Thankyou for acknowledging the spiral of self-doubt. Some grades I'm really confident and others I've gone down the rabbit hole of 20 grades, can be tough when difficult footage makes you lose your mojo.
@CullenKellyАй бұрын
Lol, the spiral is real 😂
@phpn99Ай бұрын
You can use the Grey World Hypothesis : Take a frame, blur it (Gaussian) until the whole image is like one big pixel ; the colour you see is the colour cast you need to deal with. You can neutralise by reading the RGB values and then tweaking the linear offsets (or the gammas, which won't affect the black and the white points) until your big pixel is neutral grey. Works every time, except you have to make a decision : Perfectly neutralising every shot is NOT what you should do systematically.
@RHLWАй бұрын
Doesnt work if you have a dominant colour in the shot (either from a given location, or as is common in creative work, a specific palette)... its also what ANY auto wb tool does. Also... DONT adjust the values/levels of channels... DIVIDE your image by the colour cast (in linear space ofc).
@sheikhraeikhwan2005Ай бұрын
it would better if you could do tutorial on youtube
@CullenKellyАй бұрын
Great suggestion! Strongly agree that perfectly neutralizing every shot isn't the end goal, but it's often an important step along the way, which means we need a simple, repeatable process for it. Also, the (very cool) technique you propose would work great with linear gain...in fact this would be the ideal operation vs log offset or gamma.
@matthewdavidkingАй бұрын
Huh… never thought of that.
@TeddyCavachonАй бұрын
I started working as a photo technician in the National Geographic photo lab in 1974 where my job was creating halftones and color separations and that was the point that I started using control targets as a reproduction baseline. In the era of film the most valuable tool a photographer shooting transparencies for drum scanning and color separations was a box of color correcting filters to eliminate color casts due to batch-to-batch variation in film or color biases in the lighting. For things like catalogs the camera transparencies would be duplicated in an enlarger (like making a print) to the size in the layout on film with a strippable emulsion so all the images on a page could be color separated at the same time identically. CC filters in the enlarger would be used in the making of the duplicates with color charts the photographers would include in the edges of every photo as a guide. So not surprisingly when I started shooting digitally and editing in Photoshop starting back in 1994 I would photograph a gray card as a WB reference. It the early 2000s I started also draping white and black wash cloths over the card to use for setting my FILL (based on detail in black one) and KEY (keeping white one 1/3 stop under clipping) flashes and ambient + flash lighting to get a full-range, no shadow noise, normal ‘seen by eye’ contrast image as a starting baseline for editing. The neutral color balanced, normal contrast look of the images wasn’t the end goal, just a consistent starting baseline for editing very similar to the approach I learned in B&W from the books of Ansel Adams. His images out of camera simply recorded detail everywhere, with contrast of sky and foliage often shifted unnaturally with color filters on the camera lens - red for dark sky, green for brighter than normal foliage. The artistic / editorial process in the Zone System was done entirely in the darkroom during the print making. The Negative was the score and The Print the performance. Photographers and videographers make life far more difficult for themselves if they don’t take a the few minutes it takes to include a reference target in every shot and scene held by the subject or photographed in the same light. Using the black and white towels to set FILL and KEY lighting is faster and more accurate than hand metering. By using them in foreground and background it becomes trivial to set FILL levels so ALL the shadows in a photo or video are CAPTURED above the signal / noise threshold. I always turn on and set FILL only as the first step because anywhere the camera lens sees a FILL SHADOW there will be a NOISE FILLED VOID in the lighting pattern after KEY and RIM lighting are added. Seeing and eliminating them is much more difficult when FILL is added last. The gray card used today for WB should reflect 12% not 18%. 18% was the old ASA film speed reference value based on a ROT landscape that was 1/3 sky and 2/3 foreground reflecting 18% on average of the incident sun intensity. The ISO standard adopted in 1975 changed that calibration point to 12% It theory if you meter off an 12% card with a ISO calibrated reflection meter the SHADOWS will be exposed optimally. But with digital playback and histogram a test shot of a black towel is better for shadow exposure / FILL control and a white one for highlight exposure / RIM & KEY light control, keeping RIM light 1/3 stop under clipping and KEY 2/3 stop under when using both, or KEY 1/3 stop under if only using KEY over FILL.
@iDAXOMATАй бұрын
Awesome comment here!
@IdefilmsАй бұрын
This was fascinating! Thank you for sharing.
@KaczАй бұрын
Great video! I'm a compositor and am very pro-linear. It allows for you to not have to use your eye as much for tasks that are just simple arithmetic like white balancing. We have tools to do white balancing with a single click by taking an area that we sample and equalizing the RGB channels while also accounting for any luminance changes that might happen from individual channel adjustment. Just wanted to mention that we also like you, convert to and from linear/log depending on the task. Our footage is always converted to linear for our working space, but sometimes that linear conversion causes values in our image that don't play well with our tools (super high or negative values). So, in those cases, we convert to log, apply our filters/color/transformations/etc., then convert back to linear. Keep up the great vids. I, like you, keep up with knowledge and workflows that other departments use to help us better work together, and this channel is great for helping unify us VFX artists and colorists who are so often at war, haha. Cheers.
@CullenKellyАй бұрын
Check out this video for an explanation and comparison of log offset vs linear gain: kzbin.info/www/bejne/poOmlWSMoNKsmbM
@tvipstudiosАй бұрын
@@CullenKelly I am still confused with the linear situation. Why do you use the "gain" wheel when in linear? I noticed that if I use the offset wheel the rsults are differents.. Is linear meant to be used only with the Gain wheel? THanks!
@lgab6 күн бұрын
@@tvipstudiosGain is just another word for multiplication . You’re literally multiplying the pixel value by the value you produce with your gain knob, 1,1,1 meaning unchanged, going below darkens a channel, above brightens, it’s equivalent to exposure except that you don’t think in stops of light but in absolute numbers. Likewise, lift is literally a plus operation, you add the knob value to the pixel value which clearly is a different operation. Knowing this will inform your choices.
@ja-kidnb6416Ай бұрын
Dude... the red lights in the background when switching to linear look baaaaaaaad at 5:43
@brunoshoes864Ай бұрын
Yup just noticed that... why is that happening @CullenKelly?
@quickpickleАй бұрын
Yeah just noticed that also, is that due to the linear gamma?
@NOIRGRADEАй бұрын
Most likely connected to luma mix. When working in linear it is always a good idea to set this one to 0 instead of 100. Resolve tries to compensate for luminance differences caused by the color adjustments. This compensation is designed based on normal values between 0 and 1. In linear they can go to 50 or 100, so the compensation goes wild and creates nuclear artifacts.
@hunterbuchanan2Ай бұрын
@@NOIRGRADE So does it seem like we need to use this technique in small quick adjustments to avoid the saturation blow out in those redlights?
@NOIRGRADEАй бұрын
@@hunterbuchanan2 yes. if you're doing small adjustments you should be safe in both cases, but in this picture Cullen had to push the gain quite far. That's why the image broke. Usually it's a good idea to just set the lumamix to 0 when working linear. I guess I'll make a video about that in the near future.
@pjtaveraАй бұрын
I tried this and it is dang right fast for a quick turn around. It is now super glued to my work flow! Thanks Cullen 👌
@LearnVFXcomАй бұрын
Welcome to the party man. Happy to see a colorist take inspiration from VFX color workflows.
@SchmidtyFilmsАй бұрын
I've been doing this for the last few months, and with your LUT packs it has made my grading so much faster. I shoot lots of run and gun, going into different lighting situations constantly and so colour balancing was a nightmare for me. Now I can easily match shots from different days, different times of day, different weather, no problem.
@ectoproductionsАй бұрын
This is slick! I noticed though that there is something happening with the street lights in the car example. Looks like something is clipping there with the linear mode
@blazingdisciple4070Ай бұрын
Yeah I rewatched and see what you're talking about. The red lights in particular just above the car behind change pretty drastically. I wonder what this is so we can understand how to avoid any unwanted or unintended artifacts of this method.
@ErrickJacksonАй бұрын
Just needs to set Luma Mix to 0 when doing this. This is how I do all my balancing too, but Luma Mix at 100, it tries to compensate for overall Luminance changes and things get weird.
@batouchemohamedmehdi5325Ай бұрын
@@ErrickJacksonthanks man , great to have you here for the rescue 😉
@NOIRGRADEАй бұрын
exactly what I thought. Luma mix seems like the issue imo as well. Should be set to 0 when working in linear. That's the benefit of working with offset in log. while it's almost the same math, you don't have luminace preservation with Offset.
@CullenKellyАй бұрын
Great catch! This is due to an oversight I made in my project settings for this demo. I'll be releasing a follow-up video soon showing what happened and why (linear gain isn't the culprit).
@ErikWerlinАй бұрын
So simple yet so effective. The funny thing is I used to do this when I worked in VFX (using linear gamma) and it never even occurred to me to use the same method in resolve.
@seanvgmusic3630Ай бұрын
Man! This is the only white balance vid I sat through the whole video! Perfect presentation and teaching! I subbed instantly. Next I'll do, I'll watch your other vids! I honestly have the same struggle when color correcting/grading videos, matching and white balancing shots... and yes, the "spiral of self doubt"! You just instilled new confidence in me as a learner. Some terms I still try to wrap my head around (after years of missing out) but you sir just inspired me to open my Resolve's color tab (rather... the whole editing program) again! Like a reignited passion because I honestly gave up years ago including video editing altogether. Thank you.
@ninkovicjosipАй бұрын
Rarely these days i stumble upon such an informative video that instantly helps with my workflow! Thank you!
@Mr.BrianJoseph14 күн бұрын
I LOVE LOVE LOVE THIS TUTORIAL Straight to the point and very very very helpful. Great job Cullen keep up the great work.
@JaysonAngoveАй бұрын
Thank you for making this video. I always disliked how sensitive the track balls on my control surface are. This makes color correcting way more enjoyable. You're content is awesome and super helpful.
@nvydenАй бұрын
hi Cullen 😌 just wanted to say that I love your work and appreciate all you’re doing for the colorist community :)
@ethanormeoАй бұрын
The way you simplify and explain things is a game changer for me bro, thank you for sharing this 🙏🏽
@jakebaineАй бұрын
It's also worth noting that when using the HDR wheels WB/Tint sliders, you're doing the same linear function! (As long as you have the HDR wheels set up correctly to match your working space or scene space.) Although I will agree that sometimes the HDR WB slider doesn't let you push the image far enough. In that case, the linear node with the gain wheel is a great option.
@盲道道道Ай бұрын
hdr offset is doing tint/wb tools do
@CullenKellyАй бұрын
You're totally right about the linear part, but there's actually a big difference in color space between HDR WB/tint vs linear gain!
@AnandaGarden19 күн бұрын
This is amazing. Breathtaking to encounter such an important reveal.
@m.i.andersen8167Ай бұрын
I only use one (Kensington Orbit Track)ball so I'm used to that way of working, but often I change R,G and B on gain numerically when a little adjustment is needed because it's hard for my finger with very small changes, even if the trackball has a "low gear". So showing me the Linear Gamma option is great! Thanks, that's a really good tip!
@TheDistanceDuoАй бұрын
Hi Cullen, just wanted to say a big thanks for this info. I'd never even heard of a linear gamma space, but using this method, I've just whizzed through the colour correction of the project I'm working on - in around half the time I normally would. Really cannot thank you enough!
@CullenKellyАй бұрын
Stoked to hear that!
@russo-filmmakingАй бұрын
Same result but more efficient and faster is to use the HDR offset wheel
@NOIRGRADEАй бұрын
@@russo-filmmaking note that the HDR wheels do not produce the same result. While I get it, changing gain in linear is exactly what the hdr global wheel does - as soon as you touch color, you will get hue shifts with the hdr palette. I'll make a video on that, because it's hard to explain with just text. but in short, linear gain can still be a prefered option, because you work in the original gamut and don't convert to the HDR palette's (weird) color model
@russo-filmmakingАй бұрын
@@NOIRGRADE I see.... for exposure and balance I always use the HDR wheel in DWG color space, I’m used to it and I get always the results I want. It will be interesting to see your video on this topic, I’ll wait for it
@NOIRGRADEАй бұрын
@@russo-filmmaking if it works, then it works. it's not a bad tool, but it just creates results, that I personally don't like - especially if I have the option to create (imo) more aesthetic results with other tools. If you want I can let you know, once I released it. Or you can just subscribe :)
@NobmaserАй бұрын
Just curious guys Ive got davinci studio 19 and latest fusion will that make it better than ae and premiere combined?
@CullenKellyАй бұрын
@NOIRGRADE with another home run! Explanation above is exactly right.
@FendeguardАй бұрын
Bro! Totally and completely wonderful. Never would have thought about this. Using this every time from now on.
@jochenretterАй бұрын
very helpful, I was always lost between lift/gamma/gain, thank you very much!
@HumblyNeilАй бұрын
Hi Cullen, I am returning to this video to say I tried out your technique and it was certainly extremely helpful. I am by no means a colourist, but correcting WB on a shoot I did last week on a verite doc I'm making. Skin tones were all off from the lights, I was able to dial it in super quick! So thank you!!
@eladbariАй бұрын
i really still can't believe it's possible to adjust WB tints with one color wheel move. I gotta try that. What I'm missing here is a tool to also double check we're consistent. What tool could this be (besides checking skintones with the Vector scope)?
@nickshaw7829Ай бұрын
Worth adding that for it to be a true scene-linear representation of your source, so your adjustments are properly colorimetric, the "Timeline colour space" setting needs to match your working colour space (LogC3, ACEScct or whatever). Otherwise Resolve will be linearising based on your output colour space (e.g. Rec.709 2.4 gamma) which is not actually the colour space the image is at that point in your node tree.
@CullenKellyАй бұрын
Good call Nick!
@mhoctoberАй бұрын
Just started working with colour - glad I found this!
@ksanders308Ай бұрын
Sorry I’m sure you’ve explained this before, but why is this better than just using the WB sliders? Me not being a “professional” colorist, but instead just having experience coloring most of my DP work, I find that to be the cleanest way to balance an image. That being said, I’m not usually working with footage that’s so far off like in these examples. I have had to dive into the log wheels to find a more pleasing color contrast between shadows and mid tones before.
@jacobclaassens690Ай бұрын
I’m curious too
@CullenKellyАй бұрын
Great question! The WB sliders are at best an approximation of the same controls on our camera, which leads me to ask the opposite question: why use the WB sliders when you can use a single trackball that's more flexible and produces equivalent or superior results?
@ksanders308Ай бұрын
@@CullenKelly I guess for me it’s harder to mess up adjusting WB on essentially an XY scale. I’ve also gotten pretty quick at knowing how many points to adjust based on how it looks. But again, I’m not a full time colorist, so I’m sure it’s faster on the wheels. If there’s something under the hood that makes the wheel a better mathematical adjustment then I’ll for sure make that switch. I do like the concept of the sliders being essentially “the equivalent of making the adjustment in camera”. Haha.
@artgarfunkelsgingerfro2886Ай бұрын
Love this. Thank you. I always just used my offset color waveform to achieve this. Going to give this a go.
@alexaitkenpostАй бұрын
Great little trick, I put it to use today and it worked a treat!
@douglashero3261Күн бұрын
I remember hearing about a color grader that was fully color blind, and did it all very well using only the numbers. He was considered the best and never even saw the colors.
@vladislav8416Ай бұрын
Hi Cullen We need the Rec.709-A + gamma shift on Mac issue debate solved and put to an end. Nobody can agree on anything lol. Please help us sir.
@vladislav8416Ай бұрын
Please 🙏
@nicholasbrecken7357Ай бұрын
@@vladislav8416 rec709a is only for preview within resolves GUI while your Mac is in reference mode. This means that your display, in bt1886 mode, with output colorspace set to 709a, will now look pretty darn close to a calibrated sdr display. Export normally, because the file will look fine depending on various displays. The gamma bug is actually due to color sync and not actually a ...bug. It's just displaying 709 at 1.96 gamma. The happy middle ground imo...2.2. Make a cst and set 2.4 to 2.2 but still tag your file 1-1-1 (709,709).
@BenCaesarАй бұрын
Yes please, just the mention of this name gives me anxiety
@tonypurnell7934Ай бұрын
Yes please
@daniellrodriguezsАй бұрын
The truth is that there is not solution to this problem unless apple decide to do something about it, but they don't because they believe they are right and everyone else is wrong. However there are ways to work around it
@TreverSantoraАй бұрын
Timely and so sensible. The WB spiral is real. Thanks Cullen
@BezDDelnikАй бұрын
Your lessons are extremely helpful! Please keep creating your educational videos! It is amazing! You are amazing!
@WriteFilmEdit12 күн бұрын
This is such a great CC tutorial. Thank you!
@hirobriquetАй бұрын
Great tip. I actually learned it a couple months ago after quite some research when I had a project wich had footage with a set color temp for all clips regardless of the actual lighting. It was a nightmare to balance and this trick made it easy with more peace of mind
@AleksanderZhАй бұрын
Thanks for the video. Most of it I know, but it’s so nice you also speak about the foundation as well. It is helpful 👍🏻🔥
@McDudesАй бұрын
This is pretty much how I've been doing it. I always start with gain and then go into gamma or lift if those areas need correction too. But the linear trick does seem very useful too. I'll try that out next time.
@peternavanac9310Ай бұрын
That was so helpful! Wow. Could so relate to the self doubt inherent (to amateurs) in using the 3 trackballs to get this result. Thanks!!
@PrinceWesterburgАй бұрын
Oddly, I'm a 3D animator and life long photographer floundering in Resolves colour space - Subbed!!! :D
@shotbro8521Ай бұрын
This one hits hard! The self doubt when balancing is me every time 😅
@heckensteiner4713Ай бұрын
That was great! So simple yet effective.
@justcallmesandoАй бұрын
This is brilliantly explained. Thanks for sharing.
@wilismatrix9847Ай бұрын
for white balance, the simplest way and correct that I learned at school, is by using the curves.. just use the pick color on a middle gray or white surface and then unchaine the RGB and light chanels then align the points in the RGB channels at the same level. it is the most accurate way I found .
@CullenKellyАй бұрын
This is an interesting technique, but more something I'd recommend doing *after* a linear gain adjustment if necessary. Linear gain is faster and more photometric, so if it can get the job done, it's preferable. (This relates to several chapters in my book, The Colorist's Ten Commandments: namely "Greatest Gains for Least Effort" and "Broad Beats Narrow"). Hope this helps!
@SmallSpoonBrigadeАй бұрын
@@CullenKelly As a photographer, this video seemed unnecessarily slow and painful. For photo work, I'd take it on a case by case basis. I think you're likely correct for video work as you can adjust the levels to ensure that you're in the ballpark for the entire clip without having highlights blowing our or losing detail to shadow beyond whatever is artistically permissible before worrying about the color balance. That being said, it's worth ensuring that you've got clips of grey cards, spyder cubes or other devices to help with the white balance. Sure, you can rely upon what's in the shot, and sometimes you have to, but the audience is going to have a gut reaction to whether or not what they're seeing looks good. And I'm well aware that during longer sessions the sense of whether this looks at all right does get lost. At least with a reference you can go back and compare it to what it really should look like versus how it does look.
@maybepranavАй бұрын
This method looks so promising! One thing I'd love to know is how different is it from using HDR Wheels Offset adjustment. And if it's quite different, it'd be great to under the science behind why
@jacobclaassens690Ай бұрын
Agree
@CullenKellyАй бұрын
Great question! Balancing with HDR Global is performed in a whole different color space that can cause odd behaviors with extreme colors, and in general it adds unnecessary complexity compared to simply linearizing while staying in DWG as I'm doing here. Hope this helps!
@maybepranavАй бұрын
@@CullenKelly Thanks for the explanation Cullen! Really appreciate it. I've been using HDR Global for my Balance for the last 2-3 projects and I didn't face any issues with it, so I thought that was the best way to go about it. Time to switch it to Linear Gain now! Thank you!
@holstworldАй бұрын
"the spiral of self-doubt" is the realest thing 😂
@SpaceGhostNZАй бұрын
OK this video did not disappoint, what an awesome trick! you have yourself a new sub
@alanboucekАй бұрын
Not a trick or a hack, it is the way! one more thing that visual effects compositors do- lock down the black point- sometimes, if you're grading a sequence you may need to make sure that the black points on individual shots are the same before grading with mult/gain- then, once that's balanced, you can apply a look across a whole sequence.
@ryanpaulretouchАй бұрын
There definitely is a massive issue with the red bokeh in the background of the car shot when using linear gain. Cullen do you have any idea what is happening there?
@CullenKellyАй бұрын
Great catch! This is due to a mistake I made while setting up the Resolve project I demo'd in...I'll be releasing a follow-up video soon detailing what happened there and why.
@ThadFilmsАй бұрын
You just randomly showed up in my KZbin feed. Awesome.
@CullenKellyАй бұрын
Ha! Good to see you my friend!
@AmariRebelАй бұрын
Yo! More value in 10 minutes than HOURS on other videos. Thank you!
@marietafarfarovaАй бұрын
Fantastic technique, as always! I'm curious to see how Linear Gain compares to HDR Temp & Tint...off to Resolve to do some A/B testing. Thank you for your detailed and simple explanation, Cullen!
@lenylecointre330425 күн бұрын
Yes I wonder as well. I balance with "temp" (and "tint" if necessary) and its quick easy and feel natural since it's the warm and cold expected by the camera white balance.
@dylanholmes3067Ай бұрын
Nice very useful. I did notice something though. What is the reason for the color difference in the specular highlights from the bokeh at 5:45 ? The red specify is starkly different.
@NOIRGRADEАй бұрын
@@dylanholmes3067 when working in linear, you should set the lumamix at 0, which Cullen forgot un this example (explaining, recording and grading at the same time is not as easy as it looks. I wouldn't blame him). Lumamix is a way to compensate luminance differences due to grading adjustments. It is designed for color ranges of 0-1. In linear you temporarely work with huge values of 100 and beyond. That's why the compensation goes crazy and blasts those nuclear colors
@CullenKellyАй бұрын
@NOIRGRADE is exactly right about the cause of this issue. I'll be releasing a follow-up video soon showing what happened and why...
@dylanholmes3067Ай бұрын
@@NOIRGRADEthanks for the explanation
@Nick69509 күн бұрын
Hi Cullen, i really like your videos ! 90% of the time I adjust my WB with the offset wheel. How it compares with your method and what the benefit to use linear if you get very close results between the two ? I'm reconsidering my work flow so maybe I'll switch to this method eventually. Thank you !!
@colorgradingdaoАй бұрын
This looks like a technique for balancing in the global wheel in the HDR wheels tab. Can you try it? I'm very curious about your opinion. I call this technique the "one-armed colorist.
@CullenKellyАй бұрын
Balancing with HDR Global is actually quite different, which is confusing because adjusting exposure with HDR Global vs with linear gain is identical. For balance I definitely prefer linear gain.
@taubenblauАй бұрын
THANK YOU! you just too half of my Colorcorrection time of my workflow!!! that is awesome!!
@coinopanimator21 күн бұрын
I think soft lit dark shots will be this gens bleach bypass of the late 90s or shakey cam of the noughties. Hope we get back to properly lighting shots again maybe even bring back day for night.
@andersistbesserАй бұрын
Do you have another video that explains the linear thing a bit more?
@CullenKellyАй бұрын
Sure thing! kzbin.info/www/bejne/poOmlWSMoNKsmbM
@workandfamily20 күн бұрын
Great tutorial! The more I learn about Resolve, the more I think I will never fully understand how to use it 😂
@adamfarkas706912 күн бұрын
Thank you. If I change the gamma to linear on a particular node, does it have repercussions further down my node tree? Do I have to 'set it back' on a subsequent node? Cheers
@ItsLucidАй бұрын
Did you overlay a static image of noise onto your footage at the beginning?
@SleepattleАй бұрын
I believe he did. It's driving me nuts making me think he's behind a layer of film.
@_-raven-_Ай бұрын
that threw me off as well 🤔
@YVZSTUDIOSАй бұрын
Oh you're right, it is indeed static. I think it's a way to make the footage look more like film and also avoid banding, which is especially visible in dark areas like that at lower quality settings of the youtuber player.
@1025mahoneyАй бұрын
this is what I came to the comments for hahaha
@CullenKellyАй бұрын
Defeating KZbin's 8-bit banding is a work in progress! 😂
@christianwmeyerАй бұрын
Thank you Cullen 🙏, for the insight on linear WB. Something I have to try out immediate 🎬🎥
@RandumbTechАй бұрын
I spend a lot of time on that highway of self doubt as well 🤣🤣Love love love these quick hit type of tutorials that make my editing life EASIER!!
@marinrealestatephotographyАй бұрын
Thanks for the tip, Cullen.
@thomlyonsАй бұрын
Is there a big difference between working in linear like this and just working the offset wheel or the global wheel in the HDR color wheels?
@pablojaviermuratoreАй бұрын
I was going to ask the same thing, I think I saw in another of Cullen´s videos some time ago
@conortychowskiАй бұрын
Linear Gain and Offset are pretty similar but there's a difference that becomes more noticeable in the deep shadows with stronger adjustments. Linear keeps the black point cleaner with heavier adjustments, whereas offset can start to affect the black point. HDR wheels in a proper colour management setup is a Linear Gain adjustment under the hood so the result there is identical - but setting the node to linear and doing gain yourself just saves you from tabbing back and forth to the HDR tab so there's a slight workflow advantage there!
@thomlyonsАй бұрын
@@conortychowski awesome, thanks for the detailed response!
@60secondsinirelandАй бұрын
@@conortychowski 👍
@conortychowskiАй бұрын
@@thomlyons You're welcome!
@BLiu1Ай бұрын
This is great knowledge, but it would be much more helpful if you didn't cover up your vectorscope with your face cam in the bottom right for the majority of the video
@CullenKellyАй бұрын
Lol, agreed!
@FlydreamMediaАй бұрын
Dude, I just tried this and LOVE IT
@hexrockstarАй бұрын
In VFX we also use linear because 3D render engines calculate shading in linear ( easier to apply math formulas for reproducing shading algorithms of how light physically behaves, independently from all the colour space complications) and we like to work with exact numbers to have predictable results, so that each technique can be repeatedly applied on entire sequences. Same for the compositing, image layers have to be put together using mathematically correct operations. The rec709 conversion is just a LUT applied in the image viewer and we can switch to Linear at anytime. I wish Resolve could do that instead of just Fusion. While learning Resolve i am realising how differrent the approach is, less technical and less aware of the math behind it and more visual, because the typical color grading session has to happen quickly with the client. In VFX we have all the time we need , most of the time. :)
@CullenKellyАй бұрын
You can totally work the way you describe in the Color page as well as Fusion!
@niemandschuldetАй бұрын
Works really well. Thanks a lot!
@rowandegeusАй бұрын
I'm not even a colorgrader and I thought this video was amazing.
@therearedoorsАй бұрын
Weird question, you may have addressed it in earlier videos but I'm new to your channel -- why do you have your monitor below eyeline and tilted slightly down?
@CullenKellyАй бұрын
Really just because I cycle between standing and sitting all day, and monitor is positioned for a functional viewing angle from both positions
@VeptisАй бұрын
Someone one told me: just look at the vector scope. Use the WB and tint as you two axis... Move them around and see where the "center" of your vector scope lies. And then move the image to emit from there. but that's essentially what the AWB button those. Get grey to be grey. It's not what the image needs... But it might be a solution for people that can't trust their screens. But when I am developing photos, I only have two sliders.. and no scopes. so that's what I am left to do in practice every single time.
@CullenKellyАй бұрын
Thanks for kind words my friend!
@jaigupta2867 күн бұрын
this was very interesting to watch!
@CROLIF7 күн бұрын
Hi ! I've tried to apply this technique on a grey scale while looking at the waveform to see how it reacts, and it seems that changing the gamma to linear does not change how the waveform reacts. It looks like the only benefit we have from changing the gamma, is that it's less sensitive, which is nice when using a mouse. Did I overlook something ? Thanks a lot
@futurelightАй бұрын
This is life changing, thank you!
@matthewdavidkingАй бұрын
Never tried anything in a linear space. I use the black point selector, dial back close to average of zero, white point, dial back down to average of zero, then adjust temp/tint which I *feel* gets me pretty close, and that’s always my second node after NR (if it’s needed). When I say average of zero, RGBs are going to have a few points of variance, but essentially dialing back Resolve’s dramatic spike in intensity of selection. That usually gets me pretty close, though I’m a bit hyperactive with a spectrometer on set. Note: I don’t have a control surface. Working in ACEScct.
@CullenKellyАй бұрын
Sounds functional but potentially more complex than necessary! Would love to hear how linear gain works out for you
@deadgrafixcomАй бұрын
This was such a good advice, thanks!!
@FernandoQuevedoАй бұрын
Wow, this is a great tip. Thanks!
@SpenceleyАй бұрын
I was waiting for you to show us Resolve's dropper tool. Ah, simpler times.
@frankinblackpoolАй бұрын
I don't really understand what you mean by linier. Could you please point me towards one of your episodes that explains this method in more detail please? As for getting "White Balance" I have evolved towards using the HDR Global Wheel, or the standard Offset Wheel and keeping my eye on the Vectorscope. I try to get the biggest blob in the centre of the Vectorscope. For my modest skill-set level (Hobbyist) I'm getting good results keeping an eye on the Vectorscope and moving one wheel rather than trying to juggle various wheels, sliders or Primaries. Is working in Linier Gain, to get White Balance, the same as moving the HDR Global Wheel/Offset Wheels? Or am I completely wrong and missing something important?
@CullenKellyАй бұрын
Sure thing! In this video I explain log vs linear in more detail: kzbin.info/www/bejne/poOmlWSMoNKsmbM And yep, HDR global and Offset are both standard approaches for balance, but I definitely prefer linear gain!
@eike.zenderАй бұрын
Very nice! Maybe I missed that point, but do you have to switch the gamma, after this node? Thank you!
@CullenKellyАй бұрын
Nope, gamma automatically goes back to default after the balance node!
@manonthedollar11 күн бұрын
Duuuumb question here, but isn't this similar to using the Offset wheel? That has been my go-to for the "one wheel" approach thus far. Looking forward to trying your method!
@vnzkeeАй бұрын
That was super helpful. Thanks for this one
@AleksanderZh27 күн бұрын
Will it be the same as just using OFFSET WHEEL on HDR pallet, Cullen? Thank you for the video👍🏻
@yorkuntАй бұрын
Hey Cullen, great tips as always but I wanted to emphasize about something on the second shot; if you can focus the traffic lights bokeh on the background, they are kinda artifacting-clipping like ACES used to. And I also I had a similar thing with the HSV-Sat recently on some RED footage, never had before but some glass light fracture had a weird clipping.
@CullenKellyАй бұрын
Great catch! That traffic light breakage is actually due to a simple mistake I made while recording this demo -- I'll be releasing a follow-up shortly showing what happened and why...
@ipEditInc12 күн бұрын
Cullen Kelly, I have to believe you instruct part time at the film study institution of your choice. Which one(s)? I didn't even need to view this tutorial, but YT did it's thing, and thrust you upon my "recommended" selections list. I'm a digital editor by trade, but dive into the worlds of camera, color and light at a more practical level, albeit deeper than I ought, so as to remain relevant in my storytelling. I don't take the time to make comments on social media platforms. I certainly don't have the time to watch tutorials at random. Impelled by this presentation, however, I felt it necessary to leave a nod of concession, and hopefully for your benefit. Bottom line: In a single 09:41 moment of TRT, I've found myself tempted to drop my career in the art of "frankenbeiting," to indulge in an unrealized passion for "franken-coloring." This, of course, is ridiculous, but you have a gift. I do hope you train others to love what they do in a manner of likeness to what you clearly have cultivated for yourself. I'm aware it is fiscally lucrative (and even pragmatic) to invest so much time into an ad-relevant platform, which pays bountiful dividends, but please: If you are not devoting at least some of your time to the classroom setting or to an apprenticeship program, I highly recommend you begin carving a path towards this goal. We need more of this in the world of digital art & storytelling. More, please, more. Thank you, Mr. Kelly.
@ChristopherRosiVideographerАй бұрын
Can someone explain to me what's the difference between using the gain instead of the offset in this case? I always used the offset and had the idea that was the "best" thing to do
@ozzmanzzАй бұрын
That’s what I thought too, l’d love to hear the rationale behind using the gain wheel instead.
@NOIRGRADEАй бұрын
@@ChristopherRosiVideographer the are 95% identical. depending on the working color space. in ACEScct it would be 99%. The main difference is how they treat colors in the blacks / shadows. (if lumamix is at 0, which it should be tbh) I will make a video on that in the near future, but in the meantime, try it for yourself, try pushing an imagine with linear gain and then matching it with offset instead. results are very similar, except for the shadows.
@ChristopherRosiVideographerАй бұрын
@@NOIRGRADE interesting! Thank you
@CullenKellyАй бұрын
Great question! Check out this video for an explanation and comparison of log offset vs linear gain: kzbin.info/www/bejne/poOmlWSMoNKsmbM
@ChristopherRosiVideographerАй бұрын
@@CullenKelly thanks!
@izd7398Ай бұрын
Hello, Thank you very much for the trick. It is realy impressive! I just saw high saturation troubles in the lights in the background when you use the node in linear. would you have a trick for this? Thank you very much 🙂
@jerwared25 күн бұрын
Each time it's like a "Revelation" Thanks Cullen. Just a question is there a possibility to force DVR to stay in Linear mode after a reset of the node? It will be really more easy :)
@MarcParroquin13 күн бұрын
Unsure if you've seen Darren Mostyn's workflows, but curious about where it would be best placed in a node tree.
@JustinBrandoАй бұрын
Curious. When would you use primaries vs hdr? I saw your video on that subject and my first thought now was to do the balancing in hdr and then do stylistic tweaks in primaries/log.
@CullenKellyАй бұрын
I only use HDR for adjusting exposure (using the Global wheel) -- everything else is done in Primaries. Hope this helps!
@Chandler_GoodrichАй бұрын
Is there an advantage to white balancing using the primary wheels as opposed to the temperature and tint sliders? I've never used the primaries for white balancing before. Open to trying it.
@CullenKellyАй бұрын
Yes, I definitely prefer using RGB gain, as it's simpler and more flexible than temp and tint. The intuition with temp/tint is that they do the same thing as temp and tint on a camera, but they don't. Dedicated video on this coming soon!
@Chandler_GoodrichАй бұрын
@@CullenKelly Ah that makes sense, thank you! Can't wait for that one!
@RedFoxTeh1Ай бұрын
Very cool trick/technique! Thank you for sharing! I've noticed something happened to the blurred red light (siren?) in the background, right behind the car, when you change gain in linear. It got bigger and sharper compared to the log. Do you know why is that and is it going to have the same effect on other blurred elements?
@CullenKellyАй бұрын
Good catch -- that artifact with the red light is due to an oversight in my setup that I'll be explaining in a follow-up video!
@mrpix3l_coloristАй бұрын
I did some tests with davinciwide gamut, and using the HDR tools. I belive it is the same as using gamma linear because you can archive exactly the same results. But Maybe I m wrong.... PD: In the second Example, the results are similar, BUT the red lights are crushed.... so there is that .
@CullenKellyАй бұрын
Love that you did a deep dive here! Linear gamma vs HDR Global *can* be the same if you're only adjusting exposure, but they differ once you start adjusting color balance...
@songsbydanielАй бұрын
Brilliant!! Wish this video came out 6 months ago! 😅
@1zymn1Ай бұрын
Thanks Cullen!
@nathanjohnson5304Ай бұрын
Lol, why tf have I been using two CST nodes to get in and out of linear for four years? Thanks for the excellent content as always, I learn something new even when I was expecting to already know what you were gonna show me. (I also learned to WB in Linear from a VFX artist btw, but didn’t know the most efficient way to do it apparently.)
@ethanwalker3392Ай бұрын
the goat is back!
@SmallSpoonBrigadeАй бұрын
This is probably the difference between photographers and videographers, but from my perspective, you're waiting far too long to worry about color corrections and adjustments. Ideally, that should start when the lighting is being designed at the latest. Or when you're filming at the latest. Granted, for things like that car scene, it can be impractical, but I don't really see why when you're working out the camera movements, throwing on a WB filter and filming what the colors are doing, so that when you do get to where you're doing the color grading later on, you have a sense of what the actual colors were, how they change so that the changes you make can be more focused on getting the right feeling knowing that you're deviating from a reasonable baseline, so there should be some sort of creative reason for doing so.
@CullenKellyАй бұрын
Remember that colorists are simply working with the material they're given -- sometimes it's perfectly balanced and exposed, sometimes it's abysmal, and most often it's somewhere in between. We refine our craft for balancing so that we can give great results even when the original footage has problems.
@antonarap5393Ай бұрын
Tried it. I find the temperature slider gives a better result.