The best knowledge doesnt always come from the million sub channels... thanks for this mate, i have been trying to get exactly this integrated setup for a week now..
@mattestela Жыл бұрын
cheers, smash that like and subscribe button or whatever the kids do these days… :)
@bugcri47473 жыл бұрын
You save me from hard work!
@haroonalhitary3 жыл бұрын
You saved my day again. Thanks for your valuable contributions to the vfx community
@arturmagomedov56723 жыл бұрын
Thanks Matt, from your tutorial i learned about reparent joints and skeleton blend nodes, before that i used a new skeleton control rig for same purpose
@MrRwccwr2 жыл бұрын
💥 Thank you.
@ViralKiller4 ай бұрын
Excellent tutorial, especially the step by step approach. Could you do a tutorial for moving a character walking across the room? Everyone always does in-place leg animations, I want to be able to animate a character actually travelling
@mattestela4 ай бұрын
I'm not much of an animator!
@galagast-fx2 жыл бұрын
awesome! exactly what i was looking for! thank you~
@evanrudefx Жыл бұрын
once again you saved me. thanks
@mangoship3 жыл бұрын
Very nice Matt, specially the fact that extractallpoints sop exist!
@AlessandroPepe2 жыл бұрын
great set of examples, thank you so much for spending the time to explain this !
@mattestela2 жыл бұрын
Cheers! Once you get your head into kinefx it makes sense, the problem everyone seems to have at first is bringing your old maya/max/whatever rigging assumptions. It's a really interesting way of bringing houdini workflows to rigging, super fun to play with.
@alaezalfa9 ай бұрын
useful thank you Matt
@anemotiona Жыл бұрын
With the new Skeleton Blend node, I had to specify the hip joint in the group parameter. Match by Attribute 'name' didn't seem to work. It was blending the whole skeleton into the hip joint otherwise!