that can kill you while you are in the ship they will spawn in numbers from 3 to 5
@garygordle5146
@garygordle5146 8 ай бұрын
i want a robot with a sword thats all
@Zedryx69
@Zedryx69 8 ай бұрын
That's cool and all but what about two swords
@laurenromero2134
@laurenromero2134 8 ай бұрын
@@Zedryx69three swords
@garygordle5146
@garygordle5146 8 ай бұрын
@@Zedryx69you are so right
@SisisisaiJennerstilldnno-rp3yo
@SisisisaiJennerstilldnno-rp3yo 8 ай бұрын
Four. Like that guy from starwars
@d.j.b1727
@d.j.b1727 8 ай бұрын
Swordmachine
@Zhongliwowza
@Zhongliwowza 7 ай бұрын
The clockwork angel seems to have the most potential of being in the game for me. It’s so unnatural that it’s horrifying, imagine it wondering through the land and you hiding behind a rock hearing the loud (way louder than the tree giants) knowing that if it sees you, it’s over.
@underplague6344
@underplague6344 5 ай бұрын
Hey guess what
@etheundead
@etheundead 5 ай бұрын
The clock work angel might have been inspiration for the old birds
@JdanFoster
@JdanFoster 5 ай бұрын
Hey, zeekers watched your vid. The new update has a monster that is basically the clockwork angel.
@shapeswitch_mood7221
@shapeswitch_mood7221 8 ай бұрын
The creator of Lethal Company NEED to see this video.
@interessiertermatheschuler8405
@interessiertermatheschuler8405 8 ай бұрын
Imagine if you could kill the minotaur and carve his bronze head off. Make it like a raid boss where a highly geared and coordinated team is required. Also because the head is so heavy, at least 2 employees have to be alive to carry the massive thing back, the more employees carry it, the faster you move. Because the way to the facility is so long, even if you kill him, you may not get the head back to the ship.
@toheekang174
@toheekang174 8 ай бұрын
But how to kill it?
@matigo5195
@matigo5195 8 ай бұрын
bros became pikmin for the quota
@nathanial8587
@nathanial8587 8 ай бұрын
I'd think we'd need alot more than Shotguns, Shovels, signs, stun grenades, zap gun, boomsticks and a knife, but damn that's a sickass idea! perfect house decoration
@vipertoxic8593
@vipertoxic8593 8 ай бұрын
@@nathanial8587i think it would be enought to use those weapons especialy ranged ones but make it that most body parts can be colected not just the head and be sellible or eatible to regain little bit of health maybe make it get stuned when it tramples a aparatus because it would explode when its crashed and then its your chance
@Nikowo1610
@Nikowo1610 7 ай бұрын
I would absolutely love if the sound of clockwork angels actively made dogs run away from it as fast as they can, it'd be terrifying for one, but you could also be risky and get uncomfortably close to the angels to ensure your safety from the dogs
@RylixBlizzai
@RylixBlizzai 8 ай бұрын
i am in love with the blazing minotaur adore the combination of the brazen bull with the minotaur's labyrinth, and i love the the idea of just how terrifying it'd be for an unaware crew, being stuck in a very limiting space with this giant beast cloaked in fire that can instakill them, and the only way to be safe is to duck into even more limiting claustrophobic spaces where you feel like there could be some unseen threat that'll come for you out of nowhere from the other end of the tunnel
@ZECRA602
@ZECRA602 8 ай бұрын
I want a friendly creature that can be tamed
@omegadragons321
@omegadragons321 8 ай бұрын
hopefully a tameable thumper mod will exist in the near future
@CrazyDutchguys
@CrazyDutchguys 8 ай бұрын
Like the tar stalker but i think its just a hybrid between the bracken and the thumper. The clockwork angel has some Church of the Broken God vibes to it, love it
@Dumb_Game_Enjoyer
@Dumb_Game_Enjoyer 8 ай бұрын
Bro these are so cool, I love the art and work put into these. I also had an idea for an indoor creature the other night that relies on sound (like the eyeless dogs but inside). It would be smaller (obviously) and would mainly spawn in the default indoor layout, though it wouldn't spawn often and would be rare. Its body is a lean but muscular built reptilian with an abnormally long and think tail with a gripper at the end that could be snapped like a finger to make a noise as this creature uses a week-ish echo location. It has long, retractable, hook claws made for slicing that are unnoticeable unless unsheathed. It's mouth only has 4 teeth too long to fit in its mouth leading the bottom teeth to go up above the upper jaw and visa-versa for the top. The purpose of the teeth is to hold pray while the claws rip in as it usually swallows it's food due to it not having many teeth. It will only spawn in POI rooms like the storage rooms and when it does the lights in that room go out so make sure to check on rooms you've already been to. When spawned, 75% of all creatures alive will run away and procced to despawn and have a lowered chance to spawn again depending on what monster it is (ex. very deadly monsters won't spawn and passive/weaker monsters will spawn sometimes). When my monster spawns it will start asleep in the room it spawned. If there is any noise within it's radius it has a chance to wake up depending on how close the noise was and how loud it was, if it doesn't wake up, there will be an audio cue that sounds like it woke up very briefly to then go back to sleep immediately. If it does wake up it will make a deep echoed roar to alert everyone that it is awake. When it's awake it will do a slow trot toward the location it heard the sound from as its hearing gives it an almost GPS like tracking to the sound. It will also try to use a crooked path so that it won't run into any long halls where creatures/employees could get a good line of sight on it. If it encounters a sound on the way it will redirect to that noise, this can sometimes be a monster like the loot bugs which it likes to feed on. When it reaches a certain proximity, probably a room or 2 away from the noise it will start prowling, taking long slow strides and will also start clicking its tail to see its surroundings. If it sees anything with its echo location it will stare at it and freeze before very slowly approaching the target like a cat, never letting it's face look away, with every slow step it clicks until it reaches a good 0-4m away then it will freeze very briefly and pounce with its claws, one shotting anything it hits. With creatures, it will be unnoticed by them and while it's prowling it would effect the ai of what it's hunting a bit (ex. making loot bugs freeze with fear as it looks into its false eyes before getting pounced. If the pray gets away around a corner or sneaks off it will follow a tiny bit quicker until it knows it has lost you/the creature, then it will start roaming it's way back to it's room and go back to sleep as it's hunts are rarely successful so it has to save lots of energy. If the pray makes a loud noise while near it (only employees) like running away or smth as loud it will almost jog at it and will pounce if close but will keep running in the direction the running came from even if they miss the target (still hard to avoid it by doing this). If it hears a VERY loud noise... your in for a treat. It will overload the hearing of the creature, greatly hurting it's ears. After a delay of it covering its head and finally unsheathing its claws the fun begins. It will procced to go into a frenzied state of rage and will rush through any direction of sound at amazing speeds swinging and dragging its claws along the walls in order for nothing to make it passed it killing anything it hits in one shot and will keep going for a limited but long-ish time. If there is no sound in the building it will rush random locations. It cannot be killed, it will kill all in its way including any other creature and would be the only known in-game way to kill a coilhead and jester. At the end of it's rampage it will usually hit a wall. When it does, if there is a dead body from it's rampage it will drag/limp it's way to the body in this state it will ignore all sound apart from loud noises which it will avoid. If it encounters anything it will scare it off with a slash of its claws but will not pursue them. when it makes it to the body it will swallow it whole and go to sleep again body where the body was, but if there is no body it will sleep next to the wall it crashed into and will be unable to hunt for the rest of the run and will stay there asleep. if someone tries to attack it while asleep they will get slashed and swallowed and the creature will renter its 'normal' sleeping state making it able to hunt again. I haven't been able to name it or gone more in depth on it's looks so idrc what you think it looks like or what it's name is.
@Dumb_Game_Enjoyer
@Dumb_Game_Enjoyer 8 ай бұрын
also chance of spawn would be: 0.2% in experimentation 0% in vow 1% in assurance 2.2% in offence 0% in march 1.5% in rend 0% in dine 4% on titan ...roughly idk
@TheFreddynator42
@TheFreddynator42 7 ай бұрын
I think a cool feature for the radiator would also be: When deplugging the fuse, which leads to a higher radiation level in the facility, the radiator starts to appear more often and being a higher thread to the the team. So it's wise not to unplug the fuse to early if a radiator has been spotted.
@E-Gaming-k1c
@E-Gaming-k1c 8 ай бұрын
I have an idea for an item that being the Swiss Army knife: it would have two uses one a key that can open only two doors, two a knife pretty easy just damages the monsters but very useless only doing about 0.5% of damage of the shovel/sign. Edit: I realized how overpowered the Swiss Army knife is so I say it would be bought for about $200 maybe $150 in the shop and can be found in the building but the key attachment would be damaged so it'll only work once.
@iamafuckingfailure
@iamafuckingfailure 8 ай бұрын
"hey wouldnt it be fucked up if there was a minotaur"
@shwackedshmeat6519
@shwackedshmeat6519 8 ай бұрын
Id honestly would love a sort of mechanical being that roams the halls of the interior only if the bunker spawns without the lights on. Visually id think the mechanical being would be a previous guardian of the bunker as the turrets and landmines have a dimilar purpose. The being would have a large headlight for a head, stomping through the halls and creating an ominous white beam in its path. If a player gets caught in the light, then it will instantly agro and light would go red. It would open compartments from its arms into saw like weapons that spin around violently. It'd then begin build up momentum, much slower than a jester but could still reach intense speeds overtime. It would only target the one person that had gotten in its line of sight until they are dead or gone from the building. Id like to think that it could also have a unique ability to open the mechanical doors if they get in its way, possibly welding their way out with an arm attachment, id love to see the reactions of those who stare at one of the doors the mech is locked in and then just seeing sparks fly off of it like its breaking its way out.
@cainothecreator8363
@cainothecreator8363 8 ай бұрын
Well since all I've done so far is propose changes to your own designs I think it's about time I actually come up with an original idea myself. Ceiling Stalkers Description: Ceiling Stalkers are long, lanky lizard creatures resembling an elongated chameleon with abnormally long limbs and claws, and about the size of a Cheetah but very thin. It's color is naturally an ashen grey, but like a chameleon it can alter the pigmentation of it's scales to match the color of it's surroundings. Additionally it's mouth is covered in rows of sharp carnivorous teeth, and it's tongue is more like that of a cat's, but a little longer. Behaviour: Ceiling Stalkers (much as the name implies) stalk the facility looking for prey, usually on the roof where it's safe from the Thumpers. They can't see very well in the dark, but do have decent hearing. If they hear any movement nearby they'll freeze in place waiting for the prey to approach their location. The one exception being Snare Fleas, which they will just attack. Game Design: Ceiling Stalkers do a lot of damage if you get in range and move about as fast as a Bunker Spider, maybe a little quicker, but can be repelled with a single shovel swing. It takes about three hits to kill but will retreat after one. After all it's not worth to fight prey who fight back when there are other easy pickings to choose from. If you don't have a flashlight Ceiling Stalkers are near impossible to see with the way they blend in, and even with a flashlight you still have to be paying attention. Special Interactions: If a Ceiling Stalker comes into contact with a Snare Flea it will instantly kill it. If one is baited onto the floor and a Thumper is in range, the Thumper will attack the Ceiling Stalker and it will flee if it can. Bunker Spiders will attempt to hunt any Ceiling Stalkers that come into contact with their webs, the same as a player, and will more often than not win if it can't escape in time. Hoarding Bugs and Ceiling Stalkers don't care about each other. Rarity and Moons: Since these creatures are very hard to see, and can deal a lot of damage if you're not prepared they fall under the rare creatures. A little less danger value than a Bracken. They don't spawn (or spawn very rarely) on Rend and Dine, and aren't super common on Offense or Titan as they're not well equipped to deal with dangerous ecosystems. They don't show up on Experimentation much since that's a noob map, so you most likely run into them on Vow, Assurance and March. If anyone has any thoughts or feedback I'd love to hear them!
@JackSloane-z2h
@JackSloane-z2h 8 ай бұрын
I feel like a laboratory type bunker would be cool. With scrap like flasks and chemical jugs being more common.
@honestlyeddie
@honestlyeddie 8 ай бұрын
An idea about the clockwork angel is to make it similar to the coil-head in backstory. Both are weapons of war, but one is biological (coil-head) and the other is built (the clockwork angel). The clockwork angel's tactics and ideas are amazing, but I feel like a different design would make it match the game a tad better.
@TheFiniteSillyGuy
@TheFiniteSillyGuy 5 ай бұрын
its crazy how a lot of these ideas are included in the new beta, with the knife, big robots, and other stuff
@WispyEcho
@WispyEcho 8 ай бұрын
Friends and I talked about a concept of a moon being mostly water, where you need scuba gear, and have to go underwater to get to a bunker. Of course, it was mainly to tease a friend who has Thalassophobia, but it was an interesting concept. We even talked about how the scuba gear could help with flooded moons and grab someone who drowned.
@arandomdude5147
@arandomdude5147 8 ай бұрын
The moons you recommended are actually suprisingly similiar to some mods on the thunderstore page, mainly Hephestus, Infernis is a fanmade moon which not only has terrain incredibly similiar to what you described, but is suprisingly identical to some drawings you comissioned, even to some details like the entrances so im sure you'll love the mod! theres also Aquatis, which ill admit, isnt super close to what you described, or drew, but follows kind of the same theme. So yea.
@BEEGTHEBEEG
@BEEGTHEBEEG 8 ай бұрын
This feels fun so I would like to try Monster Idea: Calm Coat Hanger It is a coat hanger, with four pegs evenly spread, one on each side, spawns in the mansion environment, in big open rooms. On the CCH, 4 fancy hats, one for each peg, worth a lot of money, but if you take one hat off, it will begin to wake ( normally it is asleep). Better get the rest of those hats quick, before it fully awakes. When it has fully awoken, it has the scent of it's missing possession, and will pursue whom ever had stole it. Think you can out? Once in (short) range, it will lift its head and SLAM it down, crushing you in one shot. Drop it? You still have the hat's scent. It doesn't know! It doesn't care! It will still follow you. "Oh. Neat hat! Anyway...". Leave and re-enter the facility? Still have the scent. Go to another moon? Still got it. By passing another calm coat hanger, you can take their hat too. Now you have two scents for two monsters! Way to go! How to get rid of the scent? 1. Die 2. wait until it eventually runs out ( who knows how many moons) 3. spray can youself to give you a "paint" smell instead. Most importantly, if you just ignore the CCH and don't take the hat
@TheG0ldenW00dsss
@TheG0ldenW00dsss 8 ай бұрын
As a dinosaur nerd, tar stalker is absolutely awesome. Also, it should leave trails of tar behind to alert unexpected players that something is lurking in the darkness of wherever they are exploring. And maybe if you step into the tar, it’ll slow you down for a while, like thirty seconds or smth. I think it’s a great idea, just animating all creatures mentioned in the video can be honestly confusing.
@EatingThatCobbler
@EatingThatCobbler 8 ай бұрын
BACK AGAIN YEEAHH, thank you for the opportunity to work on one of these videos again, was a yet again very fun to do
@sauerkids9254
@sauerkids9254 6 ай бұрын
I got two ideas, one major and one minor. The first is the major one: SPACE STATIONS. These are temporary moons, that often apear around tier 2. Pros: No outside enemies (cuz space station) and more loot. Cons: No air outside (cuz space station), more monsters, and when you pull the aparatus it has a chance to cut the life support and cause there to be limited air inside. The second one is the minor one, salt. You can buy it from the store. You know how the bestiary says the hydrogere is a ameoba? Most cells die when you put salt in them. If you drop or throw it into a hydrogere, it causes them to die almost instantly. And if you throw it at the ghost girl, it stops haunting you.
@Cyrel0
@Cyrel0 5 ай бұрын
The clockwork angels actually got added lol
@EquinFrost
@EquinFrost 8 ай бұрын
The incense should cause the cursed items to provide useful effects, however the insence would be much harder to obtain. One example of a useful effect could be making the small disc creature hum a tune that heals nearby employees and causes nearby entities to stray from the creature, of course you will need 2 players for this to work, one holding the incense and one holding the disc - making sure to stay nearby at all times
@Yetta-meta
@Yetta-meta 5 ай бұрын
Wait holy crap clockwork angels kind of got added
@TheSqoad
@TheSqoad 8 ай бұрын
The Warfarer sounds like it could also be lured away by shining a flashlight on them. Not very risky on its own, but the presence of forest giants and blind dogs could make it so. A slightly safer method would be to drop a lit flashlight somewhere for them to swarm.
@WhoRUTalkingAbout
@WhoRUTalkingAbout 5 ай бұрын
Love how 2 of the new added monsters look like they were based out of your fan made ones! The clockwork angels and the plague doctor!
@N51totallynotprivatemilitary
@N51totallynotprivatemilitary 7 ай бұрын
hephestus is a really good idea. i cant imagine how funny it would be for spectators to run trough magma and lava while a dog chases you
@mewtwoplaysyt3184
@mewtwoplaysyt3184 8 ай бұрын
I'd love seeing an item that could either distract or "pay off" Hoarding Bugs for a short amount of time, letting you be able to take stuff from their nests without getting attacked. Those little guys seem to have a system in place already, might as well be able to interact with it somehow without getting mollywhopped
@dragondonk8595
@dragondonk8595 8 ай бұрын
always love how creative these concept videos are! very talented artists as well
@dozeropolis2219
@dozeropolis2219 8 ай бұрын
I had the idea for a telesearpant. A snake like creature with a camera on its tail and a television for a head. It would sneak up and coil around employees putting its face in there’s and facing its camera tail in front of them. The screen would mimic the feed in front of the employee so if you wouldn’t be aware that it’s on you. If you blink you might miss the moment when it first attaches, but coworkers would easily be able to spot the creature. As far as how deadly the creature is, is it wouldn’t do anything to you, unless you tried to leave the facility with it on you. Then it would begin to constrict you and attempt to kill you. Getting it off is as simple as walking into mist or hitting it with a shovel.
@legion4te
@legion4te 8 ай бұрын
New monster idea: Swarmer Ant. This monster looks similar to our real-life Ants, except they have 4 more legs and have one eye for a head. They would be barely visible, but if you do see them, they are a yield-sign yellow. They would be the smallest monster in the game, being similar in size to a bottle cap. They would spawn both inside and outside on all moons, excluding Dine, Titan, Rend and Cetus. They would be very low level monsters, similar in difficulty to the Snare Flea. They would spawn inside in cracks in the cement corridors, and outside on the cement in most moons, and on the forest planets (March and Vow) would spawn in plants. These little guys would latch onto your foot, making your footsteps slightly louder. The longer you have one on your foot without noticing, they would reproduce and create more, making your footsteps louder and louder, slowly damaging you at only the amount of ants on your foot% per real-life minute, but they would not do any damage until a minute has passed, since that's when their eggs are laid. Every minute that goes past, the amount of ants, and in exchange, damage, is doubled from the previous amount of ants, so it would go 1,2,4,8,16,32,etc. The way to get them off is to jump off a high surface, reccommended to not be high enough to get fall damage, because you don't want more damage, but not low enough to be jumping from a railing or just default jumping. They are not carnivores, but the eggs they lay are harmful to skin and toxic. The reason they do not spawn on the snow or water planets is because they hate wet climates, so another way to get rid of them is to walk through a puddle, and they will drown instantly, since the way they get oxygen is breathing in constantly, and if that is blocked, they will die on the spot, because of their little tiny lung which is basically the size of an oxygen atom. The footsteps getting louder would also apply when crouching, making the trip back to the ship while blind dogs are around much harder. Blind dogs would also charge faster the louder your footsteps are.
@calebward7227
@calebward7227 8 ай бұрын
I like the idea of flooding but I think something really cool for the water planet, would be to give it massive several-story tall waves like in interstellar during eclipses. These would not damage the bunker or ship, but would kill any employee stuck outside when they hit.
@techknight3753
@techknight3753 8 ай бұрын
Since the last time you made this video, I had an interesting idea on how Loot Bugs could be redesigned to better fit into all stages of the game. My suggestion is to make the loot bugs themselves a good bit smaller (think like 150% the size of a large bolt item), and one 1 hit with a shovel to kill, but far more numerous. Along with your idea of the loot bug nest having a distinct look, I think loot bug specific passages (like vents) could work very well. A personal hope if this was implemented, is that it would take 2+ of these smaller loot bugs to carry most items; in the style of pikmin. In the interest of them not becoming a lag issue with later enemy scaling, loot bugs that are grouped up could be identified as a "swarm" entity. The swarm would have hp equal to the number of loot bugs inside it, and hitting the swarm would simply kill 1 bug. With these changes, loot bugs could be used on litterally any threat level simply in different amounts. (A common complaint I have heard is that the yipee! bois aren't found on the tier 3 moons. (Or atleast are very uncommon.) Everyone likes the loot bugs, and I honestly feel like they would be fitting as the single "neutral" party in any given facility, which is (I feel) a missed oppertunity. They want nothing to do with you unless you have loot or have hurt one of them. If loot bugs are hostile to the company: - Loot bugs more likely to travel in swarms. - Loot bugs may lay in wait inside their tunnels to ambush company workers. - Company workers brought back to the nest will be used as food to create more bugs. If loot bugs are neutral to the company: - Loot bugs will rarely swarm outside their nest unless they think they are being threatened, or have found a large/heavy loot item. - Plenty of solo "scout" bugs will roam as they currently do in game. Scouts can only carry the smallest/lightest of items alone. (Keys, "Toys", Remote, etc.) - May "stalk" company workers out of curiosity, will not become hostile unless company workers directly steal from the coloney, or pick up something the scout could take alone. Dropping the item will de-escalate the situation immediately. - Corpeses will be left alone unless marked for retreval by a scout. (1 minute grace period for stalking scouts. "Why large friend stop moving?") If loot bugs have been gifted something valuable or "shiny" (Key, Flashlights [On], Walkie Talkie[On], Laser Pointer [On], or anything worth 75+ gifted directly to a large enough swarm.) by the company: - Gifted bug/swarm will "mark" the worker with a pheremone that lasts for the remainder of the day. - After returning the gift to the nest, gifted bugs will return to the marked worker, forming a swarm if conditions are met. They will not leave the facility however. - If the swarm is large enough, sight based predators will ignore the marked worker, or even flee them in extreme cases. - If a marked worker dies without their body being eaten or "unrecognizable" (coil head, haunted), the corpse will be brought back the the nest. The worker will then be restored to critical condition over a minute's time, and escorted to the nearest exit. (Note, while this may sound like a lot, keep in mind the worker will be stripped of their loot/tools. Not to mention their crew may not even know or have time to wait for the rescue to complete. Further more, corpses can't be marked, only living workers who give up something to the bugs.)
@TheNapol
@TheNapol 6 ай бұрын
I think that another idea for a camera item is one that records. It is the direct counter to coil heads, and you can see through the camera while on the ship by typing ‘cam1’. As a little bonus, you can hold the camera and do poses and stuff with it. The downside is that you need to charge it, it’s 19 lbs, it can get destroyed by certain enemies, it’s 140 ship points, and it’s likely a one-time use (because you’ll probably lose it)
@trace1506
@trace1506 8 ай бұрын
I absolutely love the cursed scrap concepts and I imminently got an idea for cursed scrap. the idea is the fallowing. Scrap name: Scrap mimic Description: a sort of "psudo-creature" being a mix of inorganic compounds and organic ones allowing it to change its forms, color, texture and temperature the scrap mimic by default is a small fungus like worm that wiggles around on the ground from where it spawns being just barely visible to any unsuspecting employee, when stepped on the worm would attach to the player character's foot/leg until they inevitably reach the ship with whatever scrap that they had accumulated in the bunker and automatically dropped off just underneath any scrap that the employee has dropped in which within an hour long span will devour whatever piece of scrap they became attached to literally become whatever they had just eaten; at first glace has no value however will slowly but surely make more of itself every four in game hours and latch onto more scrap eating it and becoming one with it nd if not dealt with can and WILL infest an entire ships scrap, selling a scrap mimic will anger Jeb as they are parasites and cause him to doc some pay (and a 15 of your quota) while also imminently lashing out to the next person who goes near the counter. to deal with a scrap mimic is simple, they hate the scent of incents as its a sort of poison to them and will imminently let out a long high pitch screech from where they are for the employee to grab the infected scrap and throw it away OR have it go under long exposer to kill the scrap mimic and restore the scrap they have eaten.
@not_umbre
@not_umbre 7 ай бұрын
The organs with the nutcracker is horrifying Nutcracker doesn't have to even scan or look around. It already knows where you are exactly, and will probably shoot you dead.
@C_LT_Classic
@C_LT_Classic 8 ай бұрын
These videos are incredible! I love how the Clockwork Angels add further credence to the 10-12 pm icon on the HUD being a skull.
@Mr_unfunny419
@Mr_unfunny419 6 ай бұрын
Imagine thinking you hit the jackpot of loot and just seeing a giant minotaur just charging at you
@okeandresen976
@okeandresen976 8 ай бұрын
Another Concept I would love to see would be a monster that hides in the wall and can be heard and sometimes seen peeking out of the wall. It could be countered by going to the other side of the tunnel and it would kill you by dragging you inside the wall. For the art concept you could use the gloom hands from ToTK.
@thingy2195
@thingy2195 5 ай бұрын
17:37 bro zeekers literally added a reskinned Clockwork Angel to the game that's insane, wonder if he watched the video... (I'm talking about Old Bird btw)
@mechamanw668
@mechamanw668 8 ай бұрын
Here's an idea for a new Moon. It was a technologically advanced one with a giant automaton designed to protect it from threats, but there was a malfunction which made it attack anything that moved with missiles. As the years went by, it's function lessoned so it's only active sperrotically. Once on, it scans the entire area with a red light, and anything that moves gets shot. This is why there's gew outside monster spawns. It would be a red-light green-light style gameplay loop. Places the scan can't reach are the ship, bunker, and and empty buildings. The bunker has higher turret and mine spawns as well
@janvernw
@janvernw 8 ай бұрын
1:17 this camera remind me of some kind of console. It had the option to play with mini games in. It was the good old days.
@tony8edits629
@tony8edits629 7 ай бұрын
11:40 When i was hearing this idea of the wayfarers i remember that the generator of a bunker emits light so if someone is holding that generator at night, wayfarers would be tempted to go to you and it will be a matter of time before massive groups of wayfarers go floating towards you and swarm you into a monster or a corner
@nickpopalopalis8182
@nickpopalopalis8182 8 ай бұрын
What if Cetus had a really low water level but occasional massive title waves like in interstellar, and inside the bunker having a water leach enemy that has the same function as the snare flee
@naidr0x
@naidr0x 8 ай бұрын
Idea: More miscellaneous interactions for loot items. For example: - you can give the robot toy to the ghost girl to distract her for some time. a bit pointless with the incense but it makes some sense. - you can use the dusting pan to collect Bracken's spores after it's killed. They can be sold as a monster trophy or, alternatively, used as camouflage that will make it tougher for all mobs to detect you. - you can open the chemical jug and drop it down. this will start releasing a gas that repels insects from its area of effect (useful for raiding lootbug nests), however the longer it's open, the more value of the jug itself is lost.
@ackoonsgaming
@ackoonsgaming 5 ай бұрын
They added the Clockwork Angels!
@daniellecarpenter135
@daniellecarpenter135 7 ай бұрын
I have a few ideas I made up listed Below: Ver: This creature eats loot Items, Dead employees and Monsters, and it's hard to see without your Scanner. The Ver can be in any location day or night indoors or outdoors. It has the ability to turn into what it eats oftentimes imitation of an item function like a rechargeable tool, but it you try to charge it, it will blow up like a mine or change back to normal for and snap the victims, neck, eat the corpse and morph into that corpse with the name. Although it does have a detail that sets it apart from the real deal. It has a single Eye that shows on the back of corpses, or Items. For flashlights, it's eye is on the lightening end and in use the light range it narrowed. Zorty: A Friendly companion you have to discover can be a highly intelligent, loving and protective pet. It can store up to 10 loot or tools and use them when you need them. But, they Also have the tendency to Sacrifice themselves losing the loot and items they contain if you are close to death. It does 3 times more damage than a bat, Shovel or stop sign. Zorty can be found in Experimental or Val. And is a rarity. The Boss loves to eat them, so make sure your zorty stays on the ship or they will become a meal. They give a value of $150 if sacrificed, and then you will find them in shop for $150. Lurk: It is Hostile. If you become it's prey, it is like having the ghost girl. But, it can't be seen unless you use Scanners on it. But, as a Counter to your Scanner it can disable the scanners if you use it 5 times on the creature. Another ability, is it imitates voices and sounds from Crew or other anomalies. It can cause your energy to drain faster even when you walk, or crouch. Watch out if your energy runs out all the way, because it will pounce and kill you. To keep it at bay, keep your energy up by drinking sodas or energy drinks or just be standing still. Although this creature is Deadly, it can't see you if you stand still and takes 6 hits max if in range of fire arms or close combat weapons. If it managed to kill you, it will wait near your body invisible to the naked eye imitating your voice to lure crew mates to the location to repeat it's hunting strategy.
@lun4rt1c
@lun4rt1c 8 ай бұрын
Heyyyy! Thanks for the opportunity this was really fun to work on
@shadow-me
@shadow-me 8 ай бұрын
With the camera I was thinking that a picture of the bracken would be worth a lot but taking a picture of it would permanently anger the bracken and he would try to kill you the whole time.
@ItsThronglinTime
@ItsThronglinTime 6 ай бұрын
I have an idea for the wayfarers that I think would be pretty cool. So basically if you looked at them for too long, or got too close, your vision would be locked onto the light, and unable to move or would move slowly towards the wayfarer. The only way to exit this trance is by taking any damage apart from the wayfarer's sting, having line of sight between you and the wayfarer's body, or spamming a random key on your keyboard shown on the screen rapidly. I also think it would be a good idea to have the wayfarers bob up and down, like the Ooma from Hollow Knight, so that you aren't trapped outside the ship at night if you have low health.
@palladios4459
@palladios4459 5 ай бұрын
The monkey's paw:
@ultimazilla9814
@ultimazilla9814 8 ай бұрын
Also, ship upgrades that upgrade the ship itself, like every "tier" you get better doors, storage, size, autopilot to go to better moons, and other unique things.
@rileyanderson-uk3ql
@rileyanderson-uk3ql 7 ай бұрын
Idea: what if you could tame or befriend some creatures? I'm only talking about Hoarding Bugs. Tame able Hoarding Bugs: to tame one you need to find out what item it wants, then give it 1 to 3 of those items. To find out what it wants hold a item in your hand or hands and see if it's antennas are shaking, if that is the case then give it 1-3 of that item. When it's tame it jumps twice and it's eyes glow for a second. It follows one of the crewmates too and from the ship and facilities. You can tell it to follow you or stay at the ship and if you need to carry them place to place you can if you have 2 slots available. Pros: they can carry 2 small items or carry 1 big item. They can fly over objects, water and pits. You can dress and name tag them with a special kit you can buy at the store. Teleport able and carry able. They don't attract other monsters. Cons: they will get attack by other Hoarding Bugs and spore lizards. Cannot respawn. If you anger a wild H_Bug it might attack and kill your pet. If they get attack by a S_lizard, they will drop the items and fly to the exit and stay at the entrance until you go get them.
@bluewizard2509
@bluewizard2509 8 ай бұрын
now suit would have uses like hazmat suits protects from the radiator enemy
@ultimazilla9814
@ultimazilla9814 8 ай бұрын
I would like to note that unless it sees an employee bleed, there is no reason that a creature with no prior knowledge and surrounded by nonfleshy creatures would think of the employees as 'fleshy'
@iraitzmm2571
@iraitzmm2571 8 ай бұрын
New ship upgrade: mysterious radio When you buy it it will appear on the top of the ship. The first person who dies in the current moon will be asigned to the mysterious radio. The mysterious radio will let you talk with that first dead friend. If you are playing alone, the mysterious radio will start playing a *mysterious voice* very far away that will tell you some names of the creatures on this moon example: """coil-heads"""" or """"the evil mask""""
@cainothecreator8363
@cainothecreator8363 8 ай бұрын
This is a really cool idea, however the dead player would need to be able to still spectate other players otherwise the game would become boring asf for that one person. Assuming you're playing without mods and only have four person lobbies it would allow for the monitor guy to watch one player while the ghost watches the other, and have the monitor guy relay information from the dead one over the radio to both, allowing for very easy control over the moon.
@cainothecreator8363
@cainothecreator8363 8 ай бұрын
I had an idea for a REALLY cool effect that could rarely occur with the Odd Bone. One thing it could do is cause you to hear your teammates nearby even if they are far away, with the weighting for voice spawns being greater to lead you away from the exit. Now this on it's own would be pretty easy to see through if you're paying attention as the other players won't respond, which is why it would also send your voice nearby the person it's copying from. Like a radio you don't know you have. As to how to achieve this realistically you can have two entities. A Listener and a Speaker. They are totally invisible, however what they will do is perfectly copy any players they hear nearby and send that voice to the other one. So for example if there is a cursed player deep in the facility and two teammates near the entrance, the Listener would send those two people's voices to be copied by the Speaker nearby the cursed player leading them further in. Meanwhile the Speaker would listen to the Cursed Player's voice and send that to be played by the Listener. Maybe it's a little too overboard, but I think the concept could totally work. If anyone would like to share thoughts on this balancing or offer their own suggestions, please let me know down below, I love hearing ideas especially when it comes to game design.
@nathanmelo7805
@nathanmelo7805 8 ай бұрын
A concept I had in mind was something like Doctor Who's Vashta Nerada, if you stay in the dark they will slowly overcome you and devour you, if you walk with a flashlight they will blink your flashlight, you can also see a alternate version of them, where you will hear a sound indicating they are around when you enter the building, if you see a shadow walking by itself, run, and don't stop until it disappears
@claytastrophe7255
@claytastrophe7255 8 ай бұрын
The tar monster is super cool and really well drawn! All of these are realty well done :)
@mothies2260
@mothies2260 7 ай бұрын
Idea: Paint buckets, there’s a certain tier system of paints, like brown being less attractive, and gold being highly desirable. They sell for more, look cool, and may or may not attract more loot bugs if their shiny or bright
@tamamo3964
@tamamo3964 8 ай бұрын
Dude I CANNOT express how cool and creative these ideas are. I was really excited seeing another one of these had been uploaded!
@thecomicman6890
@thecomicman6890 8 ай бұрын
Hephaestus is the coolest concept for a moon yet. I would love to see more things be a danger outside like lava or magma.
@trueomega
@trueomega 8 ай бұрын
id like to imagine an It Steals inspired moon with outside areas littered with boxes and hedge mazes to get to the fire exit, with the looming threat of living walls on top of an A or S threat level on the inside.
@trueomega
@trueomega 8 ай бұрын
you could probably design a Hide and Seeker too, who might find his way out of the facility (or more commonly a new maze layout) if you get too careless during a chase
@BlakeTheGamblingHero
@BlakeTheGamblingHero 7 ай бұрын
i do absolutely want to see more of these concept videos cause i just love to see people come up with these cool and unique ideas for a game like Lethal Company that has SO MUCH possibility. and with that, id like to share my own idea to give to you for a creature. this is a creature i like to call "Screen Sirens". Randomly on higher level moons, facilities can end up having flat screen tvs along its walls. These TVs are sometimes found turned off but usually can be found with static and white noise playing on them, which that alone can cause issues such as drowning out the sounds of other creatures, but their true intentions are far worse. There's small chance that one of these tvs will begin to audibly change their distorted white noises to screeches akin to a VHS Player rewinding a tape. When this sound plays, the tv thats admitting this sound begins to burst from the wall and revealing to be a biomechanical creature with the tv screen making up its face. It will crawl out of a small hole and unravel into a body shape and structure of a humanoid quadrupedal creature with a long, snake like neck , bladed pincer like arms and bright green skin, its anatomy bearing similarity to a praying mantis. This creature will proceed to chase you and slash at you with its bladed pincers, dealing massive damage and running at a speed similar to that of a Bunker Spider. It cannot be traditionally killed, but damaging the tv head with a shovel or shotgun can cause it to go in a retreat, heading back into its hole and turning its screen off. These tvs can also be damaged through similar means before it goes into its attack phase. This, however, is only a temporary relief, as this creature now has moved on and connected itself onto another tv somewhere else in the facility, detaching from its original tv head and reaching another tv through a hidden tunnel system in the facility's walls. After this, its hunting process will Repeat. If all tvs in the facility are damaged in some way, it will no longer be a threat and will remain hidden and dormant for the rest of the session. Just a small little idea to impliment a biomechanical horror element as many of hte other creatures in this game offer the horror in other ways. Spiders contributing to arachnaphobia, the coil heads the fear of mannequins, so on so forth. hope it was a good read!
@JustVeryTired.
@JustVeryTired. 5 ай бұрын
Your clockwork angels idea might have been the inspiration for old brids congrats
@McGuireMotionProductions
@McGuireMotionProductions 8 ай бұрын
Idea: Rubber Ducky floaty. A floatation device that allows you to float and swim in water. Very expensive. Pops in one hit of any damage taken. Needs to be filled up with air manually every 3-5 minutes
@voidblood6373
@voidblood6373 8 ай бұрын
nice one das keep this up and zeekers might notice you!
@Slameguy
@Slameguy 8 ай бұрын
The Illumine Its afraid of electricity so it only spawns in dark corridors and disguises itself as lightbulb, it cannot be scanned but can be seen moving to distinguish it from other lightbulbs, it functions similarly to the snare flea but you can't smack it off with a shovel, but it will flea once in contact with an electronic, it also stunlocks you in place until it is shooed away, its spawn rate will double once the Apparatice is pulled but will retract to the ceiling if anyone around 3 meters close to it is carry anything that needs to be charged or is carrying the Apparatice itself, its a very easy enemy to deal with but as a newbie its very much a death sentence since you don't have an electronics yet
@woodebirb
@woodebirb 8 ай бұрын
Worm man is back at it
@ongewarner5219
@ongewarner5219 8 ай бұрын
I think as a reference to it steals sitter mode the camera should stun creachers at like half pitcher range and I think that coil heads and the clock work angle should run away form insence
@ultimazilla9814
@ultimazilla9814 8 ай бұрын
For the cursed items, there IS a cheese: Step 1: get shrieker, keep monsters away Step 2: get organs, beacon is useless because shrieker Step 3: profit
@cainothecreator8363
@cainothecreator8363 8 ай бұрын
Problem: Shrieker will funking unalive you if you hold it for too long, so you still gotta be quick on the escape. What you could do is pass the items around from player to player, but that requires a lot of communication and organisation, and eventually you will run out of players assuming you're not playing modded.
@dayvismiffed
@dayvismiffed 5 ай бұрын
It'd be cool if you could get rid of the corpse flies with the spray paint
@ThefifthBishopofGord
@ThefifthBishopofGord 8 ай бұрын
Idea: a map with the Stranger spawned in has chance to have dead clockwork angels on the outside instead of being completely empty. Idea: photos of the Stranger don’t reward money when taken but sell for a lot. This is because they look like employees and it would be weird if the company rewarded you for taking photos of each other. Additionally you can’t confirm if it is the Stranger or not with the camera until you try to sell the photos. Idea: clockwork angels’ lights work on the curse scrap that is organic and angels will target organic cursed scrap instead of players if the scrap is left on the ground
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