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Testing the game in Vermund a highly demanding CPU place.
The game as it is right now, it's IMPOSSIBLE to keep up 60 fps with ANY CPU in busy cities with heavy NPC density. RE engine was NOT MEANT to run large open world with a high amount of calculation, geometry, interaction, etc, etc. Capcom used RE engine to cut costs in production, since it's a built in house engine, same issue was noticed in Dragon Age 4, where Bioware was forced to use Frostbite engine to develop the game, because EA refused to use UE.
Well, to fix the issue, Capcom have to implement the very same thing CDProjeket did with Cyberpunk. Reduce NPC density manually, but I doubt Capcom will do it. Maybe use meaningless NPCs as visual assets, with no collision, geomtry calculation, yada, yada. Well, let's see.
CPU - I5 10400f ( not the minimum, but close enough of 10600 )
GPU- RTX 3060 12GB RAM
RAM- 16GB
NVME - Kingstom
OS - Windos 11