Import 3D Models From Blender into Godot - Godot Quick Tips

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Code with Tom

Code with Tom

Күн бұрын

In this video I show you how to import your 3D models from Blender into Godot. Whether you're creating an FPS, Third Person Shooter, Adventure or any other 3D game in Godot, this tutorial will teach you everything you need to get your assets from Blender into Godot smoothly and quickly!
For more quick godot tips and tutorial, click that subscribe button and notification bell.
Patreon: / codewithtom
Twitter: / codewithtom
Music By: LAKEY INSPIRED @ / lakeyinspired

Пікірлер: 71
@BernardoSOUSAstudent
@BernardoSOUSAstudent 3 жыл бұрын
High quality tutorial, right there. Great job, Tom.
@codingkam1252
@codingkam1252 4 жыл бұрын
This is actually perfect, almost every tutorial that i watched told me do download the better colada addon and blender 2.7 as it doesnt work on 2.8]
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Glad this helped! I was having the same issues too which is one of the big reasons I wanted to make this 😁
@thomasmaier7053
@thomasmaier7053 4 жыл бұрын
Wicked! Great intro on how to do 90% of the importing, especially with the focus on the import dialog which gets skipped by others. Still, something more complex such as a character with an armature and some PBR materials would be amazing. If you plan on doing another video on this, advanced importing would be hightly appreciated :)
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Great suggestion, I will try and cover this in a future follow up video
@mrlonelyFilms
@mrlonelyFilms 3 жыл бұрын
you know what man? this is a very great tutorial, i mean REALLY great, do more (thats a threat not a suggestion)
@THICCCBOI9000
@THICCCBOI9000 3 жыл бұрын
your tutorials always work for me thank you
@CapitalGearGaming
@CapitalGearGaming 3 жыл бұрын
.fbx does work as well and it also is a little bit better for bone-based animations as opposed to the issues that can occur with the current version of .gltf.
@JoshChristiane
@JoshChristiane 3 жыл бұрын
Excellent tutorial.
@TonyStubbings
@TonyStubbings 4 жыл бұрын
Thanks for this, was started to ponder importing Blender! :D
@CodeWithTom
@CodeWithTom 4 жыл бұрын
You're very welcome
@dueddel
@dueddel 3 жыл бұрын
Holy moly… I don't know when I have watched that video the first time, but I just rewatched it (for whatever reason) and I realized it's the color palette from Imphenzia! :D Nice one. :+1: I like your videos, by the way. Keep up. :)
@RomyIlano
@RomyIlano 4 ай бұрын
this is great! thanks!
@CreativeSteve69
@CreativeSteve69 4 жыл бұрын
Thanks so much for making this tutorial. It's like your reading my mind haha. I have been thinking on how to do this for awhile. :D
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Haha you're welcome Stevie 😀
@pikaijzer
@pikaijzer 3 жыл бұрын
wow after much headaches because of poor explanations and stupid plugins, you explained it clearly and it works. Thanks a lot, appreciate it
@lemonboywastaken2913
@lemonboywastaken2913 2 жыл бұрын
This was so helpfull! Thanks!
@finlayl2505
@finlayl2505 2 жыл бұрын
Thank you for the video, I didn't know about the preset thing.
@achiken973
@achiken973 2 жыл бұрын
thanks this is really helpful
@pascalcasier959
@pascalcasier959 4 жыл бұрын
Great tutorial. thank you
@CodeWithTom
@CodeWithTom 4 жыл бұрын
You are welcome!
@alext.4131
@alext.4131 3 жыл бұрын
Good tutorial. One question: not sure about "origin" as pivoting point for gltf. I found while worked around, that gltf model is pivotiong around (0,0,0), and the origin is the center of mass, so these two (pivot and mass) are not the same. Am I wrong?
@nightRobinO_O
@nightRobinO_O 4 жыл бұрын
Thanks for this! It's perfect! Can you also post on how to export blender models with animation?
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Great suggestion, I'll make a follow up video soon
@dazrelixs
@dazrelixs 3 жыл бұрын
Hi Tom and everyone, is it possible to export and make it interactive showcase of the model? for example create a button to rotate, a button to zoom in or click at turret and a text pop up saying it's a turret? Thanks in advance!
@Simata11
@Simata11 2 жыл бұрын
Thank You So Much
@andrewdavid9051
@andrewdavid9051 3 жыл бұрын
Great tutorial Tom, I have a question. Do we still have to keep the glb file after reimporting as seperate objects?
@skaruts
@skaruts 2 жыл бұрын
I don't think so. But I think you can always double-check by editing the mesh files in a text editor, and see if there's any reference to the glb file. If there's none, then you can probably delete it. I think there shouldn't be any, as the mesh file supposedly stores all the information of the mesh on its own. (Usually, when you try to delete a file, Godot tells you if any other parts of the project will be broken by doing that. I just don't know if that's true for meshes. Assuming the mesh itself has a reference to the material file, then one way to test that is to try to delete that material file.)
@krasnavin
@krasnavin 2 жыл бұрын
Tom, great tutorial. But when I import to godot, my model loses all materials. Suggestions?
@canaldosoninho
@canaldosoninho 3 жыл бұрын
Man you Just saved me of hours of beating myself trying to fix problems with collada
@honesthamster
@honesthamster Жыл бұрын
Amazing turorial but i was i haveing a problem when i imported my 2.5 d style lvl the colours in the editor were looking washed out what can i do to fix it
@durgam_sumerian7815
@durgam_sumerian7815 3 жыл бұрын
Godot does not get the palette material neither texture although its already in the scene directory so, my objects without material in Godot viewport, any suggestions, please.
@efimov90
@efimov90 4 жыл бұрын
Is there some tricks like in other engines? I mean something like meshes names for collision shapes or something like that?
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Yes! You can add "-col" or "-colonly" to the name of a mesh in Blender and it will be imported as a collision mesh.
@DejaimeNeto
@DejaimeNeto 2 жыл бұрын
yes
@sticc6152
@sticc6152 4 жыл бұрын
Hi, can you please make a video on how to add a main/pause menu?
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Yup, it's definitely on my list :)
@danford6678
@danford6678 Жыл бұрын
You're correct gltf is a khronos group format
@jannikf2504
@jannikf2504 11 ай бұрын
Would you recomment glft across the board? Because only obj files can be mesh-instances
@moneyisenergy
@moneyisenergy 3 ай бұрын
Thank you, in 4.2 the preset to import as separate objects is gone, what to do?
@multiplicationtv8011
@multiplicationtv8011 2 жыл бұрын
how do you export emission materials
@IceDelight
@IceDelight 4 жыл бұрын
Any tips on colours? When I import my low poly model into Godot from Blender, the colours are almost completely different. I used the same palette style colouring in UV Editing mode like in this video.
@creationsmarko
@creationsmarko 2 жыл бұрын
Got the same problem. Hopefully there is a solution
@marko3796
@marko3796 2 жыл бұрын
@@creationsmarko Ok So I know this is like 4 months late but you can go Click at the top Where it says import scroll down to meshes click on storage and choose built In.
@creationsmarko
@creationsmarko 2 жыл бұрын
@@marko3796 Omg tanks! Its never too late to help! :)
@millclaro
@millclaro 3 жыл бұрын
the materials are importing but they have no texture, is there another way to import the materials?
@skaruts
@skaruts 2 жыл бұрын
Is it possible to import the materials into a specific folder? I'd like to have all my materials in a materials folder, and meshes in a models folder. But I can't find a way for godot to import a model without creating the material right next to it. Another problem there is that when models in different folders share the same material, godot ends up creating multiple material files next to each model. (I'm using collada for now, btw, if that makes any difference. I'm still on blender 2.79 until I upgrade my gfx card, and the gltf exporter isn't working, for some reason.) EDIT: I'm kind of figured out you can import as separate objects without creating the material file. I did this yesterday, but iirc, in the import options you keep the material options as "built-in" and "node". One interesting thing I noticed as well, is that the name of the generated mesh file is the same name of the mesh in Blender (not to be confused with the name of the object in blender).
@cholasimmons
@cholasimmons Жыл бұрын
my items are getting imported but highlighted yellow and i can't rearrange them, i get a warning that the object wasn't inherited so all changes will be lost. Maybe a GLTF version incompatibility?
@subhashchandrabose315
@subhashchandrabose315 4 жыл бұрын
What about animated objects/ character..
@davestomper3428
@davestomper3428 Жыл бұрын
So i know from making things for Unity and Unreal when I was trying to learn them the #1 it looks like Godots is pretty straight forward but why would you not use FBX is it not a valid format in Godot?????
@ArchieClarke-pp7kh
@ArchieClarke-pp7kh Жыл бұрын
how do you do it on chromebook?
@samuelhugo3387
@samuelhugo3387 Жыл бұрын
yeah I get an error when trying to export glTF2
@JaredFrontman
@JaredFrontman 3 жыл бұрын
Im gonna import maps using this, importing player...adding animation is way tooooo complex 😆😂so i will make first player stuff haha
@matthewdevine8275
@matthewdevine8275 4 жыл бұрын
I can't seem to get this to work. The image texture is never applied to the model.
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Hi Matthew, that's odd. You should be able to manually assign the texture to the material as a worst case
@Khaled.Abbara
@Khaled.Abbara 3 жыл бұрын
Plz help how do you do it
@Maltebyte2
@Maltebyte2 Жыл бұрын
Didnt work for me! mine has a red cross!
@katanasandkimonos5387
@katanasandkimonos5387 4 жыл бұрын
Thank you! Subscribed! Can you please do a tutorial on the workflow for importing animation FBX from the Unity asset store into Godot? For example, this free animation pack: assetstore.unity.com/packages/3d/animations/basic-motions-free-pack-154271
@CodeWithTom
@CodeWithTom 4 жыл бұрын
You're welcome. Interesting, I'll add it to the list :)
@p.w.5813
@p.w.5813 3 жыл бұрын
what to do, if I have a mirror modifier?
@creationsmarko
@creationsmarko 2 жыл бұрын
you can apply it in blender so that it turns it into a complete mesh. Im not sure if you have the mirror option in godot so make sure to apply the modifiers.
@p.w.5813
@p.w.5813 2 жыл бұрын
@@creationsmarko thanks for the answer but I figured out that you can apply modifiers in gltf2.0 so you don't have to care about them
@creationsmarko
@creationsmarko 2 жыл бұрын
@@p.w.5813 true there is a checkbox. Glad its that simple. Keep up the good work!
@vickylance
@vickylance 4 жыл бұрын
But Godot has issues with *.glb files but it works fine with *.gltf files.
@CodeWithTom
@CodeWithTom 4 жыл бұрын
Hi Vignesh, what issues are you having with .glb files? Glb is the preferred file format for single gltf 2.0 files.
@vickylance
@vickylance 4 жыл бұрын
@@CodeWithTom I think when you have lots of animations and stuff it just does not work. Not sure exactly at what point. Try some sketchfab gltf downloads with animations. I think even this guy mentioned about to not to use glb. kzbin.info/www/bejne/naOzk55jl8uAhZY
@CountryEdits3
@CountryEdits3 Жыл бұрын
​@@CodeWithTom hey how do I import models on Android
@Tes_1
@Tes_1 6 ай бұрын
Immediately like for the video when you said Go Dot, instead of Gerdow.
@anonymously_smh1010
@anonymously_smh1010 3 жыл бұрын
Tim reply to me Plz, Very Helpful tutorials
@juiceman7649
@juiceman7649 Жыл бұрын
Would die for a video of how to do multiple weapons animations workflow for 3d still havent found a clear video, not sure to do all the animations with all the weapons in 1 file and export it all to godot or what ???
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