Truly innovative FPS games

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Riloe

Riloe

Күн бұрын

Пікірлер: 667
@riloegaming
@riloegaming Күн бұрын
Play War Thunder for FREE today on PC or Console and get a huge free bonus pack with vehicles, boosters, and more ➡ playwt.link/riloegaming
@AnotherOtherMan-alive
@AnotherOtherMan-alive Күн бұрын
I think you already covered it: GZW specifically the implementation of terminal ballistics. Flight ballistics is the easiest to implement of the three (launch, flight, terminal). Though the next stage in this would be launch/barrel ballistics. Though I doubt those engines will get published due to ITAR restrictions.
@lanmandragoran8337
@lanmandragoran8337 Күн бұрын
Ender's Game reference. Lets go. You know it took almost a decade to find out that Ender's Game was a full series and not just 1 book for me? Have read all of the series several times now =)
@Tman2bard
@Tman2bard Күн бұрын
Nah, don't give this game your time people. Hella long grind with barely any rewards and some of the worst balance in the business. I got 502 hours in it. Don't do what I did
@EvanLikesCars312
@EvanLikesCars312 Күн бұрын
No thanks
@Mysteriesman-y3s
@Mysteriesman-y3s 7 сағат бұрын
Hey theres 1 mobile game that blends slomo and doom what a weird mix but addictive movement though
@nick_XIII
@nick_XIII 2 күн бұрын
I'm still so disappointed at how Boundary was handled..it's such a solid game run by an incompetent company.
@Montauk110
@Montauk110 2 күн бұрын
the beta(or alpha? don't remember) was so much fun. Never got concrete figures but they changed the movement and how guns pushed you a lot on release, it took so much out of the game.
@nick_XIII
@nick_XIII Күн бұрын
@@Montauk110 I played a ton in the betas, but as soon as the game launched and it took 10 minutes to find a match, and the match had to be padded with bots cause it will fill, I knew I was a fast sinking ship..
@DualWieldedEggrolls
@DualWieldedEggrolls Күн бұрын
It's a shame too, because I like the art direction of the game too. If you're willing to maintain a suspension of disbelief of how space combat would work, it genuinely felt like the space could be a new front of warfare in the near future or so.
@Montauk110
@Montauk110 Күн бұрын
@@DualWieldedEggrolls agreed. The art direction was stunning, to this day I stumble across concept art from it and I'm always astounded by it. As Riloe said, hopefully someone else picks up on it because it's too good to die now.
@eli3998
@eli3998 Күн бұрын
Man i was just starting to get hyped about living my enders game fantasy😢
@mollamba
@mollamba Күн бұрын
my professor was telling us how when he was working at a studio and halo released with a 1 button press for grenades, everyone in the industry was dumbfounded
@jesusofbullets
@jesusofbullets Күн бұрын
My late uncle was a beta tester for Halo 1. The sniper scope apparently had an extra zoom and the pistol never had one in the build he played.
@edelmeister.
@edelmeister. Күн бұрын
The VR hype train is long gone, but playing HL: Alyx was the sort of child-like wonder experience you talked about, imo. I'm still convinced that one day VR will be the norm, but only when someone figures out how to make using a VR headset as effortless as using a mouse, keyboard and screen. Thanks for the great video!
@802Garage
@802Garage Күн бұрын
If the tech can become light weight and performant enough to basically be put on like a pair of glasses or swimming goggles, suddenly it will feel much less cumbersome.
@floydhopkins7901
@floydhopkins7901 Күн бұрын
​@@802Garageit's not just that, it's the price point and quality of the content. There's only a few vr games that really feel like they're worth playing.
@802Garage
@802Garage Күн бұрын
@@floydhopkins7901 Oh fair enough for sure. That's because a studio or publisher has to deem it worthy of sinking a AAA budget into a game with such a limited audience. Such a game would attract more buyers. Catch 22 type deal.
@Axunen
@Axunen Күн бұрын
@@floydhopkins7901 It's a snake eating its own tail. Cant have good games if there aren't people to buy them. There are no people to buy them because there are no good games. Yes, there are A LOT of good games, the audience just cant see how EARLY stages vr actually is and demand higher quality than is feasible for the market share of the platform. The platform being a SUPER NICHE and novel does not help it either. PC gaming became a thing because people used PCs already. Console gaming became a thing because it was plug and play.
@Greasy322
@Greasy322 Күн бұрын
give it 10 years trust
@jansvoboda4293
@jansvoboda4293 Күн бұрын
7:22 Yeah Ender's game came to mind just before you said it. "Enemy gate is down."
@Aodhan45
@Aodhan45 Күн бұрын
I kind of wish he brought up Echo Arena on Oculus because the battle mode was pretty much exactly the Ender's game one.
@PretendCoding
@PretendCoding 2 күн бұрын
SUPERHOT is the most innovative shooter I've played in years!
@riloegaming
@riloegaming Күн бұрын
Superhot is amazing! It’s mechanics are almost SO unique that I they become their own category of game itself- same reason I didn’t cover my favorite game of all time, Portal
@minepro2929
@minepro2929 Күн бұрын
@@riloegaming I love portal. I just can't descript how much I love portal with the 2k character limit on youtube lol.
@thicc_vic
@thicc_vic Күн бұрын
Superhot is an absolut banger but im still dissapointed at how short it was, with those mechanics and all the different ideas they threw in the mix (+ some new ones) they could have easily made the game 3-4x its lenght the game just left me hungry for WAY more
@harry_kaiser
@harry_kaiser Күн бұрын
it amazes me that next to no other game (except maybe clustertruck) ripped that game off
@SandreXen
@SandreXen Күн бұрын
@@harry_kaiser i suppose it's so specific that it's hard to take the idea from it and not do something so similar that you would be seen as a rip off.
@mcgusto5123
@mcgusto5123 2 күн бұрын
Damn all that heartbreaking early Boundary footage. Somewhere on another timeline, It's the biggest fps to launch in the last 5 years and is PACKED with players.
@Dia.dromes
@Dia.dromes Күн бұрын
don't give me a time machine or I'll waste it on fixing that game
@scottwatrous
@scottwatrous Күн бұрын
It was fun when I played the demo, I thought it was still being worked on, damn.
@gun_gaming1666
@gun_gaming1666 Күн бұрын
Yeah the demo was crazy! I remember showing my friends the game but they didn't play it sadly
@Scroolewse
@Scroolewse 13 сағат бұрын
That's how I feel about Lawbreakers tbh. It wasn't particularly innovative, it just perfected basically everything that makes a hero shooter fun. Particularly maps, movement and game modes.
@JBHurtmann
@JBHurtmann 2 күн бұрын
3:58 Mirror's Edge used Unreal 3, if any game were to be called Frostbite's benchmark, it would probably be the first Bad Company.
@ChaoticKatana
@ChaoticKatana Күн бұрын
There is also a certain BGM to use for that part, and it wasn't the Halo Covenant Dance.
@BackwardsPancake
@BackwardsPancake 3 сағат бұрын
This. If memory serves, they only transitioned to using Frostbite for the sequel/soft reboot, Catalyst - And this change was partially blamed for why that game was kind of disjointed and not as good.
@Pilps
@Pilps 2 күн бұрын
Subway order just arrived, perfect timing
@Thlormby
@Thlormby 2 күн бұрын
The meal is ready
@troppix14
@troppix14 2 күн бұрын
@@Thlormby da bluetoof device is ready to connect
@garl2000
@garl2000 2 күн бұрын
hope the order was good dude :p
@meeplymoon8391
@meeplymoon8391 2 күн бұрын
can i have some
@pyeitme508
@pyeitme508 2 күн бұрын
Wow
@chlochlo_the_T_BAG
@chlochlo_the_T_BAG 2 күн бұрын
just stayed up all night working on my 3d modeling skills thank you this is perfect for the background
@FroggWizzard
@FroggWizzard 2 күн бұрын
thats so real. booting up rn after reading this
@Vedgy
@Vedgy Күн бұрын
Stayed up all night to work on 3d modelling, watches video saying the future is not having 3d models
@minimanbeast1014
@minimanbeast1014 2 күн бұрын
Hyper demon makes me want to vomit every time i play it, i love it
@KalishKovacs
@KalishKovacs 18 сағат бұрын
Hyperdemon my beloved
@almacsutka09
@almacsutka09 Күн бұрын
It might not be that ground breaking but to me The Finals still felt/feels like a breath of fresh air in the fps genre. It didn't invent anything new, just put a bunch of cool stuff together and it works so perfectly! You have the basic fps guns and weapons but you also have a bunch of different gadgets, props around the map, destructible environment and a heavy focus on movement and of course, team work and all these things add up to a pretty unique blend that i just absolutely love!
@NPNGPhotography
@NPNGPhotography Күн бұрын
Agreed! It really just allows you to get creative. I’ve been hooked to the Finals lately
@honoredgolem219
@honoredgolem219 20 сағат бұрын
I would describe the finals as the ultimate fps right now. Its built upon all previous fps evolution, and then expands on each in its own right
@Stonecargo21
@Stonecargo21 17 сағат бұрын
man the shmoovment gets so fast once you tack on a million little tricks to up your speed. Light dashing into a jump pad, jumping off of ziplines before the end, sliding after a vault, jumping through windows building to building, its so good
@Gravitycrazy
@Gravitycrazy 13 сағат бұрын
It's probably one on the best f2p games out there at the moment
@MFKitten
@MFKitten Күн бұрын
Voxels are used right now in AAA games, just not for the actual rendered models. Voxels are used for volumetric lighting/fog a bunch. The smoke grenades in Counter-Strike 2 are voxels behind the scene, with the more complex rendered smoke effect rendered in it's place. The voxels tells the smoke where to go. UE5 uses voxel based volumetric fog that isn't just a constant around you, but that can be thicker and thinner, can have clearings, etc Teardown is a great example of how voxels can be used behind the scenes in future games, especially with the the pre-release physics that were scaled back before it came out. Games have been using intelligent destruction physics to organically and procedurally cut models up into individual pieces before. With voxels "informing" that process, you could have more "affordable" destruction physics in games on a huge scale. Hell, we have seen this in some way in games already! Personslly I miss Rainbow Six Siege from when that game was at its peak. GOD the destruction physics as an integral part of the gameplay is SO good. The game diverged in the opposite direction from where I wanted it to, and felt wrong to me eventually, but man. The physics in that game changes how you think, and I have yet to see anything replicate that.
@riloegaming
@riloegaming Күн бұрын
@@MFKitten Rainbow Six is a good example of where things could go as far as destruction actually having a purpose in gameplay! And yes CS2’s smoke is a good example of volumetric voxel tech being used in a mainstream game currently
@h2o848
@h2o848 Күн бұрын
whoa i never considered how destructible environments worked this is amazing
@Go_Coup
@Go_Coup Күн бұрын
Is Bluedrake or someone making a voxel-based shooter with a lot of destruction?
@scottwatrous
@scottwatrous Күн бұрын
Yeah an engine that can use voxels and some kind of light/path/photon tracing, and then process it with a fuckload of generative graphics over top to blend it into something natural that is consistent and fast: that's probably going to be how things evolve.
@Scroolewse
@Scroolewse 13 сағат бұрын
Teardown level destruction with proper physics sounds cool but I'm just not so sure it would actually be fun tbh. Bad Company 2 and certain Battlefield 3/4 maps showed me that destruction is sometimes plain annoying (I still love these three games, don't get me wrong).
@ZeGermanFox
@ZeGermanFox 2 күн бұрын
I’ve been thinking this same thing for a while now. A lot of games lately seem to focus on just having really good graphics with ray tracing, shadows, etc. but the gameplay still feels like something that came out in 2010. Battlefield 2042 for example tried to push these weather effects and everything meanwhile Bad Company 2 still looks and feels better to play. The next step for games in my opinion is to make the games more interactive and reactive to players‘ actions. Think Bad Company 2 but with voxel tech on basically everything so no building is destroyed the exact same way and the ruins of the building remain on the map for the rest of the match, potentially blocking off routes and denying roof camping spots in a way that never feels scripted or repetitive
@de-ment
@de-ment Күн бұрын
Games like The Finals already tackles this really well (whaddaya know, they're ex bad company/mirrors edge devs) without voxel tech. Perhaps the only game right now that tackles voxel based destruction in a grounded theme is Teardown but that on its own has proven many shortcomings in detailed simulation and contexts linked to building materials beyond just "flammable or not" or "fragile or not"; things get real finnicky when you have to work with smaller and smaller sections with less and less voxel counts; similar to how you need a minimum resolution to be able to convey something in pixel art; Or with larger and larger parts as the game simply isn't made that way. Voxels are also already not easy to render in comparison to polygons n such, best examples being performance drops introduced with CS2's voxel smokes, or how volumetric (hidden voxel) fog in MANY games just eats up your frames without really adding much of a difference. Although it's a massive feat to have voxels look as good as a modern AAA, it's not a solution by any means, maybe at most a standard for the far future but absolutely not now nor the next decade.
@bootchoo96
@bootchoo96 Күн бұрын
BC2 does not feel better for movement... You can't even sprint in diagonal or vault
@hammer8771
@hammer8771 Күн бұрын
7:25 i IMMEDIATELY said "its enders game!" when u first started talking abt zero g combat and im glad u actually brought the book up because that book always struck me as a great video game idea
@Lynxi_
@Lynxi_ Күн бұрын
Im really surprised that THE FINALS by Embark Studios wasnt covered in this, the completely destructible maps and environment is the core of the game and really adds a layer of depth and skill expression that really cant be compared to other first person shooters
@Clatgineer
@Clatgineer Күн бұрын
It was shown but not discussed, which is unfortunate
@Sp4rkofD4rk
@Sp4rkofD4rk 21 сағат бұрын
I think this is because they didn't invent any of those things but just implement them. (Very well executed of course)
@Lynxi_
@Lynxi_ 18 сағат бұрын
@@Sp4rkofD4rk I believe they created new systems over the course of 3 years to get the full-level destruction functioning properly and with the level of optimization that it has
@colbyboucher6391
@colbyboucher6391 Күн бұрын
FYI Marathon was only the first to do "mouselook" in the sensr of aiming up and down. Doom had a control scheme for aiming with the mouse and encouraged people to try it right in it's manual.
@jaggoff6949
@jaggoff6949 2 күн бұрын
3:37 smooth af transition
@mohamedabdikadir1393
@mohamedabdikadir1393 Күн бұрын
Woah lmao I didn’t even realize😂 clean asf
@rickwatts7998
@rickwatts7998 Күн бұрын
Mirrors Edge was not frostbite Shoulda mentioned Alien Resurrection (PS1) for being the first game to ship with the modern dual analog aiming setup as it's default control mode. Was knocked back at the time and considered weird!
@TofuRabbit
@TofuRabbit 2 күн бұрын
From the start i knew you were gonna mention Hyper Demon, i love that game so much. It's SO sick, but my brain gets messed up by it lol, constant full FOV combined with its psychedelic visuals is a complete sensory overload for me, i am completely garbage at it. Hands down one of the coolest and most unique experiences in FPS as a whole.
@bonechovah
@bonechovah 2 күн бұрын
loved this video, not a second of it wasted during it's runtime. you're becoming one of my favorite creators every new upload.
@IWearShoes31
@IWearShoes31 Күн бұрын
I actually had a blast playing brink when it came out lived the parkour combat. Cheers!
@riloegaming
@riloegaming Күн бұрын
Haha Brink was one of my first games on 360! Still have the hardcopy 😄
@joshuaandrewson3091
@joshuaandrewson3091 Күн бұрын
I still wish the Game actually had a genuine and proper Campaign mode instead of a bunch of missions with AI battle on it. It definitely has some potential.
@IWearShoes31
@IWearShoes31 Күн бұрын
@@riloegaming Same, not my first 360 game but I still have my copy
@MrOwl1591
@MrOwl1591 Күн бұрын
Could I suggest music for your next topic? Games such as Payday 2, ULTRAKILL or Warframe stand out in such department. Payday 2, for example, uses music not just to enhance the experience but also functions as a mechanic with its dynamic music system to help the player know in which phase the assault is from stealth, control, anticipation to assault, whereas ULTRAKILL enables you to feel and hear the power that V1 carries with them and finally in Warframe the rare times you hear the music you feel as if you're a part of the world that you're playing in that its not just pixels on the screen but lives and planets are at risk or have been destroyed. Other than that, thank you for making these types of videos that have so much passion behind them in this sometimes fake world. Keep up the good work.
@joshuaandrewson3091
@joshuaandrewson3091 Күн бұрын
Me when Razormind
@kcompanyiteration1
@kcompanyiteration1 2 күн бұрын
Just want say thank you for making videos like these, you inspired me to start my own channel to talk about things I find interesting and cool. Please keep up the videos much love!
@the_ginjaninja2377
@the_ginjaninja2377 Күн бұрын
I feel like the most innovative game on the market right now would be the finals with its insane destruction and graphics fidelity. It takes tear down’s destruction and puts it into an arena fps that is just so much fun to play because the destruction is insane and the movement and gameplay feel fantastic too
@UK_IN_US
@UK_IN_US 2 сағат бұрын
The Finals isn’t innovative, it’s derivative, and you just made the case yourself. Yes, it’s very polished, yes, it’s got fabulous graphical fidelity, but none of it is *new*. It puts a bunch of elements together in a way that works really well. But none of those elements are unique, new, or different.
@9999crazymonkey
@9999crazymonkey 20 сағат бұрын
I'd love videos on the origins of genres of games. Like how Battle royals started as Minecraft and Arma mods. Or extraction shooters with Division 1 Darkzone.
@Civilized.Spartan
@Civilized.Spartan 2 күн бұрын
Sadly the world is too dumb to appreciate the shear brilliance of Riloe's in depth/educational video style. Truly the David Attenborough of gaming KZbin video Creators. You'll be entertained while being educated and won't even realize it. - Bravo good sir, bravo. 👏👏
@fanofgaming8403
@fanofgaming8403 2 күн бұрын
I see him on par with other gaming essayists like Jacob Geller or Razbuten. They never talk about recent controversy or board the "woke is bad" train. These videos leave you with something more to think about in your spare time. And videos like this are the reason why I subscribed to him.
@Civilized.Spartan
@Civilized.Spartan 2 күн бұрын
Cheers
@3123對
@3123對 Күн бұрын
@@fanofgaming8403 It`s just difference of making a video out of love, or for views. Ppl like syntheticman makes their video controversial just to stay relevant.
@dezalt
@dezalt Күн бұрын
Wome IS bad, but agree with rest of the statement.​@@fanofgaming8403
@ClearSkiesGM
@ClearSkiesGM 2 күн бұрын
I would say Rise of the Triad had a look ability and then there is also Decent series that gave us the idea of a 0-G world.
@ShoulinCSS
@ShoulinCSS 2 күн бұрын
I was going to bring up Descent and it's ground breaking 6 degree of movement at the time. Just not sure you would consider it an "FPS" 🤔
@ClearSkiesGM
@ClearSkiesGM 2 күн бұрын
@@ShoulinCSS I fill it fits, because it isn't a flight sim perse. It has us moving through corridors, and you moved like a character, not so much a ship such as the classic Wing Commander! Plus I fondly enjoyed that game for not somehow messing with my vision!
@spinnenente
@spinnenente Күн бұрын
the finals has been the most refreshing pvp shooter i've played in many years. Bad company 2 might have invented full scale destruction but the finals uses it as a core game element like no other game before.
@9999crazymonkey
@9999crazymonkey 19 сағат бұрын
The ability to move the objective with destruction is really what makes the Finals great.
@WaywardNomad-c3p
@WaywardNomad-c3p Күн бұрын
In terms of voxel-based fps games, there have been two in the past (both dead sadly), called Ace of Spades and Sectors Edge. Both games had fully destructible maps, plenty of game modes, and building mechanics (with sectors edge even allowing you to make presets). People would tunnel through the map to get to objectives or carve out huge chunks to rearrange everything. Hopefully, in the future, someone will take up the task of making a truly groundbreaking voxel fps.
@riloegaming
@riloegaming Күн бұрын
Ace of Spades was great!
@Sicari42
@Sicari42 Күн бұрын
Shattered Horizon is GOAT. It's a big reason I got into the video game industry and I've championed it's merits for well over a decade now. So glad to see others talking about it in the wild.
@rinzevant6120
@rinzevant6120 Күн бұрын
It’s so rare to see it mentioned
@joedear2359
@joedear2359 Күн бұрын
Tribes ascend still one of the goat games imo, very original mechanics and playstyle. It also had vehicles and gadgets and different utilities.
@Alpha.Phenix
@Alpha.Phenix Күн бұрын
I wouldn't say I am into ''NASApunk'' and tend to jump between neutral, and dislike for sci-fi. Watching this though I feel like I missed out not having played Boundary. Warframe has these things called archwings, strap some on your lower back to become a jet plane, in space. The controls used to include rotating yourself any way you want...used to. Missions where you fly with them aren't very popular, or common; somewhat recently I thought I would play one, remind myself what they felt like...off, felt very off, flying in zero gravity without the ability to spiiiiiiiiiiiiiiiiiin in every direction. I miss it.
@hardtailgang
@hardtailgang Күн бұрын
Great roundup! I know Tribes got a brief mention as a predecessor to the modern movement shooter, but I think it deserves a deeper dive. - Came out in 1998, same year as Delta Force, with huge sprawling outdoor maps just like Delta Force. - Multiplayer matches with up to 128 players, including single and multi-person vehicles. Tribes 2 (2001) iterates on vehicles making a full scale combined arms game with tanks, bombers, and mobile point bases. - Destructible base infrastructure to disrupt enemy defenses AND player-deployable base assets like forcefields, turrets, and resupply stations. - The first multiplayer FPS to truly and effectively utilize the z-axis as a viable space to play in, with projectilie-based (vs hitscan) weapons that required leading your target flying through a 3d space. - HUGE modding communities spitting out a ton of creative ideas. This wasn't unique for the time, but just also worth mentioning. There's a lot to love about the original two Tribes games. Modern attempts at reboots have all been small scale "arena shooter with jetpack" and if that's all you've played, it completely misses the mark on what made the original series great.
@visual_chris
@visual_chris 21 сағат бұрын
boumdary was so sad to watch, hope the finals stay longer
@Narc0YT
@Narc0YT 2 күн бұрын
A nice innovation would be SCALE - some games tried to do this with BF doing large player servers but it's still not there or smooth enough yet
@635574
@635574 2 күн бұрын
Maybe star citizen can truly handle the scale thing
@Narc0YT
@Narc0YT Күн бұрын
@@635574 agree for what star citizen is, but it's not really an fps
@dezalt
@dezalt Күн бұрын
Smoothness is one thing, Dice's problem by making the larger maps almost empty for the most part which makes it super boring and a total chore to travel across one objective to another.
@scottwatrous
@scottwatrous Күн бұрын
Scale by and large depends on context, and also is mostly a backend technology thing. I think the aspect of scale that is interesting in this video's context would be mechanics that work with and package a large increase in scale to make a whole new sort of game or paradigm of interaction. In the same way Halo adding a recharging shield or a grenade button streamlined combat, or how Half Life 2 added a gravity gun, what sort of mechanics will work with that scale to change how we think of a large scale game? Star Citizen with its sort of seamless blending of servers and worlds and everything is a cool technology and might be a case of 'no mechanic is the mechanic' as there certainly is an argument that developing tech to the point that previous game mechanics are simply obsolete is its own sort of game changer. But beyond that it's how the game is designed to work with that technology that will be interesting to explore. Because if you go too big with the scope of a mechanic it just becomes a game idea.
@Narc0YT
@Narc0YT Күн бұрын
@@scottwatrous I think it's both adding the backend tech to support insane scale and then using it creatively. While not a great example think of just an absolutely massive sword game where you can recreate things like huge armies fighting eachother with both armies being players. It could just be a single server on the game that people join and fight in. That's quite a boring example and I agree thinking of mechanics that might be suitable for scale is a tough question but I trust in some indie company finding a way to be creative.
@ConceptualMythos
@ConceptualMythos 2 күн бұрын
Yeah I really wish specter divide did better it goes to show people don’t want a new thing just a reskin of what they are used to
@s1mp_licity38
@s1mp_licity38 Күн бұрын
Idk if that's necessarily the case. There are a lot of factors. Marketing for it has been near non-existent. I know about it because I played the early access playtests before it even had a name, which is also where I found, it just doesn't click with me well. It's hard to really say exactly what it is, but something about the maps, the guns, the economy systems, just doesn't click that well for me personally, and from what I hear, many others as well. I like Valorant and CS, and play other more tactical shooters like r6 and even Tarkov and such, so it definitely isn't a genre thing, it's a game specific thing. Meanwhile, Fragpunk looks absolutely amazing and exciting and interesting, while being in the same genre and doing many things differently than it's contemporaries. There are a lot of reasons Spectre Divide hasn't found success, and it definitely is not because people don't want a new thing
@haiperbus
@haiperbus Күн бұрын
@@s1mp_licity38 the maps are a big factor, they are all very samey. A large part of CS map design is that every area is unique in it's look. Spectre clutters the map with boxes that are similar sizes and colors.
@s1mp_licity38
@s1mp_licity38 Күн бұрын
@haiperbus That probably definitely plays a part. The whole look of the game is also weirdly generic, while being unique. It's unique because its a ton of generic looking visuals smashed together so it feels familiar, but also not. Same with the gunplay and movement. It feels like cs to move around, but somehow slower still, and then the gunplay looks closer to something like siege, but then feels more similar to value not in a good way either because it feels like a combination of the two with the ads. The guns themselves feel weird and the pairings pretty much always force you into using a gun you don't like very much, or are just kind of strange. And ik you can go through a list to get the pairing you want basically, but it makes the buy menu so much more cluttered and hard to work through while also needing to get you and your spectre placed before the round starts while you have the click teleports. Pre-round feels WAY too busy, and then mid-round is confusing and plays weird, gunfights feel off. It's like it can't decide between being a smooth play experience more similar to siege with smoother movement and mobile shooting, or more tactical like cs with immobile shooting and slower player speeds
@mitwhitgaming7722
@mitwhitgaming7722 2 күн бұрын
Now I want a null g shooter where your weapon recoil is actually taken into account. Fire a shotgun, and you are just sent spinning. 😂
@635574
@635574 2 күн бұрын
Realism stops at the point it breaks fun. Imagine why hardcore sims where each body part takes damage or gets disabled arent popular. But if yhe recpil just pushed you back that could still work ok, the problem here is its too much learning for casual aufience thetefore any 3d shooter thats not a spafeshipgamr will be too much for most. I remember the zero G ship section grom crysis 1 because it wad frustrating until you learn to let it center to the default orientation.
@mitwhitgaming7722
@mitwhitgaming7722 2 күн бұрын
@635574 on no, in first person, it would be horrible. But imagine a more comedic third-person space shooter in a similar vein to Screen Cheat.
@jad05
@jad05 Күн бұрын
I could see that working decently well as a VR type game, as you could position your shots in a way to propel yourself across the map, acting as both a movement mechanic AND a puzzling negative feedback. It would certainly require its own shooting style to account for Center of Gravity
@riloegaming
@riloegaming Күн бұрын
When you fired in boundary you actually did start floating backwards, it was pretty severe with the high powered rifles
@Flesh_Wizard
@Flesh_Wizard 12 сағат бұрын
>acquires minigun >new propulsion method discovered
@paperbag4213
@paperbag4213 2 күн бұрын
Marathon is actually supposed to be coming back soon and I’m so excited
@SirPwnington
@SirPwnington Күн бұрын
As an extraction shooter
@borb5353
@borb5353 Күн бұрын
i love extraction shooters, just not when they are online multiplayer
@killingmoon6974
@killingmoon6974 Күн бұрын
​​@@SirPwnington Hunt:Showdown is an extraction shooter and it's fucking amazing. The best game I've ever played
@EnforcerKid
@EnforcerKid Күн бұрын
love that game but i am a lit wored about how thay will handel it
@AbyssalGaze5
@AbyssalGaze5 Күн бұрын
SUPERHOT is the most innovative shooter I've played in years! No plot, no anything. Just killing red guys!
@brentogara
@brentogara Күн бұрын
... *SUPERHOT* has no plot? I wonder if we were playing the same game... _my_ experience of *SUPERHOT* was a dystopian hellscape where gamers/hackers were tricked, and then coerced into acting as killers-for-hire by shadowy government/corporate forces on pain of death. But maybe _your_ *SUPERHOT* was different?
@danielquintonvo
@danielquintonvo Күн бұрын
I will always be ecstatic about any mention of Hyper Demon! Truly an absolute master class in game design. I legitimately think any person who wants to understand game design *has* to play it.
@1chopsticks
@1chopsticks Күн бұрын
the second i saw Delta Force, i knew i was in for a treat. used to play DF2 so much with my dad growing up.
@abookishdragon4691
@abookishdragon4691 2 күн бұрын
Riloe in the middle of breakfast again! Truly, the best time for uploads. Thanks again man!
@mikecapson1845
@mikecapson1845 Күн бұрын
"Son, what u wanna for Christmas?" "Neuralink, so I can play videogames with my chipped friends, please."
@doggieboo
@doggieboo Күн бұрын
Amazing video, i didn't realise how many games there are out there that have such interesting mechanics. I was really hoping you would have mentioned at some point the finals as having a fully destructible world really add a whole new level of strategy. Outside of that, I really feel like VR must also have plenty of ways of playing that haven't been imagined yet. Playing half life alyx for example made me realise that the mundane aspects of rummaging through drawers or moving around boxes to find things feels so good. I can't wait for those mechanics to get developed and maybe find their way in pvp games too.
@ElDaumo
@ElDaumo Күн бұрын
Descent and Forsaken did the whole omnidirectional shooter thing decades ago and were Mainstream hits at the time
@NULL_SIGNAL
@NULL_SIGNAL 17 сағат бұрын
Came here to say this. Descent did it in 1995. There aren't a ton of 6DOF games over the years but they exist.
@ogPunkcln
@ogPunkcln 2 күн бұрын
What I find fascinating is the idea of pushing the concepts of 3D, 4D, augmented reality and virtual reality. VR has been around for quite a while now, but it is still not mainstream. I can imagine one day every house will own VR headsets like they're game consoles, and then every game takes place in a virtual 3D environment where you can walk around with your actual feet and grab stuffs with your actual hands. It's not the graphics or the twists in game mechanics, it's about the technology and the way we interface with the games themselves that will introduce significant change, or at least that what I think will happen.
@ryanduffy5549
@ryanduffy5549 14 сағат бұрын
I love the use of one of the iconic battlefield bad company 2 OST for background music. Good memories
@aunderiskerensky2304
@aunderiskerensky2304 Күн бұрын
Spectre Divide playtest was actually hella fun. Gunplay felt crispy, weapons are easy to understand and do what you think they should, and the skill ceiling is pretty high. Everything i hoped Valorant would be as far as gunplay. Well done Shroud and team!
@tristanfarmer9031
@tristanfarmer9031 Күн бұрын
I am a VR enthusiast and will continue to have hope. It will go mainstream the same way PCs did one day!
@awsomebot1
@awsomebot1 Күн бұрын
In chapter 1 you avoided saying "X was first to do Y", but nonetheless I think it's important to note that indeed most of the time those games weren't the "first". -Halo wasn't the first game with it's control scheme (I assume you mean dual joystick for aim+movement). Golden Eye technically supported it with 2 gamepads, however most people seem to think the first proper twin stick game was Alien Resurrection. IIRC reviewers really didn't like the twin stick controls at the time. -Doom supported mouselook before Marathon. While it didn't allow up-down aiming, it certainly was the precursor to the keyboard+mouse scheme we're used to now which seems to be what you emphasise. With up-down aiming in mind, the first first-person game with freelook would likely be Magic Carpet. -Medal of Honor wasn't an innovator in regards to aiming down sights. There had been several games between the Allied Assault (first MoH game with ADS) and Golden Eye. Operation Flashpoint, Delta Force, Hidden & Dangerous, etc. Technically Golden Eye isn't the first game with ADS either with Virtua Cop games predating it; however those are light-gun shooters so maybe they shouldn't count. -This has been pointed out before but Mirror's Edge is on Unreal, with the first Frostbite game being Bad Company
@scottwatrous
@scottwatrous Күн бұрын
I don't even consider Goldeneye to be ADS. It and Perfect Dark has a detail aim mode that is basically just extra zoom and nuanced aim reticle, but it doesn't try to imply sights at all, the gun is still just held at the hip. It's not really any different than what Half Life and other games had already accomplished (the crossbow and so-on) but in a way that works specifically with the janky N64 controller. It was games like Call of Duty where you actually have animations where the weapon is 'shouldered' to use the actual iron sight model that we get true ADS in any sort of mainstream sense.
@Atropos148
@Atropos148 Күн бұрын
3:38 that scope change was so smooth i had to watch it twice to realize when the game changes I would love to see a combination of Teardown and Prey 2017. A whole space station with simulated water pipes, gas pipes and power cables in the walls where you choose which hallways will be flooded. Maybe you can even completely detach a part of the station and that affects the ending? It would have to have very loose story to make that work tho. In general, i hope voxels are the future, and raytracing can easily be a part of that. Almost any game can be better or at least more interactive by having a voxel world.
@diegoperafan2768
@diegoperafan2768 Күн бұрын
There was an FPS called Quantum League, that you played with time and quantum doubles of yourself, It was fun and I think very innovative
@rifleman22
@rifleman22 13 сағат бұрын
dude how am i just finding this guy??? hes like history channel for video games!
@CRDubU
@CRDubU Күн бұрын
Honestly, I think you're right on the dot of voxels being the future. Yeah, it's just blocky aesthetics right now, but given what the games I grew up with became as time went on, I really do see voxels as the future. Not even just for gaming, but for any display technology in general. Virtual reality, ARG googles, scientific simulations, any visual media will be dramatically effected once they become high enough resolution to be functioning similar to actual physics as opposed to 3D art.
@MisterBoooom
@MisterBoooom Күн бұрын
You should totally check out Out of Action, it's being developed by D0ku, he designed, modeled and implemented cosmetics in a MMOFPS called Planetside 2, which I still play to this day, since the scale of the battle is way more of what new games can offer.
@Montykrajta
@Montykrajta Күн бұрын
Cheers! Love this channel so much
@ruussell3923
@ruussell3923 2 күн бұрын
Riloe, I’ve gotta know, do you watch Jacob Geller? this video reminds me of his recent video talking about the history of fidelity in Gaming, and I’ve gotta say I am here for it. I really love the analytical angle you’ve been taking in your content, and think you would really benefit from branching into new spaces beyond comprehensive looks at specific titles. hope to see more content like it in the future!
@Zel-Veraan
@Zel-Veraan 2 күн бұрын
Now that you mention it, yeah. They do share a similar narration style. And, if you like both of them, please do yourself a favor and check out Jam2go.
@riloegaming
@riloegaming Күн бұрын
I actually don’t really watch gaming youtube videos at all, just movie based stuff here and there! My all time favorite gaming youtuber is Noah Caldwell Gervais.
@TibbyLTP
@TibbyLTP Күн бұрын
@@riloegaming Jacob Geller is more "media critique/video essay" than strictly video games. He talks a lot about video games, but he has done movies, art, books and more. He mostly talks about games, but he generally does so as a jumping off point or to use it to discuss ideas, much like what you do in some of your videos! I would recommend checking him out, especially if you Like Noah Caldwell Gervais.
@ktkace
@ktkace 2 күн бұрын
cheers! there was this backlight game that was on pc where u get xray vision so no one can camp... that was innovative af too imho
@riloegaming
@riloegaming Күн бұрын
Blacklight! They were also one of the earliest games with DEEP weapon customization, and invented the idea of weapon charms 😄
@ktkace
@ktkace Күн бұрын
@@riloegaming pity you can only play on the playstation platform atm... damn i missed the days i can play blacklight on pc!
@animationmann6612
@animationmann6612 Күн бұрын
I am simply impressed researching Gaming as a Hobby for many Years and seeing the most Important parts clicked on the Thumbnail because i saw Hyper Death. There are more Techniques for example the Interaction between Guns like Ultrakill.
@bennyboiii1196
@bennyboiii1196 Күн бұрын
I’m surprising you didn’t mention Descent when mentioning boundary. It was definitely inspired by the former. Also MARATHON MENTIONED WHAT THE FUCK IS AN ALIVE BOB
@setrouf
@setrouf 2 күн бұрын
HYPER DEMON MENTIONED RAAAAAAH
@SPECREY
@SPECREY Күн бұрын
Swear to God, I allways hated subcribing too many channels at youtube and expecting something unique but also dealing with same copy paste content that made me hate watching video essays, you are deffinitly not one of them, loved your video, great job
@alexs5814
@alexs5814 23 сағат бұрын
I cheer for your ability to show some really interesting ideas and make us think about the games we play in a different light.
@NeoAphelion
@NeoAphelion Күн бұрын
I feel like this kind of describes why I its been hard to find games as appealing or exciting as they used to be. Great video!
@RobertLesac
@RobertLesac Күн бұрын
Thanks for showing me those obscure innovations in gameplay, I'll be sure to check them out!
@DDUCK3R
@DDUCK3R Күн бұрын
You should make a separate video on innovations in video games as a whole. A game I think went above and beyond was cyberpunk. With the uniqueness of every build and the never before seen mechanics like the cyberdeck, Or options for combat like cutting up your arm and replacing them with a literal hand cannon or blades. I think it is a very interesting space that hasn’t been coven into very much
@seeranos
@seeranos Күн бұрын
One of the main things that has defined modern games as a whole has been realism, and that had both gameplay and graphical ramifications, and it originated from technological advancements and restrictions. Slow methodical gameplay is particularly necessary in games where the load speed off a disk is the main restriction. Current gen consoles attempted to supersede this restriction with ssds, but didn’t fully kill the disk or fully transition to installation disks over disk streaming. Once that shift happens, I believe we will see games get faster and have more experiences that span broad distances. Apex Legends is already doing this and that’s because it doesn’t get sold on a disk.
@bridelime
@bridelime Күн бұрын
360 degree fov is oldschool tech, sweaty Quake players used to do that. Sorath are surely building on that legacy
@bottled_leviathan9376
@bottled_leviathan9376 Күн бұрын
I'm incredibly interested in how the input methods have shaped fps and gaming as a whole and vice versa. From minesweeper and solitare being used to teach people how to use a mouse and keyboard, to halo creating the 2 weapon system to accommodate a controllers lack of scroll wheels etc. It's a really fascinating topic with a lot of future implications.
@Jayjustjay343
@Jayjustjay343 Күн бұрын
Boundary, spectre divide, and due process deserved more love. I will miss them.
@SINW
@SINW Күн бұрын
I'm really interested in how LLMs can be leveraged to take RPGs to the next level. Where dialogue options are truly based on your choices and not just out of the box responses. For example, you meet a character named Wren early in act 2 and you give her a health potion and some gear as she was alone in the forest. When you see her in act 3, she remembers your encounter, or you overhear someone talking about Wren and you don't choose a dialogue preset, you literally select to talk to them and type out what you want to say and through AI/LLMs the game takes into account things like your tone (a sentiment analysis) and adjusts the game accordingly responds. I think that would be a true NEXT level childlike wonder level of gaming.
@YMilkshake
@YMilkshake 9 сағат бұрын
Glad you covered Hyper Demon. Though it's definitely not for most people, I absolutely adore how obscure yet iconic it is. It's probably my favorite game aesthetically speaking ^^
@wille4986
@wille4986 Күн бұрын
Ghaddamn you make a first year of youtubing look like a decade of finessing and refining a story-telling craft! Congratulations mate, looking forward to the next year of anything you put your talented focus on 🎉
@ultra_kapiszon
@ultra_kapiszon Күн бұрын
HYPER DEMON is literally one of the best games i've ever played, and i have been a gamer for almost 20 years now
@Streetsvillainy
@Streetsvillainy Күн бұрын
Whoa moments for me in gaming: the station falling into the gas giant in Halo2. My first time loading into DayZ and it being pitch black nighttime on the server, with the sound of ocean waves on my right.
@802Garage
@802Garage Күн бұрын
Awesome rundown. Destructible environments themselves were a pretty big mechanic as well.
@AtlascityGG
@AtlascityGG Күн бұрын
Congrats on 200k Riloe, you deserved it!
@prodlexii4945
@prodlexii4945 2 күн бұрын
Thank u for the videos Riloe ❤ ❤
@riloegaming
@riloegaming Күн бұрын
You’re welcome!
@mightymaster8752
@mightymaster8752 Күн бұрын
I really want to make an Enders Game-inspired game. I read that book, and it changed my brain chemistry.
@Streetsvillainy
@Streetsvillainy Күн бұрын
6:40 - Quake's Ziggurat map deserves a mention when it comes to gravity defying FPS
@thepablyko
@thepablyko Күн бұрын
you deserve to be huge in youtube man just keep going
@jakubgronski1605
@jakubgronski1605 Күн бұрын
cheers, i love your videos, binged watched all of them. such a big fan now and made me try and love games i never knew existed and would never try without you putting a spot light on them
@nskpsycho
@nskpsycho 2 күн бұрын
Yo using my favorite songs from my core childhood fps! Cheers to snowy mountains!
@kiraquin5198
@kiraquin5198 2 күн бұрын
Song name starting at 1 minute mark?
@riloegaming
@riloegaming Күн бұрын
@@kiraquin5198it’s from the Marathon OST, forget the title. One of the first tracks
@kiraquin5198
@kiraquin5198 Күн бұрын
@@riloegaming You rock. I'm subbed
@Twiggstube
@Twiggstube Күн бұрын
Love this video, there is one game that wasn't mentioned I am really sad for shutting down: Quantum League. Basically the gameplay loop is a 1v1 round-based fps gameplay. Your movements from last round transfers over to the subsequent rounds, basically making a psuedo strategy game. Predict your opponents movement, shoot where the future opponent would be to to eliminate the previous persons movement etc etc. If you know corridor digital, its basically CLOCK BLOCKERS - A Mind Bending Gunfight.
@blackemeraud
@blackemeraud Күн бұрын
Cheers Riloe, sure, I'll love to hear more about the most influentials games of all time. Continue what you're doing, you're one of my favourite creator
@TheHorzabora
@TheHorzabora Күн бұрын
I remember when I was taught +mlook in Quake (technically Quakeworld), and how a friend of mine refused to use it because it ‘didn’t help and was too hard’.
@Paperclip_Tank
@Paperclip_Tank Күн бұрын
Surprised you didn't go with the Descent series when talking about "no gravity"
@ReekPeak
@ReekPeak Күн бұрын
Brink… I’m so glad you brought that up. That game had so much potential.. the graphics were great for the time the story was interesting the ideas were all there. It was just executed terribly, customization was AMAZING I miss that game so much and wish it would get a remaster or something
@marrickvillian
@marrickvillian Күн бұрын
We have come a long way from the first time I played a video game. (PONG) The biggest leap forward was around the era of Quake 2, online multilayer, mods, proper 3D graphics, good times.
@Ryuhikuro
@Ryuhikuro 2 күн бұрын
The paralelle of past / future is really well done, especially the "it took x years to be the new staple, be it because if dev taking the time to make the new feature their and implement into new games or just the tech barrier. Cheers to you ! (also love the keyboard sounds effect when text appears)
@connormaher1684
@connormaher1684 Күн бұрын
I’m surprised you didn’t mention the finals. It is the first fps game with map wide destruction. I literally can’t go back to any other fps just because of the destruction, it creates such a high skill ceiling when it comes to map knowledge. It also creates such diversity in each game.
@9999crazymonkey
@9999crazymonkey 20 сағат бұрын
Battlefield Bad Company 2?? Battlefield 3?? Battlefield 4??
@connormaher1684
@connormaher1684 19 сағат бұрын
@@9999crazymonkey everyone of those games had parts of the environment you literally could not destroy. Sure they had destructible environments, but not what the finals has. Anything you can see in the finals can be destroyed
@alex0088800
@alex0088800 Күн бұрын
I see the future of a game physics not in voxels but in internal structures and bonds, like it's done in BeamNG Drive. It's physics works so good that real car companies use it's engine for simulation of their new concepts
@recycled_trash2062
@recycled_trash2062 Күн бұрын
Never seen this much passion in a youtube channel before
@fanofgaming8403
@fanofgaming8403 2 күн бұрын
Cheers on the amazing video. I love videos where you talk about the gaming medium and FPS genre as a whole rather than a specific game.
@Chasemo
@Chasemo Күн бұрын
Apparently "HLX" (Half-Life 3) is going to basically do things similar to what you start talking about at 12:44 Destructible environments, geometry having various behaviors based on what material its made out of (wood, steel, concrete, etc.), surfaces having different heat conductivity and flash points, alot of player interactivity with all of this which will cause emergent gameplay, etc. Tyler McVicker talks about this, specifically in his latest video.
@Scinadier
@Scinadier Күн бұрын
There was a game engine in the late aughts that proposed "Unlimited Detail" by using a rendering technique similar to voxels. They referred to the units as atoms if I recall correctly. I think the engine/company was called Euclideon.
@soop1711
@soop1711 Күн бұрын
You make such insightful videos. I have often spoken to my friends about this exact topic, and I had all the same examples and ideas! Glad someone feels the same as I do, and has the ability to put it into such eloquent words and into such a well edited video. Kudos, friend.
@tangero3462
@tangero3462 2 күн бұрын
I just hope creativity can win over market pressures in the coming years for the genre. I'm excited to see people still innovating and I hope they're able to survive in a world governed by the desire to generate shareholder equity
@kestrelzer
@kestrelzer Күн бұрын
I thing that I found interesting, is how Due Process did its maps. Basically it used to have 20 new maps every weeks or so which would make the game fresh to play for both veteran players and new since they wouldn't be abused for their lack of map knowledge. Obviously the maps belong to 5/6 tileset with somehow different ways to play them. The maps were randomly generated at first with level designers that would fix any mistake and make the map have sense and have a better level design to fit the game. Too bad the game died because I could see it become the future for competitive tactical games
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