I worked with LED billboards and stage screens for years, and KZbin suggested this video to me today, after I spent some time in the donut tutorial series with Blender. The algorithm knows us so well it's scary. Great work. I'm gonna do this for my twitch stream! You're killing it with this.
@TheDucky3D8 ай бұрын
Haha that’s amazing
@simbarashekunedzimwe13728 ай бұрын
"Big Bother" knows us well...and yes, the 'r' is intentionally 😅'silent'.
@AmbroseReed8 ай бұрын
Such a smart way to polish and ground more abstract animation
@gordonbrinkmann8 ай бұрын
You unwrapped the plane with "Project from View"? Why? You took the default plane, it has a UV map filling the complete area. There was no need for unwrapping at all. But if you still want to do it and need the simple rectangular shape to fill the whole map, then use "Project from View (Bounds)". No need for fiddling around to manually adjust the size.
@TallyHD8 ай бұрын
Lol relax bro
@gordonbrinkmann8 ай бұрын
@@TallyHD I really like Ducky and his tutorials and this is just a question and a way to make it easier if he should not know (or other people who watch this). Relax yourself. Ducky is very knowledgeable so I'm honestly curious why he made something so strange.
@SamBenPro8 ай бұрын
Muscle memory I guess 🤷
@SamBenPro8 ай бұрын
Muscle memory I guess 🤷
@TallyHD8 ай бұрын
@@SamBenPro I was gonna say the same. It's just muscle memory, when you see a planar face
@adamsilcox-vanwyk6065 ай бұрын
BLESSS YOUR HEART FOR THIS DUDE
@bentheremedia30118 ай бұрын
Man that light path mix shader trick for the emission strength of the LED wall is so good!
@雪鷹魚英語培訓的領航8 ай бұрын
Clever. Surprised I haven't seen this idea yet.
@Sald8Trin7 ай бұрын
In branding it's a no brainer, always put your work on a mockup, it helps build up broader vision and showcase your work in semi-real life more for audience
@jjc1mowery8 ай бұрын
Project from View Bounds snaps the UV to the exact size of the video material so you don't have to go in and mess with those
@gordonbrinkmann8 ай бұрын
Towards the end you mention the Normal map acting weird. When you first showed the setup, you had the Normal map still at sRGB instead of Non-Color. Did you try changing that?
@Y3DS8 ай бұрын
Nice video ducky, I was thinking of making video on this one but you've done 1000% percent better than what I was planning for. CHEERS 👌👌
@MaangePeenge8 ай бұрын
This was a delightfull treat. Thank you
@TheDucky3D8 ай бұрын
I’m glad you liked it
@TerenceKearns7 ай бұрын
2:15 its hard to follow along when there's really way way of knowing what size things are. Can't you just make up a scale factor so that people can get some consistency?
@riccardofasoli57268 ай бұрын
bro i always follow u but... just import as plane your video and u save 3 minutes of your time hahahaha
@kenkioqqo8 ай бұрын
This is beautiful work! My mind is blowing up with ideas on how I can apply this to my projects. Thanks man.
@TheDucky3D8 ай бұрын
That’s awesome man!!
@JacobraRecords8 ай бұрын
very cool ideas, thank you for sharing!
@TheDucky3D8 ай бұрын
Glad you like them!
@mqms718 ай бұрын
Thank you for sharing!
@TheDucky3D8 ай бұрын
Of course!
@raystarzee39298 ай бұрын
Hey ducky, I really enjoy your videos! I’m a self taught artist myself and I’m just struggling to figure out a style I could go with. I really like anime and cinematic scene. Do you have any tips on how to find an art style?
@fareveningxtgnt8 ай бұрын
hey ducky can u do a lightning tutorial i have seen a good one recently but i cant get it to work ill leave a reply on this comment of the utubers name and vid name so u can see what kind of lighting we are looking for
@fareveningxtgnt8 ай бұрын
its joey carlino:lightning bolts with geometry nodes in blender:3.1
@EROSNERdesign8 ай бұрын
Uh, I'm just going to come out and say it.."Ducky is a fucking genius!"
@TheDucky3D8 ай бұрын
*ducking genius
@ItsWesSmithYo8 ай бұрын
Ducky always on 🤙🏽😎🖤
@cody2oo8 ай бұрын
Image to plane addon is in blender. Another method to get the footage in.
@TheDucky3D8 ай бұрын
Yea that’s a good one
@SiuTimothy8 ай бұрын
Am so grateful to have a channel that can teach me stuff with 1 hour long videos. Really appreciated
@ektorthebigbro8 ай бұрын
when you dont have money for a samsung wall, you just make it in blender!
@corex14648 ай бұрын
15:22 "we can do one last view... we can do one last denoised view"
@JPKloess7 ай бұрын
This is a great tutorial but it's murder on my computer. I've no idea why, as just having a single light panel essentially doesn't seem like a super graphics or cpu intensive task.
@mohammad_prh69848 ай бұрын
you sharing this makes it even more highly valuable to me , thank you
@starbuck81927 ай бұрын
hi, when i changing to uv editor i am not getting the iner box so i cant fix the uv, what can i do ? (3:15)
@TonyDeCoste7 ай бұрын
Same, it's a square with nothing but the grid pattern on it, just glad this happened around the beginning and not around the end of the tutorial
@RLCDECALS8 ай бұрын
Weve been doing this on ROCKET LEAGUE renders the whole time lol 💀💀
@firefiber87608 ай бұрын
yo dawg, i heard you liked screens, so we put a screen in a screen. heh.
@TheDucky3D8 ай бұрын
That’s right!
@Timtalks_8 ай бұрын
wowww....I follow Sunday Screens & I absloluteeelllly love their screens & visuals, amazing I accidently ran into your account that actually make the content...I always comment on their stuff especially in regards to the quality of content on screen
@oxymore138 ай бұрын
5:28 mmm myes very pink.
@FLICKROBOT6 ай бұрын
Is there a way to do this from Blender to After Effects? INstead of After Effects to Blender? That way I can just replace the composited footage and not have to wait for long renders?
@grantmcgregor15718 ай бұрын
If you ever come across the issue of wanting to render everything instead of using a video file for a texture first. You can take advantage of image sequence and scenes in blender to due just that. Because scenes are rendered in sequentially, so you can render what a eg; webcam would see first, then take that image rendered and use that as a texture and light source in the next blender scene. Now, sometimes you need to work with both scenes with compositing, good news is that you can render every scene in one scene's compositor node, (order can get tricky but not impossible). Problems I never got around to solve were automatic clean up while having intentional global illumination feedback loops looking just right without delayed frames, plus sometimes the first final frame broke. But yeah, blender is so amazing where blender problems can be solved with blender solutions. Really liked the video.
@traderz138 ай бұрын
Do u have a tutorial of how to do as sounds efficient but I dont quite get all the steps you describe
@ALSAHAFI136 ай бұрын
I could've sworn I watched a video of you creating something similar for Nike. But I can't find it now. Has it perhaps been deleted?
@Khangtr26084 ай бұрын
First, thanks you for your video. But I cant do it. When i put video in "Image Texture" and then my object was purple material. So please help me
@wesss93538 ай бұрын
Hang on Did you delete the default cube first?
@abdelrhmanshahin63167 ай бұрын
ducky hey i want to show my animation on a 3*20 meter screen and i'm afraid of the reder qualty won't be enouph what best size for the video to use in this situation? That you ducky and your tutorials is really inspiring
@ixtlahuacrАй бұрын
how you get the saturation of emision,?? when i upgrade the level value of lights the color lose and change to white, but in your variation example the red still red,
@dstone55508 ай бұрын
Please try this in Unreal Engine 5.
@MM-247 ай бұрын
If i wanted to add furniture and make this a more complicated scene how would @ good lighting setup work?
@Rebellalliansen8 ай бұрын
”Now what I’m gonna do is I’m gonna go up here and I’ma X and then what I’m gonna do is I’ma go ahead and …”. Pleonasm torture.
@yonlaycabrera44318 ай бұрын
Very nice trick using the Light path node to separate the emission and the ligthing of the scene. I resolved it shading an area light which is more than enough for most real-life applications, but your solution is more flexible because it is not limited to planes and ellipses. You can make an spherical LED screen if you want.
@ektorthebigbro8 ай бұрын
what would be nice and more accurate to real life is if you made a procedural texture that takes the image pixels and makes real micro leds that have red green blue colors. Also then add a layer of glass in front of the leds and turn on caustics. Would probably kill all pcs but it would be really cool
@simnanishaikh1655 ай бұрын
buddy i loved your video regards this please make more related to this video content information
@ShadowDistrict1238 ай бұрын
Normal Map texture needed to be changed to Non-Color but this is sick! Great video like always.
@jankschmid8 ай бұрын
I just wrote that as well, before I saw yours. Nice to see someone also did it :)
@TheDucky3D8 ай бұрын
Thanks!
@manojmanohar8 ай бұрын
Myself and my team really started creating awesome renders for our marketing team with blender by just watching your awesome tutorials. Thanks mate😎
@yeknommonkey7 ай бұрын
What kind of pc / video card are you running this on to get this performance?
@sksatya038 ай бұрын
Blender not responding this type problem can you explain how to solve it
@dijanowe8 ай бұрын
What does clicking the “2” mean? What does it do?
@Freezie19887 ай бұрын
15:00 "Normal was acting weird". I think it need to be set to noncolor!
@tylersmish94207 ай бұрын
Can anyone explain why this doesn't work in EEVEE?
@blionart7 ай бұрын
what do you do or where do you advertise yourself to get freelance clients?
@PanewsONE7 ай бұрын
next up you should consider replicating LED Technology for your blender LED screens
@otabwill7098 ай бұрын
I wish real life had an option to separately control light and image 😭
@iamisobe7 ай бұрын
I have a VR Club I built in Unity with a full LED wall setup I can stream to where I can test out my own visuals for when I am making them for use on my actually LED screens during shows. We did a ton of EDM VR shows during covid in there
@th_lightcraft82207 ай бұрын
Thx! now I’m going to put a led wall render on a led wall render on a led wall render…
@doug75825 ай бұрын
Could something similar be achieved in Eevee?
@brobocops8 ай бұрын
Surprised you didn't add some sort of pattern to the screen, usually with these large displays you can really see the individual grid of pixels when looking at them.
@veintitresx8 ай бұрын
man we need for real we need i repeat it's a MUST: WE NEED REAL TIME AUDIO ANALYSIS!! please come with a solution for geometry nodes.
@timobierbaum7 ай бұрын
Excellent tutorial! Your "teaching skills" are outstanding! Anything similar for the BG Video available?
@jmydn28 ай бұрын
I did the donut but I stopped. now I'm back in.
@TheAnimeist8 ай бұрын
Crazy good stuff. Thank you for sharing. What's with the clock on the wall? LOL. Should it not be animated?
@pnutonium7 ай бұрын
For tye normal map looking flipped, textures downloaded online usually have a version for unreal engine(has DX in the name) and blender(has GL in the name) Alternatively if you dont have acces to a gl version of the normal map you can flip the greens to fix it
@Hyper5nic7 ай бұрын
That's a really cool animation indeed. Reminds me a little of the animation of the first Tron movie, where the main character (Flynn) gets zapped into the computer. ;-)
@Nkpower218 ай бұрын
Amazing tutorial! For some reason the I don't see my imported video in the UV Editing tab but I can see it play in the viewport shading tab. Do you know why this happens?
@Nkpower218 ай бұрын
Never mind, I got it to work!
@wesss93538 ай бұрын
@@Nkpower21how did you fix it?
@Nkpower218 ай бұрын
@@wesss9353 I realized that My video was just a black screen at the start, so I changed the starting frame so that I could see my video on the plane
@angelfmusic7 ай бұрын
Do you have a tutorial on creating that platform on the floor? Reference is 13 seconds into the clip with drums. Love that look of that stage above the floor.
@duhr3l8 ай бұрын
Bro this was you behind this company?!?!? No wonder it looked so good. Our church subscribes to this.
@emmanuelrenquin25678 ай бұрын
Nice video, not taking us by the hand step by step. Still I feel it is missing a bit of explanation on how the light path actually works as it is the core of this video.
@wakhidhasyiempa93792 ай бұрын
wowwww... thx so muchhhhh, ducky.. u r the man
@mohamedabdelsalam29307 ай бұрын
amazing but if you want to setup the LED there should be *truss* to hold it vertical
@CaseyJScalf8 ай бұрын
This was so unbelievably helpful! As a stage lighting designer I have been using some of your workflows to improve my renders and this one will certainly help. I especially love the video you made with the projectors. I've been working on moving head beam lights and lasers next. We'll see! Thank you!
@TheDucky3D8 ай бұрын
That projection tutorial is one of my favorites
@luciasmr35167 ай бұрын
What is the 'node Wrangler add-on' at 2:48 ?
@relationmc27804 ай бұрын
I think that I am supposed to try this one because it looks so easy to reproduce. Thank you, bro.
@traderz138 ай бұрын
Is the normal map misbehaving coz u didnt change it to non colour?
@Gametime055778 ай бұрын
Thanks bro
@FilmSpook8 ай бұрын
Thanks Nathan, excellent work as always!!
@davefleury25838 ай бұрын
Hey Ducky, I just bought your new motion graphic course and I am loving it. I had a question though. Arent you using a new way of looping noise that simply involves using x*pi? I have seen you do it in a few recent tutorials but I cant seem to find the exact ones.
@TheDucky3D8 ай бұрын
I’m not entirely sure what you’re talking about. The only way that I know how to loop the noise texture is the process that involves the mix RGB. The only time I use pi to loop a texture is in wave texture
@davefleury25838 ай бұрын
@@TheDucky3D Got to be why it wasnt working on the noise texture then. I thought that worked for all looping textures. Thanks for getting back.
@BenleGentil8 ай бұрын
Great Tutorial, the path trick is really practical. I do quite a lot of visuals in screens for work & to convey the final effect of the LED Screen, I like to mix in a polka dot texture (voronoi) to simulate the various pitch
@jankschmid8 ай бұрын
A fix for the Normal Map issue is to change the Color Space to Non-Color. Thats something I learned after years of doing it wrong xD So for everyone wondering why your Normals look strange, that's why. It also says while hovering over that it is used for normal maps as etc. :)
@daggergblue3 ай бұрын
Some reason I have the light direction is shooting off the edge of the plane and not to the front?
@daggergblue3 ай бұрын
Turns out it was that normal node. I went back the the trusty old bump node and that cleared it right up.
@CultureFilms_7 ай бұрын
THE GOAT
@esphyxia7 ай бұрын
AHHHHHH
@avi3dfx12108 ай бұрын
hey ducky, amazing video :) i am on c4d+arnlod I am facing the same problem that you mentioned and i did try using 2 emission shaders , but in Arnold there is no such a thing as "light path" node ... can you please explain to me what does exactly the light path node do? i understand that you combine them both 1 for color and the other for brightness without burning the image, and the light path node mixing it ,but what is it doing?
@leecaste8 ай бұрын
It’s called rayswitch shader, you should read Arnold’s documentation, you can learn a lot not only about Arnold but rendering in general. By the way, don’t use emission for this, use mesh lights.
@WeBored.8 ай бұрын
"IN BLENDER" always got me 😅
@aimenzaied8 ай бұрын
i noticed that you must unwrap AFTER you plug the texture, other wise itll be weird like it happened here 3:20
@TheDucky3D8 ай бұрын
Oh OK that makes sense!
@Mr_Dee8 ай бұрын
Great tip for the emmison effect! Always bugged me when the colors blowed out;)
@TheDucky3D8 ай бұрын
Glad it was helpful!
@HinnerkHesse8 ай бұрын
It gave me good inspiration for a project
@maximkhrustalyov8 ай бұрын
Interesting ideas.
@foncon96428 ай бұрын
Its like renderception!
@gemo88 ай бұрын
May the light path be with you
@ABuran8 ай бұрын
Nice work! The only thing left is to visualize how the screen is held in the space. It is either an aluminum truss hanging from the ceiling on winches, or a support structure that stands on the floor.
@BenleGentil8 ай бұрын
If the structure is behind like in a virtual production studio that would be almost invisible in the render
@NiVofHiR8 ай бұрын
THANKS BUD! LEARNED LOTS! BRAVO!
@sshr51828 ай бұрын
niceee i been doing some vjs for djs and its working well
@TheDucky3D8 ай бұрын
That’s cool!
@yoJuicy8 ай бұрын
That was really dope! thanks for sharing. Keep up the amazing Blender content. Your viewers appreciate you!
@TheDucky3D8 ай бұрын
I appreciate that man
@mayanasouza71986 ай бұрын
AMAZING THKS
@johnmabona77868 ай бұрын
thank you for the content you are creating it is really helpful 💯