Yo man, polymars remembered his password lmao we missed you dawg
@abhin_54352 жыл бұрын
Make a mobile game
@Chadderbox2 жыл бұрын
Just deciding to make a game puts me past my breaking point.
@thegunguy02 жыл бұрын
That’s my secret captain, I’m always past my breaking point.
@thegamewarloxxketoxo49142 жыл бұрын
What about making a game controller, does that crush your hopes and dreams.
@Chadderbox2 жыл бұрын
@@thegamewarloxxketoxo4914 Making a game controller actually ruined my desire to live so much, I am posting this while dressing for my funeral.
@alkazarr2 жыл бұрын
this is what having two circuit boards interact with each other wirelessly without thr use of arduinos does to u
@STICKOMEDIA2 жыл бұрын
I hear you
@TheBird..2 жыл бұрын
So you prevented crunch by setting a tight deadline where you’re barely allowed to work each day
@TheWeen3442 жыл бұрын
He's basically just crunching everyday at that point
@bubbybreezy2 жыл бұрын
yeah, he mentions that.
@thenickstrikebetter2 жыл бұрын
Fix big crunches with mini-crunches.
@ShalowRecord2 жыл бұрын
Yea I think that's called work life balance
@gavinthecrafter2 жыл бұрын
Task failed successfully
@bobkingofseagulls98842 жыл бұрын
Wonder about a competition where 1 person had X hours straight, and the other had X hours spread across a bunch of days. See how having regular breaks vs not having to get into/out of the zone every day would affect dev.
@viniciusschadeck49922 жыл бұрын
too much variables... persons has tons of differents ideas... even with the same basic line... one can make a complex and faster than other, just by the base idea already, and if put another line, invert totally the outputs
@mage36902 жыл бұрын
@@viniciusschadeck4992 I too, love to totally invert the outputs of my idea lines, which are located on the green sneeze just backwards of the uncontrollable wet.
@dovahkiin4562 жыл бұрын
@@viniciusschadeck4992 That's why in statistics, we use large sample sizes for stuff like this.
@viniciusschadeck49922 жыл бұрын
@@dovahkiin456 it helps, not are a silver bullet. But you can't put a large amount of people in certain stuff as make games for study of how devs deals with those stuff in really large amounts. That is why, clean values is better to people take out from researchs. Really away from bias people wroted articles over almost not connected researchs... papers, articles, researchs, science is a huge mess where only few people get the right way that improve human live, others live in it as a parasite.
@carlosmunoz30892 жыл бұрын
@@viniciusschadeck4992 i totally get it
@thatanimeweirdo2 жыл бұрын
Preventing crunch by crunching for 5 days in a row. Love it!
@woosix77352 жыл бұрын
Instead of crunching for 12h a day, you only crunched for 2hours
@zanepeterson7772 жыл бұрын
crunching has replaced working for gamedevs
@Vailskibum2 жыл бұрын
I could honestly see this game as a free app, great vid!!
@theallduck2 жыл бұрын
Didnt expect u here
@reymondinho12 жыл бұрын
YOOO VALSKI absolute legend
@vetia42832 жыл бұрын
I was just watching one of your vids
@mgames32092 жыл бұрын
wait I didn't expect you here
@VeryDarkMask2 жыл бұрын
Hello
@_GhostMiner2 жыл бұрын
*CRUNCH 0* *STRESS 1 000* *_Perfectly balanced. As all things should be._*
@link_team385510 ай бұрын
isnt that how crunch works?
@yayitsafreakingrandomchannelxd9 ай бұрын
POV: School or whatever
@_GhostMiner9 ай бұрын
@@yayitsafreakingrandomchannelxd is it really a point of view?
@Papiertig0r2 жыл бұрын
That's why I estimate my tickets like scotty does in TOS: quadruple the time you think it takes and then bargain with the customer to half and kablam, you still end up with twice the time you think you need which is often enough
@willgriner8965 Жыл бұрын
what is TOS?
@Ashebrethafe Жыл бұрын
@@willgriner8965 _Star Trek:_ The Original Series (the one with Kirk).
@willgriner8965 Жыл бұрын
@@Ashebrethafe cool, thanks man
@animationy57842 жыл бұрын
I don't care if it was a joke, the fact that you showed Technoblade's potato war video makes it 10x better
@PolyMars2 жыл бұрын
truly the greatest saga on youtube
@animationy57842 жыл бұрын
@@PolyMars I can’t agree more
@suntzu57392 жыл бұрын
@@PolyMars "One does not need to study, if the entertainment thy consume is twice as educational." - Sun Tzu
@leaf16732 жыл бұрын
“Buy Polymars Plush” -Sun Tzu
@insertnamehere20622 жыл бұрын
this hurts now
@temmie57642 жыл бұрын
1:11 be honest, how many tries did it take to do that throw? It landed too perfectly
@Marko_522 жыл бұрын
17
@jojolioned Жыл бұрын
@@Marko_52 source
@catfacecat. Жыл бұрын
@@jojolionedjust trust me bro
@barj2 жыл бұрын
My polymars plushie was 10x better
@Ace-lw8kh2 жыл бұрын
Xd
@wikt0r3kb3at2 жыл бұрын
fr
@nasta45542 жыл бұрын
I'd buy it
@pustota72542 жыл бұрын
1:35 Perfection.
@vetia42832 жыл бұрын
69th like lol
@Bossti2 жыл бұрын
Well, this experience shows how bad planning, unknown factors and a tight budget affect a project :) If you had used a technology you know in and out the first two issues would have been greatly reduced already (less setup time and almost no surprises). But great that you managed to pull it off in the end, even though it was stressful (which - again - did not come from avoiding crunch but from sailing through uncharted waters to arrive at a very specific point in time with a completed project).
@Bossti Жыл бұрын
@enrique amaya he loves us all
@cuteButKindaDeadlyBreloom2 жыл бұрын
Making a game with zero crunch but actually it’s only 2 hours of crunch That’s an improvement I think. gj
@AAlexDoesStuff2 жыл бұрын
Can a gamedev without crunch even be called a gamedev?
@linearcurve Жыл бұрын
yea
@Jazzboy_Jh2 жыл бұрын
y'know, sometimes I like not having a youtuber watching my every move in plushie form in my bedroom
@hipjoeroflmto47642 жыл бұрын
Or give it to the dog
@eglol2 жыл бұрын
The Denis plushie tho
@BenBonk2 жыл бұрын
This is sick! You made a game just like how CD Projekt Red makes games!
@BenBonk2 жыл бұрын
@Lazys The Dank Engineer ratio
@thelordz332 жыл бұрын
@@BenBonk being ratiod doesn't make him wrong, just unpopular
@Diathan2 жыл бұрын
@@thelordz33 ratio or something
@_GhostMiner2 жыл бұрын
*STEELWOOL
@whoisanarnb2 жыл бұрын
@@BenBonk funny haha! Counter-ratio
@isto_inc2 жыл бұрын
Poor barji. Those plushies are gonna worth like a million each in 10 years time.
@V_ice2 жыл бұрын
Trello
@zanepeterson7772 жыл бұрын
only after the creator dies.
@inpinksuit2 жыл бұрын
@@zanepeterson777 aight time to do it
@digitalunity2 жыл бұрын
There's a name for this concept of managing your projects: Project Management. There's classes for this in colleges, and it's valuable for businesses. I took a class on it and I still suck at it
@amandasharkey59562 жыл бұрын
I was about to comment the same thing!! Glad someone else just found this vid recently too haha. It's experiences like this that remind game devs why producers are such an important part of the industry
@ericmackrodt9441 Жыл бұрын
Having been a software engineer for 12 years now, I can tell you with confidence that there's no such thing as accurate estimates in software engineering. Whenever you estimate something add 20 or 50% on top of it because you'll probably end up going on tangents, fixing weird bugs and refactoring stuff you didn't think of so your thing can work.
@mgmgmg072 жыл бұрын
I can't even get a movement script done in 10 hours, so good job
@wohao_gaster74342 жыл бұрын
Just X pos Y pos not that hard Besides if you're working in a new programming language and trying to find out what the hell those values are called.
@bestname66692 жыл бұрын
player.x += 1
@mgmgmg072 жыл бұрын
@@wohao_gaster7434 It's called sarcasm
@wohao_gaster74342 жыл бұрын
@@mgmgmg07 it's also called being unaware of a language's syntax so I can see that being real
@mgmgmg072 жыл бұрын
@@wohao_gaster7434 Tho it's sarcasm
@aMyst_1 Жыл бұрын
3:09 that alarm sound made me experience all the worst emotions felt by a human in an infinitely small amount of time
@kn0xstep2 жыл бұрын
That technoblade video hit really hard man. Rest In Peace Alex
@eglol2 жыл бұрын
Somehow I read this and then immediately I see "I was studying for an exam-" *The Potato War 3* "Well, I was supposed to be"
@ireadysucks3026 Жыл бұрын
@@eglol yeah same also
@CesarIdles2 жыл бұрын
“How many times do you want to change the title and thumbnail?” PolyMars: *”Yes”*
@iggoth2 жыл бұрын
1:34 the sound got me. I was on another tab, I heard the sound, and I opened discord.
@Bee-eautiful Жыл бұрын
1:13 i love the fact that the plushie finished right side up
@davidrudpedersen56222 жыл бұрын
"Making a Game With Zero Crunch" 5:44 - Mission failed
@aprilnya2 жыл бұрын
>replit game jam >used some random webserver instead of replit
@byrontheusurper65052 жыл бұрын
Rewatching the potato war while not studying for an exam is so endlessly relatable to me!
@Cortana6372 жыл бұрын
4:57 "no back to watching minecraft-uh-i mean- studying" _HIT SOUND_
@schoellhorn2 жыл бұрын
My usual journey when making a game: I have a idea -> I make the base of the game (Setup SDL, the Makefile and a Basic Prototype) -> I lose motivation -> I have another veeery good idea and then this cycle repeats
@aquaponieee2 жыл бұрын
I try setting up SDL and makefile but I quickly get lost, it's all so confusing
@TwoWayOrbitalStation2 жыл бұрын
I dont even get to the base/prototype, I spend an entire week making and setting up all the "back" stuff, optimizing my code -> I can do it better -> back to optimizing code -> repeat. Set up a 'pooling' system, set up classes and objects that will be used in to setup both an enemy or the player, etc etc. then quit lmao... start again
@schoellhorn2 жыл бұрын
@@TwoWayOrbitalStation lmao same here, been way more productive when actually having a strict goal to where I wanna go when starting a project
@hardwinnn2 жыл бұрын
Do you think you'll use similar strategies to avoid crunch for future games? I have a tendency to crunch so I can't tell if it's just a bad habit or I just prefer it at this point lol
@rainbowkittycat6272 жыл бұрын
Lol def a bad habit, try forcing yourself to not cunch, will def make you feel better long term.
@agent-332 жыл бұрын
What does crunch mean in game dev?
@luke2v522 жыл бұрын
@@agent-33 Crunch time in anything including game dev is the time where you are panicking to get something working last minute.
@23h9ubsn31dd2 жыл бұрын
I envy the self-control that keeps you from spending 14 hours a day working on the game which inevitably leads to burnout
@Zed_Oud2 жыл бұрын
“…you’d spend half the week just fixing memory leaks.” A crustacean walks by, snapping angrily.
@crusaderACR Жыл бұрын
Rust is a nightmare to code in Not due to memory leaks tho
@crusaderACR Жыл бұрын
@osnefere not much because the borrow checker hates me :( i know, as you say, it's likely safer but it takes so long try making a linked list for example WHILE pleasing the borrow checker i.e. using 'safe' Rust im not even sure it's possible...
@crusaderACR Жыл бұрын
@osnefere It's not a good idea for a first language. Its benefits are that it's fast, and it forces you to be very careful and 'safe' when handling memory. If I was you, I'd go the usual ways for first languages. Python or, if you're a bit brave, C.
@crusaderACR Жыл бұрын
@osnefere Ok but it's still not a good idea to start there. In the back, Rust DOES mutate. Because that's how computers work. It's just hidden from you, because you can commit mistakes. So to START programming it's important, in my opinion, to do as the computer does, and later learn all those tricks and languages that avoid showing it to you. That's why I recommend C. C works just like how computers work.
@normallyben2 жыл бұрын
1:10 the fact that it landed upright tho…
@YaBoyBilly88 Жыл бұрын
The alarm at 3:09 literally jumpscared me so hard
@Drayton2262 жыл бұрын
Congratulations on that. the game is a lot better than anything I could do. I'm so impressed by everything you do.
@iinr_guest0012 жыл бұрын
The start of this video is literally dani making a game everytime
@nickjasperr2 жыл бұрын
4:34 rip techno
@Fun_stickman2 жыл бұрын
"I was supposed to study for an exam" -plays video games or watches youtube- *Yea sounds like me*
@trickeddev2 жыл бұрын
love how you downloaded some shady program instead of the live server vscode extension
@monke_reborn2 жыл бұрын
Just for you wondering were he went, he graduated high school recently so I’m pretty sure it’s college. He also still constantly uploads on his second channel.
@Skeffles2 жыл бұрын
So the game was made with crunch but you just wanted to not crunch? Good old scope creep can never go away. Either way it's cool to see you trying out kaboom and javascript for this game. It reminds me of a mix of Bouncedown and Doodle jump.
@spacetheory682 жыл бұрын
R.I.P Technobade 4:35
@user-qg6nd7ln8p2 жыл бұрын
This guy took a bet with nothing going to him, Legend.
@ChandravijayAgrawal10 ай бұрын
the plushie is really good, the way it compresses makes it feel real
@the_game12592 жыл бұрын
0:08 wrong, you need a B E A N (Capsule) lol
@kylespevak678111 ай бұрын
0:30 That right there is the problem. You have no idea how long things will take
@tezwoacz Жыл бұрын
The main reason why there is "crunch" is because large businesses want you to do unpaid overtime, in most cases it has nothing to do with actual product you are developing.
@No-cg9kj Жыл бұрын
Yup, that's why most jobs that pay over $50k pay salary instead of hourly lol.
@tezwoacz Жыл бұрын
@@No-cg9kj yeah this is what I noticed talking about many professionals who earn more than me, I asked them how many hours they do and after some basic math it ends up that all of us, are on equal (close to a minimal) wage, its so absurd and nobody is talking about it.
@惑星土星 Жыл бұрын
Did I just get an ad about PolyMars in a PolyMars video?
@eboatwright_2 жыл бұрын
YES I just re-watched the entire Technoblade Potato war series the other day :D
@SeuPera2 жыл бұрын
Well, this shows how bad is it to choose your deadlines before knowing about the project that you will do... Like most of the publishers do out there. If you already had the idea of the project, you could have planned how much time and resources you would need based on the project constraints (like learning the library, creating music and assets, and also everything else). Here you had to force your milestones to confirm to the previously stipulated times, even if it's unreasonable. That's not (a good) planning. Of course, sometimes we have projects in which the deadline are defined beforehand and you have to figure it out (usually reducing the quality/scope of your deliverables), but those should be the exceptions, not the rules... It's BAD planning that causes the crunch. Unfortunately, in the industry, usually those who do the planning are not the ones who need to crunch when the time comes, and are all to eager to set short deadlines to shine more... For indies, them yeah, sometimes is the own developer who loses track of time. That's not anything to be embarrassed. It's no easy task to organize a project and that's even harder when you have no experience with what you are doing. There are techniques to be learned, but that's as hard as any other part of creating your game (although is arguably the more important part). If you crunch, try to always look back and see what you should 've done differently. It will get better
@PS3PCDJ2 жыл бұрын
0:40 *Rust has entered the chat*
@Greeny_Official Жыл бұрын
Me: Seeing a PolyMars video for the first time... PolyMars: BUY MY PLUSHIEEE! WHAT ARE YOU WAITING FOR!!! Edit: Love the content btw :D
@ElepIn2 жыл бұрын
We may get mad for youtubers not posting for a while. But the real reason is, is because they want to make the best content. When I think of a content creator I think of polymar ❤
@Jekkin2 жыл бұрын
3:09 Gave me a physical reaction unlike anything I've ever experienced
@redminecrafter1012 жыл бұрын
it was only 6 seconds lol
@Floky2 жыл бұрын
Wasn't the whole point of doing all this without Crunch to have less stress etc... ? Seems like it did the opposite in this video XD
@EddieOtool Жыл бұрын
0:34 You forgot to multiply your initial estimate by 2. Bad planning already.
@seraphin012 жыл бұрын
loved how you managed to get to the crunch part of game dev in less than a week.. on a no crunch challenge. that's pretty epic
@xX_r_Xx Жыл бұрын
by only giving yourself the time you _think_ everything is going to take, you're putting yourself in the same type of situation as "crunch"
@Remmiemmyjr2 жыл бұрын
At 2:35 what is the website you use to plan out your tasks? Its so organized and really aesthetic, I think it would make documentation and scheduling more approachable for my team and I if we had a more polished tool to help us. Im really glad you made this video. Crunch is such a huge stressor in the world of game development. Kudos to you for making something so fun and attempting to defy the toxic pressure that is crunch :') Sounds like you were still stressed by the end, but regardless, you did something cool. You've inspired me to try doing this on my own projects. I've got a game that im working on for fun over summer break, and Im limiting myself to a few hours of work a day to prevent burnout, and I've been able to make a ton of progress despite the short work hours since Im not overwhelmed or overworked.
@mannyw_2 жыл бұрын
Did you ever figure this out? It caught my eye too
@_p1x2 жыл бұрын
@@mannyw_ same, id love to know what it is.
@SLSat2 жыл бұрын
Me too I'd like to know what this website is
@evanlacagnina39632 жыл бұрын
I think in the corner it says "tasks", but I'm having trouble finding anything online
@ArcangelZero72 жыл бұрын
Looks like a calendar app, but another good well-known project management tool would be something like Trello. BUT there's an open-source alternative that's wallet and privacy friendly called WeKan! You can even host it on your own network. That's what I'm planning to use. Otherwise...a highly visible whiteboard? :P
@stysan2 жыл бұрын
4:35 Technoblade never dies ❤️
@lendrigangames2 жыл бұрын
I've been making a game without crunch for about 2 years. It has been taking a lot of time, and I'm still laying foundation, but I've been completely safe from burnout and demotivation.
@Super_Nova919 Жыл бұрын
what is the planning tasks website/software that was shown on monday?
@kiyu32292 жыл бұрын
the plush looks so cool
@timiocomesimios2 жыл бұрын
great vid but if i cant even get my tile palette wroking in unity im fucked
@Khaliljt2 жыл бұрын
A general rule that I use when allocating time to do something is add at least 20% of the time allocated to account for unforeseen bs
@eliezra83771 Жыл бұрын
For me it's 400%
@DaAccountName2 жыл бұрын
you vs barji but 12 hours but 2 hours have to be spent making cheat codes
@RealOscarMay2 жыл бұрын
Yay more polymars
@kylespevak678111 ай бұрын
I learned a lot. I just don't get the sprite sheet thing. I always do assets separate
@slitnotgm2 жыл бұрын
man watching technoblade, +rep
@felixjohnson387410 ай бұрын
"You'd spend half the week just trying to prevent memory leaks" Tantan : "mmmmmmmmmmmmmm Bevy, Bevy Bevy Bevy"
@frosty76742 жыл бұрын
It's interesting how Mars chose to use hard coding instead of a for loop at 4:45 i wonder why?
@AndreiTache2 жыл бұрын
Probably copy-pasting the same line took slightly less time? When you've got 2h, every second counts lmao (also his hard coded variables cause me an unreasonable amount of pain)
@frosty76742 жыл бұрын
@@AndreiTache a for loop shouldn't take more than 20 seconds if you know what you're doing
@RetroDotTube Жыл бұрын
Just in case you were wondering a negative can’t be under a square root, and therefore you must use an imaginary number. The answer would be i square root 1.
@Finkelfunk Жыл бұрын
Actually that is not quite right since sqrt(-1) * sqrt(-1) could either be seen as sqrt(-1)^2 = -1 as well as sqrt((-1) * (-1)) = 1, both of which are valid calculations. So the definition of i via a square root of -1 is not quite correct. It's much better to view i as being a value pair of R x R, where it represents the coordinates (1, 0), which makes it possible to be used in complex number calculations.
@Dorbellprod2 жыл бұрын
I'm the bald guy
@mmg51882 жыл бұрын
nah fr ?!?!??! 😱
@dice68452 жыл бұрын
no one asked + ratio
@bubbybreezy2 жыл бұрын
@@dice6845 do you even know what that means?💀
@Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh2 жыл бұрын
The little moons look like hands like he’s waving at you
@SlicedHammm2 жыл бұрын
The technoblade bit did not age well
@von... Жыл бұрын
protip: use VisualStudio Code + WSL for Windows 10/10. That way you can have your 'server' & your client running on the same actual PC w/ the server running in the WSL virtual linux box. Plus side, it is literally all developed & supported by windows/microsoft, it has never let me down for an extended period of time & they are great with supporting it. Just make sure you have virtualization turned on in your BIOS (this only applies to nerds like me who turned it off because I turn off everything I dont use for security reasons, but sometimes I forgot that when I go to use something that needs "X" on).
@hoobies12 Жыл бұрын
Kenshi is a pretty amazing example of a pretty successful (albeit small) studio committed to not giving into crunch and focusing on the quality of their product. Kenshi 1 took like 12 years to fully come around, and Kenshi 2 has been in progress for a while, and while I absolutely loved the first, don't want them to try and rush out another product. The community as a whole seems to support their slow and steady pace where on their website, states the amount of holiday time and 32.5 hour work weeks
@Allen_1012 жыл бұрын
“Among Us but X-rated” *”Hey Ferb! I know what we’re going to do today!”*
@Laminity2 жыл бұрын
Just ordered a plushie, cant wait for it to arrive!
@ayumuaikawa2 жыл бұрын
2:55 in case you don't want to set up a server to serve the asset, you can convert them in base64 and put them directly in the JS code. Ok, it's not pretty, but let's say you wanted to package absolutely everything into a single index.html that would do the trick (please don't use that for in-production project since this will make the loading of the page longer:)). If you want a quick server just use nodeJS and expressJS then look for "static files" in theirs documentations (they have sample), this will give you a reliable server for testing without downloading dodgy stuff
@elitesniperbr Жыл бұрын
3:40 - Basically how every Scratcher feels when making their 1st platformer game XD
@exp52612 жыл бұрын
1:10 that was SO SMOOTH
@elenasullivan45222 жыл бұрын
Watching Techno videos instead of studying is extremely relatable and something that inevitably happens every time finals come around.
@dwajdawjawodjawo2 жыл бұрын
no way guys he's alive
@TitanTubs Жыл бұрын
3:40 NOW THIS IS HOW YOU MAKE CODING INTERESTING FOR KZbin VIDEO
@spiel_meister2 жыл бұрын
2:12 Famous last words
@curioususerr25852 жыл бұрын
First: Can You Make a Game With No Crunch? Second: my favourite game dev job* Third: I Made a Game Illegally *the title I remember **just typing this because this appeared on my homepage
@a1ter12010 ай бұрын
The most impressive part of this video is when he threw the plush into the closet perfectly
@malachihormel79942 жыл бұрын
I use the rule of doubling estimated work hours to avoid crunch. Of course I also procrastinate half the time so it _still_ doesn't work.
@TheLemonyBard Жыл бұрын
I like how for staging the timer going off it’s very clear that you just set it for six seconds lmao
@BioTheHuman2 жыл бұрын
Should have added that the charging bar continuously goes up and down so that players could have more time to decide when to jump and the maximum jump would be harder to achieve because you need to almost frame perfect :)
@0x0wlOnYT Жыл бұрын
This game is really similar to an older classic Icy Tower. I can definitely see the inspiration here.
@thespeedyyoshi2 жыл бұрын
oh my goshhhh I’ve never heard of this channel but that plushie be freakin CUTEEEE
@BroChato2 жыл бұрын
I found your channel recently and I've watched all your videos and youve inspired me to start programming my own games. Keep up the great work man!
@clairea2067 Жыл бұрын
"Doing it from scratch is a lot of fun." are you insane💀💀💀
@sabinajoh Жыл бұрын
Wouldn’t a nocrunch rather be a schedule where you get to spend max a time that’s a bit more than estimated, for example week one person A creates the characters, they have a clear set of rules to fulfill and if they can’t during that time they just ask for more? Kind of how writing a report works? Like, set a deadline to work towards but the employee can ask for an extension. I know there’s gaming companies that do no crunch and maybe they just have more employees specialized in a specific field? (I know Starstable has pretty good working conditions and no crunch) But honestly I know very little about all this shit
@blacklight6832 жыл бұрын
2h is my limit after that I start breaking down and my brain stops working
@kuro_kurta Жыл бұрын
am i the only one that thought him throwing the plushie in the closet and it landing straight up was impressive
@akulgoel92592 жыл бұрын
every time somebody says, "It cant be that hard, right?" Life: enjoy THIS...