I solved a beaver power CRISIS in Timberborn!

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Real Civil Engineer

Real Civil Engineer

Күн бұрын

Episode 4 of Timberborners Season 6!! Can my beaver colony survive the hardest difficulty on the smallest map?
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MORE TIMBERBORN:
Timberborners Season 1- • Timberborners Season 1
Timberborners Season 2- • Timberborn Season 2
Timberborners Season 3- • Timberborn Season 3
Timberborners Season 4- • Timberborn Season 4
Timberborners Season 5- • Timberborn Season 5
Timberborners Season 6- • Timberborners Season 6
Timberborn Megastructures- • Timberborn MEGASTRUCTU...
Timberborn Prologue- • Timberborn Prologue
Timberborners All Seasons (in order)- • Timberborners
Epic Game Store Support-A-Creator Code: RCE
(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
#realcivilengineer #timberborn #timberborners

Пікірлер: 464
@jacksonstarky8288
@jacksonstarky8288 Жыл бұрын
Every time RCE talked about water in this episode, I found myself telling my computer screen "RCE, you need more water storage... remember how close to empty it was at the end of the last dry season, and you're turning another breeding pod on."
@jacksonstarky8288
@jacksonstarky8288 Жыл бұрын
RCE also needs to decide where his stairs are going where he's stacking the storage buildings... because right now it looks like he's not planning for that. Without a way up to them, platforms aren't much good.
@Bullsquid592
@Bullsquid592 Жыл бұрын
maybe, but the dam is more efficient and has more water to start with now so it might be ok.. for a few extra seasons i reckon
@notoriousgoblin83
@notoriousgoblin83 Жыл бұрын
I mean, he has. The dam is effectively water storage
@shaneh7519
@shaneh7519 Жыл бұрын
@@notoriousgoblin83but the damn has to provide water both fro drinking and for crops.
@thecodfish8733
@thecodfish8733 Жыл бұрын
the way Matt seems to function is to create some water storage at the beginning and then never expand it, and just use dam systems to replenish his green areas
@HeatStroke69
@HeatStroke69 Жыл бұрын
I strongly recommend replacing the last dams with floodgates to keep all the water in, because you're starting the droughts with nearly half the water gone. You could then have stairs going through the water to reconnect the 2 sides and get some wet fur buff at the same time. Beavers love to be wet 💦🦫
@solidXxXtuna
@solidXxXtuna Жыл бұрын
+1 My thought as well
@dragonking528
@dragonking528 Жыл бұрын
You are a genius
@007narufan
@007narufan Жыл бұрын
with the last pool of water, I had a glitch where it wouldn't hold water given from a reservoir, moving the damns away from the edge by 1 block seemed to deal with it and I didn't lose water. also haulers in the latest update are essential for so much, since the builders don't move goods around anymore, so the log pumpers stop pumping their logs to take water to the storage, that's just one example
@HamadaHamada-qx9bx
@HamadaHamada-qx9bx Жыл бұрын
Beat me to it I found that glitch as well what’s weird is it only effects it when you let water put it works fine during wet season.
@007narufan
@007narufan Жыл бұрын
@@HamadaHamada-qx9bx yeah its weird as hell, and such a simple work around
@xarin42
@xarin42 Жыл бұрын
I hope he notices this comment since it's kinda important.
@007narufan
@007narufan Жыл бұрын
all we can do is pray to the engineering gods to guide their disciple
@jj6595
@jj6595 Жыл бұрын
Thanks for that advice. I have the same issue with water flowing past the dams at the edge of the map.
@dunawolf8262
@dunawolf8262 Жыл бұрын
Hey Matt, kolrabi grows so fast that before the beavers are done harvesting the field, new ones finish growing already. Meaning half your field never gets harvested. You can use that real estate to grow another food
@TC-cq7oc
@TC-cq7oc Жыл бұрын
There's some analogy to be made between Matt's Timberborn society and an office job. Everything that comes in comes in at the highest priority, but headcount stays the same and all the older tasks still need to be done.
@solidXxXtuna
@solidXxXtuna Жыл бұрын
Yeah, everything on high priority means there's no such thing as high priority. Only normal priority, then lower, low, very low and NEVER DO THIS JOB. Much better to handle that by deprioritizing other jobs so you still have the option of super high priority for emergencies.
@Cyclone1024
@Cyclone1024 Жыл бұрын
I like how Matt still explains how water and vegetation drying out works after like 100 videos in the game
@rpgaholic8202
@rpgaholic8202 Жыл бұрын
Well, maybe he's just taking an approach that Stan Lee once said "Every comic is someone's first", so in this instance, "Every video is someone's first" and not everyone out there knows how to play Timberborn.
@DasSuperwalross
@DasSuperwalross Жыл бұрын
@@rpgaholic8202 Yeah and it's not like waters works exactly the same way in real life or something.
@IronDino
@IronDino Жыл бұрын
To be fair, he's only just getting the hang of water management.
@Tm-dn9ob
@Tm-dn9ob 11 ай бұрын
@@IronDino yeah hes only a former drainage engineer, its not like its his job or something
@Athenainspiring
@Athenainspiring Жыл бұрын
matt, you could seriously reduce your job needs if you centralise some things like farms, lumberjacks etc. On the logging side of your river, throw some stairs in and you can get the whole area with one forester and two lumberjack flags. The 'e' in engineer stands for efficiency!
@DonGorgen
@DonGorgen Жыл бұрын
Efficiency Not Gonna Interest Not Even End Result :P .P
@derricksgames
@derricksgames Жыл бұрын
Which e?
@jorceshaman
@jorceshaman Жыл бұрын
​@@DonGorgenEfficiently Never Gonna gIve N(you) E(up) E R
@horuswasright
@horuswasright Жыл бұрын
And make the road network into a grid. Too many long dead ends
@andruloni
@andruloni 9 ай бұрын
@@derricksgames all of them
@PaHDoMNblu_4ell
@PaHDoMNblu_4ell Жыл бұрын
Remember that you can build paths under 1 height platforms and you can build stairs under 2 height platforms
@ignis488
@ignis488 Жыл бұрын
I didnt know about building under 2 height platform, just thought it was paths only
@PaHDoMNblu_4ell
@PaHDoMNblu_4ell Жыл бұрын
@@ignis488 i discovered it occasionally, i just thought "what if?", tried with 1 height but it didn't work, than with 2 height and here it is
@gryphonsoldier4185
@gryphonsoldier4185 Жыл бұрын
You should place a small water barrell next to the log pumpers. It will increase their production significantly. Let the haulers carry it to the big storage later.
@OnTheNerdySide
@OnTheNerdySide Жыл бұрын
I haven't played in awhile, but I always used this strategy. Does putting other small water storages near workplaces make any difference? I used to have a few right near their housing and a few dotted around near workplaces so they didn't have to go far for water during the day.
@jesselee8963
@jesselee8963 Жыл бұрын
@@OnTheNerdySide it might. That is smart and logical and that should be how it works. Hopefully RCE sees this.
@JuanRodriguez-gg2qz
@JuanRodriguez-gg2qz Жыл бұрын
Yeah, he should build the resource storage next to the correct resource production buildings, and you can even use haulers to transport said resources / food to where people are working for even more productivity.
@cathygrandstaff1957
@cathygrandstaff1957 Жыл бұрын
@@OnTheNerdySideI think it makes a difference to put water storage next to buildings that use water such as the breeding pods. Beyond that beavers should go to the closest available water source when they get thirsty so having water storages near all your job clusters would cut down on commute.
@horuswasright
@horuswasright Жыл бұрын
If you have hau,ers it doesn't matter, haulers will carry water from the pump to storage
@Santi_90
@Santi_90 Жыл бұрын
Matt you should exploit those beavers during the wet season. 20 hrs work shift it is fine
@HenryAshman
@HenryAshman Жыл бұрын
A useful tip for handling power is the barracks and row houses can transport power, which is useful for dealing with verticality, as you need fewer elevated shafts.
@etherkye2
@etherkye2 Жыл бұрын
You know you can platform over the water and build on that? Would be useful to build over the bottom of the river and put a large log storage there as that's where you're cutting them down
@onemanzu
@onemanzu Жыл бұрын
Don’t end this series until you get all three large beaver statues. That’s always a brilliant ending spot.
@brendenhawley2225
@brendenhawley2225 Жыл бұрын
Or until everything you build is on metal plate forms and the entire ground is either food, logs or water. Peak efficiency.
@Johnyisme
@Johnyisme Жыл бұрын
Great idea
@zorco8768
@zorco8768 Жыл бұрын
You should place floodgates at the end and in the middle so you can store more water (up to 0.99 instead of 0.65). But it will require some micromanaging in order to fill it completely (there is mod that can help with that).
@Zecko19
@Zecko19 Жыл бұрын
This comment needs to reach Matt! Frustrated me while RCE is flabbergasted that damns with holes loose water. Evaporation works in 0.045 per non-flowing block of water, about 22 days for a 0.99 block More depth is better than more surface.
@meltormeyham
@meltormeyham Жыл бұрын
The tetris bit was fantastic.. good job to you and your editor!
@MrDanAng1
@MrDanAng1 Жыл бұрын
On this small map, the platforms to support the pumps should be on the inside of the dam, not the outside. In fact, the entire dam could be essentially platformed over to create space for buildings.
@captaindelta43
@captaindelta43 Жыл бұрын
TIMBERBORNERS HAS NOW OFFICIALLY BEEN DECLARED THE BEST SERIES IN RCE MATT CHANNEL HISTORY , Poly bridge being in close second
@timrudd3318
@timrudd3318 Жыл бұрын
I went and bought this game the other day, and I now have massive respect for what you do here. It's not as easy as you make it look
@Karboluk
@Karboluk Жыл бұрын
Water on the lowest pond drying out when you try to fill it- I've seen this happen (specifically on this map, same as you). I think it's to do with the dams being on the edge of the map, but I haven't tested it. if you feather the floodgates instead of letting a big surge out it works well, the big wave you let go (which is what I did) seems to be the issue and sucks the water out of the low pond. Remember that your 1/2 tile water pools will only last 10 days, so making your river deeper (dynamite or levees) will be important. 2 or 2.5 voxels deeps will last out the longest droughts.
@exojzz
@exojzz Жыл бұрын
Proof that timberborners is the best series on the internet. Timberborners are beavers, Pokémon equivalent of beaver is bidoof. What more do you need?
@CajunCrustacean
@CajunCrustacean Жыл бұрын
We need a small chance of a golden beaver appearing. Like, pokemon base shiny odds low, but it's amazing at whatever you assign it to when they *do* spawn.
@notoriousgoblin83
@notoriousgoblin83 Жыл бұрын
Literally just God, according to Pokemon Rusty
@jj6595
@jj6595 Жыл бұрын
8:56 I started a new save file when you started this season of timberborners. On this same map. I ran into the same water storage issue too. Water doesn’t stay within the dams. If you try to refill the water by opening the floodgates during a dry season, the water just creates a wave and it all flows out the dam. Just like what happened in the video. The dams should keep at least 2/3 of a block of water. Another issue I ran into is that if you close your flood gates, it affects all the water after the floodgate. The water level just magically reduces to near empty or completely empty. The dams don’t preserve the water. Only on this map have I come across these issues.
@downtownredneck5079
@downtownredneck5079 Жыл бұрын
You are wasting space with the water pumps on the dam, you should really be putting the supports in the water to free up green space for plants. ALSO get ready for 20+ days of drought really soon. I've been doing the same challenge on the same map and you are on the edge of a employee and supply chain crisis. I had the same problem you are heading towards so keep an eye open on those two things. Love the beaver game videos. :)
@zeberto1986
@zeberto1986 Жыл бұрын
You could do with a 1 hight flood gate for the bottom water pond. This way you can fill it rather than loose half the water at the start of the drought.
@marxmaiale9981
@marxmaiale9981 Жыл бұрын
Definitely work toward Dynamite. Blast 'Puddles' near the edges in the lakes to hold water and keep things hydrated for a bit longer.
@nawfaS-1
@nawfaS-1 Жыл бұрын
7:14 Vespion was the youngest beaver recommend to the wheel of honor
@maxis1956
@maxis1956 Жыл бұрын
11:40 RCE: Your parents must be very proud Parents: *breeding pod noises*
@johonn
@johonn Жыл бұрын
I just had a thought about the water sloshing out of the lower section of river - what if you put 1-high floodgates at the edge of the map so you can raise them up to full height when you're wanting to refill that area? I've seen the same problem with water leaving that section when I'm playing this map. Although, for me, it's just trees near there so I'm not super worried if they go dry since they last so long. Might be a different story when I get to 30-day droughts though...
@dayshadows5021
@dayshadows5021 Жыл бұрын
Matt gets a comment about how to improve farming, shows it on screen, and instantly does it the wrong way around, love it XD Now to see if he's gonna fix that... :') Edit: oh thank god he did, i would've cried
@fanOfMinecraft-UAs_channel
@fanOfMinecraft-UAs_channel Жыл бұрын
YES new timberborners! I was rewatching old seasons today, got to the one where it floods
@Joe_for_real
@Joe_for_real Жыл бұрын
The "Wheel of Honour" is like when you get a new Title at work with the same responsibility and pay but management thinks it is somehow going to boost your morale.
@solidXxXtuna
@solidXxXtuna Жыл бұрын
From Assistant to the Regional Manager to Assistant Regional Manager. At least it looks good on the resume.
@Astraeus..
@Astraeus.. Жыл бұрын
We have a goober like that at my work. He had been complaining about something or other and was gonna "quit" so the boss gave him a fancy new "position" that came with a fabulous .50 cents an hour raise, and about 2x as many actual responsibilities......took him a couple weeks to realize he basically shot himself in the foot....
@lapisanyta
@lapisanyta Жыл бұрын
I hate to be pessimistic for 4 episodes in a row, but still somethings to point out: 1. The water depletion in 8:55 is a known bug and I had posted it in the feedback forum months ago. When water flows through dams/floodgates, they are actually letting more water than expected to pass and ended up with a lower water level. When you build multiple levels of dams/floodgates, the bug gets magnified so it is nearly impossible to keep the lowest level wet during dry season - most water you try to replenish into the river will just get drained out right away. My solution is to build a water dump right under the reservoir, it will be just enough to keep the river flowing during the dry season, and try not to touch the floodgates at all - in fact I just used dams in my latest run. 2. The farm was too big and the forest was too small. After you built engine(s), there won't be enough logs until THE end. You need 4 farmhouses to keep this size of farmland running, but that's too much food for current population, so plant more trees to kill 2 birds with 1 stone. Mangrove trees are your best choice at this stage. (I've said this already in previous episode, seems like Matt missed my comment) 3. Actually everything else was just fine, but be aware of you water storage. Better build some medium tanks now, before you start running out of logs.
@captaindelta43
@captaindelta43 Жыл бұрын
I like how Matt is an engineer who's great at building stuff, but like a true engineer is horrible at job management 😂, like everything is high priority, workers or beavers are over worked , the necessary supplies like water and food are always overlooked 😅😂. Just what makes these series more interesting
@fallatiuso
@fallatiuso Жыл бұрын
You know what you should do? Create a district with no houses or conveniences, with only shaming wheels that are connected to your main district with powershafts and place your shamers there. (just use propaganda if someone asks where they lead to. _shhh_) That way they're of no use to their own district, which you can additionally shame them for, but their shaming is plenty of use to other districts. And if i recall they can still use materials from storages placed in another district if it's still within range, so if it's close enough they can still access food that will remain supplied, since it's connected to your main district, avoiding starvation without needing to connect the districts, allowing them to remain truly separate even by roads. (Additionally when you start building platforms to live on Shamestead/Shameworth should be out of sight near the bottom far away from the sun, supplied only by golems. Forgotten by all.)
@PatrickM-dm6sf
@PatrickM-dm6sf Жыл бұрын
RCE, you should build an oil storage behind the press in the one free tile next to the fermenter, a lot of wasted steps
@Beef4Dinner22
@Beef4Dinner22 Жыл бұрын
I feel like there are lots of wasted steps all over the map.
@tammyhollandaise
@tammyhollandaise Жыл бұрын
I've noticed that the water seems to have strange momentum. Small fluctuations in a narrow channel can cascade into excess movement and drain a contained volume.
@lorenztor1990
@lorenztor1990 Жыл бұрын
I like to build a skyrise apartment building when playing Timberborn. It's easy with the folktails but could also work with the Iron Teeth as well, I've just never done it. I just like to stack a "circle" of Lodges all facing inwards towards each other with one missing on the bottom layer so a path can get in, then just stack the lodges one on top of the other using platforms and stairs to build up. Very small foot print and you can hold as many beavers as the game will let you stack building on top of each other.
@solidXxXtuna
@solidXxXtuna Жыл бұрын
Nilaus had a cool design for that. Very high apartment towers with gravity batteries built on top. Going to steal that in my next game.
@DakotaActually
@DakotaActually Жыл бұрын
"I need to be careful I don't pump out this water right here" *mouses past the water pump pumping the water*
@itsjustme6403
@itsjustme6403 Жыл бұрын
I liked the Tetris bit. Thank you for recording that extra piece of footage.
@solidXxXtuna
@solidXxXtuna Жыл бұрын
Still loving Timberborners! I don't feel like many creators can play one game for so many episodes and keep it interesting. You inspired me to fit one more game in before Starfield. Might even use the same map but am going to check out user made maps as well. Also loving the Satisfactory vids and looking forward to Space Engineers!
@familhagaudir8561
@familhagaudir8561 Ай бұрын
8:50 Yep, in Diorama you have to be extremely careful with opening floodgates, otherwise you make a "wave" in the lower river and your water leaves the map. Once you unlock sluices in the 0.6 version this is no longer a problem.
@gamernature
@gamernature Жыл бұрын
Use Dynamite to make the river deeper to store more water.
@-Termion-
@-Termion- Жыл бұрын
love how RCE didn't even realize he was in a drought
@jase_allen
@jase_allen Жыл бұрын
5:20 The most efficient way to run the farms is to have 2 farm houses: One with planting prioritized and one with harvesting prioritized. That way both functions happen at the same time. It helps you allocate labor where it needs to go and maximize crop yields by minimizing the time a field is empty or full of harvestable crops. I find that 1 planter will keep up to 2 or even 3 harvesters.
@jeffreyblack666
@jeffreyblack666 Жыл бұрын
How much benefit does that actually provide over simply having them prioritise planting?
@sharnperdi6212
@sharnperdi6212 Жыл бұрын
Here's a hack to make dry areas green (only drawback is you need dynamite). Go to a dry area way back from the nearest grass (this gives you a radius of green of about 12-14 squares), put down dynamite and make a single tile hole. Then build a water dump on that hole. It will fill the hole with water and then stop using water until the water evaporates, which is slowed due to the fact that the water dump is partially covering the hole of water. This makes it use around 1-2 water per day to irrigate a huge area, as opposed to the 2 water per hour the irrigation tower needs, and also used half the area of the water tower.
@zxuiji
@zxuiji Жыл бұрын
3:55, mods rce, mods, I particularly recommend the dam decor mod & the natural procreation mod (set iron teeth to spawn same way as folktales and lobs that flipping pod into the nether where it belongs). I've been using that decor mod to stack loads of rooftop terras above the houses with monuments further up and a few rooves in front of the smaller monuments. Have so much passive well being above the houses that I'm guaranteed a minimum of 20 well being no matter what I do to the active well being stuff. **Edit:** I see you have the decor mod but are under utilising it, shoulda researched the 2x3 levies 1st and saved yourself a bunch of wood.
@thobu6576
@thobu6576 Жыл бұрын
In their hearts, they know it's still really a wheel of shame.
@Ark5580gg
@Ark5580gg Жыл бұрын
keep it up rce love your content
@philippk736
@philippk736 Жыл бұрын
6 seasons and he still mixes up progress with efficiency...
@tomkeks502
@tomkeks502 Жыл бұрын
Putting EVERY job on highest priority is such an architect move... -.-
@hiimsam09
@hiimsam09 Жыл бұрын
10:58 underrated “nice”
@racer927
@racer927 2 ай бұрын
3:25 "Bleep-bleep! Yahoo!"
@connornicholas2109
@connornicholas2109 Жыл бұрын
The intro is still so good 🔥
@Juandarck_
@Juandarck_ Жыл бұрын
hey here´s a tip, for your dam you can use 1 more level of levees above the max of the flood gates, it stores a bit more water you just need to raise them to the max.
@Juandarck_
@Juandarck_ Жыл бұрын
btw love your timberborn series keep it up 🤩
@michaelsilberstein
@michaelsilberstein Жыл бұрын
My 6 year old loves your timberborn series. I also am enjoying re watching them.
@impishinformation7237
@impishinformation7237 Жыл бұрын
RiddL, the youngest person to be recommended to the wheel of honor Vespion: Am i a joke to you?
@nyyfan220220
@nyyfan220220 Жыл бұрын
Your top dam is leaking because you didn’t put a block on the corner. It’s not watertight when the blocks are corner to corner instead of side against side. It’s currently built like: ◼️◼️◼️ ◼️ To prevent leaking, it needs to be like ◼️◼️◼️◼️ ◼️
@ReySilverskin
@ReySilverskin Жыл бұрын
That's just a visual bug, no actual water is getting through.
@samtro
@samtro Жыл бұрын
You should replace the three dam pieces at the map border with full levees. Any excess will just spill over and vanish. I actually build levees on top of that one additional layer and turned that small lowland into a lake :)
@notoriousgoblin83
@notoriousgoblin83 Жыл бұрын
2:50 RCE learns that homelessness reduces life expectantly
@DonGorgen
@DonGorgen Жыл бұрын
You should place some shrubbery here and there to increase their happines. They are cheap and only take 1 tile. And make paths through water instead of bridges to make their fur wet.
@Andrewadams24
@Andrewadams24 Жыл бұрын
im beyond invested into this series
@Pandion1872
@Pandion1872 Жыл бұрын
Damn you Matt! I am walking around my house singing Timberborners! NOOOOOOOOOOOOOOOOOOOO! 🤣🤣
@familhagaudir8561
@familhagaudir8561 Ай бұрын
"Prioritise harvesting" has only one case scenario when it is more effective : you know your farmland will soon be dry / contaminated / flooded. For people wondering which box they should tick by default. Other tip : early game you can plant your crop then pause the farm to use the workers elsewhere while it grows.
@cathygrandstaff1957
@cathygrandstaff1957 Жыл бұрын
The comment: The best ratio for farmers is 2 harvesters for every planter. Matt: OK, we’ll make 2 of them planters and 1 harvester. 😂🤦🏻‍♀️ Anyway I’d noticed it too, it’s because every time your beavers pick something they have to take it back to store it, while planting beavers can just move from tile to tile. For similar reasons the foresters work much faster than lumberjacks. Also remember the hauling post.
@strone247
@strone247 Жыл бұрын
Another video from the best series
@shaneh7519
@shaneh7519 Жыл бұрын
Matt the big water storages are far more space efficient than nunneries little water tanks
@sethcushman5454
@sethcushman5454 Жыл бұрын
I remember at one point somebody modded in a "shaming wheel" that just made it easier to manage who was getting shamed. This would be much more complicated, but maybe somebody could also mod in a "Wheel of Honor" that looked different. If the beaver model of the worker was just raised to be walking on top of the wheel (and flipped 180 degrees so the wheel wasn't spinning backwards) then that might make a shaming wheel and a wheel of honor distinctively different. ideally there could even be one wheel that could be toggled between shaming and honor mode. I'm not a modder, but if someone who actually knows how to do this would actually like to go out of their way and put in all the effort to make such a mod, it might be cool.
@OllieOnFire
@OllieOnFire Жыл бұрын
11:44 How could you be so callous as to insult your beavers like that? Ironteeth take great offense too the mention of "parents" as they're born out of tubes.
@AlucardsBlood69
@AlucardsBlood69 Жыл бұрын
You need haulers, you need to manage your priorities better. Get dynamite, make 1x1 holes that have a pump on it that dumps water, make it super low priority but prioritized by haulers and it will keep the area green without needing the river. Dynamite the river deeper/build more walls. Add mangroves to the areas you don't dynamite deeper in the river so you can get those foods. Get rid of all your birch, change to Oaks. Keep a few pines for when you eventually need them. Position your farmers more central, yes they take up green space but your one farmer location is so badly placed and useless.
@jeffreyblack666
@jeffreyblack666 Жыл бұрын
I have never seen any point in prioritising harvesting. If you have farmers prioritising planting then harvest a crop and replant. If you have them prioritising harvesting, they harvest the entire field and only then do they replant, making them wait a long time for food to regrow between harvest cycles. If you have different farmers, with some prioritising planting and others harvesting, then either the harvesters go too fast and you are left with partly empty fields which delays food; or the planters go too fast, and then start harvesting anyway. The only possible benefit I see is if you time it just right so just as a planter finishes, the next plant is harvested and clear, so it walks straight there. But I think even then it just transfers the load. With this, a harvester goes to the plant, harvests and returns to storage, then goes to the next, and so on; while the planter just walks between crops. With just prioritising planting, the single farmer harvests the crop, returns it to the shed and goes back to the square to plant, then walks to the next crop. So no change in overall work.
@quinnzeeskimo
@quinnzeeskimo Жыл бұрын
The Tetris bit was fantastic! 😂😂
@XXX-ev9fx
@XXX-ev9fx Жыл бұрын
Has anyone noticed that sneaky nice at 10:58 when Matt was talking about food? I guess that was the Editor...
@FoxDog1080
@FoxDog1080 Жыл бұрын
6:51 A brit doing a British accent It sounds like an American doing a British accent, but the accent is already British so it gets even more British
@axiezimmah
@axiezimmah 2 ай бұрын
7:10 mainwhile that one beaver working the wheel of oblivion in the back. Completely ignored.
@dinocharlie1
@dinocharlie1 Жыл бұрын
I think you should add a floodgate right before the last damn and set it to seasonal to raise up at the start of a drought and lower during wet season. That way the dam works and you don't flood, but you still can manually shut off all water drain from the map
@NtoV1995
@NtoV1995 Жыл бұрын
1:30 that explains the breeding pots
@TiagoFreire
@TiagoFreire Жыл бұрын
The first dam is good, but not enough. You should also prepare another mega-megadam at the top of the mountain, before you reach 30 days droughts. Chop all wood at the top, make a 6-high wall, then use an automatic pump (6-high straw) to drop water on the lower dam on dry seasons.
@RealAndySkibba
@RealAndySkibba Жыл бұрын
Yes! Presumably Timberborn Monday is now a thing?
@BreakingBad13
@BreakingBad13 Жыл бұрын
If you want to optimize the efficiency of you buildings, you need to place storage next to them. For example water storage near water pumps. That way, worker beavers will only walk a few tiles to empty their building.
@raxenladevaldak1749
@raxenladevaldak1749 Жыл бұрын
Matt really needs to learn how to prioritize better. Decide what actually needs to be done, set them higher, decide what is optional, set them lower. My farms and pumps are always max prioritized because those are two jobs you cannot live without, but besides those I try to keep things out of highest. Then if I need more workers, I reduce jobs at buildings that have more than one and they fill up where I decided I need them. Not perfect, but better than "set it all to highest and wonder why no one's at the job I wanted"
@rodepet
@rodepet Жыл бұрын
Could you use the barracks to build a damn? Are they water tight? And could you those horizontally build hanging platforms to build stuff between buildings that you can stack? Then you would be able to build the unstackable building on top of eachother and save space!
@captain_-tj1ww
@captain_-tj1ww Жыл бұрын
Bruh I need to finish watching this 😂 I got a school tomorrow 😅😂
@xxSeanVxx
@xxSeanVxx Жыл бұрын
Every RCE video is a banger
@TheThreatenedSwan
@TheThreatenedSwan Жыл бұрын
It's always amazing how you manage to build too much yet too little at the same time. It also makes it apparent that the game should punish you more for those errors like maybe upping building costs and requiring more time to demolish, or something like adding much higher start up costs to factories to make it so you always want to be producing a little rather than stopping and starting and having excessive storage. This could also incentivize hydro power.
@edopronk1303
@edopronk1303 Жыл бұрын
You can pause one of the plank workshops. Your plank storage is full and that workplace uses up energy and workers.
@vancouverstuff1
@vancouverstuff1 Жыл бұрын
Day nineteen of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet. It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
@samanyupalthi
@samanyupalthi Жыл бұрын
RCE will have to face massive droughts soon and without, Water storages, this season will end soon
@Rosiepedia
@Rosiepedia Жыл бұрын
Dams on the edge of maps are a little glitchy sometimes. Better to put them one square away or have floodgates instead to make sure you don’t lose water.
@thomaslarson459
@thomaslarson459 Жыл бұрын
You should dam the lip of the waterfall as well. That'll open up a bunch of farmland on that plateau.
@CanadianPsycho
@CanadianPsycho Жыл бұрын
i could be wrong but i think your final dam area where it drains off the map, the cracks in the waterbed floor is where your waters going, looks similar to what a water source does but instead drains water through it.... near the maps edge ?
@RhombonianKnight
@RhombonianKnight Жыл бұрын
My life force is renewed this Monday by the perfectly engineered theme song for the Timberborners.
@rascalcrimson
@rascalcrimson Жыл бұрын
glad to see some space engineers love, would recommend earth like start and remember the ground has different color where ores are and easier to see if you jetpack like 400m up
@LordSaric
@LordSaric Жыл бұрын
@RealCivilEngineer You should look at replacing one or two of the dams at the end of your river with levies so you don't loose water when you let it out the top. Also try just opening one of your adjustable levies at the top, it looked like you were causing waves and that's why it was getting *lower* when you *released* water. Also why not just clear the land next to the central farmhouse and put another there and just remove the one on the side and plant there instead?
@nlald
@nlald 11 ай бұрын
The Wheel of Fortune has blessed this series.
@thebaron7538
@thebaron7538 Жыл бұрын
For the Honor Wheel you should have everyone shout "Praise, Praise, Praise!"
@gesamtkuntswreck
@gesamtkuntswreck 8 ай бұрын
"remove the wheel of shame!" "AND ATTACH THE WHEEL OF GLORY!"
@DeswadGedoh
@DeswadGedoh Жыл бұрын
I use 1 forester on 4 lumber flags, the ideal ratio is around 3.5. For water, please use bigger storage, 1 medium tank hold more compared to 4 small tanks and use the same space. And why did you not build your oiltank right next to the fermentor? you have the space there.
@XTotter5505
@XTotter5505 Жыл бұрын
In this video Matt learns how homelessness works by how it effects his beavers
@Zarder10
@Zarder10 Жыл бұрын
i wonder if RCE could build an aqueduct of sorts to power some water wheels and then pump the water back up to the storage dam or let it flow into a secondary dam.
@Poldovico
@Poldovico Жыл бұрын
Would capping the end of the river with floodgates instead of the half-height dams help in the dry season? That way when it starts you can raise them to height 1 and reduce the chance of a big wave from the megadam washing it all away.
@joeloreilly2953
@joeloreilly2953 Жыл бұрын
You're going to need some haulers soon! help speed up everything!
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