I REDESIGNED old units so HSR doesn't have to. (Old Character Buff Examples.)

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MooseOnCaffeine

MooseOnCaffeine

Күн бұрын

Huge shoutout to ‪@axHSR‬ for helping me with this video! Absolute goat. Maybe next time we will see a DoT buff...
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Пікірлер: 148
@axHSR
@axHSR 4 күн бұрын
That ax guy actually thinks jingliu is getting a buff 🤣 what a loser
@naturwissenschaften-f2u
@naturwissenschaften-f2u 4 күн бұрын
i thought he was funny he should start a youtube channel
@emoboi4002
@emoboi4002 3 күн бұрын
Bro gotta say the other ones were pretty ok but jingliu getting Sunday's e6 trace is wild he is not thinking twice about the meta
@bonjouraurevoir8057
@bonjouraurevoir8057 Күн бұрын
what if, jingliu can use her basic atk while in spectral state, hmm
@H2f1sh
@H2f1sh 3 күн бұрын
For Jingliu right now, her biggest issue is maintaining her enhanced state consistently, since she relies on her ult for energy and getting back into Spectral Transmigration. If her HP drain also generated energy, it would make her rotation smoother and reduce downtime between enhanced states. A future support unit could easily amplify her damage through buffs, making her hit harder, but that wouldn’t fix her core problem, her clunky enhanced state uptime. But if hoyo gives her both, it would be the best outcome. Giving Sparkle's skill a full 2-turn duration instead of 1.99 would instantly make her flexible and prevent AA from messing up her buff uptime. 1.99 creates unnecessary inconsistency, and fixing it would make her much more reliable. Also, removing the Quantum restriction on her massive ATK buff would make her more universally viable.
@drakingp2119
@drakingp2119 3 күн бұрын
@@H2f1sh I wouldn't say it's unnecessary. It's balancer and a kit differentiator so that you don't have characters doing all the exact same things, and it becomes a more direct arms race. She does 1.99 so that she can benefit follow-up units, unlike Bronya without E6. And also allow characters to use their ult immediately after their turn rather than wait to get the buff again. It only really becomes an issue for people like JingLiu and now The Herta. And only a Jing Yuan issue if you're running Sunday. If you rework those parts of her kit the way you said. She'd be better than both Sunday and Bronya because she's given only slightly less atk than Bronya. But almost double both her and Sunday's Crit dmg. And that's her skill not even her ult. I don't think fixing a niche issue by giving her game breaking buffs is really the way here. All you're doing is ripping out the breaks. Stuff like that is what encourages powercreep. It took almost two years for Bronya's E6 to become an E0, and look how busted it is. At that rate, why even get Sunday. Just steal his LC and give it to Sparkle. Sparkle's not even bad or unreliable she's just not universally broken.
@H2f1sh
@H2f1sh 3 күн бұрын
@@drakingp2119 She still have 50% AA NOT 100% AA, that is enough to give her an identity far different from Sunday/Bronya. I admit the unrestricted atk buff is unnecessary yes, and just pure cope from me. But if you see Sparkle's Eidolon, that's basically her e1 albeit having 5% more atk. Keep in mind that ATK is easily oversaturated. Do you know what else benefit out of turn damage? Having a 2 turn buff duration. It doesn't give sparkle a major advantage over Sunday/Bronya but instead gives her the flexibility needed to work better with other units that you've mentioned. With the recent release of relics and kit that directly gives abundance of crit rate and damage, the difference between Sparkle/Sunday/Bronya's crit buff are minimal and the relative increase from CDMG above 200 isnt even that high. At 200 CDMG build for Sunday and Sparkle, Sunday still provide more crit value. Sparkle have a total of 93cv buff while Sunday provides a total of 112cv. If you break down Sparkle/Sunday/Bronya's kit its basically, Bronya having the highest amp but poor buff uptime. Sunday being a good jack of all trades with a niche he excels in (with summons). Sparkle's the comfort pick that is somewhat jack of all trades but still loses to Sunday in that part without having a niche she excels as much as Sundays' Giving her skill 2 turns will allow for more team flexibly and in turn equal to better viability and less powercreep.
@drakingp2119
@drakingp2119 3 күн бұрын
@@H2f1sh Oh my mistake, I've seen the give her 100% AA take multiple times now, so I think my brain just slotted it in while formulating a response. Sorry about that. And see, I know two turns would equal the same thing there. It's more or less the fact that I think it's a good thing that it works that way because of the fact it helps hamper the power creep by introducing a down phase into the combat from a high peak in damage. It can create an obstacle that changes how you play or plan your moves. A bit of in-built pacing. For example, I use her with The Herta, and thus, I can't do the skill ult skill combo. But I can do skill ult basic skills that can help simulate her LC. And I can skill the other person. Otherwise, it just becomes me pressing E 3 times in a row. And its precisely that kind of design that I think creates power creep because if you're always casting a high damage skill, then new units have to just be stronger to get people to pull them. The consistency of high dmg buffs is what I see posing issues. And making the game less interesting to engage with. For example I'm against AoE debuff silverwolf because it would just obliterate her focus down gameplay and remove any of the differences that make characters interesting to play in service of a general and kinda bland utility. I'd also need to do some experimentation. Cause in my view I just have the unit build higher CR and let her give out even more CDmg. I run my sparkle with nearly 250 CD so I'm giving out 165 cdmg. Where Sunday giving so much CR allows you to build more CDmg at base. So it's kinda like if you put them at equal yeah Sunday should win. But if you change your build to take advantage of their intended differences does the gap expand between them in their niches. But again I'd need to do the math and experiment more with it so I'm not gonna say that definitively.
@TheRobert2143
@TheRobert2143 3 күн бұрын
I think I want to add to the mix by discussing one of my favorite standard banner characters - Gepard. First things first - make it to where he only scales off of DEF like Aventurine. No point in a DEF focused character needing ATK in any sense. In addition, his Trace "Fighting Spirit" should be scrapped completely. Instead of buffing his ATK based on how much DEF he has, Gepard can now provide shields to his allies based on a percentage of the damage he deals through his Basic ATK and Skill - like 25% or something. And the amount of shields he provides is doubled if the attack freezes the enemy or is performed on a frozen enemy. Gives him a small niche with other Cryo characters like Jingliu or Pela since they could weakness break the enemy for him and then when his turn comes around, he can help give the team more shields. Then there's his "Integrity" Trace. I like the effect, but it could use a little something extra. In addition to being him more likely to be attacked, when he's attacked, he launches a follow up counter attack on the enemy in a manner similar to his boss fight. The attack has a 50% chance to freeze the enemy and has a one turn cooldown after using it. And if goes without saying, but the damage scales off his DEF. I also decided to give his ult a little something extra. In addition to providing the team with shields, he also gives his team a DEF boost equal to 50% of his own DEF - lasting for 2 turns. I still don't think it would make him better than Aventurine, but with these changes, he'll definitely have an easier time keeping the team alive instead of having to solely rely on his ultimate.
@hourai-san3829
@hourai-san3829 3 күн бұрын
Quick question, what do you think of Gepard's Talent? I've rarely used it due to his rather high defense. It's usually my allies that die before Gepard does. Any changes in mind?
@hgladam
@hgladam 4 күн бұрын
Yanqing needs that fixed skill Excess crit rate to increase chance for FUA and his E6 should be E1 since early Eidolons are meant to augment/add QOL anyway
@ashy969
@ashy969 4 күн бұрын
They sure as hell won't fix standard characters (and 4stars) because where is the money in that?!
@seaberrysvideodump9602
@seaberrysvideodump9602 4 күн бұрын
I feel like the way misha’s hit increase eidolon should be able to go over the 10 stacks . It’d make him valuable in pure fiction and just generally a stronger aoe dps and Crowd controller
@mooseoncaffeine
@mooseoncaffeine 4 күн бұрын
@seaberrysvideodump9602 yeah he's severely underpowered. If he had more than 10 stacks he'd be much better.
@seaberrysvideodump9602
@seaberrysvideodump9602 4 күн бұрын
@ techncially he has the highest multiplier in the game if you get all his stacks and he has good def shred, def ignore, freeze, etc but because his main damage comes from a hella inconsistent BOUNCE attack.. yea he needs more hits. I think that more hits per enemy thing would be good if it didn’t just mean “get his stacks faster” but it also was able to increase past the 10 giving him a total of 15 hits in pure fiction and 11 hits in single target scenarios
@sailorenthusiast
@sailorenthusiast 4 күн бұрын
I’d say making some minor adjustments to make him more of a break focused unit than a regular crit dps would be interesting to see, such as swapping some of his stat increases from ice dmg and def to BE and spd. Especially since his freeze could have strong synergy with the superbreak mechanic.
@ashy969
@ashy969 4 күн бұрын
I doubt they will touch 4stars and standard units. No monneeey in those... They will first and foremost focus on the ones they can sell during this meta (Blade, Jingliu, Sparkle, Silver Wolf, Seele) and Kafka because she is the 2nd most liked character in CN (still). And of course Jing Yuan because they always buff him :D
@nicolas._.2294
@nicolas._.2294 3 күн бұрын
​@@ashy969 welll they should! They anyway release 4 stars once in a blue moon, so they might aswell buff the ones we have, and the mc or march 7th don't even count becs you can only use 1 form
@camelnotllama
@camelnotllama 4 күн бұрын
honestly, kafka needs something like action advance, something like 'whenever an enemy is hit by doton their turn, action advance kafka by 5% per dot on that enemy'. or even 'kafka is action advanced by 35% after using her follow-up attack'. scaling is cool and all, but she'd get crept again and again.
@Glizzyman
@Glizzyman 4 күн бұрын
wait 5% per enemy like does each individual stack count? Like 20 of BS stack, bc so that would be INSANE. I do think adding stuff to characters is better then just changing numbers, and they need to rework old traces bc some of them for 1.X characters are just bad
@QuietCrow009
@QuietCrow009 3 күн бұрын
I'd disagree, Kafka doesn't need AA but a means to increase her detonation frequency. Could give her shock the ability to detonate all dots at 5-10% at the start of enemy/ally turn or allow allies to detonate dots when they apply a dot. Could push her e2 into her shock and give 40% dot dmg since she lacks a means to buff herself.
@CM464-l9b
@CM464-l9b 3 күн бұрын
Kafka actually needs more of a nerf as she would makes future Dot dealer obsolete without her. She just needs a better dps to work with.
@cixtos
@cixtos 3 күн бұрын
maybe if she had a way to make her applied dots crit? Could use a smaller value for if she detonates ally dots. Other route might be to add some break effect scaling or a way to better synergize with break teams? Or they could just give us a nice outfit for free and I’ll use her more anyway 😂
@theinbunch1380
@theinbunch1380 2 күн бұрын
@@QuietCrow009 To be fair, AA would directly increase her detonation frequency
@LuxminosityBoy
@LuxminosityBoy 3 күн бұрын
While they're at it, please make it so SW's technique applies a weakness when entering combat. I feel like they could also remove the RNG of the weakness implant, just make it so it implants the element of whatever character is in first slot on the team, it would've been hella broken on release, but nowadays it wouldn't even be that OP considering miss Firefly basically gets to implant Fire weakness just by existing or Fugue makes it so that weaknesses don't even matter.
@QuietCrow009
@QuietCrow009 3 күн бұрын
Some adjustments id make for the 1.x stellaron hunters. SW - make her skill a blast to apply debuffs but the 20% res pen and weakness implant goes to the main target. Make her ult a blast too, but have 40/70 def shred. Make it so her bugs can hop if there are turns left on them, so they can jump to the next wave or enemy. Get rid of a6 and give her ehr conversion similar to boothill. Adjust LC so she gives 5% vulnerability stacking up to 5x. Give her more ehr and remove the crit for energy per debuff. That way it works better than her f2p option. Blade - make e4 add to current hp like mydei. Add 60% of the tally to his fua and 20% of the tally to his basic. Change a6 to allowing x% of tally giving 1 extra charge or letting the fua give a def ignore buff. Kafka - change the function of her dot to detonate on enemy/ally turn for a low%. Now DoTs function faster and overtime instead of on Kafka and the enemies time. Bake e2 into base kit since she lacks dmg% already.
@Tiruin
@Tiruin 3 күн бұрын
i dont think they will buff eidolons directly, it would definitely make people mad lol
@WardenVT
@WardenVT 3 күн бұрын
Oh neat I had the same idea for her Skill and Ult as you! I don't like the idea of making her debuffs radial because I feel like it kinda strips away the focus down design of her kit and that can wipe away the identify of her kit. However if we gave her access to blast and focused more on her DPS as her Crit and LC would suggest she becomes a sub dps like every team seems to want. I was thinking she could apply a personal def shred that only she could use, where as your partners, especially hunt units focus the original one. This way SW can help you deal with small mobs and damage the main target. That way if you ran ult spam wolf, she can drop it and her skill and whittle down the adjacent enemies.
@obsidianstar9089
@obsidianstar9089 3 күн бұрын
I think that Blade's only real buff besides his weird scalings is definatly has to be teamates increasing or decreasing his hp gives him a stack, like why doesn't he get a stack from heals??
@TheLunarSovereign
@TheLunarSovereign 4 күн бұрын
Black Swan should be able to realistically hit her 50 stack arcanas in her optimal teams outside of SU? Why is she a DPS (yes, her role is to provide the DPS for the DoT team) who is not allowed to reach her own ceiling realistically even with Kafka? It's not fair from either a balance or a fun perspective. She should be allowed to hit her ceiling.
@mooseoncaffeine
@mooseoncaffeine 3 күн бұрын
Yes! The fact she can't even get 40 reliably is so dumb.
@d00mie32
@d00mie32 3 күн бұрын
Preservation TB - Taunt from skill is now permanent - Now adds TB's Max HP into shield - ULT now does more damage with combined team Max HP + Team shield
@drakingp2119
@drakingp2119 3 күн бұрын
Perma taunt sounds like a bridge too far. Also Max HP? As in their entire HP bar is used in the calculations?
@ken_727
@ken_727 3 күн бұрын
how about instead of a perma taunt, maybe their enhance BA can inflict taunt to the primary target
@drakingp2119
@drakingp2119 3 күн бұрын
@ken_727 Would be slightly better but maybe effectively the same. You'd practically have to be Hoolay to escape it. Especially since he'd have the biggest and strongest shield in the game if his entire HP pool scales into it
@ericbayer123
@ericbayer123 3 күн бұрын
Honestly, cool buff idea for Silver Wolf - Make her weakness debuff not random. Imagine if she could just choose what weakness an enemy gains. It'd be kinda cool. Make her Ultimate a blast, but the enemies on the sides get less of a defense reduction (half?) Making her whole kit AOE kinda removes one of her main "points" and that's being an amazing solo target debuffer.
@rust5427
@rust5427 3 күн бұрын
My idea for an extra bailu talent node, you only need 1 additional talent node to make her REALLY op: (Talent name here) Gains 1 stack of Shimmery scale every time an ally's HP fluctuates, when Bailu has 6 stacks of Shimmery scale she performs her skill on an ally with the lowest HP. Additionally removes 1 latest debuff for every single instance of Bailu's heal. //Skill will remove 3 debuffs randomly, ult will remove everyone's latest debuff. Bailu with cleanse will be so op, she's SP positive, and if you're like me and you got her e4 she could be a huohuo alternative with her giving extra damage boost. She's also now a permanent abundance aventurine, except she doesn't do a follow up.
@emoboi4002
@emoboi4002 3 күн бұрын
Bailu is perfect she doesn't need anything the only thing she needs the most which every abundance unit has is clense if she gets it she would rule over the meta
@aidanarmaggeddon
@aidanarmaggeddon Күн бұрын
​@@emoboi4002That's like saying Luocha would rule over the meta
@amitaycohen2165
@amitaycohen2165 3 күн бұрын
The fact that Jingliu have a period where she does bad damage in a game with this much powercreep is the problem. Just gove her one state where she does one thing and a different thing in another. For example: singel target vs aow, break damage vs regular damage, speed vs slow.
@pyrokrypt3674
@pyrokrypt3674 Күн бұрын
Blade has such lackluster break capacity that there is literally no reason for him to have break orientated effects in his kit.
@sparg_mm
@sparg_mm 4 күн бұрын
For dan heng imbibitor lunae: when he kills an enemy with fulgurant leap give him a free Squana charge. And make his fulgurant leap 5 target blast, kinda like Therta
@Zecuto
@Zecuto 3 күн бұрын
Black Swan does have a weakness in that when the enemies die to DoT before arcana DoT procs- she doesn't do anything, and hers is the only AoE. You'd really wamt that arcana to hit in a blast.
@Holyinductor
@Holyinductor 3 күн бұрын
Eidolon...
@numbuh98
@numbuh98 3 күн бұрын
Sparkle needing 3 quantum unit is restricting. I would change it to if there's any other quantum unit aside from sparkle, the team will gain the full buff. This is because seeing how lacking we are for quantum unit and both fuxuan and lynx are lacking compared to other sustain.
@wrath98
@wrath98 2 күн бұрын
Whenever I mention that Fu Xuan is less good these days than Aventurine and Lingsha I’m met with shock lol
@Glizzyman
@Glizzyman 4 күн бұрын
These changes are good, but silverwolf needs to be able to choose the weakness type for skill. Either make it so the weakness implant is for the character on her left, or just have it proc all weakness type. Make it blast so it doesnt get too out of hand, and doesnt she still have bad ult energy unless she spams her skill? Havent used her in a long time but last time even with the event lc, from what I remember she had some issues keeping her ult up all the way
@gonnabestupidbutactuallyno8295
@gonnabestupidbutactuallyno8295 3 күн бұрын
Kafka (and DoT in general) absolutely does not need any more Def shred. BS with S1, prisoner will overcap once you add something like RM E1, 50% more def shred will do literally nothing for her. What DoT really needs is means to apply and detonate it faster, so making her shocks "chain" each other (like serval's) would be a much better and cooler idea. Also making her detonation have blast would help a lot, if she did it even at 75% for primary and 50% for secondary would do wonders. Sparkle also absolutely does not need 100% aa. Her trace should instead make skill last for 2 turns (or idk, her E1 if hoyo is greedy) and she should have access to faster ult, which will result in more SP and emphasize her quirk of being the best DDD user in the game. Giving her self AA would also be very good, since it will make her a better "hyperspeed" AA unit. Also, i think DHIL deserves a small face-lift as well. If we're not getting any SP supports... Let him restore energy through characters consuming SP. That would make him less SP hungry and will make his S1 and E2 even better.
@rust5427
@rust5427 3 күн бұрын
They can't buff sparkle's AV to 100%, it'll break the game. Only bronya will have a TRUE 100% AV. Have you seen v1 sunday with Bronya? When he doesn't have the harmony restriction? OP stuff. Now imagine Sunday, Sparkle, Bronya, Rmc. Bronya/Sparkle advancing Sunday, Sunday advancing RMC, Mem advancing Sunday, Sunday advancing RMC, Sparkle DDD, Bronya/Sparkle advancing SUNDAY. It's an endless cycle.
@samuelpurezaribeiro8565
@samuelpurezaribeiro8565 4 күн бұрын
Do a 4star version
@mooseoncaffeine
@mooseoncaffeine 4 күн бұрын
@samuelpurezaribeiro8565 that's a great idea! Thanks for the suggestion.
@CM464-l9b
@CM464-l9b 3 күн бұрын
SW: her weakness implant makes the target recieve double break and ult ignore type. Seele: BA, Skill, and Ult advance her action by 30%. Allows for combos with her BA's advance and resurgence.
@mmm4093
@mmm4093 2 күн бұрын
For JL, when she enters her state, she can gain an extra turn (no 100% advance) and use her enhances skill automatically on the last hit target without consuming a stack, that would help her buffs uptime and will be more damage since thats a whole free extra skill, that with the extra crit rate to crit damage conversion would be perfect imo.
@BradleytheDavis
@BradleytheDavis 3 күн бұрын
Silver Wolf having a blast skill that implants weakness to multiple enemies and a blast/aoe ult would be about half of what she needs. Another way to improve her viability is by providing a means to garanteeing which weakness you want to implant, say by having it always match the element of the first unit in your party lineup.
@homepress644
@homepress644 3 күн бұрын
1:25 Considering the leaks that we could be getting an AOE character that in Plants weaknesses. They should make it to where silver wolf can shoes which weakness to put in and she can put two of the exact same weakness on one enemy. So it works twice as better Let's take a physical weakness for an example. Let's say an enemy has a physical weakness. Then silver wolf can put another physical weakness on them and thus instead of 40% more damage taken. It's 80% more damage taken and it raises their break effect taken to
@SentisYATTA
@SentisYATTA 3 күн бұрын
DAYM ALMOST 4K??.. they grow up so fast *wipes a tear*
@mooseoncaffeine
@mooseoncaffeine 3 күн бұрын
Thanks for your support along the journey ❤️
@chicasepticeye
@chicasepticeye 4 күн бұрын
Personally(And this is just my opinion) I think SW's ult should be AOE and also have a chance to add a weakness and based on how much it's upgraded, the odds increase. Maybe like at certain upgrade levels, the percentage increases. For example: Lv 1: 15% Lv 5: 30% Lv 10: 50%(E0)/60%(E5) Again, this is just my opinion, I'm not a HSR pro nor do I know how traces outside of base attack, skill and ult work fully, but I think SW's weakness implant gimmick should have been in her ult as well.
@WardenVT
@WardenVT 3 күн бұрын
Then you'd run the risk of overwriting her current weakness which could screw over your dps cycle.
@chicasepticeye
@chicasepticeye 3 күн бұрын
@WardenVT Maybe what I'm about to say might just be cause my Madam Herta is E1 and fully traced but no ice weakness didn't stop Madad Herta from doing massive damage to enemies. And if what you said would be the case, then her skill could just implement Stat reduction like reduce attack/def/speed/toughness(white bar)reduction. Again, I'm no expert in HSR. I'm a casual player.
@WardenVT
@WardenVT 3 күн бұрын
@@chicasepticeye At that rate you kinda just swapped around her ult and skill, and made her implant way more restrictive to use and you'd be unable to reroll it as readily. Her Talent also already implants those weaknesses you mentioned. -10% Atk -8% Def -6% Spd
@chicasepticeye
@chicasepticeye 3 күн бұрын
@@WardenVT Again, I'm just suggesting. I'm not overly familiar with SW 100%. I'm just a casual HSR player.
@WardenVT
@WardenVT 3 күн бұрын
@@chicasepticeye Oh my bad I don't mean to come off like I wanna shut you down. Those were just my observations on the suggestions. I more so find the convo engaging. If you're interested I'd love to chat about it. I see what you mean with the suggestion I just think it might either be Redundant, or introduce some clunk. Her skill implant can last three turns already which means she can have two to three on the field at a time at base, so it's more a lack of need than anything. I personally align more with keeping her debuffs single target, and instead expanding on her DPS potential. so she can blast on skill. Maybe AoE on Ult or just blast. Then you can either increase her dmg by giving her personal debuffs only she can use, or mesh the effect of deep divers into her base kit and let her blast scale off that.
@syedmusaddiqmoinuddin4760
@syedmusaddiqmoinuddin4760 3 күн бұрын
Heres my jingliu kit redesign:- 1)higher base multipliers (as expected) 2)instead of stacks she have a state like firefly where her enhanced state is shown in action bar also once she entered into enhanced state that first turn be considered as extra turn like rappa ult 3)for x crit rate above 100% she gains y% of res pen upto certain percentage (yea might look broken but she has alot of personal buffs and teammates that gives similar buff so respen is bigger buff than cd atk) 4)all her ascension traces are pretty meh so Her A6 should buff both enhanced skill and ultimate instead of just ultimate by 25%-30% A4 instead of giving 10% action advance in her enhanced state have a chance to freeze enemies with her enhanced atk and ult(i want her to be lore accurate 😂) Her A2 is good but 50-70% eff res would be better 5)her technique making all enemies freeze while entering battle have 100% chance to freeze all enemies (this is just my personal bias)
@Not_SARU
@Not_SARU 4 күн бұрын
you know what would also help we take furina from genshin impact make her a rememberence character because seems like rememberence is now the "everything but with a minion path" and put her into the game with how mydei turns out, whatever hoyo is cooking with castorice and the potential blade and jingliu rework in thw room we could also glue those 2 together to make hp manipulation a genuine archetype... and how else to support "older units" better than to take a team we had in theory ("bladeliu") and make it official with their own robin to boot
@juan.argueta
@juan.argueta 3 күн бұрын
that would be cool, the salon solitaire spawns her 3 summoms and they fill the action bar, the seahorse does single target damage, the octopus blast dmg and the crab full aoe, and each one drains the team hp, that would be broken for blade, mydei and castorice plus the ult damage bonus on hp decreased and increased
@Moose6557
@Moose6557 3 күн бұрын
I would love if geshin and hsr collabed
@vernicimo
@vernicimo 3 күн бұрын
​@@juan.arguetaI would switch Chevalmarin dealing aeo/bounce dmg while Crabaletta does a strong single target attack
@nicolas._.2294
@nicolas._.2294 3 күн бұрын
That's nihility aleardy, others path with minor changes
@nonenoninomae
@nonenoninomae 2 күн бұрын
For Kafka I would just make her... Her Boss version. +Acheron synergy. Being able to manipulate enemies into attacking their own allies. Or just stop an attack if they are the boss. And being able to detonate Acheron's marks applying the same damage Acheron would've done. But letting the count be there until Acheron Ults.
@veravera6298
@veravera6298 3 күн бұрын
off topic but if they buff luocha PLEASEE make his field duration count down at the start of his turn 😭 playing around him is so awkward bc of the fact that his field countdown goes down after his turn
@prequeteu
@prequeteu Күн бұрын
But him being fast is not good to generate more skill points?
@vinny_s
@vinny_s 3 күн бұрын
i messed up my comment but anyways one thing that always takes me out is that blade's t3 is a single and simple line compared to everyone else after 🗿
@naturwissenschaften-f2u
@naturwissenschaften-f2u 4 күн бұрын
Two GOATS collabing for this ABSOLUTE CINEMA
@BailuGaming
@BailuGaming 3 күн бұрын
All SW need is consistent uptime. Making her blast deosn't solve the issue that she can't ult on the first turn, nor have consistent rotations without using crutch LCs which reduces a lot her amplification power(which is her main deal). The real way to fix SW would be making her E1 be on base kit while making her tech give +20 energy when proccing alongside with making her tech proc at the start of every new wave. Why 20 energy? With +20 energy Silver Wolf is garanted to get her ult after using the first skill(something you currently can't achieve without external energy or external turns) also, with +20 energy, assuming she starts wave 2 at 40 energy(the amount you get for maxing her E1) she is garanted to get her ult with a single skill when having 124% ERR Rate. With her E1 on base kit, the new E1 could be something like making her skill have additional debuff of 20% Res shred of the element implanted. That way instead of a 33% Res down only if the enemy is not weak to that element and 13% otherwise would become 33% unconditionaly and 53% when off element which is totaly fair for a E1.
@Number1JeffLover
@Number1JeffLover 2 күн бұрын
9:00 hear me out seele tribbiy sparkle fuxan with this youll have like 46% res pen for quantom
@pally3370
@pally3370 3 күн бұрын
1:40 only Silver Wolf's ult needs to be AoE, keeping her skill ST would be perfectly fine since applying 30% res shred to all targets would be a bit...... then again we have Tribbie coming out so.... Also, 100% AA on Sparkle would literally break the game. Theres a reason why Sunday as an SP positive harmony at e0s1 can't 100% AA harmonies, its not because of the Robin Synergy, its because 100% AA on Bronya+Sparkle trading off would literally create infinite dmg in 0 AV
@Dizperze
@Dizperze 4 күн бұрын
Kafka tier 0 incoming 🗿
@mooseoncaffeine
@mooseoncaffeine 4 күн бұрын
When that day comes I'm dropping 500 bucks on star rail
@rsg_magfire
@rsg_magfire 4 күн бұрын
​@@mooseoncaffeinemy Kafka needs her lc so bad but I couldn't save enough because most of the release characters have been bangers...
@technicallygood4620
@technicallygood4620 3 күн бұрын
So to start with, while I do think that it makes the most sense to prioritize premium characters, but the standard banner needs a bit of work. First of all, Bailu is in terrible need of a cleanse. Not only does her lack of one make her arguably a worse healer than Natasha, but she is meant to be a healer, we literally see her alleviate chronic conditions. I think that giving her a straight-up cleanse on her skill would be a big help, but they could lock it to her ult or even make it only on the last bounce of her skill and she'd still be fit for purpose. Yanqing just needs numbers. More FuA, higher damage, enough to make him better than 4-star alternatives. I think that these two are really easily salvageable as budget options but they're just gimped by not being designed to be used. I think that they should give Seele some love. Make her follow up attacks from resurgence actual proper Follow Up Attacks, remove the limit on her Resurgence. Now I'm sure most people would think that removing Resurgence doesn't trigger Resurgence limit will be too much, but I disagree. Her damage per hit doesn't really improve, and to be a huge threat to smaller enemies she still needs some solid buffs, meaning SP management is a huge issue. However, being able to attack again and again means for AoE scenarios with a huge enemy, she's actually really solid, but she's always going to be hitting a stopping point. For characters that care about seeing a lot of Follow Up Attacks, she'll certainly show them a lot of them, and being an 'AoE' hunt is at least an interesting niche. Maybe they could even make her Amplification state stack to a certain level, though that might actually be too much. I think this would take Seele to at least situationally optimal, it also does more than just adjust numbers which keeps the upgrade interesting and more creep-resistant, and it keeps the identity of her base kit.
@miwky406
@miwky406 3 күн бұрын
Action-advance crit support is competing with itself too hard right now. Personally, I'd like to see Sparkle become a DoT enabling support (regardless of likelihood)
@UltimateRed-bj7mo
@UltimateRed-bj7mo 2 күн бұрын
That be cool, especially since you could run her with Black Swan. I like teams where the characters have actually interacted in the story. Another idea, since she is encouraged to support quantum characters, give her a unique interaction with entanglement. Like her basic can detonate entanglement similar to Kafka with DoT.
@miwky406
@miwky406 2 күн бұрын
@@UltimateRed-bj7mo I also like that idea
@solarenity
@solarenity 4 күн бұрын
just give sparkle 100% aa. then shed be great
@Glizzyman
@Glizzyman 4 күн бұрын
she still would be a worse sunday though, I think they just need to buff her some other way so her 50% av is fine by having her have super strong buffs. And lean more int oher sp thing, give her complete SP positivity, she gets 1 sp everytime she skills bc otherwise if they release another 100% av advance, then she'll get powercreep again
@solarenity
@solarenity 4 күн бұрын
@Glizzyman im not asking for her to be better than sunday?
@Glizzyman
@Glizzyman 4 күн бұрын
@@solarenity I know but I'm saying that it won't fix her issues of being a worse Sunday, I want her to have a difference niche bc we already have Sunday and bronya as 100% action advance, and if we get any more then she'll just get worse, idk how you make her different then Sunday and bronya though withouth a complete rework though
@frosthaze1996
@frosthaze1996 4 күн бұрын
Make her skill consume 1 sp for 50% and 2 sp for 100% AA. It'd also be nice if the 2 sp skil regenerate twice the energy, she'd be a perfect DDD+eagle set bot 😂 (That would make her sig LC inferior tho)
@H2f1sh
@H2f1sh 4 күн бұрын
Nah, just make her skill last for 2 turns and her massive atk buff not be restricted to quantum only.
@OppaiSenpai5
@OppaiSenpai5 2 күн бұрын
I'm all for just buffing Jingliu's multipliers, but that alone is not going to solve the underlying problem with her damage. Yes, she doesn't do a lot of damage and that's partly because her multipliers are so low, but the real issue is that she is unable to effectively scale her damage due to being oversaturated on every stat possible. If you've ever looked at Jingliu's stats in combat with all party buffs active you'd that she has something like 5-7k ATK, 300-400% crit dmg, and 200+% DMG boost. That's a lot, so much in fact that adding more basically does nothing with ATK in particular being way too high. That's why she benefits so much from def shred, res ignore, and vulnerability - because she'd got too much of everything else. So what I'm saying that while buffing the multipliers would be great you also really need to rebalance her stat spread in such a way where an extra 1000 ATK or 50% crit dmg can't even be felt due to being way past the point of diminishing returns.
@Kora_exe
@Kora_exe 3 күн бұрын
Like any other gacha their kits aren't getting overhauled one or two effects would be added and some more raw numbers and in a lot of gachas these buffs are one off and the buffed characters will all be weaker than like herta(for dps) and give less buffs than robin(for support) so it's gonna breath some new life in old characters then powercreep them again
@jmbrady1
@jmbrady1 3 күн бұрын
what is the chance of them reworking Arlan to not be shit?
@ashy969
@ashy969 4 күн бұрын
To be honest, I suspected they will do this, because they kept putting very old characters to trials and reruns... Oh, and they will for sure redo the Stellaron Hunters, the High Cloud Quintet and and Seele. Jing Yuan, Kafka, Blade and DHIL are super popular in CN and Seele, Sparkle and Jingliu used to be or are very popular, still, but more so in Japan... (we don't exist...) Jingliu and Blade could fit into the HP drainer meta as sub dps Sparkle and Silver Wolf could be quantum supports Seele could be quantum sub dps (if she scales on HP from now on) - dunno, they also rerun her... Kafka and DHIL are just super popular (I guess because hot mommy who steps on you and dragon) Of course, Jing Yuan always gets buffed because he is No.1 in CN... what I also could see is Lingsha being fixed up as a real summoner (Fuyuan being separate) and same for Jing Yuan...oh, and Num...Topaz, too...
@yulfine1688
@yulfine1688 4 күн бұрын
Now it just depends on how they handle buffing older units, if its something like honkai impact 3rd then its just paying for a new signature lightcone basically.. since the other system ive heard is dead. There's plenty of potential options from adding a new trace to reworking a skill or enhancing a skill after you do some sort of content with the character something like what Epic Seven does for some characters is actually pretty decent. Then there's the more simple way of buffing via editing multipliers, or what characters do or even their eidolons. I'd have moving sparkles action advance to 100% comes from an eidolon maybe her e1 or e2 or if they want you to whale her e4 for the 100 av instead of 50, I'd say that's too harsh, moving to her e2 would work quit well, the talent stack for ignore defense plus changing her skill to 100 AV still a bit rough but no where near as bad as e4 for the same thing. Otherwise the rest were similar to ideas I had. Other options could be unique gear pieces or ornament or relic set that you can farm specially for the character/s and implement it as a new game mode that either gives currency to spend on them or has chances to drop but set a limit to how many times per week it can be entered otherwise you'd run into an issue of infinite farming unless the rates are rather bad or something else, energy cost could work as well since this would be more targeted to end game players and older players not new players but the energy sink in general for most people is already very high. I've given multiple surveys explaining they should buff characters and then slap their banners down with the buffs and people will eat it up and pay for it making them more money most likely, yeah yeah I know muliti billion dollar company, but lets be real what they generally do is in favor to them more than us, so attempting to provide some silver lining for both parties is generally the best outcome you can achieve. Outside of that reworking dialogue so that there's more ways to bypass excess information or repeated information will indeed be quite nice, now I do agree why play a game that is story driven like this and then complain, well for one because sometimes the writing sucks lets be real or isn't interesting but the rest of the game is, so its not really a big deal, maybe provide a way to replay older missions or story scenes that would be neat to have. Other than that working on providing more life to characters would be neat having less blackscreens is also good though most were rather unimportant or minimal or somewhat wasteful to animate for, even anime use them.
@Starblaizer
@Starblaizer 4 күн бұрын
Wooo
@shiraragishintarou836
@shiraragishintarou836 3 күн бұрын
i think ... SW : - make her ult aoe is the best. because increase her deff shred will only make her hard to use with pela or other nihility, the results prone to exceeding 100 (which is all value after 100 is useless). - make her ult also ignore toughness type. because her tech already do that, why her ult doesnt? also We have fugue who do that to aoe - her skill can make 3 target, 1 implant and 2 just for other debuff, i think its still okay and help more rather than just 1 debuff cause ussually we have at least 1 elite/boss with 2 or more mobs. Blade : - Yes, i agree he need remove split scaling and all in with HP. - T1 better to increase dmg bonus when he consume or he got damaged, stackable. Because HP state situation still bad and really hard to use for blade. bellow 50% HP state situation can be good if his ult not set his to HP 50% - T2 extra charge, yes its good. - T3 it seem too powerful. But if this with current blade damage scaling, its still in good spot. But if they increase blade's damage scaling. I think reduce stack and only give extra stack with ult is good. Because extra stack each basic is too OP. Kafka : - yes, ofc she need increase all DoT scaling - yes, good one, her ult should be already proc all DoT and T1 just add more debuff. - T2, i think better to make her regenerates 2 to 4 energy for each enemies take damage from shock, limited 1 shock per enemies each turn. So it will similar to E2 serval. Make this trace not limited to kill mob, because killing mob is rarely happened in MoC and AS. Spread DoT damage not really help especially she more potential to become support rather than main DPS. Jing Liu : - Yes, ofc she need increase all her Damage scaling. - split her buff to crit damage also help - yes, make her consume HP more brutal and also somehow remove/increase the cap. Current cap buff easily reached even without low HP team build. - and ... i REALLY want change her 100% advance forward to extra action. because at least with that she pair with bronya without E6 properly. and she not hard to buffed with RMC Sparkle : - i disagree, i think 50% advance forward for sparkle its somehow still good with her own niche. Edit : I think rather than make her 100%, better with make her works with summon and remembrance - Yes, T1 somehow "useless". current T1 just used by mistakes. So 5 energy when allies use SP is good, (also make her more good with DDD, lol) - no, its still bad for Jing Liu. Because its different than 2 turn. When that allies start the second turn, the buff will disappear. Thats trace definitely used for Jing Yuan, and somehow can useful for condition when you want ult after the turn end but before the second turn start. So ... if you want use for current Jing Liu, just change to 2 turn instead. - T3 quantum pen? Well its good, but i think i want more general use like damage bonus. Just make our team 3 quantum but dps still available with other element. And ... for bonus. I think we already really need Jing Liu and blade BiS support. Maybe something like "true damage", but base with HP consume mechanic. Or maybe something like .... "Buffed target, the target buffed will consume their own HP and (maybe) other allies as well, make the buff scale with consumed HP" So with this mechanic, it can buff all characters, but the most benefit one is blade and jing liu. BLOOD THIRST buff~ I think its cool and maybe this kind of buff mechanic already common in game world.
@riccardomagrassi7301
@riccardomagrassi7301 4 күн бұрын
i feell like they are going to boost up the multipliers and that is it
@mooseoncaffeine
@mooseoncaffeine 4 күн бұрын
We had a feeling it was going to be that, but we actually had multiple sources leak info about a system where they redesign several bad aspects of a few old kits. Stay tuned for any big news we get.
@ashy969
@ashy969 4 күн бұрын
@@mooseoncaffeine For sure they won't just add multipliers because that wouldn't help. They do this because it is a good money opportunity. Redesigning is cheaper than coming out with new characters. They don't have to do as much marketing, no need to design look, make animations, hire voice actors (!) or come up with a story and put them into somewhere...
@riccardomagrassi7301
@riccardomagrassi7301 3 күн бұрын
@@mooseoncaffeine oh wow
@Zoeila
@Zoeila 3 күн бұрын
With all due respect black swan needs a buff way more than Kafka. The main issue is her stacks resetting. Make her stacks work like Jade's
@herrscherkiller3432
@herrscherkiller3432 3 күн бұрын
Cool, but lil bro forgot Seele and Luocha
@OwOIord
@OwOIord 4 күн бұрын
8:20 the problem is it's not an extra turn, it's an extra 0.99 so it's bad when you have an action advance unit or seele in your examples the units DON'T get the buff. I'd just make it actually a full extra turn
@juan.argueta
@juan.argueta 3 күн бұрын
id go the extra mile and just give the dreamdiver buff for 3 turns and change the trace to a def ignore or res pen buff
@Crisalpha
@Crisalpha 3 күн бұрын
I don't think they'll actually directly buff old characters. I think the buffs are going to be through newer characters - that they're gonna interact with them in a way that makes older ones their bis teams. Like Aglaea is worthless without Sunday. Or like Jing Yuan became viable again with the introduction of Sunday... As for big kit redisgns - severely doubt it... Everyone getting overexcited and thinking up redesigns will probably end up disappointed... But maybe I'm wrong, we'll have to wait and see.
@malevolentmoose
@malevolentmoose 3 күн бұрын
I'd say Silver Wolf should have her Weakness Implant improved above all else, primarily by removing the randomness. Might be "of the Type of the first character in the team lineup" or straight up all of the team's Types, but reduce RES separately for each character (stacking if there's multiple of the same Type). It mildly pisses me off when I see another "Silver Wolf should get AoE" idea. She's right about the only proper single-enemy-target amplifier in the game, and you'd make her more generic (consequently more prone to powercreep) just because she's underperforming? Same goes for Sparkle's 50% Action Advance - why change to 100%? The way she is now creates variety in that she's more suitable for Hyperspeed while Sunday and Bronya are better utilized in -1 SPD compositions. I think you should lean into this and give her something unique that lets her do things other characters can't. Might also want to develop Mono Quantum a little more, though that's probably territory for new characters.
@LorisNoKami
@LorisNoKami 2 күн бұрын
Make Silver Wolf's ult an AOE Job done.
@plill0_wmcfethers708
@plill0_wmcfethers708 4 күн бұрын
yo i can use my jingliu now? lets goooo. wait i have herta so im not gonna use her anyway 💀
@Why_AreYou
@Why_AreYou 2 күн бұрын
The one that is in dire needs to buff or rework is Aglea. I don't see how no one is talking about her retarted A2 trace which is basically meaningless if you wanna play her optimally.
@xoraphoenix
@xoraphoenix 3 күн бұрын
can you make a returning player guide I just came back since 1.5verison and got herta and her lightcone and don't know what to do lmao
@Rebber
@Rebber 3 күн бұрын
What Blade needs to come back: - Gets Shuhu stacks faster / Overstack (hoping they do this for old units) - Has CC Res - Aggro / Split DMG - Lowkey I won't lie just higher multipliers These are the many ways to make him somewhat viable, so he can play into his strengths of being a psuedo tank, he would actually become a threat
@8lolbit59
@8lolbit59 3 күн бұрын
Bro forgot dhil and luocha in the vid. Dhil is weak rn and luocha just heals and nothing else
@cjl9346
@cjl9346 4 күн бұрын
Jingyuan getting 15 stack LL 🗣️🔥🔥🔥
@mooseoncaffeine
@mooseoncaffeine 4 күн бұрын
Overstacking LL for Jing Yuan would be insane.
@cjl9346
@cjl9346 4 күн бұрын
@@mooseoncaffeine JY kit is very honest and it all revolves around LL so it's most likely JY buffs will be directed to LL
@rsg_magfire
@rsg_magfire 4 күн бұрын
​@@cjl9346easy buff for LL is it can actually even when jy is crowd controlled just like any other summons
@Glizzyman
@Glizzyman 4 күн бұрын
Since everyone runs him with sunday would it happen much? unless you run like jy, sunday and sparkle just for the overstacking but you'll loose sparkle buff. Well they could always buff the amount of stacks you get for jy with skill and ult
@cjl9346
@cjl9346 3 күн бұрын
@@Glizzyman not for the reason of over stacking it's like a direct buff where more stack limit and more stack given to skill and ult
@vasilijejovanovic9910
@vasilijejovanovic9910 4 күн бұрын
Don't get me wrong, but HSR has to.
@J6llyJ9
@J6llyJ9 3 күн бұрын
Is it me or the volume is pretty low on?
@WardenVT
@WardenVT 4 күн бұрын
I'm not a fan of just making Silverwolf into an AoE unit. I think it really only feeds into the issue we're facing where it's just hit everything all at the same time extremely hard, when the solution should be designing encounters where stuff like Single target is advantageous. Otherwise you run into a Boothill, Fei Xiao Situation where they just make you deal so much damage in a single hit you practically one shot them. It also just feels really uncreative because all it's really doing is just removing deliberate restrictions that were put into place for the sake of balance. Pela was a long standing peak 4 star unit for precisely this reason her AoE def reduction and SP efficiency. Silverwolf's kit more or less said yeah you can deal massive dmg, but you have to focus an enemy down to maximize it, or you had the option of letting her whittle away at another mob especially if you ran break wolf. Make her AoE, and she just basically wipes Pela out of the game, if you use her Ult. If you make her Skill AoE well know she has the Break/FF issue where you invalidate the elemental system. For me Silverwolf was at her most fun when she was the best partner for Dr. Ratio since one Basic got his FuA Stack's maxed out and kept his dmg buff from his LC and BiS relic set on all the time. Or when I ran her alongside my Boothill and she kept me from having downtime on his Physical implants while also getting to break the second enemy and I can have her chip in extra break dmg. If anything this feels more like stripping away the identity in game design. I had a similar thought with Jing Yuan and Sunday, where someone said to me Sunday expanded the summon playstyle, but when I look at it, all Sunday does is look at Jing Yaun's Intended restrictions for balance, and turn them off. This suggested change would do much the same for Silverwolf cause she'd essentially just become the Five star Pela, when you could make her a better single target buffer. I mean yeah I wanna use my older units more, but I want what was fun about them to remain. Otherwise the unit is more of a skin than what I pulled the character for. I think at most they might just wanna increase her dps potential since her Sig LC suggests they intended Crit wolf to be a thing, but Tutorials Ult spam was just better especially when you ran break wolf who was leagues better to field both in dps output as well as ease of building. I especially feel this way, because I see a lot of people say the 1.X characters are designed poorly when that's not the case, as I recall everyone enjoyed playing them for all of version 1 and half way into version 2, they're all very fun. The real issue was that the game was designed away from them. They are designed very well for the game they were originally designed to be in. I'm also an avid Sparkle player. Similar issue again. the 100% AA just kills another aspect that makes her kit unique. I've always felt her real issue was that your only real DPS option was QQ. Ruan Mei and Robin both got meta units who wanted them, but they never released a unit post Sparkle who wants to spend SP and be Quantum, even Jade only benefits from the atk and barely spends SP. I play her at E0S1 and she's never really let my team down. I think making her buff last two turns again plays into the issue of if you just remove every restriction the unit get's better because there are less obstacles to play around. Bronya's is still great, from what I've seen, if you gave Sparkle a 100% AA with a two turn skill buff time, honestly why even have Bronya in the game? The res pen would be neat, but also hits that issue of invalidating the Elemental system since you just removed one of the two reasons to play on Element. True you still can't break, but if you're running wolf we're just running into the type of buffs that made powercreep so bad.
@Number1JeffLover
@Number1JeffLover 2 күн бұрын
3:00 so arlan
@Tamytaummta
@Tamytaummta 3 күн бұрын
What promise is there to ensure that the buff we get won’t be irrelevant after 1 year (are they gonna buff again and again?) which sounds not so good and buffing the characters won’t fix all the issues HSR has
@thefisherguy7269
@thefisherguy7269 4 күн бұрын
Give Ratio a broken debuffer 🗣️🗣️ I honestly think Ratio has also hit a point where he needs a buff. Feixiao just does everything he does but more and better despite the fact that he was balanced around requiring debuffs to function. If i was gonna buff him I'd give him a way to regenerate his energy faster ( like extra energy from FuAs or ER from summation stacks ) as well as add Def ignore to his summation to synergize with his signature. He could also use a FuA multiplier buff. A out of turn FuA barring ult could be nice too to help him burst down side fodder Oh and I wasn't joking about the good debuffer part i know Topaz exists but needing E1 to give Ratio his 100% clearly shows that it was more of a accident synergy between the two, and his damage caps out at 5 debuffs anyways so she isn't fully enabling him, and honestly this isn't a Ratio issue in general but rather lack off actual good amplifier debuffers.
@marthaawah8948
@marthaawah8948 3 күн бұрын
isn,t jaoqiu the best debuff amplifier for him?
@drakingp2119
@drakingp2119 3 күн бұрын
@@thefisherguy7269 I just use Silverwolf as his debuffer. She can give him three off one basic four if using Pearls. But the other two come from her skill. She was basically perfect for Ratio.
@This_guy_on_youtube
@This_guy_on_youtube 3 күн бұрын
You complain Blade doesn't do 300k damage against a single target enemy? Mine fully built cant do 200k against 5 enemyes aoe
@penguinpoodle3323
@penguinpoodle3323 Күн бұрын
so tired of dr ratio being left out of this discussion!! he literally got powercrept by feixiao in every regard from team members multipliers and playstyle qol... he needs a buff to be competitive with her again especially since he's the most single target focused character in the game since switching enemy targets for him is super annoying to do
@rubyknights5885
@rubyknights5885 4 күн бұрын
Here are my way to buff firefly make all enemies that she hits with a weakness implant and just give her e2 on her base kit and I think we’ll be all good
@mooseoncaffeine
@mooseoncaffeine 4 күн бұрын
@@rubyknights5885
@rubyknights5885
@rubyknights5885 4 күн бұрын
@ 😇
@rsg_magfire
@rsg_magfire 4 күн бұрын
That's the biggest cope I've ever seen in my life
@HerrscherOfKugisaki
@HerrscherOfKugisaki 4 күн бұрын
​@@rsg_magfire it's so obvious that they're joking....
@emoboi4002
@emoboi4002 3 күн бұрын
Bro pls do dan heng il Also sparkle t3 is very bad i mean seriously mono quantum sucks because of silver wolfs kit and secondly sparkle is a great choice for dan heng il and thats why t3 is useless Also dan heng ill deels so slow compared to jingliu who does equal damage to him which sucks
@Tiruin
@Tiruin 3 күн бұрын
they can easily fix silverwolf's problem... by making her aoe LOL
@Dr.variable
@Dr.variable 4 күн бұрын
To be honest no glaze I could do better and I have proof I could write entire character kit's
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