I Made My Own Enemy Update for Minecraft

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Infernal Studios

Infernal Studios

Күн бұрын

Пікірлер: 673
@syszee
@syszee Жыл бұрын
These are really high quality, well done =)
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Woah! That means a lot coming from you, thank you so much!!
@CorneliusCornbread
@CorneliusCornbread Жыл бұрын
Exactly what I was thinking, these are really well balanced, with incredibly well throughout behaviours that have their own each unique strategies for countering. They're not harder because they are better than other mobs, they're harder because you have to consciously understand how to defeat them. Incredibly well executed.
@TiernanOleary
@TiernanOleary 7 ай бұрын
@@InfernalStudiosMCDid you base the Sprinter on the Runner from Guts and Blackpowder
@anoukackerdesfilmsdesrenco7862
@anoukackerdesfilmsdesrenco7862 5 ай бұрын
don't be fooled, vampires and trolls are almost un killable bc of the fact that when they change states they become another entity which means they heal all they're health (at least in the version the steampunk lps modpack)
@Luxintrus
@Luxintrus Жыл бұрын
God i love the Starved Fossil mob, it has such a nice design and fits so well within the deserts! Also now you're obligated to make a mob based on the Irish Famine, would totally fit into vanilla :)
@domensebenik1975
@domensebenik1975 Жыл бұрын
yo Lux
@VurkishDaDuck
@VurkishDaDuck Жыл бұрын
hey lux!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thanks so much Lux! I did actually make a Potato mob once... Maybe it'll come back someday... >:D
@stevensjnrndawonde9578
@stevensjnrndawonde9578 Жыл бұрын
Luxinnit
@lemmonaade
@lemmonaade Жыл бұрын
hi lux
@minecad2828
@minecad2828 Жыл бұрын
9:39 Magic combat is almost useless. That's why in my opinion there should be an enemy that can only be harmed by magic based damage (potions). In order to balance it out it should spawn either in the nether or in the end, so by the time players encounter it, they have already unlocked brewing
@StarBeam500
@StarBeam500 3 ай бұрын
There should also be more forms of magic damage
@spiderstrand2
@spiderstrand2 Ай бұрын
​@@StarBeam500we need MOLOTOV COCKTAILS included in such a thing. let me throw flaming bottles of slowness lol
@SashedPotato
@SashedPotato Жыл бұрын
You can tell this is thought out. When you showed the sprinter I instantly thought "this will be horrible. I should suggest a stun to make them not overcrowd the player" and you had already thought to add it!
@DELTARUNEFAN1997
@DELTARUNEFAN1997 Жыл бұрын
The door basher. A zombie that holds a door as a shield, not really its own mob but it is a unique enemy to fight. It primarily will shield arrows and most attacks coming straight for it. If you attack the shield with a sword or an axe you can break it. It has a limited amount of health, of which axes will deal a lot more damage than a sword. Once you break it the door basher will just be a normal zombie.
@kiwimations2053
@kiwimations2053 Жыл бұрын
Just use a fume shroom
@gentlemansyt9391
@gentlemansyt9391 Жыл бұрын
A few peashooters and a Torchwood should get rid of it
@DELTARUNEFAN1997
@DELTARUNEFAN1997 Жыл бұрын
The funny thing about these replies are that I am also a Pvz fan so…
@Boardy_Anims
@Boardy_Anims Жыл бұрын
Funnier thing is that there actually IS a door zombie in a different related mod that also adds new enemies to the game, (Born In Chaos) it's called Door Knight. I don't think it has the mechanics suggested in the comment but it seems like a more armored variant of a normal zombie with the ability to block attacks and survive sunlight. It can also drop its door on death and can be used as an Iron Door. And yes, it's a PVZ reference, it has a bloody bucket on its head and even makes the titular metal *donk* sound effect when damaged.
@kuhio4232
@kuhio4232 Жыл бұрын
A mob that uses a shield is something I've wanted for a while. I think this would work perfect and can double as a callback to PvZ. I also like the idea that axes aren't required, but do make the fight easier.
@Jasdernn
@Jasdernn Жыл бұрын
For your question, I'd love a new aquatic enemy that doesn't swim. I thought it would be some sort of undead tied to a chain attached to an anchor, which it would use to attack and pull you in towards it. It would also be more susceptible to tridents because people don't really use them that often. And if I were to give it a name, they would be called the Sullen, in reference to the second type of sinners in the layer of Wrath in Dante's Inferno (The passively wrathful).
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
This is a ridiculously cool idea, I love it! Especially the inspiration!
@dejedejedeje
@dejedejedeje Жыл бұрын
Diving Helmet?? 🥺🥺
@scruffles3838
@scruffles3838 Жыл бұрын
I don't really like grabby mobs in minecraft cause they always teeter between unfair and harmless, tho if it just like a pull sort of a reverse knock back it could be fine. THO you could make it inflict a potion effect called like "lead weight" that causes you to be really heavy and sink super fast as if there were no water(still no fall dmg) like he's inflicting you with the same problem he has, could even maybe brew a potion of it out of some rusty chains he drops
@tehswordninja
@tehswordninja Жыл бұрын
Oh dear god please I want this so bad. Making a modpack for friends and currently with the pack's terrain mods the oceans are super deep. A mob like this would be fucking horrifying and I want that
@AxolotlDreams-u-
@AxolotlDreams-u- Жыл бұрын
Minecraft really lacks mobs with interesting attacks other than the creeper. Everything just runs into you or shoots at you. I'd like to see more diverse attacks. Like a hulking beast that charges towards your position, but doesn't track so you can dodge out of the way. Or a plant monster that uses lingering poison clouds to force players away from it.
@Wyi-the-rogue
@Wyi-the-rogue Жыл бұрын
Blaze is also interesting with how it shoots
@AxolotlDreams-u-
@AxolotlDreams-u- Жыл бұрын
​@@Wyi-the-rogueThe fire it leaves is interesting, since it forces you to adapt to a changing battlefield, but the shots themselves aren't really. Ghasts are pretty good by the same measurement.
@kuhio4232
@kuhio4232 Жыл бұрын
Yup, I agree. I already wrote out a different comment saying something similar, but even in mods, I feel like a lot of hostile mobs can just repeatedly hit you over and over without much opportunity from the player to dodge, so a player has to either get strong armor and tank the hits or just stay out of range of the mob's hits from the get-go, which results in a lot of fights feeling "cheesed". A mob with a wind up punch or a charge could be cool. I think it would be good to incorporate that idea onto the Slugger or Tarantula since it would fit with their speedy vibe while adding a bit more variety than just "running at you but faster". Alternatively, that type of attack can just be added to a different mob entirely.
@Mondayz408
@Mondayz408 4 ай бұрын
Breezes....
@alexiscoruna141
@alexiscoruna141 24 күн бұрын
If only we get iceologer...
@lyof
@lyof Жыл бұрын
This editing is absolutely brilliant, and even more impressive for a first attempt at a mod showcase Amazing work!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thank you so much Lyof!! :D
@troygillis6801
@troygillis6801 Жыл бұрын
Me seeing this video: Huh, an expansion on enemies, that sounds a lot like one of my favorite mods, Enemy Expansion! Me watching the video: it IS that mod! This is one of my favorite mods!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
@AntonXCMlite
@AntonXCMlite Жыл бұрын
I would like to see some funny secrets, like a guy, who always spawns across the river from you and runs away while you are crossing this river. This secret would encourage players to build bridges, or spend enderpearls.
@N0-T1447
@N0-T1447 Жыл бұрын
you should make an add-on mod for enemy expansion with all the rejected mobs. I feel like that would be pretty cool.
@Bunderboats
@Bunderboats Жыл бұрын
@@gombu_they mean the mobs rejected from the mod
@jjlukoschat3051
@jjlukoschat3051 9 ай бұрын
He told me that you could play with all of them in the old 1.18 version
@Waffle66
@Waffle66 Жыл бұрын
oh man i really love that you incorporated the zombie horse! Your established principles on making these enemies are really smart and creative, hope mojang take notes from this!
@jonathanelliott3208
@jonathanelliott3208 Жыл бұрын
An undead "captain" of sorts that spawns with 3 lackeys. One lackey is a flying ranger. One lackey is melee focused and tanky. The last is a lackey that heals/buffs the others. Meanwhile, the captain has damage resistance until his lackeys are killed. Oh, and he summons basic undead creatures, maybe the adorable zombie heads you added? Obviously this is more "boss" like, but these could spawn by themselves, or just do the 3 lackeys without the boss. Any variation really. Just an idea, thought it'd be fun to join the conversation ;P This mod is so good by the way, I am beyond impressed and this will likely be a staple for me.
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Ooh, Absolutely love this idea! I've wanted to do a summoner mob for a while and this might be a good way of going about it! :D Thank you so much, super glad you enjoy the mod!
@internetdegenerate4937
@internetdegenerate4937 Жыл бұрын
Silver queens are probably my favorite out of the bunch, mostly cause the concept and design of it is neat.
@SmoothStach1
@SmoothStach1 Жыл бұрын
Here are some of my ideas: 1 One that prevents a player from building away from encounters or rather helps other mobs get to the player 2 Something that encourages the player to wear armor that doesn’t just give them more armor. They need another way to defend themselves (for example parrying) and know that having netherite is not a garuntee to survival all the time. ie Give them a reason to wear armor that gives special effects 3 A mob that boosts xp dropped from enemies around the player. (Could be useful for farms) Enemy groups that conflict with each other like factions. Where the player may be a third party and could use that to their advantage.
@FFaust
@FFaust Жыл бұрын
I would love some underwater enemies! This is an often overlooked area, but there is potential for some crazy shit, like the leviathan from Cataclysm, the one from Alexs's Caves, and the one from doctor4t mod.
@jesusitabetances2435
@jesusitabetances2435 5 ай бұрын
This would've happened..... IF TEH TRASH Phantom DIDN'T WIN THE FIRST MOB VOTE!!!
@ellamacleod2901
@ellamacleod2901 Жыл бұрын
Major props for staying with the vanilla feel! Great editing as well :)
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thanks a ton! Put a lot of effort into both of those things! :D
@SashedPotato
@SashedPotato Жыл бұрын
If I were to add enemies to Minecraft: -A horde mechanic. I like the idea of hordes of enemies spawning that are supposed to be a challenge. Looking into the distance and getting a "first night" response after seeing a large group. Perhaps there are a few horde specific mobs that have very good loot, to reward a player for clearing a horde -I would love a "support" class of enemies. They'd obviously have to spawn alongside groups of existing enemies, maybe even in hordes. Mob healers, mob buffers and player debuffers could be fun. Examples of ideas for these include : . Ogre Spider. Irl this spider uses its large eyes to snipe prey with projectile webs. A ranged spider that shoots webs (that I'd imagine as a non permanent AOE projectile, rather than actual webs), as the player, that can drastically reduce their speed for a small amount of time. A player debuffer. .Brainling. A brain-like mob that is electrically charged. It can charge other mobs around it, giving them the charged effect, which adds a rapid after damage to attacks. Think a burn, or poison but incredibly quick. An enemy buffer. .Doctor. A Frankensteins monster style zombie in a doctors outfit. Lots of hp but slow. Heals enemies around it with its mind. I like the idea of a tanky healer, as it gives players a choice whether to try and kill the healer first, or the other mobs. An enemy healer. -More hyper-dangerous mobs like the vampire. I like the idea of seeing a mob you want to avoid, as it gives you a sense of progression when you can defeat it at a higher level of gameplay. I'm thinking stuff like werewolves or ufo's for this, as expanding the mob arsenal with other Halloween-y creatures seems fun.
@jesusitabetances2435
@jesusitabetances2435 5 ай бұрын
Supports already exist like the witch
@SashedPotato
@SashedPotato 5 ай бұрын
@@jesusitabetances2435 true but imo there should be more, especially ones that spawn in tandem with other mobs. There's countless basic offensive mobs so some fun supports could be cool
@jesusitabetances2435
@jesusitabetances2435 5 ай бұрын
@@SashedPotato ok but the hordes one also already exists because of piglins
@SashedPotato
@SashedPotato 5 ай бұрын
@@jesusitabetances2435 I am open to criticism but I disagree with this too. I wouldn't consider a horde of piglins terrifying. Only the brutes which are in bastions. Additionally, I'm thinking wayyy bigger than a piglin horde and maybe with a boss bar. Perhaps you'd even get a cool item for beating the whole horde
@MwoonBloodCult
@MwoonBloodCult Жыл бұрын
this is genuinely maybe the best minecraft mob addition type mod i have literally ever seen. i am in love with how uniquely these are all made and how WELL DONE they are! Please keep it up, I think you are onto something really great here.
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thank you so much!! I genuinely appreciate it a lot
@philemonrichardson7281
@philemonrichardson7281 Жыл бұрын
Gosh! Well done. I feel that the Starved Fossil is definitely the best mob you made here. Super cool, I might give it a try.
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thanks pal!
@goldngamer1365
@goldngamer1365 Жыл бұрын
I love the idea of the equestrian, a fast mob that panics and flails around when hit is really cool, it would be even better if it could attack you during this state so you still need to keep your guard up while fighting other mobs requiring you to focus on multiple different areas. An idea that I have for a new undead mob would a shielded Zombie/Skeleton or somethinh similar, I find it really dumb how Axes and Piercing's main abilities are entirely useless in single player due to 0 mobs having shields, it would be such a cool mob idea if they added a shielded zombie that uses its shield to block attacks, it could move faster than regular zombies but due to it always wielding a shield it is slowed down, disabling its shield will prevent it from blocking attacks for a few seconds but will make it reach its full speed (around the speed of a wither skeleton but maybe a bit slower) however it is much more vulnerable in this state as it has much less health than a regular zombie. This could be a major buff to piercing and crossbows in general since bows are naturally much better due to the damage. Though i think it might be hard to counter early game so making the shield less durable, it could also make using an axe in bedrock edition as a combat tool as opposed to just a harvesting tool (the WEAPON smith literally sells it in both versions so i don't understand)
@youtubeguyisaiah1281
@youtubeguyisaiah1281 5 ай бұрын
The MADE IN HEAVEN joke caught me off guard XD love that
@Korra228
@Korra228 11 ай бұрын
5:50 Flawlessly executed dark humor
@InfernalStudiosMC
@InfernalStudiosMC 9 ай бұрын
Thank you >:D Nyahaha
@JAYbePRINCE
@JAYbePRINCE 22 күн бұрын
9:40 the addition of spells and spellcasting enemies. Spells are non stackable items that can be used indefinitely but apply a cooldown to themselves and all non-related spells currently equipped when used(this cooldown varies from spell to spell). They are meant to be secondary weapons, something you use to support allies or slightly weaken enemies. All spells can be interrupted if the caster receives damage while casting them(this still applies the cooldown btw) For example: Fire ball - after a slight delay throws a small, fast traveling fireball in the direction the player is currently looking at, deals low contact damage to a single target and applies a 3 second cooldown to all non-fire spells and itself. Fire bomb - after a intermediate delay throws a big, slow traveling fireball in the direction the player is currently looking at, dealing medium damage to all enemies in an AoE and applies a 6 second cooldown to all non-fire spells and itself. Heal - after an intermediate delay heals the user for 50% of their missing hp, applies a 60 second cooldown to ALL SPELLS. Sacrificial heal - after a small delay sacrifices 50% of the user's remaining hp to throw a small, slow traveling healing orb in the direction the player is currently looking at, this orb will heal the targeted entity for 50% of their missing hp and applies a 60 second cooldown to ALL SPELLS in both the target's and user's inventory. In the case for spell casting enemies think of the ghast for the fire bomb, some kind of furnace golem for the fire ball, a villager priest that trades the sacrificial heal for emeralds, and a pillager sorcerer for the heal.
@narigavo8269
@narigavo8269 11 ай бұрын
I think It would be cool to have "non-default terrain" enemies, as most of the fights happen on land, so enemies underwater could get a little love, as such, a flying battle type combat could be cool to! Like using a flying mount or the elytra to battle some enemy that flies way to high to fight with a bow, or even above the build limit.
@Brydav_Massbear
@Brydav_Massbear 3 ай бұрын
This is a very interesting mod you made. But out of all these mobs, I think the Meat Chair is my favorite simply because of how unexpected it is.
@hubertop1247
@hubertop1247 Жыл бұрын
Awesome mod, i love playing it. This enemy expansion kind of mod is one of the first I search for while creating a modpack. There was primitive mobs for 1.12, and I see there is something better in its place for newer versions. Keep it up! Cant wait for the full selection in 1.20
@depressedroxas7944
@depressedroxas7944 Жыл бұрын
These are actually... some great designs! I am very used to seeing some mods thaf simply go for their own "thing" isntead of following something closer to Minecraft's identity (nowadays at least), and there's no problem in that but, I just kinda wanted something that feels more "Minecrafty", and this is just exactly it! Great work my guy!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thanks a ton dude! :D Making my work feel 'Minecrafty' is what I'm all about!
@ZIETH
@ZIETH Жыл бұрын
The attention to detail shows that you actually care about this game and adding to it, keep it up
@gayasslily
@gayasslily Жыл бұрын
you really have the most high quality forge mods! i really like your style and how the mobs behave/fill niches in the current mob meta!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thank you so much! I put a lot of effort into making sure of that :D
@AntonXCMlite
@AntonXCMlite Жыл бұрын
I think headcrab-like zombies could be interesting enemies due to the fact that they can be tamed for short battles, but would create problems by making killed enemies into hostile headcrabs. But now it's just a copy of a dogs.
@loystonveigas9369
@loystonveigas9369 Жыл бұрын
I feel like the phantasm armour should give you feather falling effect too considering you can brew potions of it from phantom membranes. Also the zombie head crab shouldn't be just your average pet after tamed. Maybe you can temporarily tame it until it starts to feel hungry or maybe it latches into heads of other mobs controlling them which gives us an even bigger ally.
@ArkusAutomaton
@ArkusAutomaton Жыл бұрын
A niche i wanna see in minecraft is a "Evil Equal", bascially the players skillset used against them. Dark link from zelda and the marauder from doom. Also a bonus idea: Hostile mob who gets "distracted and entranced" by a certain item or block
@damiancornegay
@damiancornegay 4 ай бұрын
honestly, I would add more ocean monsters, the ocean feels a bit devoid of dangers after all
@AntonXCMlite
@AntonXCMlite Жыл бұрын
For variety, you can add some chance to vanilla ocelots that if you feed them fish, they will become aggressive. I don't know why, it's just cool.
@zacharyriley4561
@zacharyriley4561 Жыл бұрын
The Ghoul. It looks like a zombie but lime green and skeletal. It has the ability to vomit a slew of rot that poisons you and deals more damage than a skeleton, but has less rage. It also is a bit smarter than the usual undead and runs under a tree or gets in a pool in case it sticks around till daytime.
@khaidynasty
@khaidynasty Жыл бұрын
Bro this is awesome, you’re gonna blow up trust
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Appreciate it dude!
@GroovyJulius
@GroovyJulius Жыл бұрын
so I had been playing this mod on a personal world, I do really enjoy it but I have some issues to report: The scorpion mobs are terrifying but from what I've seen they spawn in jungles and plains biomes (in this video you said they spawn in deserts so I dont know if that was intentional) both trolls and vampires have spawned in my very well lit mining areas (i dont know if they're supposed to spawn there) and the mod seems to be not very compatible with Born In Chaos (which is another mod that adds a lot of enemie varieties to vanilla mobs) Everytime I load up a world with them together the mobs from this enemy expansion seem to be everywhere but I never see any born in chaos fellas. I thought they would work really well together and make combat always an interesting experience with so much variety in both mods!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thanks for letting me know, I'll try and fix those issues when I can!
@ichimiustin8390
@ichimiustin8390 Жыл бұрын
I am facing the same problem here
@creativebeetle
@creativebeetle Жыл бұрын
How about some magic mobs with bizzare effects when you're near them? Like a creature that causes your arrows to sharply veer upwards, forcing you to adjust your firing angle. Or a mushroom creature that causes all your food (excluding potions and mushroom stew/suspicious stew) to be poisonous while you're in range of its toxic spore cloud. This could cause your hunger meter to be coated in purple slime until you're out of range.
@kice1102
@kice1102 Жыл бұрын
I wish mobs would try to siege your base somehow. This would make base defense more interesting. Like in old minecraft when everyone would still try to build moats and walls to defend their base.
@boxylemons7961
@boxylemons7961 Жыл бұрын
I really like the vampire’s design
@AntonXCMlite
@AntonXCMlite Жыл бұрын
It would be interesting to see a weapon in fashion that does something if you twist it with the mouse in a special way. For example, a crossbow with endless shots that reloads when the player rotates around its axis, or a sword that deals critical damage if you move the camera from top to bottom twice.
@AntonXCMlite
@AntonXCMlite Жыл бұрын
And also mobs, who can use that weapon abilities.
@ServodeCristo1283
@ServodeCristo1283 Жыл бұрын
Great mod!(and showcase) i think you should add a necromancer mob, maybe a illager one or the dungeons one. This would fit perfectly on this mod!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Yesss, I have a design in mind for one as it happens! Maybe in the future!
@ServodeCristo1283
@ServodeCristo1283 Жыл бұрын
​@@InfernalStudiosMC Cool!
@Lobster-0-1
@Lobster-0-1 11 ай бұрын
@@InfernalStudiosMCBonescaller from born in chaos
@creativebeetle
@creativebeetle Жыл бұрын
The Thistle. A thorny bush creature the size of a medium slime (with a cooky jack-o'-lantern esque face) found in most biomes. It spreads a carpet of thorns onto nearby blocks in a moderate radius to damage any player or peaceful animal standing on them. Kinda like evil Snow Golems crossed with an invasive weed. Focusing on creating unique ways to damage the player, I thought it'd be interesting to have a mob that spreads a carpet of thorns for a floor-is-lava dynamic. Probably best if the thorns are mine-able but not collectable and only eventually disappear.
@Screpdoodle
@Screpdoodle Жыл бұрын
I'm not gonna lie, I'm gonna miss the scrapped mobs. I really hope you bring some of them back as you polish them up and continue to update the mod :D
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
You know I will! >:D
@robkendt
@robkendt Жыл бұрын
To answer your question, I would like to see some kind of swamp/mangrove tentacled sort of creature that would try to pull you into some sort of whirlpool. Also, I think it would be amazing and hilarious to have troll statues turn back into trolls during nighttime.
@creativebeetle
@creativebeetle Жыл бұрын
The Bog Blanket. A large, flat, carpet-like mob that spawns in Dark Forests, Swamps, and Lush Caves. They appear similar in colour and texture to nearby grass/moss and reveal a huge, toothy mouth across their top surface if you step on them, causing damage. They skulk across the ground but stop moving when the player is looking towards them.
@christianottley8542
@christianottley8542 Жыл бұрын
ocean combat, fighting mobs that can take advantage of the ocean sounds super fun
@austinb2177
@austinb2177 7 ай бұрын
Been playing Minecraft for well over a decade and I gotta say, this is one of the best hostile mob mods I’ve used. Recently started a 1.20.1 world with this. It really does feel Vanilla+. The mobs make me feel uneasy every time I go into caves, which is something I haven’t felt in a really long time. The creeper variants in particular are kinda terrifying - so is the vampire. I’ve died to the Faller a few times now lol. Nice job with the mod.
@bruex2277
@bruex2277 Жыл бұрын
About your question, I'd personally start by rebalancing tridents. Right now they're only useful in early game (because in late game you can have enchanted netherite swords which are just better in every sense). But getting them during early game is very hard due to the low drop rates. And even when you do get them they probably have a very low use count making the trident useless unless you've got mending (and if you have mending you probably have better weapons). I think what Mojang was going for with the trident is kind of like what Terraria does. Terraria has tons of niche melee weapons that have a 1% chance to be dropped by enemies, like the Bat Bat or the Cascade. I think Mojang tried to make the trident a very niche weapon that makes you go "oh I didn't know this thing existed!". But since it's the only one it doesn't really work. I personally think tridents should be craftable and have tiers like swords do (wood, stone, iron, etc). But most importantly, tridents should be able to have sharpness 5. The fact that they don't renders them useless in the long run.
@benthien22gaming17
@benthien22gaming17 Жыл бұрын
A mob that I would like to see added would be a Clay Golem it would have half the hp and damage as an Iron Golem and be around the same size but would move a little faster than an Iron Golem and would naturally spawn in both woodland mansions where they would fight alongside the Illagers and in villages where they would fight alongside the Villagers not to mention they would also spawn in raids. (And also add the Illusioner)
@AntonXCMlite
@AntonXCMlite Жыл бұрын
Just a reminder that skeletons can ride spiders, but they can't ride scorpions.
@ArtByLuckyee
@ArtByLuckyee 9 ай бұрын
The cauterizer, a nether mob that briefly sets you alight but inflicts you with a short-medium length fire immunity ~2-3 hearts afterwards, making them useful in a scenario where you’re surrounded by blazes or lava(?) It seems really annoying and situational, but I think if workshopped it could be a cool idea. Just something off the top of my head. Great work, and this looks like a really cool mod!
@zepredalux2159
@zepredalux2159 11 ай бұрын
ideas : a mob on the ceiling of a cave, waiting for players to jump on them, but to make them fair, they are glowing in the dark. As a design, I think a sort of "light" slime would be sick. I wish for a mob that you need to focus first, by enhancing other mobs.
@InfernalStudiosMC
@InfernalStudiosMC 9 ай бұрын
Originally Tarantulas actually stuck to the ceilings! But I had to remove that as it was buggy...
@ElfabetExists
@ElfabetExists Жыл бұрын
I think it would be really cool if there was a new boss with like 200hp and has some crazy melee and ranged attack and upon death it dropped an egg that you can hatch and keep it as a pet. The boss maybe could be a giant lizard that uses sound to attack.
@WJWTUBE-hg5fl
@WJWTUBE-hg5fl Жыл бұрын
Amazing mod I absolutely love the variance of mobs if I were to add one, I would have a creeper based enemy that would spit out explosives instead of blowing up
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thanks a ton!! I like that idea too! Might do something with it...
@WJWTUBE-hg5fl
@WJWTUBE-hg5fl Жыл бұрын
I have more ideas if u want @@InfernalStudiosMC
@RedX03
@RedX03 Жыл бұрын
5:54 here’s a pitch make it so that you can feed them poisonous potatoes to stun, or distract them
@finitho899
@finitho899 Жыл бұрын
this is awsome been looking for a mod like this for awile now!
@jjlukoschat3051
@jjlukoschat3051 9 ай бұрын
I love this mod! You really steped up to the task and absolutely nailed it! One small change I had in mind, I think it might be a good balance if you made the Meat Chair/Meat Head pet burn in the daylight
@EmileAnimation
@EmileAnimation Жыл бұрын
i know this would sound controversial but i feel like we need more enemys like the creeper, can you imagine diffrent mobs can distory blocks too, they would be a rare mob of course
@Rock-Child
@Rock-Child 5 ай бұрын
I would add the Minecraft Earth exclusive mobs, such as: The Lobber, a zombie who can ‘lob’ rotten flesh at you. The Bouldring, a zombie that can climb. The viler witch, a stronger witch who uses invisibility potions and splash potions. A few others maybe as well.
@alvily
@alvily Жыл бұрын
This mod is one of the best I've seen, and mostly because it actually takes into account what *would* fit in the game, rather than adding mobs for the sake of adding them. I'd love if you made a fabric version of this mod, as this is my go to mod loader... Thanks and good job!!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thank you so much, that means a lot to me! I've tried very hard indeed to make it fit right in with the base game's content, and I'm super glad that comes across! :D Due to my limited budget and time, I can't get the mod ported to Fabric right now - But maybe someday in the future! Consider donating to the Patreon to help me make it a reality eventually ;D HAHA
@Guppy_Na
@Guppy_Na Жыл бұрын
This is awesome, for me the only thing it's missing is some boss mobs, but this alone really is incredible!!!
@audioLME
@audioLME Жыл бұрын
Born in Chaos and Enemy Expansion are one of my most favorite mods, and the latest update has truly brought the best mobs while removing those that didn't quite fit. Hats off! As for suggestions, here are a few ideas: Abyssal Spider: A slightly larger spider with obsidian/purplish or black/goldish legs. It moves slower than regular spiders, but if it lands a hit, it blinds the player. Combat blindness can induce confusion and panic, forcing the player to find a quick solution. Spectral Hound: Possessing similar properties to a Vex, this enemy has lower health and deals minimal damage. However, it can pass through walls, making it exceptionally annoying. It has the ability to walk in the air and has a high spawn chance when a dog/wolf is killed. Hollow Guardian: A sizable mob surrounded by four shields. It can reflect any projectile type, is immune to fire, and has high resistance to blast damage. This slow-moving mob boasts a considerable amount of health but, if it manages to hit you, you'll receive Slowness 2. Engaging in melee combat is the only way to defeat it, making it a formidable opponent. Watch out, as getting hit by the Hollow Guardian could allow monster swarms to overwhelm you if you don't use a pearl to escape, for example.
@bor_wd
@bor_wd Жыл бұрын
I've played with this mod for so long, I really enjoy the enemies you've already made. I would really like to see an enemy that holds up a shield that requires you to break it with an axe. Something that I feel is missing is more "PvP" mechanics in PvE, since something like shield breaking is only encountered in multiplayer. The only instance that we get of shield breaking is Piglin Brutes breaking YOUR shields, but there isn't any opportunity for you to break another enemies shield in singleplayer. (Not sure if there is an enemy with this mechanic in the mod already, since I have not played Minecraft in a while)
@Cyphu
@Cyphu Ай бұрын
I remember seeing quite a few of these mobs in a modpack, kinda funny I stumble onto this video way after the fact
@themishmar2689
@themishmar2689 Жыл бұрын
A hostile mob in the deep dark, but disables shreikers when they see a player but if you defeat them in time or something then they’ll instantly summon the warden. Perhaps it can slip through the walls like the warden was originally going to do
@redpandaman6826
@redpandaman6826 Жыл бұрын
Common Infernal studios W 🔥 More magic-based/magic-using enemies would be a treat to see
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Ooh I absolutely agree! And thank you so much! >:D
@deepysingh800
@deepysingh800 4 ай бұрын
Lots of super cool and vanilla feeling mobs! An idea I had from rewatching this video recently would be to increase the health and/or armor of some of the arthropod mobs, which not just makes Bane of Arthropods more useful, but also adds more realism! Something often forgotten is that a lot of arthropods are very durable for their size, meaning if they were scaled up into larger, fantastical versions they would be pretty tanky (the ones currently in MC like spiders and silverfish are fine though, as silverfish and most spiders are on the softer side of creepy-crawlies IRL), but the new mobs like the scorpion, ladybug, and maybe even the tarantula are contenders for buffs. (Also If you want to buff frailer, swarmier bug mobs you could buff their speed since Bane of Arthropods applies Slowness 4!)
@InfernalStudiosMC
@InfernalStudiosMC 4 ай бұрын
Oooo!! I actually really like this idea!! My other mod, Overtime, actually makes certain mobs faster the longer they're targeting you, which could be perfect for the Arthropod enemies! :D (There's a vid on the channel about if if you want to check that out too!)
@Rogue64...
@Rogue64... 11 ай бұрын
You could add an enchantment to the crossbows called FURY it can go to FURY III fury I gives you fire aspect for 25% of your shots FURY II raises it to 50% and FURY III gives you 100% of your shots and strength one this is my idea so hope you like it !
@ladahieno2382
@ladahieno2382 Жыл бұрын
This may be really ambitious but I always thought that Minecraft could use some form of a "Big danger to the world" type aenemy, like a Lich in a dark tower slowly gathering anarmy of skeletons, they could be plain old skeletons but there could be the armoured one, there could be the ones with spears and shields from MC Dungeons, there could be undead horse riders, but also just more variants of skeletons could be fun, I mean we have zombies, husks and drowned, skeletons only have the basic ones and Strays (I don't count wither skeletons to that bunch) A jungle skeleton, covered in moss could be fun. Also an idea for some sort of a pit trap/insect valley, remember the giant bugs from 2005 Kong movie? some place to which you fall where massive larvae are waiting to consume you would be wacky and cool! Oh and we could use more allies, possibly some new golems or a Bee Queen which we can befriend? and since we are on this topic and you already added wasps, how about giant ant colonies, there could be different ant species fighting between themselves and players could choose to join one side and possibly trade with ants similarily to how we trade with piglins
@animationman4149
@animationman4149 Жыл бұрын
I always use this mod in the modpack with my friends, is so good!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
That's awesome to hear, thank you so much!
@creativebeetle
@creativebeetle Жыл бұрын
This is utterly fantastic! You've clearly put a lot of thought into the design of these mobs. I really enjoy how you've approached reintroducing the danger of going outside at night, since sprinting has rendered the game far easier and made night pretty irrelevant. I do have a few critiques if you're interested: 1) The Starved Fossil is one of my favourites out of the set and I love the design, but I worry that the opening mechanic would be a bit unintuitive without watching your demo of how it works. Kind of like how there's no reasonable in-game way to know how to build a nether portal without having seen it done before by someone else. If I hadn't watched your video and just wanted to experience the new mobs by myself, I might not have known what to do with the fossil. As there are no other enemies in the game that double as a storage chest, perhaps texturing their faces to look more like a chest could better communicate that they can be opened? Something to that effect, anyway. 2) Flutterflies might have a similar problem. Great idea, but not sure how the player could ever figure out that they can be bottled. Most of Minecraft's mobs can be pretty well understood by new players; they have clear 'affordance'. Perhaps if Flutterflies were dripping with nectar, you might be able to guess the bottle mechanic, but they don't look small enough to fit in a bottle (nor a bucket) and no other enemy can be bottled in this way. Bottling them also removes their risk factor entirely which may or may not be what you're going for. Perhaps simply having them drop an edible Flutterfly nectar/wing/flower would be more straightforward? Also, personal note, I'd love if the Flutterflies had a more contrasting body compared to the wings so I could see their faces more clearly. Mobs' faces give them a lot of character. On a similar note, it might be nice if the zombie variants had sightly different faces too, as zombie faces are already everywhere and it could make them feel more unique. 3) Love the Ladybug! Though again, I'd never guess to feed them spider eyes. The healing eyes are quite intuitive once you have them though, since right clicking to eat them is the first thing you'd try. 4) Making Phantoms more useful is a great idea, but they're still fundamentally flawed to me, since they encourage more sleeping, which trivialises the night time rather than punishing players for skipping the night too often. That said, this means you're forced to stay awake if you want the special armour which is a great idea since it's challenging, but there's also no reason *not* to skip night once you have the armour, making it less useful. I'm conflicted. They also aren't a very intuitive mob to begin with, so... good luck figuring it out! :) The vampires, trolls, scorpions, and sprinters are truly perfect. I adore them. Minecraft already had a theme of including classic horror monsters (zombies, skeletons, even slender man) so vampires fit particularly well and I love their creative mechanics. Looking forward to seeing more.
@MagicCreeper459
@MagicCreeper459 Жыл бұрын
I've been playing with it for the past few days and it's been the most difficult + infuriating time I've ever had playing minecraft. Good job making this lol
@YellowFunnyMan
@YellowFunnyMan Жыл бұрын
I wished you kept all of them, but these are actually really good
@MoonLmao
@MoonLmao 6 ай бұрын
i really like the silverfish queen, probably my favourite one (or the headcrab fella)
@punkrat3305
@punkrat3305 Жыл бұрын
Been playing with your mod forever I LOVE IT! My absolute favorite is the meature! Although whenever its in a monster spawner it hasn't spawned for me (1.19.2) The vampire being a near match as favorite with the biter helmet being my favorite armor piece from any mod!
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thank you so much! Super glad to hear that - I love the Headbiter too!
@floweytheflower5261
@floweytheflower5261 Жыл бұрын
I love when the headcrabs look appealing once they're tamed
@JoshuaI-nv5il
@JoshuaI-nv5il 5 ай бұрын
When I first played Minecraft I was under the impression slimes disguise themselves as other blocks in caves, I don't remember why. It'd be interesting to see a mod disguising itself as an ore on the walls of a cave and attacks you if you try and mine it.
@InfernalStudiosMC
@InfernalStudiosMC 5 ай бұрын
Ooo I love that!
@tom_stuff2806
@tom_stuff2806 11 ай бұрын
Me & my friends use this mod on every server we make, thanks for making it and good luck on the updates!
@InfernalStudiosMC
@InfernalStudiosMC 11 ай бұрын
Thanks a ton! Glad to hear you're enjoying it! :D
@troygillis6801
@troygillis6801 Жыл бұрын
I can think of the three main areas where Minecraft most desperately needs an Expansion on Enemies: The Oceans first and most of all (Preferably a different kind of mob for every ocean biome, hunting down boats is a MUST, boats are way to OP regardless if they're being used as intended or not), The End ( its the END of the game, and the only nonboss mob there is passive unless you look at it? There should be at least one legitimate, near- unavoidable threat! Maybe rarely some islands have a burrowing wyrm creature, so you have to be cautious on each new end island you reach, just in case one is lying in wait to ambush you), and finally, and this one is just personal preference as it definitely doesn't need enemies as bad as the oceans or the end - badlands. It's just such a unique biome, with all the gold and terracotta and surface mining shafts. I think there ought to be red sand Starved Fossils and a more dangerous scorpion variant there at least. Maybe some goblin raider hideouts? Also you didn't talk about those corpse fly things or the Rocky Roller dinosaur looking guy in the Dripstone caves! The Rocky Roller is legit my favorite and I was hoping to remember it's real name from this video lol 😅 10/10 mod excellent work
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thanks a ton! I agree with all of these - The End having some more unique mobs especially would be amazing. And sorry for not mentioning them, I was focusing on my own mod, haha!
@troygillis6801
@troygillis6801 Жыл бұрын
I literally thought that that mob was from your mod lmao my bad xD @@InfernalStudiosMC
@wires-sl7gs
@wires-sl7gs Жыл бұрын
I'd see to see more Spider Variants, perhaps some that make use of webs, spiders themselves seem a little underdeveloped when it comes to features and I think more can be done with them(You should also add support for spiders 2.0, or whatever the current version of that mod is now, for your current spider variant as well as your other walking bug mobs, at least if you haven't already implemented something like that). Might be cool to have a hostile bird mob, like Terror Birds, and maybe something based on the Thunderbird from Native America Folklore(Idk from which specific culture or cultures at the moment) More Biome Specific Mobs could good too, like for Jungles, Swamps, and Snow/Cold Biomes. We could use more Nether Mobs as well, like a Hostile Lava Mob, and maybe one or more Soul Sand Valey Specific mobs(Maybe something like the Headless Horseman). For the End, like how the Phantom was originally an end Mob, we could use a Hostile Flying mob in the end. Would also be cool to have some hostile mobs in the Mushroom Island Biome, perhaps something to make it worth going there.
@sonicthehedgehog2928
@sonicthehedgehog2928 Жыл бұрын
I would really love to see more boss mobs and better aerial/underwater combat improvements
@ART3M1S
@ART3M1S Жыл бұрын
I would add some more under water mobs for sure. Let’s face it, drowned kinda suck. So I’d love more aquatic predators and monsters, and a better way to fight them or maybe even tame them.
@StarBeam500
@StarBeam500 3 ай бұрын
I think there should be mobs that expand on the magic mechanic. Magic attacks will pierce strait through armor, which is an interesting mechanic. I would add more mobs that deal magic damage, alongside ways to deal it yourself and ways to protect from it. Some mobs will also gain magic damage instead of or alongside physical damage. Elemental mobs like blazes and breezes now deal magic damage, alongside shulkers, the ender dragon, guardians, and probably a few more. New mobs added would either deal magic damage or be protected from it, or both. Some could also give status effects to other mobs, like armor piercing, which is something unseen outside of witches (very rarely) And then, of course, there would be new weapons. Wands would cast a usually magic spell when attacking, but they often have a decently long cooldown, and every wand only has one spell. There would also be an update to potions so that they are more intuitive and useful. There would also be enchantments to convert some physical damage to magic damage. Then, there would be armor. There would be new amythest armor that is especially magic defensive, but not very physically defensive. Of course, there would also be an enchantment to convert part of physical defense into magic defense.
@Regaren1
@Regaren1 Жыл бұрын
Building and breaking blocks is a large aspect of minecraft that aside from maybe silverfish and endermen/wither skeleton fights just arent used in combat. Id like to see some bosses or regular enemies that encourage you to place blocks, like some mob that charges you and takes damage upon running into blocks (similar to goats i suppose) And maybe a lich like enemy that dpawns blocks nearby, and breaking them deals massive damage to it. Could be considered a boss
@sourpatchkid0232
@sourpatchkid0232 4 ай бұрын
That little green allay like mob seems dangerous. Hmm...
@RISKS_V
@RISKS_V Жыл бұрын
I really like the additions of this mod, especially the starved fossil because it’s so unique yet still fits Minecraft. I think it would be cool for a hostile mob to make use of the mounting mechanic, by trapping you on it and damaging you until you hit it enough to release you. Think of a slime variant, a giant frog or toad, an alligator of some sort, anything that can latch on or stick to you.
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thanks a ton! I am indeed very proud of the uniqueness of the Starved
@RISKS_V
@RISKS_V Жыл бұрын
@@InfernalStudiosMC I also wanted to say that I like the vampire and troll mob, not only bc of their abilities but I like the kind of classic monsters in Minecraft like zombies, skeletons, giant spiders, etc, but I think it’s unlikely Mojang will ever add more as they are more inclined towards completely unique ideas (warden, breeze, any new hostile mobs really). Personally because the classic hostile mobs are still in Minecraft I would like to see more occasionally because they fit in well with Minecraft’s tone, even if Mojang has kind of moved on from it.
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
@@RISKS_V I 100% agree! Trolls, Vampires and more were made with this exact mindset in mind: Expanding on the game's original, fantasy-based aesthetics in a way that only Minecraft can capture!
@stiqula
@stiqula Жыл бұрын
the end desperately needs more enemies!
@AntonXCMlite
@AntonXCMlite Жыл бұрын
How cool would it be if there was an enemy in Minecraft that imitated players connected to the world. (but only on servers)
@thered1s276
@thered1s276 Жыл бұрын
As to your question, I think that a mob that isn't (much of a) a direct threat may be interesting. I'm sort of reminded of the ai of Grunts from Halo. By themselves, they don't do very much. Some of the time, they even run away from the player, until siding up with an Elite. Going with that in mind, it would be interesting to have a mob that can detect the player from father away, and instead of charging them, rallying nearby mobs/alerting them to your presence, and having them all attack the player at once. I have no idea how realistic this concept is, but the idea of maybe some kind of insectoid hissing really loudly while scampering around a cave to gather up zombies (like farm animals following a player holding food) sounds really neat.
@kancatmay1575
@kancatmay1575 Жыл бұрын
Can't wait to see what else you do with this mod or any others you work on! For your question, if I added another mob to the game, it would be something that takes advantage of and could even slow down the attack speed. Maybe a larger wolf that's always hostile but can still be tamed and drops wolf pelt upon death as a stronger variant to leather.
@InfernalStudiosMC
@InfernalStudiosMC Жыл бұрын
Thank you so much! Hope you'll check out what next we've got in store! :D I like that! I may or more not have larger wolves in store for the future...
@kancatmay1575
@kancatmay1575 Жыл бұрын
@@InfernalStudiosMC I can't wait!
@Lobster-0-1
@Lobster-0-1 11 ай бұрын
What matter most is the enemies we made along the way
@TheChickenShow420
@TheChickenShow420 29 күн бұрын
I would definitely want more creepy crawly creatures to expand on bane of arthropods, maybe even an op bug-boss, since smite works on the wither.
@pokepoke1889
@pokepoke1889 Жыл бұрын
This is so, so cool!! Uh.. If I were to add any mobs to Minecraft’s combat .. I’m not really sure. In general I’d love to see more illager types, more golems and expanded village protective, etc
@metamoderntoday4745
@metamoderntoday4745 8 ай бұрын
This mod, and Born in chaos, are my favorite MCreator mods. They are SO good despite being from mcreator. Love it to the bones. Mob concept: support for range enemies; it hovers right above you (so in order to attack him you have to look directly upwards) and pulls you in air, lifting slowly and immobilizing.
@AntonXCMlite
@AntonXCMlite Жыл бұрын
Oh, i know! You can add something like colored attacks from Undertale, which you can only dodge without moving, or vice versa, you can’t dodge while standing still.
@markogolem
@markogolem Жыл бұрын
Very well done! I feel like a sea serpent mob would be cool. Itd only spawn in deep oceans and it glows in the dark once aggro'd and provides some fun for trident combat, perhaps it charges at you and the only way to make them docile is to headbutt them with a riptide trident, or you could just kill it, but when docile it could glow a different color, and you'd only be able to tame a juvenile
@powerONdelta
@powerONdelta Жыл бұрын
8:10 so that's what the aforementioned Trolls look like. I guess Smash's title was real all along.
@enibenni3289
@enibenni3289 8 ай бұрын
pillagers having a "captain" is a very neat idea but its not very fleshed out, just having a banner on them and nothing else, maybe if they where turned into a more specific mob? given a more taller stature and providing more of a support ally by blowing a horn that could give some kind of buff, maybe it could rarely drop the horn, letting you also use it yourself and buff your allies instead.
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