If you want to get a deeper insight into how I created this project or want to get all the custom tools I made for this project, you can get them here: www.patreon.com/user/shop/spirited-away-in-blender-project-files-63980?u=103694046&Link&
@Fizuha_ Жыл бұрын
demon slayer
@danielcalabrese5769 Жыл бұрын
While it's obvious that you gave it a good try it is clear to see why people prefer hand drawn when you see the first scene the 2d version looks much smoother and flows together better while the 3d looks more rigid and for want of a better word less natural? The clouds also look a bit pixelate. The train carriage looks much closer to the 2d version and is only slightly less desirable while it is a still frame, for me the real problem with 3d animation compared to 2d is when everything is moving it can often seem very jarring and unnatural, looking at something like the latest berserk I think it was 2016 it was just horrible compared to the 97 original but then there are shows like blue eye samurai which from what I know was made with a mixture of 2d together with 3d and the final result looks quite good.
@sboinkthelegday3892 Жыл бұрын
Me, get them? No, YOU should do a 1-hour, 2-hour edit of the Goro series, Ronja the Robber's Daughter, and make any improvements you reasonably can afford to pour you time into, using these methods. It is a brilliant core under a thousand flaws, and you could seriously be the person to salvage a lost Ghibli film. Maybe ask around if someone can provide the edit to work as the master shot., and do some scenes to touch up the visuals where you can.
@romella_karmey Жыл бұрын
Kudos to the animators and cleanup/inbetweeners of ghibli projects! Dang! They too hard to do.. every scene is considered hard level.. I myself work as inbetweener for cartoons from big companies and even simple level scenes take a day or two to make! What more a very detailed one like Ghibli’s 😅 I might cry blood lmao
@strangedude9008 Жыл бұрын
3:48 you probably tried to tell us about demons
@VanAkita Жыл бұрын
The speculation you did on chihiro's arms being longer was actually noted by Miyazaki himself. He said that he loves 2D animation because you can deliberately go off model for dramatic effect. Example: one of the reasons Yubaba looked so menacing in the final film was because she was constantly changing sizes.
@kikijewell2967 Жыл бұрын
They actually trained us at Pixar to rig a model so animators could "break" it - e.g. allowing the knee to bend far past a realistic angle. "Breaking" models during animation creates highly dynamic expression. You want to give tools to the animators to express their characters, not limit them with your own biases and assumptions. Such good advice!!
@VanAkita Жыл бұрын
@@kikijewell2967 So interesting. Indeed, i remember some bts clips from animated films showing that sometimes the character rigs must break to make the cinematography work.
@artenthusiastae7196 Жыл бұрын
Arcsys games famously do this to achieve the 2d look
@MellowJelly Жыл бұрын
You can definitely do that in 3D too but people are afraid to do such things 😊
@Un1234l Жыл бұрын
Blizzard did this for Overwatch as well
@dakijols Жыл бұрын
I don't think people realize enough how groundbreaking this video truly is, the craft and skill required to do this is insane. HUGE props the results are amazing.
@shableep11 ай бұрын
seriously. i bet you some of these tricks are gonna make their way into at least a couple animation studios
@Kay_R11 ай бұрын
@@shableepChinese studios already use 3D models for some scenes in their anime (donghua). They are pretty good. It's hard to tell whether if it's made by hand or computer.
@Neokan_n8 ай бұрын
FR, when i saw the thumbnail the first thing i thought was “this cannot be real, that looks too good”
@NomSauce7 ай бұрын
I don't mean to downplay his skill, but this is already a fairly widely used tool in 2D animation. It's the very reason why there's so many tutorials about it, because it's a good skill to learn if you're planning to get into the animation industry.
@shonen845 ай бұрын
Wonderful, you’re so talented! I think Miyazaki sensei would at least be politely amused at your tribute. Thanks for sharing, man!
@rizwanzaman1793 Жыл бұрын
6:44 2d animators and illustrators actually do that a lot - we prefer shape design and visual appeal more than accuracy. This is also why 3D isn't always the best tool for all kinds of animation, you really have to push it in some areas. But you did an amazing job, I honestly didn't expect you would do it so well!
@SugarTouch11 ай бұрын
You may recreate whatever you wish even in MS Paint or by finger on dirty car if you have no schedules, deadlines, goals and personal life. Usability in blender is below MVP. This package is useless crap for the artists. Its only purpose is to be a show-off for devs trying to impress other devs for a sake of open source development. Blender is all about development and nothing about real workflows or expression/art/inspiration. Animators will have much more boost form Procreate Dreams i.e. in no time. And blender team must stop developing and start asking artists...
@rizwanzaman179311 ай бұрын
@@SugarTouch chill man. No ones gonna make 2D films in Blender, at least in its current state. But its not as useless as you pointed out to be. It has been/is being used in 3D/2D-3D animation. The latest evangelion movies come to mind which used Blenders toon shading for 3D parts, and then there's Maya and the Three which was completely done on Blender. Even the recent spiderverse used some of Blenders grease pencil features. As a 2D artist I will always gravitate towards software specialized towards 2D painting like Clip Studio or Procreate. But don't throw Blender out of the window for 3D, it's already being used in the industry and will continue to get better.
@QQnowQQlater10 ай бұрын
To be fair there was nothing stopping them from keyframing in exaggerations of the mesh. The problem is 3D is used to make things cheaply, not make them good. This guy did an awesome job, but projects like these are passion. Traditional is definitely faster and requires less play with more flow, but 3D in the right hands (of someone who never needed to pay bills and had an undying love of the art and a lot of experience doing it) could absolutely do the same as traditional... it's just not why 3D work is a thing.
@shiannafoxx9 ай бұрын
@@SugarTouch Wtf are you talking about
@Drumaier9 ай бұрын
This is why I'm a little obsessed with the rig of the "food thief" short. A lot of work and expertise is needed to accomplish that versatility with a 3d rig, but that short shows what is possible (i can't recall a more extreme example)
@maraschwartz6731 Жыл бұрын
one minor note at about 2:55 Miyzaki is not behind *all* of the ghibli movies. Just wanna highlight one of Ghibli's co-founders, Isao Takahata, who brought us some absolute masterpieces such as Grave of the Fireflies, Pom Poko, and Tale of the Princess Kaguya
@mishli7670 Жыл бұрын
There's one more that hayao miyazaki did not do... But we don't talk about earthsea
@prosperosmoon Жыл бұрын
@@mishli7670 shhhhhhhhh
@FelixTheAnimator Жыл бұрын
@@mishli7670hey Goro also did From up on poppy hill & it's *good*!
@mistikalcanavarlarparlamen3265 Жыл бұрын
Princess Kaguya is my favourite film of all-time and I would say his magnum opus!
@zot2698 Жыл бұрын
Agree! there are soo many talented individuals at Ghibli. I just dont get why they keep giving Goro ( Miyazaki's kid) the opportunity instead of the other.
@ALAvila191 Жыл бұрын
Something that may give the 3d more expression is using the model as a base then drawing elements on it. I.E. the face and all its expressions, the majority of the work would be done by the 3d model and the finer expressions can be done in 2d, like the mouth since you're basically hammering and fighting the model to get the desired shape anyway.
@Brixujel_Rimulex Жыл бұрын
I agree with this. If i remember correctly this is what they did with "Into the spiderverse" and had the 3D models doing the heavy lifting and then stuff like face expression lines or other effects was able to get more focus and be refined.
@maximeteppe7627 Жыл бұрын
@@Brixujel_Rimulex they did use the model's mouth shape in 3D though - first because they're a huge team and can deliver a top notch rig to control the mouth and have top notch animators who have enough time to make the expressions they want... but mostly because the style is designed from the ground up for 3D tools rather than twisting those tools to recreate a 2D look with pinpoint accuracy - though they do quite a bit of twisting in other areas. so motly the lines they draw are expression lines on the face, speed lines, etc... I'm not exactly sure how they handle the half tone shading though.
@UGNAvalon Жыл бұрын
I believe Land of the Lustrous did the same thing in order to capitalize on the strengths of both 2D & 3D.
@heyitsjaketc11 ай бұрын
Reminds me of how for the film Belle, they sculpted multiple models of the digital character’s head to fit specific camera angles.
@oscaretcheverry61610 ай бұрын
I think it is a thing called rotoscopy, usually on top of an actual recording, but often over 3d renders (maybe animated with motion capture) since you can change camera angles dinamically instead of depending on the angle the camera is recording
@double_slime Жыл бұрын
Something touched on in the behind the scenes for "Encanto" is that the animators will break the models to get better atmosphere from their poses. It's something considered contrversial, but the effect of making deliberate anatomy errors to make a more dynamic pose is a better payoff.
@craptastrophe5216 ай бұрын
Disney and other studios are breaking their models a lot more lately, the stuff that blends old-school cartoon style with digital animation like Hotel Transylvania, Luca, and Turning Red really leaned into it, but you can see it start to show up in more subtle ways in more straight-line digital stuff as early as Onward and Encanto
@chriscrowe119 ай бұрын
What i appreciate abt this video is how it centers 3D animation as a translation of sorts, rather an an equivalent to or replacement of 2D animaiton. They're incredibly different mediums, each with their own flaws and benefits. 2D animaiton is by no means a thing of the past and both mediums can learn a lot from the other. Great video!
@OtakuBoxes Жыл бұрын
I don't know what Miyazaki would think, but I think it's truly inspiring. While I admire and adore 2D animation, I find modern 3D artists' efforts really impressive. Great job and I love your explanations of each step.
@JapanesebyENa10 ай бұрын
As a Japanese person, I am impressed by your 3D recreations! In our manga and anime, destructive compositions and anatomy are often used. While 3D captures a vision without distortion as seen by the camera, manga and anime creators capture the vision as seen by the Brain, where certain parts are emphasized and others are extremely subdued. Therefore, when recreating in 3D, it’s necessary to deliberately add distortions⚡️
@QQnowQQlater10 ай бұрын
ARCSys (Guilty Gear, if anyone doesn't know) did an insane job behind the scenes with the tricks you mention, where the 3D models are so blown out of proportion to create depth and exaggeration like the media you mentioned, in the animations that seeing how it works outside of the 2D plane they present the game in, is absolutely wild.
@QQnowQQlater10 ай бұрын
Good GDC talk by them here: kzbin.info/www/bejne/r5mqm3awra-Jaac the timestamp ~29:30 where they talk about replicating the exaggerations of 2D in 3D.
@QQnowQQlater10 ай бұрын
And for anyone who isn't interested to watch, they use a lot of scale animation which is making parts of the body massive and others smaller to appear further away or closer when they really aren't, along with a myriad of other techniques.
@wakkaseta83519 ай бұрын
@@QQnowQQlater So basically artificial foreshortening?
@QQnowQQlater9 ай бұрын
Pretty much since their goal was to emulate traditional art, they limited their modeling to how you would "fake it" using a pencil on a 2d piece of paper. It's really well done and cost a pretty penny. @@wakkaseta8351
@waretaSL Жыл бұрын
Lmao miyazaki's son made a 3d anim film and miyazaki was so disappointed that he basically refuses to acknowledge it as a ghibli film. He would probably like this more than that though because at least it doesn't dip into the uncanny valley. I think he just thinks his son is untalented tbh 😂😭 i feel kinda bad for the guy. Must be a lot of pressure. Anyway this was awesome and tysm for the video!
@atoaster2070 Жыл бұрын
To be fair, Goro Miyazaki directed Tales From Earthsea and From Up On Poppy Hill, so he does have talent.
@waretaSL Жыл бұрын
@@atoaster2070 directing and artistic directing are two very different things. He may have a talent for directing, but the artistic direction of his 3d movie was awful
@chaoticcritical9335 Жыл бұрын
Well yeah. From the looks of it Miyazaki doesn’t really seem like a great person but he does have a lot of talent
@house0paine535 Жыл бұрын
@@chaoticcritical9335??????
@ben66562 Жыл бұрын
They made "from up on poppy hill" together so i think miyazaki softened it up a little on his son after his disappointment in earthsea. You sound a little mean by the way. Imagine if it was your son.
@Dantti Жыл бұрын
Great job man! One quick way is also to draw grease pencil lines directly to the surface and parent it with the 3D object. If you need movement you can sculpt the lines and interpolate them. Lineart is awesome but it can be a pain to all fix extra strokes later 😅
@mike75468 ай бұрын
I think the best way is like how arcane dealt with it, Using 3D to simplify the work, then painting over each frame to add the artsy feel. Idk much about the cinema world and if that saves time and money, but it seems like it would to me
@captainjumptoast Жыл бұрын
Oh my heck you're so flipping cool. ART PEOPLE ARE JUST THE COOLEST. Man I wish I wasn't a peasant.
@outlawscar3328 Жыл бұрын
If you were to design the characters from scratch around the cel-shader (centralise their mouths more give their faces more gometry communicate more with overall shape). This would be a perfectly valid pipeline for making a movie. I especially enjoyed the way you projected a background painting on rudimentary geometry for the train shot. You can't move the camera around too much where you didn't plan it, but you instantly can get 3D shadows and volume and get away with basic movement. That's keeping with the 2D pipeline and still getting 3D applications out of it. Love that. You'd have to storyboard a production like this beforehand and nail the energy as you go as you won't get the freedom to move the camera later. The 2D assets on layers will be painted with specific angles and distances in mind.
@anonwalkerr Жыл бұрын
very cool, ghibli art style is so nice and translates pretty decently in 3d as seen in ni no kuni. honestly videos like this makes me want to see them work with another developer again
@skullfloat8 ай бұрын
This is genuinely crazy! the amount of skill and knowledge combined to recreate those scenes in 3d is something that you have to be very experienced to be able to pull them off. Thanks for uploading this videos man. Keep up the great work.
@YassiR3D Жыл бұрын
this is amazing, I can notice the effort you put into the editing and the scenes, I love it! keep up the good work!
@Noggi_3D Жыл бұрын
Thank you. :)
@playtoyappz11 ай бұрын
From someone who tried to learn basic Blender and gave up after two years of struggle when realized I failed miserably, I cannot stretch enough the insane amount of skill this person has put on display in this video. I'm floored! Kudos for the amazing job.
@amanos7056 Жыл бұрын
This is absolutely TERRIFIC! great Job Noggi san
@flundlip Жыл бұрын
What a beast you are! This is all amazing. The animation, the video, the editing... everything. You deserve more views and subscribers for sure!
@lanzer22 Жыл бұрын
As an exercise these type of work is immensely helpful in creating great looking 3D art. It allows you to break things down frame by frame and see what adds to the soul of a final product and allows you to think in similar vein. Anime is starting to have 3D work that comes really close, and stuff like Arcane just blows everyone away.
@Matojeje11 ай бұрын
Not only are the displayed Blender skills really impressive, but the video editing and flow, as well as the music choices, are all so good!!
@bammoman4366 Жыл бұрын
Man this is good, I envy your 3D skill set. As a beginner in 3D, it's amazing to watch someone work in so many dimensions in one project, so comfortably. And the output was seriously good. It translated far better than I would have thought it would
@xeniamartin529711 ай бұрын
honestly, have a little bit of trouble telling the difference. so you did a pretty awesome job. the real test is when you see more than a few seconds in actions (like minutes) to really see your work at play.
@TheInfamousWolf11 ай бұрын
It's official, fans will be the ones to finish the Berserk anime we all deserve.
@robertmurray2293 Жыл бұрын
Sounds exciting 20 hours to go
@TopatTom Жыл бұрын
Worth it!
@anaesthete55925 ай бұрын
Wow it took only 20hrs
@waitisthatcobalt Жыл бұрын
gotta increase the focal length a bit, and change where the camera is slightly. I feel like a lot of the "weird cg look" is just from the camera angle and FOV
@dkwanarts66911 ай бұрын
This is borderline insane to do
@Blenderbarn Жыл бұрын
Bro, this is so well done, like I get the art behind Spirited, and you cant take away from that, but you nailed this one mate!
@BinupaW Жыл бұрын
This channel is Underrated AF
@hexcodeff6624 Жыл бұрын
0:50 ...yeah? Because, it is a painting.
@danlin4d Жыл бұрын
Amazing! I'm working on something similar for The Boy and the Heron, and your tip for making fur (8:05) is so helpful! I've been overthinking how to do the feathers, but your technique is so simple and looks really nice. Good work.
@RainPlusThunder Жыл бұрын
this video was super awesome. looks great and really enjoyed it. specifically the way you transition between montages and showing off what you have worked on are really good and satisfying on top of already producing super impressive stuff. really glad your video was suggested to me c:
@IyeViking Жыл бұрын
Wow! You actually did a whole or better than I expected! Not meaning that to offend you, but this style of 3D can be very easy to make look wrong and hard to make look right, though you actually did a pretty good job! It does still have a slight 3D feel, but if you were to practice this, I swear you’d have it down pretty soon!
@soundwave3092 Жыл бұрын
Probably the highest quality editing I’ve seen on a video in ages. Kudos
@MattyDoesGameDev Жыл бұрын
I will be studying this video at length. Obviously you have a ton of skill, talent, and incredible creativity with Blender. But! You have also shown me at least one hundred unique transitions and movements that I absolutely loved while watching this. I loved every moment of it!
@janehates8 ай бұрын
12:07 I’ve become obsessed with the idea of a variety of making exact copies of stylized 2D art with Blender lately and “why?” of it is so that ultimately I know how to use those looks on concepts that I make from scratch. So yeah, this.
@Smeaf Жыл бұрын
This slaps hard, amazing work as usual! 🔥
@DangericeDreams Жыл бұрын
Putting so much tender love and care into ensuring the 3D render looks as close to the original as possible really shows that you loved Miyazaki’s film. Thanks for creating and sharing this masterpiece with us!
@monstermash1571 Жыл бұрын
This is nothing short of incredible.
@zen_infinity9 ай бұрын
Just wow. SO wonderful to see how you, step by step, created each scene. Thank you for enriching one of my favorite movies even more.
@nightcoreeclub6 ай бұрын
just shows how cool and unique 2d animation is. nothing can beat it.
@Cloud-Spawner11 ай бұрын
I'm amazed at your ability to recreate these scenes and with your attention to small detail!
@KevBinge Жыл бұрын
This is awesome. Very well done.
@milocero11 ай бұрын
Hats off to you, this is the closest I’ve seen when it comes to replicating the ghibli style
@Shrubleee6 ай бұрын
I personally always prefer 2D and the craft, and how every frame is beautifully hand drawn, and every frame is intentional, and it’s something I love about ghibli. However, despite all this I still love both mediums, 3D animation can also beautifully impressive, even if I would rather have ghibli stay hand drawn.
@wadadem69 Жыл бұрын
For the weird normals around the mouth, you can use a proxi with custom normals and a data transfer modifier on the original mesh so the normals will stay the same when you move vertices. Still not perfect but it can do the job 😅
@micahtewersofficial11 ай бұрын
You're incredible, my man. WHEW. SKILL.
@AlexDiaz-gw5ov Жыл бұрын
We already know that the ghilbi look can be done faithfully in a 3D engine becase of the Eden Anime Mini-Series and of course Ni No Kuni. But matching the 2D look is nice. It ends up being a styling choice.
@ARDIZsq Жыл бұрын
While I feel that 3D can do some amazing things and get really close to 2D, it's likely never going to fully replace it. Instead, a 2D/3D hybrid workflow would be the next best thing. Set up everything in 3D, (composition, background, characters, etc.) and then use 2D for cleanup or additional details. You could fully replace the face in 2D afterwards for example, fix shadows, or cover over areas where models may have been clipping. You could even get really into it and save line art for the 2D process. It's basically what a lot of anime studios today do, using 3D elements in 2D anime. It's really fascinating, but I feel like a big thing they get wrong is framerate. 3D stuff looks too smooth, while 2D has a certain chaos to it. I wonder how, from an animation standpoint, you'd fix that issue.
@alexos901111 ай бұрын
Speaking as a 3D animation student, I think the only way to make your animation less smooth (as in, more chaotic like you said) would be to literally set animation keys on every frame. Which would basically take almost any power away from the computer
@juneru28 ай бұрын
Mouths can be really weird in all sortsa 2D animation, so probably just drawing the mouth onto or in front of the model (like you did with the nose) woulda been the best option. Usually the dead giveaway of 2D-looking CGI is either the mouth or the fingers.
@Azfaefa10 ай бұрын
The displacement to make the character wobble is absolutely genius idea ! thank you !
@SharifSourour Жыл бұрын
I think if you perfected the proportion of the details it could be nearly indistinguishable from the original. Anyway this is a great cel shading animation tutorial for blender! Thanks for that. 😊
@Synkhan Жыл бұрын
Dynamism is the word you were looking for XD. But I must say, your music choice...... beautiful. Honestly created such a lovely mood with your great voice.
@hy3cinth Жыл бұрын
Not even five minutes in and im incredibly impressed by the quality of this video. Great job
@nezvondoom7083 Жыл бұрын
Okay, I've been holding back from commenting, but you have the absolute number one best content in my option. Great skills, and a motivation to me
@AlphaCrucis Жыл бұрын
I just want to experience a world that feels like this in VR. There were some Ghibli demos someone made when Oculus Rift was still a dev kit, but it was just a small taste.
@hunterwillette84325 ай бұрын
Just watched this movie again the other day. This video popped up and had to watch. This is amazing and hope you do more videos like this!
@flylite9 ай бұрын
The quality here absolutely blew me away! ♥ Seeing the tricks that make what would normally give away its 3D nature look completely 2D seems like such a delicate skill to master that I don't know if I have the patience for. The only criticism I could give is Chihiro's hands on Haku's face look floaty. If you were going to try it again you could IK rig the hands, and have them attach to two bones on Haku's jaw so they never mismatch their positions. Besides that I had to pause and make sure I wasn't watching the original!
@SAMURAI_GLOBAL Жыл бұрын
There's another way to incorporate lines to the characters or any object for 3D animations looking 2D. I never knew the special shader node works with the coloring, but it would take some time to adjust the shadows. Impressively creative.
@trashikan10 ай бұрын
I don't know anything about using blender, but this was really entertaining to watch. The effort that you put into this video really shows. 🖤🖤
@vextormull Жыл бұрын
This video has so much production value. This gotta get up to everyone KZbin do your magic pls
@ideatorx11 ай бұрын
I am amazed I thought this was clickbait but its a masterpiece. The fact that anyone for free can make a Miyazaki Film from a laptop is astonishing. The skill and patience to make it, equally.
@sharifalhumaid85377 ай бұрын
Awesome video and impressive skills. The beauty of 2D animation lies in its high artistic feel, while the beauty of 3D animation is its precision. Ultimately, it’s all about creating visual appeal and connecting with viewers’ emotions.
@Suzuki_Hiakura Жыл бұрын
As this was a childhood favorite, and having watched it literally over 100 times (3 times in one day...) I figured I should at least be able to tell the difference in Chihiro's movement when she hugs Haku... Side by side, I could tell... couldn't until I noticed the somewhat stuttery movement... it's hard to explain, like it's not at the same frame rate ig... either way, it is exceptional. I am thoroughly impressed, though it probably doesn't mean much coming from me. I am curious if you would be able to use a motion capture AI to capture the motion of the video and make more bits of the movie, or if you intend to make more parts of the movie... or if you only planned on doing this as an example. Figure the AI motion capture might help with moving the models throughout the movie, like after she cleans the river spirit and all the characters are jumping on the upper floor.
@derpataur11627 ай бұрын
There is no substitute for hand drawn animation. The imperfections are what make it so charming. Most CGI loses all of the imperfections that give it so much character.. and most studios are too cheap to spend the time adding it... and you end up with animation uncanny valley.
@kamikaze12 Жыл бұрын
Wow, this must have taken a while! great job!
@JoeyCarlino Жыл бұрын
Great job! The recreations look very close
@Jaseowns10 ай бұрын
I'm not an artist and I don't know blender but I watched all 12 minutes in awe. Well done!
@joemamajoestar49488 ай бұрын
5:45 lol cute lil easter egg
@bob_smite Жыл бұрын
Daym that cinematography is on point! I like the scene where you put on that artist glove
@dunno32 Жыл бұрын
Great work!
@Solsticeson9 ай бұрын
The original scene has a painterly feel because its literally a gouache painting...
@FlashVedder11 ай бұрын
As a 3D artist I always did love 2D style I been always mixing up my 3D to look 2D … you’re channel is very inspiring keep it up :)
@nathanfullerton561710 ай бұрын
Wow! You showed some great techniques in a very short amount of time! Thank you!
@animarch3D Жыл бұрын
bro this is incredible. amazing breakdown and workflow
@PC-Studio11 ай бұрын
this still looks better than Earwig and the Witch
@journiqeducacao913 ай бұрын
Loved the challenge! Also love translating styles and medias
@vasiovasio10 ай бұрын
Noggi, as a programmer I can tell you - This is INSANE! Only GOD himself knows from where you have so, so much Patience and Dedication both of them on a Level Infinity!
@piroswat4685 Жыл бұрын
That was so good ! But you’re right, it isn’t the best to try to recreate the style of another tool. In my opinion, one of the best styles using 3D is Alberto Mielgo’s one, you can see it best in The Windshield Wiper. It’s so good, and wouldn’t work in 2D. Thanks for the vid !
@Kaapstad420 Жыл бұрын
Youre a blender beast, well done
@TryingCode Жыл бұрын
the cut you did at 1:22 is inspirational!
@CelestialMelody6 ай бұрын
I really love how Hoyoverse (Mihoyo), with their Cinematics on KZbin for the game called Honkai Impact 3rd create their 3D Models to look 2D, they've also circumvented the problems that you've encountered in their own way by intentionally ultra deforming the character from the perspective of the camera, similar to what Miyazaki did with 2D~ I find what Hoyoverse did simply a Masterpiece of Art~ I think they are also applying similar techniques in Honkai Star Rail Cinematics too~ Plus their music is also amazing~ In all cases, I definitely encourage you to check those Cinematics, I have made a playlist on my channel in case you're curious and want to find it easier, but it's not hard to find normally~
@RedstonePyroMan Жыл бұрын
This is crazy good work not just on the art side but also in editing and presentation. Very impressive!
@A.Ah-med Жыл бұрын
man great work with massive effort welldone bro
@Noggi_3D Жыл бұрын
Thank you. :)
@PrinceWesterburg Жыл бұрын
Studio Gibli used SoftImage XSI
@tillhartmann1010 Жыл бұрын
I love the painting montage.
@9oClOcK-iy1fn9 ай бұрын
9:59 this transition i like most. and also spirited away also one of my fevorate movies so yaa, love it.
@psychoticgiraffe Жыл бұрын
Jesus that looks extremely time consuming, the fact you got it to look this accurate is a testament to your skill and talent though, I could only do this if I spent months
@milo20060 Жыл бұрын
Very interesting... Spirited Away is my all time favourite movie and I have had an urge too to create something non-photorealistic. Will probably start to look into how the shaders and the looks are made at some point. I'm currently focusing just on making characters and building portfolio but I definetely want to learn to create something similar at some point! Overall you made very cool shots!
@Haruchemy Жыл бұрын
I like how you show all the process. I'm learning a lot from your videos. Thanks!
@M.Datura5 ай бұрын
I feel like 3D animation shines with inanimate objects, and traditional animation excels at expressing motion and emotion. Though I suppose what is a lot of the charm in Ghibli productions, and other, soft, and inaccurate 2D animation is that inanimate objects are treated as something living and changing. Hadn't thought of that before, so kudos for making me realise it.
@near514811 ай бұрын
I like the 2d style it had good details but the 3d style you made it had me impressed
@RockLou5 ай бұрын
This is truly amazing! I'm blown away
@MrFour4th Жыл бұрын
"imitation can only get you so far" that's so true
@zackper Жыл бұрын
CRAZY WORK! Keep it up Noggi, you are on your path to success. Remember to always have fun while doing your craft
@mascarademermelada8746 Жыл бұрын
Wow! You went above and beyong with this proyect. I learned quite a bit!
@BlackringIII Жыл бұрын
That was incredible, but could you give us a bit more time to admire the final product? 😂 Also, I think a slight blur/fuzziness on everything would be another modification to bring it closer to the real thing! But again, beautiful work!!
@DatYouTubeGuy11 ай бұрын
I think the trick is and what they do in the anime industry is to 3D model the BG but keep characters 2D and even use 3D character models to trace to save time but don't completely trace over the face and hair since that is what usually has a 3D look so just use the 3D face as heavy reference but 2Dify it if that makes sense and tracing over base body and drawing clothes more manually like the face and hair.