You've obviously been focusing on all the core stuff so no level design yet, but regarding the game you're using as inspiration, it seems like one of the more frustrating things to encounter whilst playing would be getting into tight spaces and corners and needing to turn around etc. May I suggest a drift mechanic? :) Guessing the game won't have jumping, and maybe not sprinting, so shift/space would be ideal; By drift I basically mean the back end of the ship turns significantly with the front end being fairly static, basically swinging it's ass around to turn 180degrees. Some possible upsides/additional features that I think come with this: - If allow the player to hold the key rather than a single input, they can control the amount of turning, so they can stop turning at only 90degrees etc. - Allows for turning to shoot sideways quite quickly and as the combat is about 2 different orientations, having movement mechanics that better allow for controlling orientation seems fun - If seems too strong or likely to be spammed/annoying, could always include downsides; For example could make the visual for the turn that they drop anchor to do it, meaning you could somewhat stun the player after the turn as they have to pull the anchor up etc. Might be too much to get into or not match the concept you're aiming for etc. Just something I noticed watching the gameplay footage of shipwreckers :) I could see this mechanic making movement in that game feel smoother and more player agency/control. Interested to see rest of where this goes :D Keep up awesome work
@peanut_games8 күн бұрын
In the original I'm pretty sure you could just rotate in place, I'm not sure yet if I want it like that, and they use powerups like speed boost etc. There may even be 'jumping' in the form of geysers if I recall correctly and that works with the fun wacky theme. I'm thinking you'll be starting with a pretty normal ship and leveling up with permanent levels, equipped items as well as temporary powerups. Drifting could certainly be one of the latter 2 with the 'downside' being it doesn't use input but actually modifies the handling and unequipping it restores it to normal.
@mam9zyc19 күн бұрын
buzzin to see what u gonna do with it my guy 🤟🏻not really what direction you should go with the game tip, but small idea- particles on boat damaged would look sick if you'd replace cubes with wooden desks🤔
@peanut_games18 күн бұрын
oh yeah the thumbnail is from a few days later with explosion and cannon smoke, the 'death particle' is a bunch of random crap like crates, chests, barrels, whisky bottles lol. Next I wanna see if the chaos system can break the mesh apart, or I'll just do it manually
@mam9zyc18 күн бұрын
@@peanut_games sick! i've tried chaos on my small metal fence bp after it gets to 'hp' but it's soooo performance exhausting ffs👀
@ryanjdevlin8721 күн бұрын
great job man I remember that game was fun AF!
@peanut_games21 күн бұрын
Hell yeah, I even still have the disk I just need a CD drive 😅
@mam9zyc19 күн бұрын
@@peanut_games we, ppl born in 80/90, we're always having issues bro- from no internet at all/56kbps dial to no cd-drive laptops and usb-c only, fml 😂
@peanut_games18 күн бұрын
@@mam9zyc lmao my last PC had a CD drive and I was playing shipwreckers on it, but I never beat it before upgrading. My laptop from like 2010 could do it, but amazon has USB CD drives which I think I'd prefer
@mrsmith511421 күн бұрын
Great video. Over my head, but learned somethings.
@maciejjaroszewicz230115 күн бұрын
Hey! Superb that you are taking this boat theme further, but please tell me - any chance for making "Boat template" for fab just like the soulslike system? I'd definetely use something like this, especially with ai. As for the game - i'd suggest evolving from smaller, weaker boat to a galleon level :D
@peanut_games15 күн бұрын
Yess that's the plan 😉 This project will help me refine it, I'm still thinking of a way to possibly dynamically generate the water occlusion mesh and avoid the trip to Blender, and still some jankiness with significantly changing boat size regarding AI. Ah yes a leveling system would be a cool touch! I assumed I'd have to make my own boat meshes eventually, even if just for the powerups.
@maciejjaroszewicz230115 күн бұрын
@@peanut_gamesthat's awesome - i was thinking of a game that would be similar to sid meier's pirates, but the boat part (buyoyancy, ai, wind, waves) of the game is such a headache i will insta buy the project once you publish it!!! As for the ship models - there are some low poly models in same style on fab, and also synty assets of course :)
@peanut_games15 күн бұрын
@@maciejjaroszewicz2301 Sweet, I'll definitely be sharing progress here on YT 😊
@maciejjaroszewicz23019 күн бұрын
@@peanut_games Counting on it bro, let me know if you'd need any help perhaps I will be of help :D