Thank you for watching and/or reading the comments! 😊 Keep in mind: if you're not subscribed, I take your ore 😉
@shivakumarshivashankar49943 жыл бұрын
Nice video Treeck! If I may, two suggestions to improve your videos: 1) do the “pause here and tell x” for placements or key decisions in the game 2) talk us through your thought processes while analyzing situations such as “I was predicting these settlements outs with these setups” or “I predict player x will prioritize dev cards before expansion” etc. I’m sure you go through all these analyses while playing. It would be great to get to hear them out. Great job and keep the content coming:)
@Treeckosaurus3 жыл бұрын
Hey Shiva! Thank you for your suggestions, they are very good 🙂 glad you enjoyed the video!
@DyLightedCatan3 жыл бұрын
Good stuff as always Treeck!
@Treeckosaurus3 жыл бұрын
Thank you DyLighted! I appreciate it 🙂
@user-mh1yv3sy3e3 жыл бұрын
Hey Treeck! Great game. I have a question. Why did you choose the 61112 instead of the 65? You get better production on the 65 and you will stop red from getting more wood for their port (as they are looking to expand to the 65). The only reasons that I could come up with are the extra sheep (which is important for seafarers) and the 5 wheat would be blocked a lot by the robber. You also mentioned how the 65 would give you coordinated city production.
@Treeckosaurus3 жыл бұрын
Hey Sheha! I'm glad you enjoyed the video. To answer your question: I think the 6/11/12 is better, because 1) It gives me more sheep - wood/sheep are pretty good in this scenario 2) I don't need extra wheat, I already have an 8-wheat and ore is rare 3) 6/5 will get blocked a lot, because they're often rolled numbers - 11 and 12 won't 4) Now I don't share spots with Cool_kp, who had an excellent set-up, and therefore he will receive a lot of blocks. I don't want to be blocked, just because I share a spot with him. It's also a reason why I blocked Zurules on the 3-brick at the start -- if he gets ahead, I receive extra blocks/steals.
@user-mh1yv3sy3e3 жыл бұрын
@@Treeckosaurus Thank you!
@user-mh1yv3sy3e3 жыл бұрын
I also can't get over the German Collusion comment by Straus hahah!
@Treeckosaurus3 жыл бұрын
Hahaha! It's a KoC meme 😂
@retiredhero3 жыл бұрын
That 7 near the end 😰 Nice game!
@Treeckosaurus3 жыл бұрын
Thank you! Yea - that was nerve-breaking
@maff_3 жыл бұрын
Hey Treeck, one strategy question for you. At 12:45 when you roll the robber, the play I envisioned was targeting a Wood or Brick steal, or trading for Wood or Brick, and then using the +2 to plow Green on the 3:1 port. This would put a large target on your back, but it effectively cuts green out of the game and sets you up well to get another +2 VPs for the other island discovery. Did you consider that play an option at the time? Do you think it’s too risky or makes you too much of a target in the mid game?
@Treeckosaurus3 жыл бұрын
Hey Matt! Thanks for your question. I considered the option, but I felt - like you pointed out - the target on my back would be too big. Targets on your back can be okay, but you need to have high and wide-spread production to be able to deal with those robbers coming in. If I build a settlement at 12:45 I don't have a city up on the most powerful spot and I have created an extra enemy. This is still the right play, if I believe I will get cut off to the top island if I don't do it. But the longer I wait with building that settlement, the better I stay hidden from my opponents.
@Breglebgo3 жыл бұрын
Hi Treeck, I have the impression that connecting two islands is very (too much ?) strong in seafarers of Catan because you can benefit the bonus points of exploration with a low number of ships. With some knights in your hands the pirate boat can not really block it. Do you think it is a balanced game ?
@Treeckosaurus3 жыл бұрын
Hey Nicolas! What we have to keep in mind = Seafarers has very many scenarios and they all require different strategies. With that being said, on Heading for New Shores (what was played in this video), you won't win if you don't go to at least one island. But... In highly skilled leagues, like King of Catan, it's possible to win without going to the islands at all on HfNS, because the other players recognize your odds of winning are really low. This is why they will try to take advantage by trading with you a lot. So, on lower levels, it's imbalanced - but I believe that with more skilled players, players will find ways to win from every situation.
@Breglebgo3 жыл бұрын
@@Treeckosaurus Ok thank you for your answer !
@k0jz0r693 жыл бұрын
nice game! thanks for video
@Treeckosaurus3 жыл бұрын
I'm glad you enjoyed the video! 👍
@TheRealMike23AS3 жыл бұрын
Great game! I don’t understand right at the end you’re at 10pts (11 with the VP) but when placing your house instead of getting +2 and having 13pts you actually get to 14? Did I miss something ? I rarely play seafarers, thanks !
@Treeckosaurus3 жыл бұрын
11 points + 2 points from settling on the island = 13 indeed The settlement itself is the 14th victory point. (Yes, 3 points for one settlement is a little broken)
@jake_o_30153 жыл бұрын
Great video! I know it’s seafarers, but it’s crazy that you only had 4 bricks total throughout the entire game!
@torbjellejdhejd61083 жыл бұрын
Why didnt you put your 2nd house on 8/10 wood/sheep and point down or 5/6 wheat wood and point up?
@Treeckosaurus3 жыл бұрын
I preferred to not share spots with Red, who I believed would have a very strong opening of the game. Which would result in me being blocked more than I would like.
@nikkiplayscatan92173 жыл бұрын
I always love me some good seafarers gameplay! 💛 What is your favourite seafarers scenario?
@Treeckosaurus3 жыл бұрын
Fog Islands / Oceania (I mean the one with the Fogs in the middle) - the most fun thing I think is the differences between the scenarios. You'll play differently on each map.
@Treeckosaurus3 жыл бұрын
What is your favorite?
@jonolake3 жыл бұрын
At 19:50 could you have built the ship up from the 6 wood, rather than moving the robber. You'd have had your knight in hand to save for unblocking production or the island at a later stage. However, you'd look slightly less of a threat without the largest army without actually being less of a threat as you can reposition the ship before building the final settlement.
@Treeckosaurus3 жыл бұрын
The idea makes sense. However, it's not allowed with the Seafarers rules to have a road be next to a ship. There's has to be a settlement in between.
@jonolake3 жыл бұрын
@@Treeckosaurus Yes, I mean from the 6 wood on the top right island, point the ship up in either direction.
@Treeckosaurus3 жыл бұрын
Oh, now I get it. Good catch! Would have been better indeed.