Fantastic example of how to use the merge node, thanks!
@autentikum4 жыл бұрын
Thank you for saving my skin! very neat tutorial! :)
@kalauart8 жыл бұрын
Thank you for the detailed mesh tutorial! :)
@alaaalhamwi7 жыл бұрын
??thank u bro... How can we move it into another goal after that
@kioly_ah2 жыл бұрын
really nice !!!!thanks for sharing
@farzinmoayed27188 жыл бұрын
very nice . PLZZZ more more mash tutorials
@joshuajones61135 жыл бұрын
Excellent! Thank you!!
@mello93086 жыл бұрын
Thank you for the video!!! It is a very nice source of information! I would love to know if this is possible to this merge if your distribution method is voxel where you cannot change the number of points. Thanks!
@ermalkoci13616 жыл бұрын
The merge node man! The merge node! Call your tutorial, cool nice Mash stuff!
@cgmaniac44 Жыл бұрын
Very Cool!!!
@neji16417 жыл бұрын
great video!
@muemue8887 жыл бұрын
very nice. this is like the cheap and dirty way transformers 3 did their transformations :D
@bokacsata7 жыл бұрын
I really love your video!It is so simple and complex at the same time.But i have a problem,and i want to ask fo your help!Im doing the same steps with the same amounts as you do,but when I hit the play button,it is terribly slow,its like a game with 10 fps.My computer is not that weak,I have a core I7-6700,with 16 Gb DDR4 2133 Mhz RAM,and a GTX 1060 6GB.But it keeps lagging when I work with larger number of particles,and I guess the render time with other models needed to be faster as they are currently.I built this PC for the exact reason to start modeling,but I fear this issue will not let me do that :( Im using Maya 2017 student version.
@PrinceMandal7 жыл бұрын
bokacsata When it comes to particle simulation the fancy GTX or Ryzen or whatever won't work to the full capacity. You experience a lag. For simulation with very large particles you would a good workstation with Nvidia Quadro or AMD Firepro cards.
@kiranm78047 жыл бұрын
not at all the case, i did this in a machine with i7 6700k, gtx 1070, 32gig ram. i had to crank up the no of planes to 50k( tried 100k n got 1fps but still didn't crash) to actually drag down the performance. what I think happened is that @bokacsata didn't turn down the face count when making the original plane to 1x1 which is what OP is using. default 10x10 will definitely kill performance. If that's not the issue , then am am out of ideas.