I Made a Game Illegally
7:48
2 жыл бұрын
Making a C++ Game to Save the Oceans
3:40
2 Python Developers VS $1000
15:04
3 жыл бұрын
Making a Game With C++ and SDL2
8:14
World’s Smallest Game Engine
9:30
3 жыл бұрын
C++ Developer Learns Python
9:26
3 жыл бұрын
My Worst Game Dev Job
6:11
3 жыл бұрын
I Made Snake With 30,000 Players
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I Learned 3D Game Development
11:28
4 жыл бұрын
I Made a Game for Amazon Alexa
9:51
4 жыл бұрын
Making a Game With Discord's Bot API
10:39
I Made the Same Game for 5 Consoles
15:12
Making VR Games for the PS Vita
12:28
I Made a DS Game in 2020
7:44
4 жыл бұрын
Making Five Wii U Games with Unity
6:58
Пікірлер
@Fafa-u4n3f
@Fafa-u4n3f 3 күн бұрын
Now that i see it polymars does look like ohare
@xLigamer
@xLigamer 4 күн бұрын
Who’s gonna tell him about the graphing calculator?
@ArthurFelipePalandi
@ArthurFelipePalandi 6 күн бұрын
i gotta recrate this in scratch(thats gonna be harrd)
@ahmedabdo265YT
@ahmedabdo265YT 6 күн бұрын
kzbin.info/www/bejne/jmOnmKKQg6dqqM0
@William-nani
@William-nani 8 күн бұрын
that's sad :(
@federicoprietoaramburu9373
@federicoprietoaramburu9373 10 күн бұрын
Three's voice actor?!?!? 😮
@Moiz-u-din
@Moiz-u-din 11 күн бұрын
polyymars and other people check my game and tell what else can ido in itK? here is the code run on python idle and also instalkl neccessary libraries heres the code with step by step explaination: warning (dont publish without permission): import pygame pygame.init() #this game has 4 things 2 players 1 enemy and score which is adjusted according to need (rn milisec) # Set up the display window win = pygame.display.set_mode((1000, 1000)) pygame.display.set_caption("Bounded Movement Example") # Load images and scale them player1_image = pygame.image.load("sigma.png") player1_image = pygame.transform.scale(player1_image, (100, 80)) player2_image = pygame.image.load("sigma.png") player2_image = pygame.transform.scale(player2_image, (100, 80)) #loads image of players and enemtyyyyyyyyyyyyy enemy_image = pygame.image.load("hello.png") enemy_image = pygame.transform.scale(enemy_image, (100, 80)) # Player and enemy properties player1 = {'x': 200, 'y': 200, 'width': 100, 'height': 80, 'vel': 700} player2 = {'x': 500, 'y': 500, 'width': 100, 'height': 80, 'vel': 700} enemy = {'x': 400, 'y': 400, 'width': 100, 'height': 80, 'speed': 300} #player and enemy speed width and hieght font = pygame.font.Font(None, 36) score = 0 run = True clock = pygame.time.Clock() start_time = pygame.time.get_ticks() # Function to move the enemy def move_enemy(enemy, player1, player2, dt): # Calculate distances to both players dist_to_player1 = ((enemy['x'] - player1['x'])**2 + (enemy['y'] - player1['y'])**2)**0.5 #distance calculatorrrrrrrrrrrrrrrr dist_to_player2 = ((enemy['x'] - player2['x'])**2 + (enemy['y'] - player2['y'])**2)**0.5 # Target the closer player target = player1 if dist_to_player1 < dist_to_player2 else player2 # targets the more close player instead of far oneeeeeeeeeeeeeeeeeeeeeeeeeee # Move towards the target player if target['x'] > enemy['x']: enemy['x'] += enemy['speed'] * dt elif target['x'] < enemy['x']: enemy['x'] -= enemy['speed'] * dt if target['y'] > enemy['y']: enemy['y'] += enemy['speed'] * dt elif target['y'] < enemy['y']: enemy['y'] -= enemy['speed'] * dt # Function to check collision def check_collision(player, enemy): return ( player['x'] < enemy['x'] + enemy['width'] and player['x'] + player['width'] > enemy['x'] and player['y'] < enemy['y'] + enemy['height'] and player['y'] + player['height'] > enemy['y'] ) # Main game loop while run: dt = clock.tick(30) / 1000 # Frame time in seconds for event in pygame.event.get(): if event.type == pygame.QUIT: run = False # Player 1 movement keys = pygame.key.get_pressed() if keys[pygame.K_w] and player1['y'] - player1['vel'] * dt >= 0: player1['y'] -= player1['vel'] * dt if keys[pygame.K_s] and player1['y'] + player1['height'] + player1['vel'] * dt <= win.get_height(): player1['y'] += player1['vel'] * dt if keys[pygame.K_a] and player1['x'] - player1['vel'] * dt >= 0: player1['x'] -= player1['vel'] * dt if keys[pygame.K_d] and player1['x'] + player1['width'] + player1['vel'] * dt <= win.get_width(): player1['x'] += player1['vel'] * dt # Player 2 movement if keys[pygame.K_UP] and player2['y'] - player2['vel'] * dt >= 0: player2['y'] -= player2['vel'] * dt # just movement dont pay that much atention if keys[pygame.K_DOWN] and player2['y'] + player2['height'] + player2['vel'] * dt <= win.get_height(): player2['y'] += player2['vel'] * dt if keys[pygame.K_LEFT] and player2['x'] - player2['vel'] * dt >= 0: player2['x'] -= player2['vel'] * dt if keys[pygame.K_RIGHT] and player2['x'] + player2['width'] + player2['vel'] * dt <= win.get_width(): player2['x'] += player2['vel'] * dt # Check if the 2-second delay has passed current_time = pygame.time.get_ticks() if current_time - start_time > 2000: score += 1 move_enemy(enemy, player1, player2, dt) # Check collisions if check_collision(player1, enemy) or check_collision(player2, enemy): print("Game Over!") run = False # Draw everything win.fill((0, 0, 0)) # Clear the screen score_text = font.render(f"Score: {score}", True, (255, 255, 255)) # White text win.blit(score_text, (10, 10))#scoreeeee win.blit(player1_image, (player1['x'], player1['y']))#draws 1player image (2 playerss) win.blit(player2_image, (player2['x'], player2['y']))#draws 2player image (2 playerss) win.blit(enemy_image, (enemy['x'], enemy['y'])) pygame.display.update() # Update the screen pygame.quit()#quits game end of the game when enemy touchessss #hope you like it
@Moiz-u-din
@Moiz-u-din 11 күн бұрын
also name the pictures you wnat to on enemy and players and name them as in the code and place the m same place at code
@willjohnson5013
@willjohnson5013 14 күн бұрын
now wheres my port for atari 2600
@willjohnson5013
@willjohnson5013 14 күн бұрын
or my game and watch port >:( 💀💀
@jovisineto
@jovisineto 14 күн бұрын
Dear Poly, i played your game,Fish chomp 2, and i like this game. i liked the new mecanics and ads and rocketfishes. Hooray!
@Tarlecinia
@Tarlecinia 15 күн бұрын
python do have allow semicolon to stack to eg.a:int=10;b:int=20;c=a+b;print(c)
@mirabilis
@mirabilis 15 күн бұрын
TIL Python lands you games in the US.
@Grafha
@Grafha 16 күн бұрын
Please, upload a video about installing SDL2 and MinGW in VS Code.
@fahdmashadi5380
@fahdmashadi5380 18 күн бұрын
I wonder if a horror vr game on psvita would be a good idea
@Ominake
@Ominake 19 күн бұрын
bruh 4:27.
@hireplays1
@hireplays1 19 күн бұрын
Finally nice to see a dev live in RI🥹
@Julio-ct6yr
@Julio-ct6yr 20 күн бұрын
You eat a flower
@AleksandarNedeljkovic-ym7se
@AleksandarNedeljkovic-ym7se 21 күн бұрын
Can you port it to the 3ds?
@one_step_sideways
@one_step_sideways 19 күн бұрын
1. why 2. 3DS is backwards compatible with DS
@Boxplx
@Boxplx 22 күн бұрын
The DS port dosen't work for me. I have it on my DSI XL trough twilight menu++ and it just shows a black screen. Did anybody else have that problem, and if, does anybody know how to fix it?
@Greemman-h3q
@Greemman-h3q 24 күн бұрын
I’m about to play the Ds version on my modded 3ds I’ll post my review later
@L721-d5i
@L721-d5i 24 күн бұрын
damn no mobile port ...is mobile really *that* hated?
@bluecoldknuckles1738
@bluecoldknuckles1738 24 күн бұрын
Who Is Voicing This?!
@Collectors-Corner
@Collectors-Corner 26 күн бұрын
I just realized he was in the Ludum Dare before Funkin'
@AngelGrande-xz1wc
@AngelGrande-xz1wc 26 күн бұрын
Mmm como que este juego se parece mucho a un minijuego del pou🥵
@TheErrorExe
@TheErrorExe 27 күн бұрын
Please add the Wii Port to the Open Shop Channel 🥺👉👈
@mariovelezescalantedelagar3961
@mariovelezescalantedelagar3961 27 күн бұрын
I miss polymars before he became psychotic.
@BrodyBradshaw-qc4mf
@BrodyBradshaw-qc4mf 28 күн бұрын
It doesn’t work on delta (ds) the screen flashes white for a quarter of a second and turns to a black screen. What is going on???????
@jmanbesleepy
@jmanbesleepy 28 күн бұрын
We don’t care, port it to the Sega Pico
@Blackops3-thebest
@Blackops3-thebest 28 күн бұрын
This is cool, you should try to port it to the gba/gba-sp
@guitarteen2003
@guitarteen2003 28 күн бұрын
DO ANDROID PORT PLZ IM BEGGING!
@DogEatingCakeInDaFridge
@DogEatingCakeInDaFridge 28 күн бұрын
I HAVE THIS ON MY WII
@yasinkashubeck3256
@yasinkashubeck3256 29 күн бұрын
Sorry man, Ratatouille the video game has you beat
@GunSpyEnthusiast
@GunSpyEnthusiast 29 күн бұрын
" I've made a game for 5 different platforms! " Doom: " why'd you lower your reach? "
@ManDesignPro
@ManDesignPro 29 күн бұрын
THERES ONLY 4 CONSOLES QJGDUOSHFILWDHOIDHV
@UnskilIednpc
@UnskilIednpc Ай бұрын
ludum dah ray
@jcdagoat14
@jcdagoat14 Ай бұрын
Licensed games in the 2000s: YOU THINK YOU CAN CHALLENGE ME?
@Guxoanimatings
@Guxoanimatings Ай бұрын
I wish if it was for Nintendo 3ds too
@NicIsNotEpic
@NicIsNotEpic Ай бұрын
it should work if you mod your 3ds and get a ds emulator
@Guxoanimatings
@Guxoanimatings 29 күн бұрын
@NicIsNotEpic Oh yeah, that should work.
@LiterallyFanii
@LiterallyFanii Ай бұрын
Why were you with Cary Huang…
@BurensHorts
@BurensHorts Ай бұрын
Polymars be learning from Dani
@ccoloured
@ccoloured Ай бұрын
do you happen to be an eddsworld fan
@nagger-i
@nagger-i Ай бұрын
playing bad apple in twitter snake?
@Randomthings0192
@Randomthings0192 Ай бұрын
0:33
@TheAndrejP
@TheAndrejP Ай бұрын
going from c++ to python is super easy except fo all the frustration of python being a broken language a realy shit way with dealing with inheritance.
@M1H1yt
@M1H1yt Ай бұрын
4:49 why does the code look like a gun 😂
@nagger-i
@nagger-i Ай бұрын
that comment on unity is pretty outdated lmao
@gamerestboi
@gamerestboi Ай бұрын
The fact you made the vita port touch only hurts my brain
@LanaDragons-x8d
@LanaDragons-x8d Ай бұрын
I really like this game because youtubers are YANKING trash out of the ocean to save our Earth I wish to join Team Seas one day to help the ocean.
@ahmadaboali2805
@ahmadaboali2805 Ай бұрын
‏‪0:51‬‏ 😮😮😮