wait a sec… this only works if u export the base head and model it??? u cant import your own?
@vectorr66512 ай бұрын
I havent purchased Reblium yet because I am on the fence. If I am working in Blender and Unity will this work well with both? Currently I am using Character Creator 4 and am interested in seeing where you guys take Reblium.
@reblium2 ай бұрын
Thank you for the interest. While our Unity SDK is still in the works, a normal export / import workflow using Unity and Blender will work with Reblium Studio.
@naufaldihilmi85072 ай бұрын
any way to apply phisiques to the hair? for long hair. like it''ll sways when character moves?
@reblium2 ай бұрын
Yes, some of our hairstyles indeed sway, as well it is possible to export with the hair and adapt for your own project with our UE SDK. Feel free to write us or join our discord community for further assistance.
@dumitrucalughin51142 ай бұрын
VIDEO PLEASE IMPORT PNG AND EXPORT Maya, Thanks!!
@reblium2 ай бұрын
Do you mean custom map import? That is available in the import menu. Check out the video at min: 0:53 You can import custom jpeg/png, just need to give it a name. Export from maya is the in the custom head process as any software, just a regular FBX file.