Loving all these videos. They have been very helpful. One thing I’m running into is I have a school or fish like 30,000 fish and they are following a locator on a curve path...the one thing I am trying to get is to not have them explode out at the very beginning. It would be nice to have them already kind of scattered. I tried playing with initial state but it does some weird restarting and stuttering that doesn’t work right. Any ideas? Also I ha e a poly object assigned as an obstacle mesh but how do I remove it if I don’t want it set as an obstacle anymore? Any help or direction would be super helpful for this project we are working on. Thanks again !!
@JeromeBrack6 жыл бұрын
Hello Ian, how to make flight objects roll? For example: you have paper planes and when they turn right/left they must roll like real planes. I didn't find a way to cheat the roll amount like the curve node have. Anyway, thanks for the incredible work with mash, we cannot thought Maya without it now ^^
@开开-o7b8 жыл бұрын
nice tutorial, but where I can find the [In prey]and [In predator] node in node Editor? Just can't find those 2 node in maya 2017? anything changed or missing step? thanks for your sharing~
@ianwaters60358 жыл бұрын
Right click on the Flight node and click 'Show all connections...'
@meshecksaikonde72508 жыл бұрын
fuck this is dope man man!!!!!!!!!!!!
@Scott.Sandifer7 жыл бұрын
I'm having a ton of trouble with Flight. If the object i'm using with a MASH network is too small, does it blow this simulation all to hell? Whenever i press play all my fish explode outwardly very quickly beyond the search distance and they won't come back.
@Scott.Sandifer7 жыл бұрын
Ok. So i think the answer to my previous question is yes. (i think) Very small objects don't seem to behave very well with flight. I fixed my mess by making my object a bigger more reasonable size, creating the MASH, adding the flight node, and then adding a transform node to make everything smaller. Weird. But i think i may just survive this!
@ianwaters60357 жыл бұрын
Have you turned off any initial distribution? So all the objects are a 0,0,0 when the sim starts? Another thing you'll need to do depending on scale is adjust the search distance, which defaults to 90cm. Turn that way down :)
@abril30278 жыл бұрын
you' re very brave but also talk unnecessary and maddler way . not to offend dude .. slowdown and little more clear and you'll be better explaining . by the way thanks for your videos