MOJANG CHANGED ONE TINY DETAIL IN THE OFFICIAL 1.21 RELEASE THAT IS NOT ACCURATELY REFLECTED IN THIS VIDEO IF YOU ARE TRYING THIS YOURSELF! The folder that you put your structure template files in has been renamed from "structures" to "structure". This is in reference to the folder created at 12:25 in the video. If you are testing your datapack and your structure is showing up with the /locate command but not showing up in the world at the location the command gives you, please check that this has been corrected. Unless this is fixed correctly, Minecraft does not recognize your structure templates and will not know how to find them, causing the game to only generate internal data of the structure without generating the structure itself.
@DarkHawking3 ай бұрын
I was about to comment this but shoutout to bro who's always for his fans
@Orbthespider3 ай бұрын
Thanks for the info definitely gonna be using it
@saminegamme3 ай бұрын
i did that but it still doesnt work i thinck the problem is the jigsaws i still dont understand them
@R3dMouse-be8kpАй бұрын
i did that but i still have the same issue, i can teleport to it with /locate but when there is just nothing
@lemoesh6 ай бұрын
Howdy from the level designer for the Trial Chambers. Great explanation for how the jigsaw system works. Scaling is a tricky topic in Minecraft. When I was creating the Trial Chambers, I went through all of our previous structures and world generation to establish a proper sense of scaling. It's really fun to go big! This is something we choose not to do for this project. For larger scale structures, you can see the Bastion Ruins or Ancient Cities, where we chose to use a very large scale to create the scenes and situations we wanted. Great work on this! Before I joined Mojang, I spent a lot of time building things inside of Minecraft. It's lovely to see the building and level design tradition alive and well.
@CodeNeonMC6 ай бұрын
Wow!!! Thanks so much for commenting!!! It's really really cool to get your input! You did a fantastic job designing the Trial Chambers. They probably are the most elegantly designed structure in the game...I hesitated to even make this video because trying to match anywhere near that level quality was daunting. Well over 100 templates in the real thing 😱 Thanks for your part in one of the best MC Updates in recent history!!
@TL4546b4 ай бұрын
Please can you look into making better, giant structures?
@MatthewDryden-zb4mg4 ай бұрын
@@TL4546b Of course.
@ErikVining4 ай бұрын
great job on the trial chambers, but can you fix the one missing ladder?
@Macci_lol4 ай бұрын
@@ErikVining its made so you have to buidl bro
@SealWithoutHat6 ай бұрын
I feel like bigger trial chambers should be an even MORE rare version of the average trial chambers instead of being a replacement, that way we could really feel in awe when we encounter this masterpiece.
@CodeNeonMC6 ай бұрын
In the datapack, these do spawn in addition to the regular ones!
@DontDoPhlog4 ай бұрын
@CodeNeonMC is there any way to make them rarer?
@lskeo4 ай бұрын
@@DontDoPhlogeasy way to do this would just be to increase the spacing inbetween each one. So essentially there are less as they cant spawn near eachother lol.
@redactedusernameconfirmed4 ай бұрын
I agree that the smaller trial chambers are average and should be called that
@cringe_magistr4 ай бұрын
Also would be kinda cool if you can start trial omen only in those bigger chambers, and heavy core drop rate would be buffed to compensate the rareness of the structure
@Whimzee6 ай бұрын
Hands down the clearest explanation of jigsaw blocks I've ever heard. And I love the bigger trial chambers! I'd love to see Mojang add a variant like this some day
@CodeNeonMC6 ай бұрын
Thanks dude!!! Big praise coming from you :)
@chris-gx2ov5 ай бұрын
You should make your own Caswell!
@thecakeThief6 ай бұрын
just a note on 6:00 - in settings you can enable the operator tab which means you do not have to type /give for structure blocks and other 'admin' blocks. Instead, you will be able to find a tab for them in the creative menu if the setting is ticked.
@CodeNeonMC6 ай бұрын
OH I completely forgot about that...great tip!
@thecakeThief6 ай бұрын
@@CodeNeonMCi always forget about it until I've started typing out /give and I'm like "wait..."
@FyreDragon_6 ай бұрын
I love how he keeps all his datapacks kind of true to vanilla Minecraft
@brooke6472Ай бұрын
I finally understand Selection and Placement priority now, thank you so much! Your 3D renders of how things work are so helpful
@Rainbousu6 ай бұрын
The best explanation with examples about the jigsaw block and custom structures i have ever seen around KZbin, i searched quite a lot about this topic in the past, glad to see there is some people interested :) Something i never figured out is if it's possible to guarantee that one specific room will be generated just once per structure, i know we can set the main structure (the first room) as the specific room, but what if we can't use the main structure as that same guarantee? Anyway, keep the good work!
@CodeNeonMC6 ай бұрын
I did this in my archaeology overhaul! It's a bit hacky and it's a lot of work depending on how you want to do it, but it's possible. The way I did it, I had one specific jigsaw path that had a separate template pool for each level, eventually ending in the room. So level one had a full copy of every template that had its jigsaws going to the second template pool, the second template pool led to the 3rd, and so on until it gets to the last one that has the room in it.
@radfirefox7276 ай бұрын
Jort storm is playing at the beginning… riptide Gillian fans unite! “Gillian!” -gillian tide strider
@CodeNeonMC6 ай бұрын
Thanks again to Southern New Hampshire University for sponsoring this video! Check to see if you quality for their game development program here 👇 snhu.edu/codeneon
@vickfrankenstein5 ай бұрын
Well. That’s new. It’s usually square space or something.
@insectostrich44075 ай бұрын
I know it’s a long shot, but maybe you could pitch this to the developers of Minecraft? Because I can tell you put a lot of thought into making this Minecraft generation friendly.
@GhostlyNightSky4 ай бұрын
This is less so a making Trial Chambers big and more a jigsaw block tutorial and I'm welcoming it with open arms, I've always wanted to know how to use them to make structures.
@vonleipenstein38076 ай бұрын
Omg the jigsaw smooch caught me off guard. This may very well be the best practical explanation of jigsaws I have ever seen! Great job!
@CodeNeonMC6 ай бұрын
THANKS VON!!! I tried very hard :) The jigsaws be looking at each other like 🥺👉👈
@BruhManOnYoutube6 ай бұрын
i love it when minecraft blocks make out with each other
@DrTrog6 ай бұрын
I agree. This is the best jigsaw explanation out there! Also the smooch was cute.
@CodeNeonMC6 ай бұрын
@@DrTrog ty Trog!!!
@masik16u6 ай бұрын
Now it's 20, instead of 7?!! That's amazing
@LedgendaryPlayer6 ай бұрын
idk why but, doubling the video's speed makes your voice sound like the announcer from Portal 2.
@_the_purpleguy_4 ай бұрын
Lol, really
@Mysterious_XIV6 ай бұрын
I had this amazing idea listening to the new song "Precipice": make a humongous chamber in the middle of the trial chambers with a boss. A giant Breeze called a Gale that you have to dodge a bunch of blasts from as you work your way up to hit it on the center platform, through a room full of jump pads and blocks that reduce fall damage, and the only way to kill it is by hitting it with a mace with tons of fall damage (you can make one from Breeze drops).
@Flesh-wl7bb5 ай бұрын
Here's some ideas for the drops: Gale Rod, a version of the breeze rod that upgrades the mace. A new material called Windsor, you can upgrade netherrite armor or/and tools or/and weapons and you can upgrade the crossbow. A map that leads you to a new structure that only appears when the Gale is defeated. A new weapon named the Wind Cannon, it shoots out very compressed wind charges and it's ammo is wind charges. Those were just some ideas for the drops
@rooodis4563 ай бұрын
A boss fight built around the mace sounds so fun, I wouldn’t even care abt the drops the fight would feel rewarding enough
@DiamondGnm5 ай бұрын
these huge trial chambers are sick! thanks so much for the explanation about jigsaws too. super helpful.
@admiral_m_10k352 ай бұрын
YOU'RE THE CAVE DUDE!!! You're absolutely doing such good work, this is probably the easiest way to explain the ideologies behind the structure blocks and then more technical aspects for beginners!
@creeperplayzz6 ай бұрын
This looks amazing! Great job, i love how huge they are now, and of the danger of falling off.
@ShadowzClan-16 ай бұрын
Came for a huge trial chamber, ended up getting that and a lesson on structure generation
@edilan4 ай бұрын
I once made a structure knowing almost anything about jigsaw blocks and configurations. This video is so helpfull for me and others to try again (or for first time) to bring out our imagination. Thank you so much, great video!
@Simcitys6 ай бұрын
Great video, man! I would love to see that in vanilla Minecraft!
@itcchiy6 ай бұрын
19:05. If everyone who downloaded template pack didn't change the salt field, packs of those people will be incompatible with each other. Structures of all your audience will generate in the same place in each world.
@CodeNeonMC6 ай бұрын
Fair point!
@DarkHawking3 ай бұрын
Literally TODAY I was searching for a valid tutorial and I found it! Tahmks!
@sageblu22836 ай бұрын
jort storm in the background, classic
@CodeNeonMC6 ай бұрын
NOOO I HAD NO IDEA
@SamSievek4 ай бұрын
The storm is coming
@lazarpetrovic16716 ай бұрын
While i really like this and these chambers are more complex, they do have one HUGE flaw that makes them a bit worse than the original trial chambers(not hating, your version of the chambers is awsome but im just pointing this out) The lack of the deliberately weponised room deisgn the original trial chambers had, im not talking about the dispensers(wich still do count), but the genuine room design of some of the parts and how it hinders you, imma give some examples: The maze like formation, constant dead ends, mini parkour stairs to get to the second level and even a fake ladder in one room with lots of spawners is obiously designed for the mele mobs to corner you and give you a very limited means of actualy getting out of the tense situation, the parkour stairs part is obiously for the breeze on the second floor(where the mele spawners are too) to knock you off back into the first floor and the fake ladder doesnt get you to the second floor completely so the mobs can still drop on you while other ones are waiting right below you giving you even more limited means of escape The vertical room giving the ranged mobs an advantage as they have the highground at all times while you are forced to go up to them The trapdoors in another room with the breeze as that takes advantage of the breezes ability to interact with redstone(like every room cuz dispencers) and the room has a lot of high platforms where the breeze can jump to and there are mele spawners so that zombies or spiders can catch up to you if you fall in a trapdoor on the floor The powdered snow floor in one room is self explanatory as to why that would hinder the player The magma blocks on the floor of a room with a water dispencer at the center that also has a breeze spawner would make the room itself harder to navigate aswell as having to avoid the magma and how all the rooms with a breeze have enough space for it to utilise its redstone and jumping abilities
@CodeNeonMC6 ай бұрын
Some of this is true, and some of this is my bad for not showing it in the video. There are several modules that do this I just didn't encounter in my run for the footage!
@lazarpetrovic16716 ай бұрын
@@CodeNeonMC a alr, i still think your version of the chambers is awsome however i have one cool suggestion for one of the rooms: basicaly for one room, the entire floor is powdered snow and its like a parkour course, your enemies in the room are strays, because they cannot freeze to death in powdered snow
@ultrafun22276 ай бұрын
Great video, great explanations, but the visual part of your version of trial chambers is lacking. All walls look grey boring, as there is no highlighting copper blocks.
@CodeNeonMC6 ай бұрын
Fair criticism! Admittedly the concept of this video is more about the tutorial element than it actually was about the structure. I did originally have a lot more unoxidized copper, but I forgot to turn off randomTickSpeed so it all oxidized while I was building...and since this was made in the snapshots, I had no building tools for an easy fix...and since I had already spent about 2 weeks building full-time, I had to accept my fate 🥲 Thanks for watching!
@lazarpetrovic16716 ай бұрын
@@CodeNeonMCfun fact, waxed copper does not oxidise so you can use that for your chambers without having it oxidise
@CodeNeonMC6 ай бұрын
@@Yegor_Mechanic ? There are vaults in it. They are shown in the video
@Yegor_Mechanic6 ай бұрын
@@CodeNeonMC Sorry, maybe I just missed the normal and ominous vaults when you showed them in the video ¯\_(ツ)_/¯
@danielc56476 ай бұрын
I haven't played yor datapack but I definately liked more the asthetics of the normal trial chambers, yout deign is a bit to large, but it's incredible the ease of those jigsawls, great tutorial :)
@DefNotRealguy4 ай бұрын
you explained it super great!!! This is probably the best explanation to jigsaw blocks on youtube!!!
@LeonSBU6 ай бұрын
i love the lil smooch of the structure blocks
@DefnotsylvАй бұрын
You can also get structure, jigsaw, and structure void block in operators tab in creative in inventory, enable it is controls
@wortwortwort1176 ай бұрын
Definitely wouldnt say you "fixed" it because it wasnt broken
@CodeNeonMC6 ай бұрын
Very true. The title of this video is a guise to make people watch a guide on structure gen. The goal of this video isn't really to "fix" the trial chambers, it's to get people interested in a fun skill they might not have realized they could do!
@esoij6 ай бұрын
You should change it to improved instead of fixed@@CodeNeonMC
@TaratheTigerShark6 ай бұрын
@@CodeNeonMC so clickbait?
@Bloxstrosity62096 ай бұрын
@@TaratheTigerShark goodbait
@Yegor_Mechanic6 ай бұрын
The title of the video got changed :D
@lordender_kitty_official4 ай бұрын
i think bigger trial chambers are probably more suited for multiplayer and raiding them with a group, because earlier today in fact, i was raiding some chambers and they already take a while to complete. especially when they're ominous. i think that these chambers that you've added are probably better for just letting everyone have a challenge, and more loot, when doing chambers with multiple people. when me and my friends updated our server to 1.21, we did a couple chambers together. there was, like, at least five of us together. we struggled a bit to all get any good loot, and it was also insanely easy with that many people.
@Greatcelestialkaligo6 ай бұрын
I think you should do a stronghold overhaul with trail spawners and to a run in it.
@SwervingSho36 ай бұрын
Oh my gosh I forgot you were making this video, insane job, editing was really good as always, and the actual upgraded trial chambers were awesome as well. Get mewo'd, and keep making great content!
@Wombattuus6 ай бұрын
I still prefer the original trial chambers but this is also cool
@Greatcelestialkaligo6 ай бұрын
Gotta agree with that i thibk overhualing the strongholds or end citys would have been better.
@USER-ZB2YT6 ай бұрын
Fix the damn Stronghold! (No but in all seriousness, I love the MC Dungeons version of the portal)
@rustyshackleford2346 ай бұрын
Strongholds and nether fortresses need to be updated
@jesusitabetances24352 ай бұрын
@@rustyshackleford234I really don't want that they're fine the way they are
@mopt3214 ай бұрын
man you dont even know how much time this video has saved me, this is the best tutorial for custom structures i saw
@718jef6 ай бұрын
Jigsawls
@CodeNeonMC6 ай бұрын
My southern roots are showing 😂
@squiggle4636 ай бұрын
it looks like the things you'd see in story mode!!!
@ackeleven7_SV6 ай бұрын
Looks like the Gale Sanctum from Minecraft Dungeons ;)
@TimeforGamesGuy5 ай бұрын
I thought I was the first person to have the idea to improve the trial chambers..... Oh well, this video is so incredibly helpful and I somehow actually understand jigsaw blocks now!
@Victory_Viking6 ай бұрын
I think you should have fixed where they generated because that breeze spawner was way to easy since they can’t jump around
@TL4546b4 ай бұрын
Honestly Minecraft needs more big structures, bigger than the woodland mansion, to create a sense of awe! Good video, haven’t even watched it yet but I know it’ll be great.
@HowieDewitt5356 ай бұрын
1:09 Brother, we ain't dumb it was explained perfectly understandably.
@CodeNeonMC6 ай бұрын
You might have followed it well...but you'd be surprised about other watchers....lol
@TheKnytemayor3 ай бұрын
CodeNeon, there's a new 'controls' setting that is called 'Operator Tools Tab' (you mentioned "only from commands" at 5:54). You can turn that on and it will allow you to select every creative-only block and item, like light and command blocks, INCLUDING JIGSAW AND STRUCTURE BLOCKS. But it excludes the Wither and Ender Dragon spawn eggs, as they are destructive bosses. Hope this helps. P.S. [EDIT] You can use 'corner' mode on a structure block to choose the 2 3-dimensional corners of the structure, so you don't need to put in a numbers for the structure size.
@Foxe_26_056 ай бұрын
woah,nice, a new datapack to use in a moded survival
@De4thsShad0w6 ай бұрын
I watched the dungeon video a while back, and am glad that I stumbled across this one, really enjoyed it. P.S. Thought that I should mention that it is possible to access blocks like command blocks, structure blocks, and jigsaw blocks from the inventory by enabling the operator utilities tab in the controls menu.
@helohel59154 ай бұрын
You can have caps in your files, just in camelCase likeThis, with every word except for the first having uppercase letters. This is a java standard naming convention
@RWQFSFASXC-qc5fqАй бұрын
I'd like to make a small correction. The max distance from center value is capped at 116 UNLESS your structure has no terrain adaptation, then it's increased to 128.
@PhoenixDening-cz5wd4 ай бұрын
Make a trial chamber that has water level raising and lowering and you need ender pearls to traverse and a key thats hidden at the very bottom who else would like this torture
@borb434 ай бұрын
this just makes me wish even more that the trial chambers were just an update for dungeons, those cobblestone cubicles seriously need to improve
@kapitencraft882315 күн бұрын
14:20 "yes seriously, one comma will break the whole thing" coundn't sum up programming any better
@LOL666PX6 ай бұрын
the update is not even out yet and he still made it better 💀
@broomg95124 ай бұрын
didn't expect advice on how to help randomize my structures when i clicked on this video, but boy am i happy
@ThatNerdGuy06 ай бұрын
you can also save a structure with the corner structure blocks (which is what I usually do) which can be accessed by using the structure block and setting it to corner mode. Then set both corners to the name of the structure you want (so the save structure block and the two corner blocks should all have the same name such as house1). You can then open the save structure block and hit "detect" to have it automatically get the structure size and relative position. Just note that the corner structure blocks will not be a part of the structure, and that the two corners must be opposite corners. After that just hit "SAVE" and you're done. edit: also structures can only be 32x32x32 blocks
@CodeNeonMC6 ай бұрын
You can use the corners, yes. Structure templates can definitely be 48x48x48 tho! There are parts of the structure in the vid that are 40 blocks tall.
@ThatNerdGuy06 ай бұрын
@@CodeNeonMC the first (and last and only) time i've used a structure block was in 1.12.2, nice to know that they've changed it (same with increasing the level limit to 20) How much do you think would change if there was no limits? What things do you wish you could do with structure generation that you currently can't?
@CodeNeonMC6 ай бұрын
@@ThatNerdGuy0 actually, there are mods that will let you save much larger templates and they can still be loaded in vanilla! I can't remember which mod tho...I *think* it's Quark? As far as what can't be done...there really isn't too much. With a little imagination you can make almost anything! If I HAD to choose something, Id like an increase to "max_distance_from_center". It is the main constraint for creating truly gargantuan structures. But you can still go pretty dang big currently, so it's not really a complaint as much as it is a desire.
@maximushank11153 ай бұрын
The KZbin algorithm scares me.. I WAS JUST TALKING ABOUT GAME DEVELOPMENT
@K4_is_gaming3 ай бұрын
great explanation on structure generation, even if there's a 99% chance i'm never gonna use it
@akiproject44776 ай бұрын
Great video, man . And the best explanation of how jigsaw block works.🔥
@GracefulBreak286 ай бұрын
I did not expect to learn about the jigsaws and structure blocks from this video🤣🤣
@compactpizza63374 ай бұрын
Woodland Mansions could very much use one of these sort of overhauls.
@okayderp6 ай бұрын
You really cooked us a great meal with this one Mr. Neon
@lunamoth1055 ай бұрын
THIS IS SO COOL, now i can make end update (like structures in there actualy) this tutorial is great but please talk a bit slower 👍👍 edit: you were talking a bit to fast at few points btw
@turkburg78164 ай бұрын
I didn't expect to see footage from my fav jigsaw puzzle youtuber Karen Puzzles in this video, lol REALLY nice upgrade you did to the trial chambers!!
@Cubix694 ай бұрын
After years playing Minecraft now i know how jigsaw block works
@CinchPlaysMC6 ай бұрын
I have been planning to make a mod that overhauls the design of trail chambers, makes them more difficult, and possible adds surface entrances for them. I like how much bigger you make them.
@CodeNeonMC6 ай бұрын
Hopefully this video can help you make that! 😁
@CinchPlaysMC6 ай бұрын
@@CodeNeonMC I already know how to make structures and stuff. I have my own mods on cursforge lol. But thx anyway :)
@SeyernFR6 ай бұрын
Grandma, wake up. New CodeNeon video came out
@thelongestcomment18805 ай бұрын
jort storm instrumental goes hard
@fan-of-Halfway_Gaming6 ай бұрын
my man literally made a whole tutorial, thx! XD
@weeeeeweeeeweee6 ай бұрын
feels more like a factory than a chamber
@BurensHorts6 ай бұрын
Every minecraft youtuber is sponsored by Snhu,
@CodeNeonMC6 ай бұрын
Sounds like your sign to go to college
@BurensHorts6 ай бұрын
@@CodeNeonMC MAybe
@BurensHorts6 ай бұрын
@@CodeNeonMC too young high school
@shinsij4 ай бұрын
One step closer to making the infinity castle in minecraft
@thatnentendogamer36114 ай бұрын
make generation spacing insanely close, the castles will overlap and whammo, infinity castle
@ThatNerdGuy06 ай бұрын
I wish you showed every room for with the jigsaw blocks, so that we could see what is new
@goosehonk41104 ай бұрын
Mkay, that first royalty free song used got me singing jort storm
@evanlara71074 ай бұрын
How come nobody has said this guy needs to be hired by mojang imagine him redesigning ALL of the new structures! Like literally.
@rustyshackleford2346 ай бұрын
100% prefer the original, but still cool
@just_a_guy_19975 ай бұрын
Fair, I feel similar
@Stranded134 ай бұрын
This channel is a hidden gem 💎
@Ayyylien516 ай бұрын
Would you know if theres any way to have an active lodestone in the origin jigsaw and then the compass it's tied to generate in random loot tables? Lodestones just seem very underutilized in the game and I think it would be kinda fun to travel to a destination unaware of what the map looks like as you're exploring to find it.
@CodeNeonMC6 ай бұрын
This *might* be possible in some hacky ways. Any method I can think of would be pretty advanced datapacking work
@Maestro-pr4eg6 ай бұрын
Definitely odd, but the spacious green rooms with winding bridges fondly reminds me of Misery Mire from Link to the Past.
@SprayInk-Kreatïv-Nouveau6 ай бұрын
Now the problem is that suddenly you will find a wall cutting a cave in a horrible way
@CodeNeonMC6 ай бұрын
That happens with the normal trial chamber tho
@SprayInk-Kreatïv-Nouveau6 ай бұрын
@@CodeNeonMC Exactly, well, now there is something that generates fake cave walls around the walls surrounded by air
@Gamer_Dylan_66 ай бұрын
Love this video! Thanks for explaining this in a way that everyone can understand
@Bobbestreal6 ай бұрын
I love the video, love the jort storm inst in the background at the start too lmao
@greenisabean6 ай бұрын
This is really cool, and I really wanna use this info. Thanks! 😄
@Ocorydon-WCO6 ай бұрын
Should have made them for windy and confusing too
@JMoney_TheGangster6 ай бұрын
Dude all I hear is Jortstorm when listening to the music in the background of this video haha
@DrLemons_220136 ай бұрын
this is really useful, also when is the next UHC vid coming.
@CodeNeonMC6 ай бұрын
Next week!
@DrLemons_220136 ай бұрын
@@CodeNeonMC cool, thx. im really enjoying the series and (this is far fetched) wanna maybe be a part of it someday.
@Horizon2096 ай бұрын
Ahhh the jigsawl block my favourite
@CodeNeonMC6 ай бұрын
Southern accent slipped through 😂
@itsMeKvman5 ай бұрын
this is so useful for me, i'm procedurally generating the backrooms so i can throw my friends into it
@swtness88884 ай бұрын
bro trial chambers are huge i tried to upgrade one before AND ITS SO BIG I DID NOT EVEN FINNISHED YET
@TheBionicPenguin3 ай бұрын
Bro had the opportunity to say trivial trials in the beginning instead of tiny trials
@bob380284 ай бұрын
Bro thought he could sneak in Jort Storm without me noticing.
@PLANETEr-r5z5 ай бұрын
Wow I fought the trial chambers Are awesome. But this is more Awesome. These new Trial.chambers. Are really awesome.
@ultimate_pleb6 ай бұрын
This is a really good video that is very clear and easy to understand and follow But i feel like it took atleast a year off my life lol
@smhsophie6 ай бұрын
i love how the features not even out and people are already fixing it haha
@docdapper6 ай бұрын
This video is gonna blow up, I can feel it
@meddler-gz1ks4 ай бұрын
I'm completely lost but still having a good time
@myriapod73046 ай бұрын
This is an awesome way to present it! Do you know any way to generate those jigsaw via commands? Structure blocks work but there doesnt seem to be a way to activate jigsaws using redstone or commands...