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In this video I recap how I made an RPG for Ludum Dare 55.
Thank you all for the support on my previous video, I was very happy that my hard editing work paid off (it made it worth all that time). Also, I love reading comments even if I don't respond very quickly, I always read them.
Godot is frustrating. There are niche problems that I continually run into while developing in it, but I love it's speed. This is my 3rd time using it for a game jam and I did enjoy it, but those frustrations were still there. I'm probably just not used to it yet, but it seems less predictable in its behavior than Unity.
Itch page: coatline.itch.io/the-call-of-...
Ludum Dare page: ldjam.com/events/ludum-dare/5...