i enjoy "shards in inventory" it gives the feeling loot weight without limiting your actual progress/gameplay. they also work as "you are getting low on inventory space" alert.
@toukoenriaze98705 күн бұрын
would be nice if they stacked tho so it would take up a little less room
@Lorentz213 ай бұрын
I would go further on point (3) and ask the question why shards are not autopicked like gold, why they require a click. I believe clicking an item is tied to a choice that player is making - take the loot with you for later or not, it is tied to both value of the item, relative to several things, and bag space left. Picking up shards isn't a choice - they have infinite storage, there is no way to filter them out, we want all of the anyway because it's free, they are already being vacuumed in range meaning devs realise that picking them up is all or nothing. The only choice is "do I approach this cluster of shards to bother picking them up?" but that is done by proximity not by act of clicking.
@inkedgemini3 ай бұрын
They claimed it was exciting to see them and click them, but it isn't. They should just automatically get added into your materials section as they drop.
@0Lameran03 ай бұрын
@@inkedgemini stop talking like its fact, its personal opinion. i do enjoy one click sweep.
@inkedgemini3 ай бұрын
@@0Lameran0 It's not opinion, you're just easily placated with mediocracy.
@0Lameran02 ай бұрын
@@inkedgemini which is proof that subjective experiences are personal opinions. Therefore it is not fact. Facts are absolute, objective. not subjective. You just proven my point i doubt you are bright enough to realise this. But here it is.
@MrFace921o3 ай бұрын
Dungeons are probably the most boring/annoying part about LE for me. Feel like there so many better options out there for endgame activities they could create.
@dmytroklymenko49533 ай бұрын
I know it sounds counter intuitive but spires should predict your move and fire only when you walk. This will partially fix the problem number 5.
@alexanderanton4682 ай бұрын
that's already how they work as of right now. they only fire when you either walk or attack something / use your abilities
@leonass3053 ай бұрын
Few times in the past I had chest/exiled mage spawn in the area fully covered by roadblock in the dungeon, so I couldn't get the loot from it.
@Kristjan_N3 ай бұрын
And I like the fact you click the mats to make them go to their inventory - satisfying. They could make them stack better in your inventory sot hey don't take up so much space, otherwise don't mind. Of course they really need to buff the arenas, like 5x the monsters, 10x the rewards etc.
@NovembersDooom3 ай бұрын
I think the shards in your inventory are just fine. I like the whole feel the weight thing. I don't mind having to click one button to get rid of them. But that's just my opinion. I think an annoying part of this game is how some uniques are way to high level to equip, like world splitter for example. No unique should be lv 85 to equip considering most people don't even make it to that level.
@toukoenriaze98705 күн бұрын
its capped at what the content is for you to access it ... but ye would be nice if things were lower ... imagine if aarons will for example was like lvl 10-20-30 and you could just play a golem build while leveling
@macsarts13893 ай бұрын
I also HATE arena echoes. They absolutely suck because you have to wait for it to be all over even with great dps
@amartin72693 ай бұрын
a portal in the dungeons to take you back after the dead end would be nice. And maybe ghosting the player while we interact with nemisis menu, I know Ive died a few times trying to figuere out what it was.
@zackiz3 ай бұрын
1. Agree, stuns are the worst all the way through. If they were removed, the game would instantly be better. 2. Agree, take too long and are not that fun. Feels like they are only there to vary up the echos but that is only a good thing if the variations are good. 3. Disagree, it feels satisfying imo. It's a rite at the end of each echo. 4. Agree...ish. Dungeons are great for experimenting with mechanics on the side and there needs to be places where these things can exsist without screwing up the rest of the game. Agree though the on only dungeon that matters, the one with the trashcompactor, is really annoying to run with all the deadends. 5. Agree.
@aeggeska13 ай бұрын
I think Stun is fine. It is a problem to solve. Get more health or stun avoidance. Look up the stun formulae to see how it works. Do you also want to get rid of mana costs and cooldowns, because they're annoying?
@McFluffinGaming3 ай бұрын
@@aeggeska1 it's not a problem to solve, its an unsolvable problem. I wrote the the guide on defenses for Maxroll, so I know the formula.
@marcpaulus62913 ай бұрын
Lol, typicall, you cant play the game gid gud answer bro. There are so many stats you need in this game, you cant get them all to a lvl were they are decent. And yeah I would want to get rid of this nonsense system were many talent points gives you a marginal amount of power but your mana AND cooldown gets increased
@treehousesingletown97523 ай бұрын
For the first 80-100 or so hours, I found the transfer materials button very satisfying to push. After that point though, I find it increasingly tedious and unnecessary. I kinda get why they have it that way, it gives more "weight" to the shards you pick up. However, I think a good middle ground would be to have an unlock somewhere in the Forgotten Knights faction that states "All common shards go straight to shard inventory" or something like that. That way new / early game players can feel the "weight" and those of us that push deeper into endgame can have the QOL we desire.
@marcpaulus62913 ай бұрын
The worst thing on Dugeons is that if you die you have to fully do them again. If i have made it to the Boss just revive me in front of the Bossroom for 1 key. If you dont have Bosskiller Build and dont know or arent good with the Bossmechanics it can cost you hours for almost nothing.
@randomnamex79743 ай бұрын
McFluffin complaint videos are the best videos! 😁
@aeggeska13 ай бұрын
Agreed on Arena. Hate 'em. Wish there was a system like PoE, where you can "Ban" mechanics from showing up.
@anthonycantone37503 ай бұрын
It would be cool if post cycle they put the empowering of items into soulfire bastion. Where you run the dungeon for random empowerments
@pandaruuu221424 күн бұрын
hi question about ur warpath guide on maxroll, if im just starting lvl 50 do i use the maw loot filter or the no maw crit filter? i dont have maw yet
@andrejoss4753 ай бұрын
I wouldn't mind the arena echoes if they made : 1. enemies spawn closer (because some enemies just move insanely slow) 2. less waves but more enemies in each wave 3. add nemesis/exiled mages/whatever is coming next to them, guaranteed spawn This would make them a lot more fun (OP because of guaranteed nemesis but honestly whocares if its a little op, they're uncommon anyway)
@ivanrosseto94943 ай бұрын
faster waves and more elites with actual loots too
@IplayTeemoasaWard3 ай бұрын
Feels like literally every ARPG is afraid of making making a good Swarm/Arena mode :/
@nicolasperrin45183 ай бұрын
@@IplayTeemoasaWard Grim Dawn found the right way to do it years ago with the Crucible, not sure why LE just doesn't do the same
@TehDanny3 ай бұрын
My 1 AM brain isn't working to the fullest, but I did enjoy hearing your thoughts about the issues/ annoyances. One of my main problems with the game is that I miss playing ARPG's multiplayer. I did that a lot in D2 and d3. But not in LE, Grim Dawn or PoE, only with friends occasionally in the last two of those. I don't feel like I can recommend LE to my friends. I'm skipping patch 1.1, but I'm still reading multiplayer issues when friends play together, and there's no game browser/search or "find random game" function, so it's mainly just a solo experience. And if I told that to my friends they'd just play something else with some other friends. I've put what 200 hours in the game solo, 100 in early access and 100 in 1.0, but I'm finding it hard to push myself, to find the motivation to grind, when I can't properly do it with others. I tried joining a discord server, but I never played with anyone in it, partially because the game doesn't have a clan system which made it more complicated. The public chat isn't enough social interaction for me, especially when some people bypass the chat filters and there's no way to report other players, so they just get away with it, I really hate that's not an option. Maybe multiplayer and/ or chat has improved in 1.1, but I'm gonna wait some more before I play again in hopes that it becomes even better. Maybe in a year I can make some friends buy it on summer sale lol.
@c-tothefourth48793 ай бұрын
You should be able to scale the number of slams with dungeon tier. But also I’m not really a fan of the slamming friction, for me that comes in the form off getting a good rolled unique with LP, getting a desirable result and even then not necessarily getting a good outcome. I see no issue in allowing players to slam random crap together and seeing what they get, when they wouldn’t otherwise bother.
@p3rp3513 ай бұрын
The necro skull heads that self destruct at low health need more animations or sounds telegraphing. Lost my lvl 80 bladedancer to one that went off in the middle of a group, I couldn’t see it. Partly down to the increased density, but I like that part
@unl3453d3 ай бұрын
the constant stuns are absolutely horrible and the reason for at least 80% of my deaths. and stun threshold does basicly nothing. im a mana manastacker (with quite low manapool compared to others) with 2,2k stun avoidance. which according to the tooltip, an enemy only needs to do 27% of my combined HP + ward as damage to stun me. after 10 tries i still havent gotten lagon + harbi at corrupt 100 down, because always something stuns me and im gone.
@ferrite17073 ай бұрын
Low mana manastacker? I'm hoping that you meant low life manastacker. Anyways, I'm sure that you have the amulet Strong Mind so I don't really have any other suggestions.
@unl3453d3 ай бұрын
@@ferrite1707 nah, i meant a mana steacker with quite low mana for a manastacker. only 700 currently. and yeah using strong mind for a long time and it doesnt really help much
@mertuygun48253 ай бұрын
I have to add 1 more crucial thing, They need cycles in 3 months schedule not 5 months. Game needs more and more content asap not in 5 months cycle
@c-tothefourth48793 ай бұрын
They need to improve their development and QA. They need to get on a seasonal cycle that avoids the seasons of other ARPGs.
@lairizzle3 ай бұрын
stun is the worst lol
@Adanoft3 ай бұрын
But Soulfire is awsome there is always a Nemesis in them
@ivanrosseto94943 ай бұрын
arena echoes are so......boring
@ferrite17073 ай бұрын
That's probably my biggest issue with them. If they seriously reduced the time between waves or allowed multiple waves at the same time so that there is some sense of danger, that would alleviate it some for me. Can you imagine how fun it would be if something like 5 waves spawned at once? That would speed it up plus have some actual combat instead of a small burst of enemies but then have to hunt down a straggler so that the next wave can enter the scene.
@max4174813 ай бұрын
agreed 100%
@toxicavenger.3 ай бұрын
5 times yep!
@JoshuaKA023 ай бұрын
This is why I'm happy they kept an offline mode in the game. I use a Melon Loader mod and a Cheat Engine table to get rid of some of my gripes, which I wouldn't be able to do if they made it online only. It sucks waiting on updates to mods and cheat tables, so copying the game files to another folder so they aren't updated is often necessary. I honestly wouldn't be playing if I couldn't turn on auto-pickup and auto-store, and have the ability to readily change skills without having to re-level them each time to get the points back. Yes, I have to seriously moderate what utilities I use so that the game doesn't become pointless, but I really wouldn't be playing otherwise. If I were playing with friends and had to play online I might deal with it for a little while, but I'd most certainly succumb to burnout a lot faster than I do with mods and cheats. I would tolerate that burnout longer, but I wouldn't be enjoying the game nearly as much.
@DeaD1te3 ай бұрын
the shards sitting in your inventory has puzzled me since i picked up the game, i mean.... WHY? lol
@inkedgemini3 ай бұрын
Can we add the fact I have to re-purchase and re-label and re-categorize stash tabs every cycle change. I know it seems small, but small things add up. It would be nice if it remembered your layout and you could purchase tabs from your old layout (empty) so you don't have to end up redoing work that isn't progression oriented.
@0Lameran02 ай бұрын
@@inkedgemini no, you just need to stop being lazy.
@kerlik93103 ай бұрын
"Im a huge Last Epoch fan" - Last Epoch stuff casually hanging in the background 😆Yeah, I don't get what's the point of shards in the inventory.
@Productive_Chad3 ай бұрын
Most anoying thing is corr. Having to grind corr 10 times is so fucking ass. Just make it fucking global. Quit cuz of it.
@Burgee_62893 ай бұрын
yeah, if I can do corruption comfortably on one timeline, I can do it on another.
@rohannaik78133 ай бұрын
Kinda feel like this is the case so you can switch to another build, and can check how it's doing on another mono where there's no or less corr. You get corr bonus for other timelines if you have more corr in one mono as well.
@gotetrunks3 ай бұрын
I agree with all of 5 things, and i personally have more than that. But i don't understand how 1.1 is significantly better... the make a few good changes, and a lot of nerf, prioritizing things that made the game a lot less fun than what was 1.0. And i think the number prove it: look at how many people come back for 1.1 and look at how many stop playing after only a week!!!! sure arpg have seasons but man, a 7 day lifespan wtf!
@blairwilliam87913 ай бұрын
ARENA ECHOS SUCK REMOVE IT
@LittleRadicalThinker3 ай бұрын
Ya shards to inventory is stupid. Not sure why it is still there. Not sure the purpose of the dungeons. It’s like going through Poe labs. Personally I hate Poe labs, super long super annoying, and you can’t die. I only did once, so I don’t really know how good or bad it is. It’s just so annoying because it’s just so freaking huge, and keys are not stackable… what’s the point of making the map so huge and keys not stackable? It’s just the same keys…
@FartSmucker3 ай бұрын
"i hate poe labs, i only did it once so i dont really know how good or bad it is" Next time just say nothing. And if you play it more than once *gasp imagine that* or look up a guide like every other game these days you'll see its not that bad specially for what it gives you. Compared to other things in PoE the lab is no bigger or small per instance/room than any map in the end game so clearly you have like 15 hours in PoE
@pedaleou3 ай бұрын
diablo 1 does not have area skills that clear all map with one button ... stuns... echoes... zip a-ps zooming etc...still the best dungeon crawler rpg ever made for me... this essence was lost in d2 and the other arpgs that came after... all these games are all about now is efficiency speed up endgame...